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Hyrule Warriors

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Hyrule Warriors
North American cover art featuring (from left) Zelda, Link, and Lana.
Developer(s)Omega Force
Team Ninja
Nintendo SPD
Publisher(s)Nintendo
Producer(s)Hisashi Koinuma
Yosuke Hayashi
Eiji Aonuma (supervisor)
SeriesThe Legend of Zelda
Dynasty Warriors
Platform(s)Wii U
Release
  • JP: August 14, 2014
  • EU: September 19, 2014
  • AU: September 20, 2014
  • NA: September 26, 2014
Genre(s)Action, hack and slash
Mode(s)Single-player, multiplayer

Hyrule Warriors, known in Japan as Zelda Musō (Japanese: ゼルダ無双, Hepburn: Zeruda Musō, lit. "Zelda Unrivaled"),[1] is a hack and slash action video game scheduled for worldwide releases in August through September 2014. Developed by Omega Force and Team Ninja for the Wii U video game console, the game is a collaboration between Tecmo Koei and Nintendo, and contains elements of Nintendo's The Legend of Zelda series and Tecmo Koei's Dynasty Warriors series.

Plot

The game is set in the fictional kingdom of Hyrule, and stars a new incarnation of series protagonist Link as a Hylian soldier-in-training.[2] At some point in the story the Queen of Hyrule, Zelda, is kidnapped by a witch named Shia. Formerly the protector of the Triforce, Cia, a good person at heart, becomes corrupted by an evil force when she falls in love with Link and grows jealous of Zelda's familiarity with him. Sending out her subordinates Wizzro and Valga, who are modeled after the Wizzrobe and Volvagia enemies from previous games, she wages war against Hyrule and prompts Link, and Zelda's protector Impa, to restore balance to the land.

Gameplay

Hyrule Warriors mixes the hack-and-slash gameplay of Tecmo Koei's Dynasty Warriors series of video games with the settings and characters from Nintendo's The Legend of Zelda series.[3] Amongst many other characters, the player controls Link, most closely resembling his Skyward Sword iteration,[4] in melee combat to take on large numbers of enemies from the Legend of Zelda series.[5] While there is a far stronger emphasis on combat than other games in the Legend of Zelda series, the player may use common weapons from prior games in the series, such as a sword, bombs, and Link's signature spin attack.[6] Enemy targeting also returns, in combination with elements from the Dynasty Warriors combat system.[7] Obtaining items through discovering and opening chests is retained as well.[8]

The game has a contextual-based combat system. Depending on the character selected, the abilities of weapons equipped will change. Role-playing elements such as weapon and character leveling will also appear.[9] The game supports an asymmetric local two-player mode with one player using the Wii U GamePad and another using a monitor.[10][11]


Playable characters

Link
Princess Zelda
Impa
Midna
Agitha
Fi
)|Luna
Sheik
Darnia
Princess Ruto

Development

Hyrule Warriors was announced on December 18, 2013, in a Nintendo Direct[12] as a collaboration with Tecmo Koei.[13] As such, Nintendo president Satoru Iwata stated that the game would not be the next main series installment of The Legend of Zelda, but rather a spinoff from the main series.[14] Long-time Zelda producer, Eiji Aonuma, is supervisor for the title.[15] The concept for Hyrule Warriors was first proposed by Team Ninja lead developer Yosuke Hayashi while he and Tecmo Koei executive VP Hisashi Koinuma, who was in charge of the "Warriors" franchise, were discussing a possible Dynasty Warriors cross-franchise game with Nintendo. Zelda was chosen due to the fact that Hayashi, Koinuma and many staff at the company were fans of the series.

When presented to Eiji Aonuma, they used their cross-over game One Piece: Pirate Warriors as an example of how the game would feel. In contrast to previous collaborations, Nintendo had a large amount of confidence in Tecmo Koei's ability to make the game, leading them to have "far more expectations than uncertainties." This confidence was shared by Aonuma, who readily accepted being offered a place in the game's development by Shigeru Miyamoto.[16] Part of the reason behind Aonuma's strong support of Hyrule Warriors is an ongoing push by him to break away from many traditions that have become attached to the Zelda franchise since its inception. Along with Omega Force, the main developers for the Dynasty Warriors series, Hayashi and Koinuma brought in help from Team Ninja, who had developed the Dead or Alive series, to help more with one-on-one combat and inject new ideas into the development process.[17]

Speaking in an April 2014 interview, Tecmo Koei's president Yoichi Erikawa stated that he hoped Hyrule Warriors would appeal to fans of both franchises and go on to sell at least one million copies.[18]

Release

The game's release schedule in Japan is August 14, 2014, in both regular and special editions. The first special edition, the "Premium Box", features a copy of the game, an art book, a Triforce-shaped clock and two extra costumes for the character. The second special edition, called the "Treasure Box", adds a third costume, a scarf resembling Link's in the game and a miniature treasure chest accessory.[19]

Reception

Pre-release

IGN stated that, while they had observed that the fan reaction upon the game's reveal was mixed overall, they saw potential in the prospect of combining the Dynasty Warriors aspect of playing as multiple characters, with all of the characters from the Legend of Zelda series.[9]

References

  1. ^ Ishaan (December 18, 2013). "Hyrule Warriors Is "Zelda Musou" In Japan". Siliconera. Retrieved February 9, 2014.
  2. ^ Brian. "A few more bits about Hyrule Warriors' story". Nintendo Everything. Retrieved 23 May 2014.
  3. ^ Robinson, Martin (December 18, 2013). "Zelda spin-off Hyrule Warriors announced". Eurogamer.net. Retrieved February 9, 2014.
  4. ^ Kaplan, Zack (December 18, 2013). "Hyrule Warriors Announced for Wii U". Nintendo World Report. Retrieved February 9, 2014.
  5. ^ Grubb, Jeff (December 18, 2013). "Tecmo-Koei and Nintendo team up for Zelda: Hyrule Warriors combat game". Gamesbeat. VentureBeat. Retrieved February 9, 2014.
  6. ^ Makuch, Eddie (December 18, 2013). "Zelda and Dynasty Warriors come together for "Hyrule Warriors" on Wii U in 2014". GameSpot. Retrieved February 9, 2014.
  7. ^ Ronaghan, Neal. "Hyrule Warriors Features Multiple Playable Characters". NintendoWorldReport. Retrieved 23 May 2014.
  8. ^ Martin, Liam (December 18, 2013). "Zelda: Hyrule Warriors announced for Wii U with trailer". Digital Spy. Retrieved February 9, 2014.
  9. ^ a b Otero, Jose (January 7, 2014). "10 Characters We'd Like to See in Hyrule Warriors". IGN.
  10. ^ Famitsu. May 2014. {{cite magazine}}: Missing or empty |title= (help)
  11. ^ Ishaan (21 May 2014). "Impa Is A Playable Character In Hyrule Warriors". Siliconera. Retrieved 23 May 2014.
  12. ^ Ishaan (December 18, 2013). "Dynasty Warriors Meets Zelda In Hyrule Warriors For Wii U". Siliconera. Retrieved February 9, 2014.
  13. ^ Kato, Matthew (December 18, 2013). "Legend Of Zelda Meets Dynasty Warriors In Hyrule Warriors". GameInformer. Retrieved February 9, 2014.
  14. ^ Suszek, Mike (December 18, 2013). "'Hyrule Warriors' 3D action game announced for Wii U [Update: Trailer added]". Joystiq. Retrieved February 9, 2014.
  15. ^ Gera, Emily (December 18, 2013). "The Legend of Zelda and Dynasty Warriors come together in new Wii U release for 2014". Polygon. Retrieved February 9, 2014.
  16. ^ Sato (22 May 2014). "Nintendo And Tecmo Koei Discuss How Hyrule Warriors Came To Be". Siliconera. Retrieved 23 May 2014.
  17. ^ Sato (23 May 2014). "Hyrule Warriors Is Part Of Aonuma's Plan To Break Away From Zelda Traditions". Siliconera. Retrieved 23 May 2014.
  18. ^ Brian (17 May 2014). "Tecmo Koei hoping Hyrule Warriors sells over 1 million copies worldwide". Nintendo Everything. Retrieved 23 May 2014.
  19. ^ Romano, Sal (22 May 2014). "Hyrule Warriors Japanese website opened". Gematus. Retrieved 23 May 2014.