Logo of Kojima Productions in use since December 16, 2015
|Kabushiki gaisha Kojima Purodakushon|
|Kojima Productions[a] (2005–2015)|
|Industry||Video game industry|
|Founded||April 1, 2005|
Number of employees
|Parent||Konami Digital Entertainment (2005–2015)|
|Divisions||Kojima Productions Amsterdam|
Kojima Productions Co., Ltd.[b] is a Japanese video game development studio founded in 2005 by video game designer Hideo Kojima, creator of the Metal Gear series. It was established as a subsidiary of Konami in Tokyo. The studio had around 100 employees, but grew to over 200 for Metal Gear Solid 4: Guns of the Patriots. The company was temporarily disbanded after Kojima left Konami in 2015. In December 2015, Kojima's employment contract with Konami was officially terminated, and he reformed the company as an independent studio in Shinagawa.
The company was formed on April 1, 2005, after Konami merged several of the subsidiaries including Kojima's team at Konami Computer Entertainment Japan (KCEJ). Kojima stated the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games. He stated:
To elaborate a little bit more, I am now in a position within Konami as one of the members of the board, and it's true that I do have a responsibility, and also respect, within the company. However, when I say as a creator, "I want to create this new game", it's still the same as twenty years ago! People still ask, "will that sell, will that be good?" Nobody really understands whether it would be an instant hit or whatever. I'm not just talking about the top executives, but even the development staff! But that is my challenge, actually. That's what's interesting. They do not understand what they cannot see instantly, so they can't say "that's a great idea" straight away. That's my challenge, and my satisfaction when I present to them, saying I want to create this new thing. And if I get more 'boos' about it - if they say, "No! We don't know what you're talking about!" then this is actually the fun part.
The company's first release was Metal Gear Solid: HD Collection in 2011, a compilation of Metal Gear Solid games. They released Metal Gear Solid: Snake Eater 3D for the Nintendo 3DS as a port of the original game Metal Gear Solid 3: Snake Eater. In early 2014, they released Metal Gear Solid V: Ground Zeroes as a prologue to Metal Gear Solid V: The Phantom Pain, which was released in 2015.
On March 16, 2015, Konami announced that it had restructured the game development operations to "[shift] our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business." The same day, references to Kojima and Kojima Productions were stripped from promotional material and websites relating to the Metal Gear series, Kojima's Los Angeles studio was renamed Konami Los Angeles Studio, a new Metal Gear Solid Twitter account without a reference to Kojima in its username was established, and the Kojima Productions website began to redirect to the Metal Gear Solid website. That day, Kojima posted a photo on his personal Twitter account captioned "heading off", and a Konami filing stated that as of April 1, 2015, he would no longer be among Konami's executive officers. Speculation arose that Kojima was planning to leave Konami after the release of The Phantom Pain, which he had described as the conclusion to the Metal Gear series.
On March 19, an anonymous employee reported to GameSpot that these changes were a result of conflicts between Kojima and Konami. The employee stated that Kojima and his staff were now being treated as contracted workers rather than employees, Konami had blocked access to their corporate e-mail and phone systems, and that Kojima and the studio's senior staff planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain. A Konami spokesperson denied that Kojima was leaving the company, and stated that he would still be involved with Konami and the Metal Gear franchise. On March 20, Konami stated on its website that Kojima would stay through at least the completion of The Phantom Pain, and that it was recruiting staff to develop future Metal Gear games. Kojima confirmed in a statement that he was still "100% involved" in The Phantom Pain, and was "determined to make it the greatest game I've directed to date." Donna Burke, who had been involved in the game, claimed in a posting on Twitter that Kojima had been fired; Konami denied these claims and Burke revoked her statement.
On July 10, 2015, Akio Ōtsuka tweeted that the company was closed. In December 2015, Kojima Productions was nominated for Developer of the Year at The Game Awards 2015, but lost to CD Projekt Red. Kojima was reportedly blocked from attending the event by Konami's lawyers, requiring Kiefer Sutherland to accept awards for The Phantom Pain on his behalf.
On December 16, 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that his company would be re-established as an independent studio with other former Konami staff members, alongside Yoji Shinkawa and Kenichiro Imaizumi. The studio announced that it would develop a new franchise for PlayStation 4. Kojima stated that he "will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years." At E3 2016, Kojima unveiled a trailer to Death Stranding during Sony's pre-E3 conference.
Though Kojima had been designing games at Konami since 1987, the studio was not officially formed until 2005. However, Konami retroactively referred to Kojima's earlier productions as belonging to the studio. His games for Konami were released until 2015.
- Pre-KCEJ/Kojima Productions
|1987||Metal Gear||MSX2||Released only in Japan and Europe. Ported to the NES by a separate team after its initial release.|
|Metal Gear 2: Solid Snake|
|1992||Snatcher CD-ROMantic||PC Engine||Remake of the original Snatcher with an expanded ending and added voice acting. Ported to the Sega CD by another team for the overseas market|
|1994||Policenauts||PC-9821, 3DO, PlayStation, Sega Saturn|
- Konami Computer Entertainment Japan (KCEJ)
|1998||Metal Gear Solid||PlayStation||First Kojima game to be developed under the Konami Computer Entertainment Japan subsidiary|
|1999||Metal Gear Solid: Integral||PlayStation, Microsoft Windows||Expanded version of the original Metal Gear Solid featuring a third disc of bonus missions. The third disc was released by itself as Metal Gear Solid: VR Missions in North America and as Metal Gear Solid: Special Missions in the PAL region.|
|2000||Metal Gear: Ghost Babel||Game Boy Color|
|2001||Zone of the Enders||PlayStation 2|
|Metal Gear Solid 2: Sons of Liberty|
|2002||The Document of Metal Gear Solid 2|
|Metal Gear Solid 2: Substance||PlayStation 2, Xbox, Microsoft Windows|
|2003||Zone of the Enders: The 2nd Runner||PlayStation 2|
|Boktai||Game Boy Advance|
|2004||Metal Gear Solid: The Twin Snakes||GameCube||Collaboration with Silicon Knights|
|Boktai 2: Solar Boy Django||Game Boy Advance|
|Metal Gear Acid||PlayStation Portable|
|Metal Gear Solid 3: Snake Eater||PlayStation 2|
- Kojima Productions (Konami subsidiary)
|2005||Shin Bokura no Taiyō: Gyakushu no Sabata||Game Boy Advance||Third game in the Boktai series that was released only in Japan. Also known as Boktai 3: Sabata's Counterattack.|
|Metal Gear Acid 2||PlayStation Portable|
|Metal Gear Solid 3: Subsistence||PlayStation 2|
|2006||Kabushiki Baibai Trainer Kabutore||Nintendo DS|
|Metal Gear Solid: Digital Graphic Novel||PlayStation Portable|
|Metal Gear Solid: Portable Ops|
|2007||Lunar Knights||Nintendo DS||Fourth game in the Boktai series, which was retitled for its overseas release|
|Metal Gear Solid: Portable Ops Plus||PlayStation Portable|
|2008||Metal Gear Solid 4: Guns of the Patriots||PlayStation 3|
|Metal Gear Online|
|2009||Gaitame Baibai Trainer: Kabutore FX||Nintendo DS|
|Metal Gear Solid Touch||iOS|
|2010||Metal Gear Solid: Peace Walker||PlayStation Portable|
|Castlevania: Lords of Shadow||Microsoft Windows, PlayStation 3, Xbox 360||Collaboration with MercurySteam|
|2011||Metal Gear Solid HD Collection||PlayStation 3, PlayStation Vita, Xbox 360||HD conversions of MGS2, MGS3 and Peace Walker. The Vita versions only includes MGS2 and MGS3. In Japan, Peace Walker was given a separate retail release for PS3 and Xbox 360.|
|2012||Metal Gear Solid: Snake Eater 3D||Nintendo 3DS|
|Metal Gear Solid: Social Ops||Mobile|
|Zone of the Enders HD Collection||PlayStation 3, Xbox 360|
|2013||Metal Gear Rising: Revengeance||Microsoft Windows, PlayStation 3, Xbox 360||Collaboration with PlatinumGames|
|Metal Gear Solid: The Legacy Collection||PlayStation 3||Compilation that includes all the titles in the HD Collection, plus MGS4 and a voucher code for the original MGS and its expansion|
|2014||Metal Gear Solid V: Ground Zeroes||Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One|
|P.T.||PlayStation 4||"Playable teaser" for the cancelled Silent Hills; credited under the pseudonym "7780s Studio"|
|2015||Metal Gear Solid V: The Phantom Pain||Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One||Final Kojima Productions game released by Konami|
|N/A||Silent Hills||PlayStation 4||Cancelled|
- Kojima Productions (independent studio)
|2019||Death Stranding||PlayStation 4||First game to not be affiliated with Konami; published by Sony Interactive Entertainment|
- Kojima Purodakushon (Japanese: 小島プロダクション)
- From 2005 to 2015, as subsidiary of Konami Digital Entertainment, known as Kojima Productions (小島プロダクション Kojima Purodakushon), 小島 being the kanji for the last name of the studio's head, Hideo Kojima. In December 2015, Kojima re-incorporated the studio independently as Kojima Productions Co., Ltd. (株式会社コジマプロダクション Kabushiki gaisha Kojima Purodakushon), コジマ being a phonetic katakana rendering of his last name.
- Sliva, Marty (25 January 2017). "Hideo Kojima, Death Stranding, and Building the Studio". IGN. Retrieved 26 January 2017.
- "Death Stranding Uses Guerrilla's Decima Engine; Kojima Setting Up Satellite Studio In Amsterdam". WCCF Tech. 5 December 2016.
- Mark MacDonald (2015-12-25). "12/25/2015: MERIKURI". 8-4 (Podcast). Event occurs at 1:30:45. Retrieved 2016-01-27.
- Karlin, David (2005-09-28). "Hideo Kojima Blogs About Life, Metal Gear". 1UP.com. Archived from the original on 2011-05-23. Retrieved 2008-03-13. Cite uses deprecated parameter
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- Nutt, Christian (2007-10-15). "Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4 (Page 5)". Gamasutra. Retrieved 2008-03-31.
- Hansen, Steven (2015-12-16). "Metal Gear creator starts Kojima Productions to work on PS4 exclusive". Destructoid. Retrieved 2015-12-16.
- "Hideo Kojima Exclusive Q&A". GameSpot. 2005-05-20. Retrieved 2008-03-12.
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- "Kojima Expected to Leave Konami After MGS5, Inside Source Confirms". GameSpot. Retrieved 19 March 2015.
- "Metal Gear Solid creator's involvement in series questioned, Konami removes branding". Polygon. Retrieved 19 March 2015.
- "Konami announces plan for brand new Metal Gear series". Eurogamer. Retrieved 20 March 2015.
- "Hideo Kojima says he's still '100 percent involved' in completing Metal Gear Solid 5". Polygon. Retrieved 20 March 2015.
- "Metal Gear voice actress says Konami 'fired' Hideo Kojima". MCV. Retrieved 9 April 2015.
- "Kojima Productions Has Disbanded, Says Metal Gear Solid Voice Actor". GameSpot. Retrieved 11 July 2015.
- "Nominees | The Game Awards 2015". The Game Awards. Ola Balola. 12 November 2015. Archived from the original on 14 November 2015. Retrieved 13 November 2015. Cite uses deprecated parameter
- "Konami prevented Kojima from attending The Game Awards, host says". Polygon. Vox Media. Retrieved 16 December 2015.
- "Hideo Kojima Talks New Studio, 'Edgy' PlayStation Game, and the Future". IGN. December 16, 2015. Retrieved December 18, 2015.
- Tucker, Jake (December 16, 2016). "Shinji Hirano named as new President of Kojima Productions". Develop. NewBay Media.
- Dennison, Kara (January 16, 2017). "Former Konami Staffers Follow Hideo Kojima to His New Company". Crunchyroll. Otter Media.
- "Sony Computer Entertainment Enters Into An Agreement with Kojima Productions" (Press release). Sony Computer Entertainment. 16 December 2015. Retrieved 26 December 2015.
- "Hideo Kojima confirms departure from Konami, forms new studio and partnership with Sony". Polygon. Vox Media. Retrieved 16 December 2015.
- McWhertor, Michael (June 15, 2016). "Death Stranding's teaser probably won't be playable, Hideo Kojima says". Polygon. Vox Media.
- "Kojima Productions Lineup". Konami. 2008. Retrieved 2008-06-04.
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