CryEngine
File:CryEngine3 Logo.png
Inspired by Evil Eye - Nazar (amulet) (Turkish: Nazar Boncuğu) | |
Developer(s) | Crytek |
---|---|
Stable release | v3.4.5
/ February 2013, 28 |
Operating system | Microsoft Windows, Xbox 360, PlayStation 3, Wii U,[1] iOS, Android |
Type | Game engine |
License | Proprietary |
Website | mycryengine.com |
CryEngine is a game engine designed by Crytek.
Features
Versions
![](http://upload.wikimedia.org/wikipedia/commons/thumb/7/78/Cryengine_tree.svg/350px-Cryengine_tree.svg.png)
CryEngine 1
CryEngine is a game engine used for the first-person shooter video game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game.
When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics.
Later the company developed CryEngine version 1.3, which added support for HDR lighting.
The engine has been licensed to NCsoft for their MMORPG, Aion: Tower of Eternity.[11]
On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine.[12]
CryEngine 2
CryEngine 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. Also, the MMORPG Entropia Universe recently upgraded its graphics to the CryEngine 2. In March 2009 at the Game Developers Conference, CryEngine 2's successor, CryEngine 3, was shown on the Xbox 360 and PlayStation 3.
CryEngine 2 was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual building was undertaken.
As of March 7, 2011, Simpson Studios, a new development studio, has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.[13]
On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new “intellectual property”. It is also confirmed that it will not be a part of Crysis and in fact may not even be a first person shooter.
On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes.
CryEngine 3
On March 11, 2009, Crytek announced that it would introduce CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.[14][15] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand new engine.[16] CryEngine 3 was released on October 14, 2009.[17]
On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.[18] On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software.[19] As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CryEngine 3 SDK.[20][21]
Crytek announced on September 9, 2011 that they would be using CryEngine 3 to bring the original Crysis to consoles.[22] It was released for Xbox Live and PlayStation Network on October 4, 2011.[23]
Development
Developer(s) | Crytek |
---|---|
Stable release | 3.4.5
/ February 27, 2013 |
Operating system | Microsoft Windows |
Type | Level editor/Software development kit |
Website | CryDev.net |
CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.
As opposed to editors like UnrealEd, which use a "subtractive" editing style that takes away areas from a filled world space, the Sandbox has an "additive" style (like Quake II). Objects are added to an overall empty space.
The Sandbox's concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall "real world" sandbox free roaming style. This is different from some editing styles that often use "fake backdrops" to give the illusion of large terrains.
In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, "What You See Is What You Play" Feature). This is facilitated without loading the game as the game engine is already running within the editor. The "player" view is shown within the 3D portion of the Editor.
The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character Inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.
Games using CryEngine
CryEngine 1
Title | Year | Developer | Publisher | Platform |
---|---|---|---|---|
Aion: The Tower of Eternity | 2008 | NCsoft | NCsoft | Microsoft Windows |
Far Cry | 2004 | Crytek | Ubisoft | Microsoft Windows |
Far Cry Instincts | 2005 | Ubisoft Montreal | Ubisoft | Xbox |
Far Cry Instincts: Evolution | 2006 | Ubisoft Montreal | Ubisoft | Xbox |
Far Cry Instincts: Predator | 2006 | Ubisoft Montreal | Ubisoft | Xbox 360 |
Far Cry Vengeance | 2006 | Ubisoft Montreal | Ubisoft | Wii |
CryEngine 2
Title | Year | Developer | Publisher | Platform |
---|---|---|---|---|
Blue Mars[24] | 2009 (open beta) |
Avatar Reality | Avatar Reality | Microsoft Windows |
Crysis | 2007 | Crytek Frankfurt | Electronic Arts | Microsoft Windows |
Crysis Warhead | 2008 | Crytek Budapest | Electronic Arts | Microsoft Windows |
Entropia Universe | 2003 (initial version) 2009 (CryEngine 2 version) |
MindArk | MindArk | Microsoft Windows |
Merchants of Brooklyn[25] | 2009 | Paleo Entertainment | Paleo Entertainment | Microsoft Windows |
The Day | TBA | Reloaded Studios | Nexon Tencent Holdings |
Microsoft Windows |
Vigilance[26] | Released | Harrington Group | Harrington Group | Microsoft Windows |
CryEngine 3
Other licensees
- ENODO - Architectural program to show what buildings would look like before they are built.
- Ringling College of Art and Design - Educational program.
- Darmstadt University of Applied Sciences - The university uses the engine in their Game Development course.[47]
- Games Academy - Games Academy will use the engine in its teaching, with students given the chance to build their projects using the studio's technology.[48]
- Inreal Technologies - Interactive virtual-reality simulations.
References
- ^ "Wii U gets Crytek support with CryENGINE". ComputersAndVideoGames.com. 2011-06-14. Retrieved 2012-09-08.
- ^ a b c d e f g h i j k "CryENGINE 3 Tecnology".
- ^ a b c d e f g "CryENGINE 3 Tecnology".
- ^ a b c d e f g h i j k l m n "CryENGINE 3 Tecnology".
- ^ a b c d "CryENGINE 3 DX11 upgrade" (PDF).
- ^ a b c d e f "CryENGINE 3 Tecnology".
- ^ a b c d e "CryENGINE 3 Tecnology".
- ^ a b c d "CryENGINE 3 Tecnology".
- ^ a b c d e f "CryENGINE 3 Tecnology".
- ^ "CryENGINE 3 Tecnology".
- ^ "NCSoft - AION". Crytek. Retrieved 2012-08-09.
- ^ "Ubisoft Acquires Far Cry IP and perpetual license of CryEngine".
- ^ "Welcome to Crytek".
- ^ "Crytek Announces CryENGINE 3". Crytek. 2009-03-11. Archived from the original on 2009-03-23. Retrieved 2009-03-12.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Luke Plunkett (2009-03-2011). "PC Gaming Getting New Crytek Engine (Time To Upgrade)". Kotaku. Retrieved 2009-03-12.
{{cite web}}
: Check date values in:|date=
(help) - ^ "Crysis 2 teaser trailer". Crytek. 2009-06-01. Retrieved 2009-06-08.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ "Crytek releases CryENGINE 3". Crytek. 2009-10-14. Retrieved 2009-11-21.
- ^ "Crytek 'i3D 2010' Tech Demo". Shacknews. 2011-02-10. Retrieved 2012-09-08.
- ^ "Avatars train on Navy's future ship". Australian Defence Force. 2011-06-11. Retrieved 2011-06-11.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ "Free CryENGINE". develop online. 2010-04-12. Retrieved 2010-04-12.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ "Crytek Releases CryENGINE®3 SDK Free-of-Charge". Crytek Official Website. 2011-08-17. Retrieved 2011-08-25.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ "CRYTEK AND EA BRING CRYSIS TO CONSOLES". Crytek. Retrieved 2011-10-10.
- ^ "EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY". Crytek. Retrieved 2011-10-10.
- ^ "Blue Mars to go into open beta on September 2nd?".
- ^ "Merchants of Brooklyn to use CryENGINE 2".
- ^ "Vigilance Wins "People's Choice" Award At I/ITSEC Serious Games Competition" (PDF).
- ^ "ArcheAge does use CryENGINE 3, XLGames confirms".
- ^ "CryENGINE 3 MMO CABAL 2 to be Unveiled in G-Star Next Month".
- ^ "Crytek and ea bring crysis to consoles". 2011-09-09. Retrieved 2011-09-11.
- ^ "Left 4 Dead's Turtle Rock seeks CryENGINE experience for THQ multiplay shooter". VG247.
- ^ "How I Stopped Worrying and Learned to Love CryENGINE". Retrieved 2013-03-09.
- ^ "Crytek announces 'Fibble' for Android/iOS, powered by CryEngine 3".
- ^ "CryEngine 3 Powering New-Gen MMO, God Slayer". Retrieved 2012-07-23.
- ^ "Crytek UK reigniting Homefront". GameSpot. 2011-09-20. Retrieved 2011-12-03.
- ^ "Icarus Online G-Star trailer highlights aerial combat". Massively. 2012-11-08.
- ^ "Xaviant LLC licenses CryENGINE 3". Xaviant LLC. 2010-03-14. Retrieved 2010-03-14.
- ^ "MechWarrior Online to Utilize CryENGINE 3".
- ^ "Illfonic's FPS Nexuiz powered by CryENGINE 3". Retrieved 2012-09-08.
- ^ "Panzar". Panzar Studio.
- ^ "Crytek reveals RYSE". Microsoft Game Studios. Archived from the original on 2010-10-16. Retrieved 2012-09-08.
- ^ "City Interactive confirms Sniper: Ghost Warrior 2 on CryENGINE 3".
- ^ "Star Citizen's Official Website".
- ^ "Undead Labs - Class 3". Retrieved 2011-08-27.
- ^ "CryEngine 3 Meets The Stone Age In Free-To-Play Multiplayer Action Game, 'Stone Rage'". March 10, 2013. Retrieved March 11, 2013.
- ^ "Warhorse Studios Licensed CryENGINE®3 to Develop Role-Playing-Game".
- ^ "Crytek reveals Warface".
- ^ Seeley, Harald (2007-11-16). "Hochschule Darmstadt get CryENGINE". Crytek GmbH (Press release). Retrieved 2010-01-31.
- ^ "Games Academy Licenses CryENGINE 2". inCrysis. Retrieved 2010-01-31.
External links
- MyCryENGINE - Official CryEngine website
- CryDev.net - Crytek´s Official Developers Community website
- Crytek - Official Crytek main website