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P.T

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Developer(s)7780s Studio
(Kojima Productions)
Publisher(s)Konami Digital Entertainment
Director(s)Hideo Kojima
Guillermo del Toro
Writer(s)Koichiro Ito
Hideo Kojima
Guillermo del Toro
Composer(s)Ludvig Forssell
SeriesSilent Hill
EngineFox Engine
Platform(s)PlayStation 4
ReleaseAugust 12th, 2014
Genre(s)Survival horror
Mode(s)Single-player

P.T. is a free interactive teaser, exclusive to PlayStation 4. Originally proclaimed to be a new I.P. created by "7780s Studios", completing the teaser reveals the truth; that the studio is fake, and the initials in the title spell "Playable Teaser". P.T. is ultimately revealed to be a teaser of the upcoming Silent Hills. It is not formally a Silent Hill game, though it is connected to the series.

Plot

P.T. begins with a cutscene that shows the protagonist waking up in a dark, hollow room. The protagonist then gets out to find a narrow, L-shaped hallway which appears to be in a loop. On the radio, a news broadcast details how a man had murdered his family and later killed himself.

Later on, paranormal activity begins to occur, which includes the appearance of a manifestation of the mother from the murdered family, the corridor becoming endless and the lights glowing red.

After the protagonist solves the final puzzle, a cutscene shows him in Silent Hill, presumably unaware of where he is. He looks over his shoulder and continues making his way into the town.

Gameplay

P.T. follows a first person perspective, similar to Amnesia: The Dark Descent and Outlast games. There is no combat system in P.T. because Hideo Kojima explained that when players have weapons in their possession, it lessens the sense of fear and helplessness. The goal of the game is to explore the hallway and its loops until a phone rings. By zooming in on the phone, the player can hear the message "You've been chosen." Immediately after the message, the final door unlocks and the Silent Hills trailer can be watched. Because the requirements for the phone call are vague, playthroughs of the game can range anywhere from 30 minutes to even 5 hours

Development

Kojima revealed that he wants to make the game able to "shit your pants", and that the 7780 Studios received its name from the square kilometer area of Shizuoka, a Japanese prefecture which literally translates to "Quiet Hills". Many Japanese people simply refer to the horror game series as Shizuoka. Kojima also expected the demo to take at least a week to beat, and admitted he was surprised the demo was beaten the day it was released.[1]

Kojima also revealed that the graphics were intentionally toned down to give the impression the demo was being developed by an indie studio.[2]

References