|Subsidiary of Konami|
|Founded||April 1, 2005|
|Defunct||July 10, 2015|
|Headquarters||Roppongi Hills, Tokyo|
Number of locations
|Products||Metal Gear series
Zone of the Enders series
Number of employees
Kojima Productions (Japanese: 小島プロダクション Hepburn: Kojima Purodakushon?) was a Japanese video game development studio under the guidance of game designer Hideo Kojima. The company was a subsidiary of Konami, and was located in Roppongi Hills in Roppongi, Tokyo. The studio had just under 100 employees in 2005 but had since grown to over 200 people for the development of Metal Gear Solid 4: Guns of the Patriots. The company takes its logo from the emblem of the FOX unit, which first appeared in Metal Gear Solid 3.
In March 2015, rumors surrounding the fate of the studio and Kojima's future involvement with Konami surfaced; after announcing the restructuring of its video game operations into a "headquarters-controlled" model, Konami stripped references to Kojima Productions from promotional materials, and a Konami staff member reported that due to conflicts with the company, the studio's staff were now considered contractors, and that Kojima and his senior staff planned to leave Konami after the completion of Metal Gear Solid V: The Phantom Pain. Although announcing that it was recruiting staff to produce new Metal Gear games, both Konami and Kojima himself confirmed that he was still involved with, and would finish The Phantom Pain.
The studio was formed on April 1, 2005, after Konami merged several of its subsidiaries including Hideo Kojima's team at Konami Computer Entertainment Japan (KCEJ).
Kojima stated the merger relieved him of business management and administrative burdens he had had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games. He stated:
|“||"To elaborate a little bit more, I am now in a position within Konami as one of the members of the board, and it's true that I do have a responsibility, and also respect, within the company. However, when I say as a creator, "I want to create this new game", it's still the same as twenty years ago! People still ask, "will that sell, will that be good?" Nobody really understands whether it would be an instant hit or whatever. I'm not just talking about the top executives, but even the development staff! But that is my challenge, actually. That's what's interesting. They do not understand what they cannot see instantly, so they can't say "that's a great idea" straight away. That's my challenge, and my satisfaction when I present to them, saying I want to create this new thing. And if I get more 'boos' about it - if they say, "No! We don't know what you're talking about!" then this is actually the fun part.||”|
The company completed and released Metal Gear Solid: HD Collection, a compilation of Metal Gear Solid 2, 3 and Peace Walker. They also released Metal Gear Solid: Snake Eater 3D for the Nintendo 3DS as a port of the original game Metal Gear Solid 3: Snake Eater. In early 2014 they released Metal Gear Solid V: Ground Zeroes as a prologue to the upcoming Metal Gear Solid V: The Phantom Pain.[clarification needed] Following MGSV's reveal,[clarification needed] Kojima Productions opened their first international studio in Los Angeles.[clarification needed] Their first project will be the third entry of the Zone of the Enders series, while others[clarification needed] will be more focused on multiplayer. Kojima confirmed both studios in Tokyo and Los Angeles are working on The Phantom Pain.
On March 16, 2015, Konami announced that it had restructured its video game development operations to "[shift] our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business." The same day, references to Kojima and Kojima Productions were stripped from promotional material and websites relating to the Metal Gear Solid series, Kojima's Los Angeles studio was renamed Konami Los Angeles Studio, a new Metal Gear Solid Twitter account without a reference to Kojima in its username was established, and the Kojima Productions website began to redirect to the Metal Gear Solid website instead. That day, Kojima also posted a photo on his personal Twitter account captioned "heading off", and a Konami filing stated that as of April 1, 2015, he would no longer be among Konami's executive officers. These actions led to speculation that Kojima was planning on leaving the company after the release of The Phantom Pain, which he has described as being a conclusion of the Metal Gear Solid series.
On March 19, an anonymous employee reported to GameSpot that these changes were a result of conflicts between Kojima and Konami. The employee stated that Kojima and his staff were now being treated as contracted workers rather than employees, Konami had blocked access to their corporate e-mail and phone systems (thus restricting their communications), and that Kojima and the studio's senior staff planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain. A Konami spokesperson denied that Kojima was leaving the company, and stated that he would still be involved with Konami and the Metal Gear franchise.
On March 20, Konami made a public statement on its website, stating that Kojima would be staying with the company through at least the completion of The Phantom Pain, and that it was recruiting new staff to lead the development of future Metal Gear games. Kojima himself confirmed in a statement that he was still "100% involved" in the completion of The Phantom Pain, and was "determined to make it the greatest game I've directed to date." MGS V voice actress Donna Burke claimed in a posting on Twitter that Kojima had actually been fired, although Konami denied these claims and Burke revoked her statement.
On July 10, 2015 Akio Ōtsuka, who provided the Japanese-language voices of Solid Snake and Naked Snake, tweeted that Kojima Productions had closed its doors and the studio will not seek any future activity nor will it partner up on any future Konami-based projects.
Though Hideo Kojima has produced games at Konami since 1987, the "Kojima Productions" studio was not formed until 2005. However, Konami retroactively refers to Kojima's earlier productions as belonging to the studio. All Kojima Productions games were published by Konami.
- As Konami
|1987||Metal Gear||MSX2, NES|
|1990||Metal Gear 2: Solid Snake||MSX2|
|1994||Policenauts||PC-98, 3DO, PS, SAT|
- As Konami Computer Entertainment Japan
|1998||Metal Gear Solid||PS, Win|
|1999||Metal Gear Solid: Integral||PS|
|2000||Metal Gear: Ghost Babel||GBC|
|2001||Zone of the Enders||PS2|
|2001||Metal Gear Solid 2: Sons of Liberty||PS2|
|2002||The Document of Metal Gear Solid 2||PS2|
|2002||Metal Gear Solid 2: Substance||Xbox, PS2, Win|
|2003||Zone of the Enders: The 2nd Runner||PS2|
|2003||Boktai: The Sun Is in Your Hand||GBA|
|2004||Metal Gear Solid: The Twin Snakes||GCN|
|2004||Boktai 2: Solar Boy Django||GBA|
|2004||Metal Gear Acid||PSP|
|2004||Metal Gear Solid 3: Snake Eater||PS2|
- As Kojima Productions
|2005||Shin Bokura no Taiyō: Gyakushū no Sabata||GBA|
|2005||Metal Gear Acid 2||PSP|
|2005||Metal Gear Solid 3: Subsistence||PS2|
|2006||Kabushiki Baibai Trainer Kabutore||DS|
|2006||Metal Gear Solid: Digital Graphic Novel||PSP|
|2006||Metal Gear Solid: Portable Ops||PSP|
|2007||Metal Gear Solid: Portable Ops Plus||PSP|
|2008||Metal Gear Solid 4: Guns of the Patriots||PS3|
|2008||Metal Gear Online||PS3|
|2009||Gaitame Baibai Trainer: Kabutore FX||DS|
|2009||Metal Gear Solid Touch||iOS|
|2010||Metal Gear Solid: Peace Walker||PSP|
|2010||Castlevania: Lords of Shadow||X360, PS3, Win|
|2011||Metal Gear Solid HD Collection||PS3, X360, PSVita|
|2012||Metal Gear Solid: Snake Eater 3D||3DS|
|2012||Metal Gear Solid: Social Ops||Mobile|
|2012||Zone of the Enders HD Collection||PS3, X360|
|2013||Metal Gear Solid: The Legacy Collection||PS3|
|2014||Metal Gear Solid V: Ground Zeroes||PS3, PS4, X360, XONE, Win|
|2015||Metal Gear Solid V: The Phantom Pain||PS3, PS4, X360, XONE, Win|
- Karlin, David (2005-09-28). "Hideo Kojima Blogs About Life, Metal Gear". 1UP.com. Retrieved 2008-03-13.
- Blevins, Tal (2005-08-19). "GC 2005: Hideo Kojima Interview (Page 3)". IGN. Retrieved 2008-03-13.
- Nutt, Christian (2007-10-15). "Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4 (Page 5)". Gamasutra. Retrieved 2008-03-31.
- "Kojima Expected to Leave Konami After MGS5, Inside Source Confirms". GameSpot. Retrieved 19 March 2015.
- "Hideo Kojima says he's still '100 percent involved' in completing Metal Gear Solid 5". Polygon. Retrieved 20 March 2015.
- "Hideo Kojima Exclusive Q&A". GameSpot. 2005-05-20. Retrieved 2008-03-12.
- Doree, Adam (2008-08-24). "Hideo Kojima: The Kikizo Interview 2008". Kikizo. Retrieved 2012-09-01.
- "Metal Gear Solid creator's involvement in series questioned, Konami removes branding". Polygon. Retrieved 19 March 2015.
- "Konami announces plan for brand new Metal Gear series". Eurogamer. Retrieved 20 March 2015.
- "Metal Gear voice actress says Konami 'fired' Hideo Kojima". MCV. Retrieved 9 April 2015.
- "Kojima Productions Has Disbanded, Says Metal Gear Solid Voice Actor". GameSpot. Retrieved 11 July 2015.
- "Kojima Productions Lineup". Konami. 2008. Retrieved 2008-06-04.
- "Kojima Pro E3 2010 Special Site". Konami. 2010-06-15. Retrieved 2010-06-15.