Kojima Productions

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Kojima Productions
Subsidiary of Konami
Industry Game development
Founded April 1, 2005
Defunct July 10, 2015
Headquarters Roppongi Hills, Tokyo
Number of locations
Key people
Hideo Kojima
Products Metal Gear series
Boktai series
Zone of the Enders series
Owner Konami
Number of employees
100 (2005)
200 (2008)
Website www.konami.jp/kojima_pro/

Kojima Productions (Japanese: 小島プロダクション Hepburn: Kojima Purodakushon?) was a Japanese video game development studio under the guidance of game designer Hideo Kojima. The company was a subsidiary of Konami, and was located in Roppongi Hills in Roppongi, Tokyo.[1] The studio had just under 100 employees in 2005 but had since grown to over 200 people for the development of Metal Gear Solid 4: Guns of the Patriots.[2][3] The company takes its logo from the emblem of the FOX unit, which first appeared in Metal Gear Solid 3.

In March 2015, rumors surrounding the fate of the studio and Kojima's future involvement with Konami surfaced; after announcing the restructuring of its video game operations into a "headquarters-controlled" model, Konami stripped references to Kojima Productions from promotional materials, and a Konami staff member reported that due to conflicts with the company, the studio's staff were now considered contractors, and that Kojima and his senior staff planned to leave Konami after the completion of Metal Gear Solid V: The Phantom Pain.[4] Although announcing that it was recruiting staff to produce new Metal Gear games, both Konami and Kojima himself confirmed that he was still involved with, and would finish The Phantom Pain.[5]


The studio was formed on April 1, 2005, after Konami merged several of its subsidiaries including Hideo Kojima's team at Konami Computer Entertainment Japan (KCEJ).[6]

Kojima stated the merger relieved him of business management and administrative burdens he had had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games.[6] He stated:

The company completed and released Metal Gear Solid: HD Collection, a compilation of Metal Gear Solid 2, 3 and Peace Walker. They also released Metal Gear Solid: Snake Eater 3D for the Nintendo 3DS as a port of the original game Metal Gear Solid 3: Snake Eater. In early 2014 they released Metal Gear Solid V: Ground Zeroes as a prologue to the upcoming Metal Gear Solid V: The Phantom Pain.[clarification needed] Following MGSV's reveal,[clarification needed] Kojima Productions opened their first international studio in Los Angeles.[clarification needed] Their first project will be the third entry of the Zone of the Enders series, while others[clarification needed] will be more focused on multiplayer. Kojima confirmed both studios in Tokyo and Los Angeles are working on The Phantom Pain.[citation needed]

On March 16, 2015, Konami announced that it had restructured its video game development operations to "[shift] our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business." The same day, references to Kojima and Kojima Productions were stripped from promotional material and websites relating to the Metal Gear Solid series, Kojima's Los Angeles studio was renamed Konami Los Angeles Studio, a new Metal Gear Solid Twitter account without a reference to Kojima in its username was established, and the Kojima Productions website began to redirect to the Metal Gear Solid website instead. That day, Kojima also posted a photo on his personal Twitter account captioned "heading off", and a Konami filing stated that as of April 1, 2015, he would no longer be among Konami's executive officers. These actions led to speculation that Kojima was planning on leaving the company after the release of The Phantom Pain, which he has described as being a conclusion of the Metal Gear Solid series.[4][8]

On March 19, an anonymous employee reported to GameSpot that these changes were a result of conflicts between Kojima and Konami. The employee stated that Kojima and his staff were now being treated as contracted workers rather than employees, Konami had blocked access to their corporate e-mail and phone systems (thus restricting their communications), and that Kojima and the studio's senior staff planned to leave Konami in December 2015 following the conclusion of their contracts and the release of The Phantom Pain.[4] A Konami spokesperson denied that Kojima was leaving the company, and stated that he would still be involved with Konami and the Metal Gear franchise.[8]

On March 20, Konami made a public statement on its website, stating that Kojima would be staying with the company through at least the completion of The Phantom Pain, and that it was recruiting new staff to lead the development of future Metal Gear games.[9] Kojima himself confirmed in a statement that he was still "100% involved" in the completion of The Phantom Pain, and was "determined to make it the greatest game I've directed to date."[5] MGS V voice actress Donna Burke claimed in a posting on Twitter that Kojima had actually been fired, although Konami denied these claims and Burke revoked her statement.[10]

On July 10, 2015 Akio Ōtsuka, who provided the Japanese-language voices of Solid Snake and Naked Snake, tweeted that Kojima Productions had closed its doors and the studio will not seek any future activity nor will it partner up on any future Konami-based projects.[11]


Though Hideo Kojima has produced games at Konami since 1987, the "Kojima Productions" studio was not formed until 2005. However, Konami retroactively refers to Kojima's earlier productions as belonging to the studio.[12] All Kojima Productions games were published by Konami.

As Konami
Year Title Platform
1987 Metal Gear MSX2
1988 Snatcher PC-88, MSX2
1990 SD Snatcher MSX2
1990 Metal Gear 2: Solid Snake MSX2
1992 Snatcher CD-ROMantic PCE
1994 Policenauts PC-98, 3DO, PS, SAT
As Konami Computer Entertainment Japan
Year Title Platform Note
1998 Metal Gear Solid PS
1999 Metal Gear Solid: Integral PS, Win
2000 Metal Gear: Ghost Babel GBC
2001 Zone of the Enders PS2
2001 Metal Gear Solid 2: Sons of Liberty PS2
2002 The Document of Metal Gear Solid 2 PS2
2002 Metal Gear Solid 2: Substance Xbox, PS2, Win
2003 Zone of the Enders: The 2nd Runner PS2
2003 Boktai: The Sun Is in Your Hand GBA
2004 Metal Gear Solid: The Twin Snakes GCN Co-produced with Silicon Knights
2004 Boktai 2: Solar Boy Django GBA
2004 Metal Gear Acid PSP
2004 Metal Gear Solid 3: Snake Eater PS2
As Kojima Productions
Year Title Platform Notes
2005 Shin Bokura no Taiyō: Gyakushū no Sabata GBA
2005 Metal Gear Acid 2 PSP
2005 Metal Gear Solid 3: Subsistence PS2
2006 Kabushiki Baibai Trainer Kabutore DS
2006 Metal Gear Solid: Digital Graphic Novel PSP
2006 Metal Gear Solid: Portable Ops PSP
2007 Lunar Knights DS
2007 Metal Gear Solid: Portable Ops Plus PSP
2008 Metal Gear Solid 4: Guns of the Patriots PS3
2008 Metal Gear Online PS3
2009 Gaitame Baibai Trainer: Kabutore FX DS
2009 Metal Gear Solid Touch iOS
2010 Metal Gear Solid: Peace Walker PSP
2010 Castlevania: Lords of Shadow X360, PS3, Win Co-produced with Mercury Stream
2011 Metal Gear Solid HD Collection PS3, X360, PSVita
2012[13] Metal Gear Solid: Snake Eater 3D 3DS
2012 Metal Gear Solid: Social Ops Mobile
2012 Zone of the Enders HD Collection PS3, X360
2013 Metal Gear Rising: Revengeance PS3, X360, Win Co-produced with PlatinumGames
2013 Metal Gear Solid: The Legacy Collection PS3
2014 Metal Gear Solid V: Ground Zeroes PS3, PS4, X360, XONE, Win
2015 Metal Gear Solid V: The Phantom Pain PS3, PS4, X360, XONE, Win


  1. ^ Karlin, David (2005-09-28). "Hideo Kojima Blogs About Life, Metal Gear". 1UP.com. Retrieved 2008-03-13. 
  2. ^ Blevins, Tal (2005-08-19). "GC 2005: Hideo Kojima Interview (Page 3)". IGN. Retrieved 2008-03-13. 
  3. ^ Nutt, Christian (2007-10-15). "Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4 (Page 5)". Gamasutra. Retrieved 2008-03-31. 
  4. ^ a b c "Kojima Expected to Leave Konami After MGS5, Inside Source Confirms". GameSpot. Retrieved 19 March 2015. 
  5. ^ a b "Hideo Kojima says he's still '100 percent involved' in completing Metal Gear Solid 5". Polygon. Retrieved 20 March 2015. 
  6. ^ a b "Hideo Kojima Exclusive Q&A". GameSpot. 2005-05-20. Retrieved 2008-03-12. 
  7. ^ Doree, Adam (2008-08-24). "Hideo Kojima: The Kikizo Interview 2008". Kikizo. Retrieved 2012-09-01. 
  8. ^ a b "Metal Gear Solid creator's involvement in series questioned, Konami removes branding". Polygon. Retrieved 19 March 2015. 
  9. ^ "Konami announces plan for brand new Metal Gear series". Eurogamer. Retrieved 20 March 2015. 
  10. ^ "Metal Gear voice actress says Konami 'fired' Hideo Kojima". MCV. Retrieved 9 April 2015. 
  11. ^ "Kojima Productions Has Disbanded, Says Metal Gear Solid Voice Actor". GameSpot. Retrieved 11 July 2015. 
  12. ^ "Kojima Productions Lineup". Konami. 2008. Retrieved 2008-06-04. 
  13. ^ "Kojima Pro E3 2010 Special Site". Konami. 2010-06-15. Retrieved 2010-06-15. 

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