New Super Mario Bros. 2

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New Super Mario Bros. 2
File:Nsmb2boxart.jpg
North American boxart
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Yusuke Amano
Producer(s)Takashi Tezuka
Hiroyuki Kimura
Composer(s)Kenta Nagata
SeriesSuper Mario
Platform(s)Nintendo eShop
Release
  • JP: 2012-07-28
  • EU: 2012-08-17
  • AU: 2012-08-18
  • NA: 2012-08-19
Genre(s)Platforming
Mode(s)Single-player, Multiplayer

New Super Mario Bros. 2 (New スーパーマリオブラザーズ 2, Nyū Sūpā Mario Burazāzu Tsū) is a side-scrolling platformer video game in the Super Mario series, developed by Nintendo for the Nintendo eShop.[1] The game is a direct sequel to New Super Mario Bros., released in 2006 for the Nintendo DS and is the third New Super Mario Bros. side-scroller. This game is the first Nintendo-published title to be released in both digital and retail forms simultaneously, and was first released in Japan on July 28, 2012 and was released in Europe, Australia, and North America in August 2012.

New Super Mario Bros. 2 has a heavier emphasis on coin-collecting than other Super Mario games. The game's ultimate goal is to collect one million coins.[2]

Gameplay

New Super Mario Bros. 2 continues the style of gameplay from New Super Mario Bros., featuring side-scrolling platform action as Mario or Luigi attempt to rescue Princess Peach from Bowser and his Koopalings. Along with returning power-ups from the first game, such as the Mini Mushroom and Mega Mushroom, the game also sees the return of the Super Leaf from Super Mario Bros. 3, allowing the player to tail whip enemies or fly up into the air.[3][4] Similar to Super Mario 3D Land, an Invincibility Leaf will appear if the player dies at least five times during a stage, granting raccoon abilities and invincibility until the end of the stage.[5] The main game has both single player and multiplayer options: two players, each with his own Nintendo 3DS and copy of the game, play together simultaneously as Mario and Luigi.[6] Like the previous games, players can collect Star Coins hidden throughout each level, which can be spent to unlock new areas on the overworld map.[7] The game will include paid downloadable content, which consists of new levels, sometime after its initial release.[8]

File:New Super Mario Bros. 2 Title Screen.jpg
New Super Mario Bros. 2 title screen. The game emphasizes and encourages coin collection; the counter shown is the accumulation of all coins collected in both the main game and Coin Rush mode.

The game has a strong emphasis on collecting gold coins, with various new items dedicated to producing large amounts of coins. These include Gold Flowers that turn blocks into coins, rings that temporarily turn enemies gold and a block mask that produces coins as Mario runs.[9][10] The game keeps track of all coins collected by the player and displays the total on both the title screen and on the overworld map. If the player has SpotPass enabled in the game, this total can be uploaded to Nintendo Network and the player will be updated with the grand total of all coins collected by all players worldwide.

In addition to the main game, New Super Mario Bros. 2 features a Coin Rush mode, unlocked after the player completes the first world. In Coin Rush, the player plays through three randomly chosen levels collecting as many coins as possible. However, the player is given only one life and each level gives a time limit of 100 seconds. If the player completes the run, the accumulated total of coins collected can be saved as the player's high score, which can be transmitted to other players via StreetPass.[11][12]

Development

In November 2010, Shigeru Miyamoto stated that both sidescrolling and 3D Mario games were in development for the Nintendo 3DS.[13] Following the release of Super Mario 3D Land, the (untitled) 2D Super Mario game was announced during a meeting of investors by the president of Nintendo, Satoru Iwata, in late January 2012.[14] He described it as a "totally new side-scrolling action Super Mario in 2D as a key title for the Nintendo 3DS". Nintendo planned to release the game "in the next fiscal year", which starts in April 2012 and ends in March 2013.[15][16] It was subsequently announced to be released on August 17, 2012 in Europe,[17] and August 19, 2012 in North America.[18]

The game was announced as New Super Mario Bros. 2, a direct sequel to 2006's New Super Mario Bros., during a Nintendo Direct conference on April 21, 2012, with tentative release dates in Japan, North America, Europe, and Australia in August 2012.[19] Nintendo stated New Super Mario Bros. 2 was created "specifically as a pick-up-and-play experience," with players of all skill levels accommodated.[20] It is the first retail 3DS title to also be released as a digital download on the Nintendo eShop on the day of its release.[21]

The game's soundtrack is composed by Mario Kart veteran Kenta Nagata. The voice cast includes Charles Martinet as the title characters Mario and Luigi, Kenny James as Bowser, and many others.

It has been announced that Nintendo will also be releasing a series of new levels for New Super Mario Bros. 2 based on “feedback” from players of the game, however a small fee will be charged for the download.[22]

Reception

New Super Mario Bros. 2 has received generally positive reviews. It holds an aggregated score of 77.88% on GameRankings[23] and 78/100 on Metacritic.[24] The game was given a 36/40 by Famitsu with 9's from all four reviewers.[27] Electronic Gaming Monthly gave the game a 9/10, stating "This platforming perfection is what makes Mario games so fun, and in that regard, New Super Mario Bros. 2 definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you should advance through the game".[26] NintendoLife gave the game 9 out of 10 stars, saying "It’s immense fun, boasts brilliant level design and offers enough repeat play appeal to keep you glued to your 3DS system for weeks".[31] However, CheatCodes.com gave it a 6.5 out of 10, saying they were "pretty sure [they] played this game already"[34]

Since releasing, New Super Mario Bros. 2 has sold over 942,000 copies in Japan alone[35]. As of August 17, only 5% of total sales are digital.[35]

References

  1. ^ Newton, James (21 April 2012). "Nintendo Reveals New Super Mario Bros. 2 for 3DS". NintendoLife.
  2. ^ "Nintendo 3DS -New Super Mario Bros. 2 Iwata Asks". YouTube. 8 June 2012.
  3. ^ Totilo, Stephen. "New Super Mario Bros. 2 Hits 3DSes This August". Kotaku.
  4. ^ Schreier, Jason. "New Super Mario Bros. 2 Trailer Proves That It's Definitely A Mario Game". Kotaku. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  5. ^ "New Super Mario Bros. 2 Site proves minimum number of deaths until the Invincibility Leaf powerup". Nintendo.
  6. ^ Philips, Tom. "New Super Mario Bros. 2 co-op mode shown". Eurogamer.
  7. ^ George, Richard. "A Tour of New Super Mario Bros. 2". IGN. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  8. ^ June 22, 2012 11:15AM PDT (2012-06-22). "New Super Mario Bros. 2 to get paid DLC". GameSpot.com. Retrieved 2012-08-15.{{cite web}}: CS1 maint: numeric names: authors list (link)
  9. ^ Fahey, Mike. "Gold-Crazy New Super Mario Bros. 2 Hits 3DS August 19". Kotaku. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  10. ^ jc fletcher. "New Super Mario Bros. 2 artwork, featuring SMB..." TinyCartridge. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  11. ^ Patterson, Sean. "New Super Mario Bros 2 is All About the Gold (And DLC)". WebProNews. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  12. ^ "Coin Rush Mode rules". Super Mario Wiki. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  13. ^ "Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto". Video Games Blogger. November 5, 2010.
  14. ^ George, Richard. "New 2D Mario Coming to 3DS". IGN.
  15. ^ "Nintendo Announces 2D Super Mario Title for 3DS - 3DS News @ Nintendo Life". 3ds.nintendolife.com. 2012-01-27. Retrieved 2012-02-04.
  16. ^ "Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012". Nintendo.co.jp. 2012-01-27. Retrieved 2012-02-04.
  17. ^ "Twitter / NintendoEurope: #IwataSays showing a game video". Twitter.com. Retrieved 2012-08-15.
  18. ^ Phillips, Tom. "New Super Mario Bros. 2 US release date". Eurogamer. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  19. ^ "New スーパーマリオブラザーズ 2" (in Japanese). 4gamer. 21 April 2012.
  20. ^ Makuch, Eddie. "New Super Mario Bros. 2 hitting 3DS this August". GameSpot.com. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  21. ^ Plunkett, Luke. "New Super Mario Bros. 2 Will be Nintendo's First Proper Downloadable Game". Kotaku. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  22. ^ http://aussie-gamer.com/news/players-collect-over-50-billion-coins-in-new-super-mario-bros-2-nintendo-3ds/
  23. ^ a b "New Super Mario Bros. 2 for 3DS". GameRankings. Retrieved 2012-08-19.
  24. ^ a b "New Super Mario Bros. 2 for 3DS Reviews, Ratings, Credits, and More at Metacritic". Metacritic. CBS Interactive. Retrieved 2012-08-14.
  25. ^ Sykes, Tom. "New Super Mario Bros 2 review: Reliably strong but lacking a spark". ComputerAndVideoGames. Retrieved July 2012. {{cite web}}: Check date values in: |accessdate= (help)
  26. ^ a b DS/3DS (2012-08-08). "EGM Review: New Super Mario Bros. 2". EGMNOW. Retrieved 2012-08-26.{{cite web}}: CS1 maint: numeric names: authors list (link)
  27. ^ a b Gantayat, Anoop. "Persona 4 Arena, New Super Mario Bros. 2 and Super Danganronpa Score High Marks in Famitsu". andriasang. Retrieved 2012-07-19.
  28. ^ Rubens, Alex (2012-08-08). "New Super Mario Bros. 2 Review for 3DS". G4. Retrieved 2012-08-08.
  29. ^ "New Super Mario Bros. 2 Review". GameSpot. 2012-08-09. Retrieved 2012-08-09. {{cite web}}: |first= missing |last= (help); Text "lastWalton" ignored (help)
  30. ^ MacDonald, Keza (August 3, 2012). "New Super Mario Bros. 2 Review". IGN. Retrieved August 4, 2012.
  31. ^ a b McFerran, Damien (Augsut 2 2012). "New Super Mario Bros. 2 Review". NintendoLife. {{cite web}}: Check date values in: |date= (help); Italic or bold markup not allowed in: |publisher= (help)
  32. ^ "New Super Mario Bros 2 review". Official Nintendo Magazine. Retrieved 2012-08-26.
  33. ^ Sterling, Jim. "Review: New Super Mario Bros. 2". Destructoid.
  34. ^ a b Weeston, Lindsey (2012-08-29). "New Super Mario Bros. 2 Review". CheatCodes.com. Retrieved 2012-08-29.
  35. ^ a b Conditt, Jessica. "New Super Mario Bros. 2 top Japanese sales charts again". Joystiq. Retrieved 2012-08-27. {{cite web}}: Text "Joystiq" ignored (help)

External links