Super Mario Odyssey
Super Mario Odyssey | |
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![]() Packaging artwork, featuring Mario and his anthropomorphic hat, Cappy | |
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Director(s) | Kenta Motokura |
Producer(s) |
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Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | Hiroaki Hishinuma |
Composer(s) |
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Series | Super Mario |
Platform(s) | Nintendo Switch |
Release |
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Genre(s) | Platform-action-adventure |
Mode(s) | Single-player, multiplayer |
Super Mario Odyssey[a] is a 3D platform-action-adventure video game developed and published by Nintendo for the Nintendo Switch. An installment in the Super Mario series, the story follows Mario and Cappy, a spirit that possesses Mario's hat and allows him to take control of other characters and objects, as they set on a journey across various worlds to save Princess Peach from his nemesis Bowser, who plans to marry her. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, exploration-based gameplay previously featured in Super Mario 64 and Super Mario Sunshine.
Development began after the completion of Super Mario 3D World in 2013. Various ideas were suggested during development, and to incorporate them all, the team decided to employ a sandbox-style of gameplay. Unlike the more casual-oriented 3D World, the team designed it to specifically appeal more to the series' core audience. The game also features a theme song with lyrics, "Jump Up, Super Star!", which was a first for the series. Super Mario Odyssey was released worldwide on October 27, 2017, receiving universal acclaim from critics, with many calling it one of the best games in the series. Within three days of its release, the game had sold over two million copies worldwide.
Gameplay
Super Mario Odyssey is a platform game in which players control the titular protagonist, Mario, as he travels across many worlds on the Odyssey, his hat-shaped ship, in an effort to rescue Princess Peach from Bowser, who plans to marry her.[1][2] The game sees Mario traveling to various worlds known as "Kingdoms", which return to the free-roaming exploration-based level design featured in Super Mario 64 and Super Mario Sunshine, with each featuring unique designs ranging from photo-realistic cities to more fantasy-based worlds.[3][4][5] Each kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which can power up the Odyssey and grant access to new worlds. Checkpoint flags littered throughout each world allow Mario to instantly warp to them once activated.[6][7] Certain levels feature areas called "flat" zones, where Mario is placed in a side-scrolling environment similar to his appearance in the original Super Mario Bros.[8]
In addition to Mario's existing repertoire of moves, such as triple-jumping and wall-jumping, Mario is able to throw out his cap, which is the physical form of a spirit named Cappy. The cap can be thrown in multiple directions to attack enemies and can also be used as a temporary platform.[6][9] When the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, referred to as "capturing", allowing him to use unique abilities. For example, Mario can possess a Bullet Bill to fly across large gaps, a bolt of electricity to climb up electric wires, and a tank to fire at enemies.[10][11] Some actions can be accelerated through the use of the motion controls in the Joy-Con controllers, though the game is otherwise fully playable when the Joy-Cons are attached to the Switch console.[12] Throughout the game, Mario can pick up coins, including purple ones unique to each kingdom, to be spent on items such as new hats and outfits, some of which are required for completing certain objectives.[6] Mario loses ten coins if he dies, either by falling into a pit or taking damage; there is otherwise no penalty for death. The game also features cooperative play, in which a second player takes control of Cappy and can attack enemies independently of Mario.[13][14]
The game requires a minimum number of Power Moons to be collected from each Kingdom to move onto the next, though these may be obtained from any source, making major objectives largely optional. Once Bowser is defeated, each level is repopulated with more Power Moons, some of which require advanced techniques to obtain.[15] Collecting enough Power Moons allows for additional outfits to be purchased and unlocks two bonus areas, one of which is a boss rush. There is a level based on Peach's castle from Super Mario 64 that allows Mario to jump through paintings and face harder versions of previously-defeated bosses; this level has additional Power Moons that can be earned by completing in-game achievements.[16]
The game features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers.[17][18] Use of the Odyssey-themed Mario, Peach, and Bowser Amiibo figurines allow for special in-game abilities and unlocking special costumes which are otherwise unavailable until after the player completes the game and collects enough Power Moons.[19] Other Amiibo can be scanned to provide hints to finding Power Moons.[20][16]
Plot
Mario attempts to stop Bowser from kidnapping Princess Peach to force her to marry him, but Bowser, with help of the Broodals, a group of anthropomorphic rabbit wedding planners, knocks Mario off Bowser's airship and shreds his signature cap in the process. Mario wakes up in the Cap Kingdom and meets Cappy, one of several sentient hat-like creatures called Bonneters that inhabit it. Cappy tells Mario that Bowser has taken his sister Tiara for use as Peach's wedding tiara, and deduces Bowser is collecting more objects related to his planned wedding from other kingdoms. Cappy, seeing a scrap from Mario's cap, transforms into a duplicate of it, and provides Mario with the ability to fling him at and possess the bodies of other creatures and objects, referred to as "capturing", allowing them to set off and rescue Peach and Tiara. They travel to the nearby Cascade Kingdom and recover the Odyssey, an airship capable of chasing after Bowser once fuelled with a number of Power Moons.
As Mario and Cappy explore the various kingdoms of the world, they find their progress stalled by Bowser and the Broodals, at times damaging the Odyssey and forcing the pair to restore it with Power Moons before they can travel again. Eventually, they catch up to Bowser in his own kingdom and defeat the Broodals, but Bowser departs for his wedding on the Moon. Mario and Cappy give chase and make their way to a cathedral on the Moon where the wedding is about to take place. After being dropped into a cavern under the Moon's surface, Mario and Bowser face off once again, and Mario gains the upper hand, knocking Bowser out and freeing Peach and Tiara. However, the cavern starts to collapse. To escape with Peach from the core of the Moon, Mario uses Cappy to capture Bowser, using his powerful claws to burst their way free. Peach is grateful for Mario's help, but as he tries to propose to her, Bowser wakes up and attempts to woo her as well. Mario competes with Bowser, but Peach rejects them both, leaving with Cappy and Tiara aboard the Odyssey. Mario jumps off Bowser and makes it aboard just in time as they head back to the Mushroom Kingdom, leaving Bowser stranded on the Moon.
Development
The game's development began after Super Mario 3D World released in late 2013, and was created by the same development team.[9][21] Under director Kenta Motokura, the team experimented to find fun concepts based on the series' "theme of surprise". For example, the team found that throwing a hat was the most pleasing action to perform with the Joy-Con controller, resulting in the hat "capture" game mechanic.[9] The brainstorm resulted in a large number of eccentric prototypes,[9][22] and the developers sought to incorporate them by orienting the game as a series of dense, sandbox environments.[9] This led to the game's varied Kingdom environments, each with unique game mechanics.[22] The developers prioritized the city environment when selecting which environments to represent in Odyssey. They wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of the world known as New Donk City. Some of Mario's in-game costume options reference his various prior appearances in other games of the series, such as Mario's Picross and Super Mario Maker.[23][24]
Odyssey was designed to appeal to Mario's core audience—a departure from the series' recent focus on casual players.[25][26][27] Unlike prior titles which send Mario back to the beginning of the level after finding each main collectible, the Power Moons are designed to be found in continual exploration, with the game having more major collectibles than previous ones in the series. The lack of required Power Moons for game progression gave players a wider liberty to explore at their leisure rather than advancing the story—a new direction for the series and a design challenge for development staff.[22] The developers wanted players to check everything that aroused their attention for secrets.[9] Shigeru Miyamoto, the series' creator, was not involved in the game's daily decision-making, but rather served as an executive producer, with the development team consulting him on the best ways to express game concepts. Miyamoto's feedback was specific, offering suggestions rather than ultimatums, but was highly supportive overall.[28]
Post-release downloadable content (DLC) was also developed for the game. The first, a hide-and-seek-like gamemode called Luigi's Balloon World, will be released for free on February 12, 2018. In it, players have 30 seconds to hide a balloon somewhere in a kingdom, which is then saved and playable by others who are attempting to find it. A leaderboard system is also included, which ranks the players who have found the most balloons.[29]
Music
A first in the series, Nintendo's character development of Pauline led to them writing a theme song with vocals, which eventually ended up representing the entire game.[30] The swing music-inspired song, "Jump Up, Super Star!", was composed by the game's lead composer Naoto Kubo and performed by Kate Davis, who also did the voice acting for Pauline.[30][31][32] The lyrics were originally written in Japanese by Nobuyoshi Suzuki, which was later localized in English by Nintendo of America employee Rob Tunstall, who refined them along with Rob Heiret, the game's lead English writer.[31] Nintendo's intent with the song was to create a "fun" jazz track that could be enjoyed outside of the game, but with references to the Mario franchise that could be further appreciated by fans of the series.[31] Additionally, they wanted a chorus that was simple enough for non-English speakers to sing along to.[31] Another vocal track featured in the game, "Break Free (Lead the Way)", was written following the same process.[33] Additional music for the game was composed by Shiho Fujii and longtime series composer Koji Kondo.
Two weeks before the game's release, Nintendo uploaded a Broadway-inspired promotional music video of the song, which featured a CGI Mario alongside live action dancers.[34] The song was released on iTunes shortly after, breaking into the top 40 best sellers in the United States.[35][36] A four-disc, 136 track complete soundtrack is set to be released in Japan by Being Inc. in February 2018. The soundtrack will include comments from Aimi Mukohara, who performed a Japanese version of "Jump Up, Super Star!", among other staff members who worked on the game.[37] In addition to the full soundtrack, a 12-track digital album featuring a selection of the game's music was released worldwide on iTunes in December 2017.[33]
Promotion and release
The game was teased in the 2016 announcement trailer of the Nintendo Switch,[38][39] and formally announced at Nintendo's January 2017 presentation on the new console.[25] Gameplay footage soon followed.[40] At E3 2017, a New Donk City-themed section with multiple kiosks was set up, allowing attendees to demo the game.[41]
The game was released worldwide on October 27, 2017.[42] White wedding-themed Mario, Bowser, and Princess Peach Amiibo figurines were released to complement the game.[43] Nintendo released a limited edition Switch console bundle, which includes the console, a pair of Cappy-red-colored Joy-Cons, a Switch carrying case, and an eShop download code for the game.[44] In addition, Nintendo partnered with food manufacturing company Kellogg's in December 2017 to release a Mario-themed breakfast cereal in the United States, known as "Super Mario Cereal". The back of the box contains an NFC tag to function as an Amiibo for use in the game.[45]
Reception
Aggregator | Score |
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Metacritic | 97/100[46] |
Publication | Score |
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Destructoid | 9.5/10[47] |
Edge | 10/10[48] |
Electronic Gaming Monthly | 10/10[49] |
Famitsu | 39/40[50] |
Game Informer | 9.75/10[51] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 10/10[53] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 10/10[56] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | 10/10[58] |
Polygon | 9.5/10[59] |
VideoGamer.com | 10/10[60] |
At its announcement at E3 2017, Odyssey was the show's most popular game on social media and was considered best in show among developers in attendance.[61][62][61] Early impressions from critics noted that the game was dense with secrets and more focused on exploration than progression.[9][63] Andrew Webster of The Verge thought that the structure of the game lent itself well to the portable nature of the Switch, which players could play for either long sessions in order to follow the missions, or in short bursts while collecting "Power Moons", which the author compared to the "shrines", or hidden mini-dungeons, which were scattered throughout Breath of the Wild.[6] Despite the praise, Webster noted that the motion controls "felt frustratingly imprecise", preferring the accuracy of standard controls.[6] The ability for Mario to turn into his 2D Super Mario Bros. form in certain constrained segments was compared to the puzzles featured in The Legend of Zelda: A Link Between Worlds,[8][64] while VentureBeat made note of the game's similarities to the Sonic the Hedgehog series.[65]
Upon release, Super Mario Odyssey received "universal acclaim" from critics according to review aggregator Metacritic, where it is the fifth-highest rated game on the platform, tied with a number of others.[46][b] Edge praised the inventiveness of the game's new ideas and the risks Nintendo had taken to deviate from the established formula of Mario games, which they believed had paid off. They likened the game to Super Mario 64 and called it the spiritual successor that had previously not yet been achieved. The magazine also complimented the introduction of Cappy and the capturing mechanic, which they called the most versatile ability in the Mario series to date, and enjoyed how the ability allowed Nintendo to reinvent a number of their favorite gameplay activities.[48] Famitsu gave the game a score of 39/40, the same as Super Mario 64 and the highest score for a 3D Mario game since then.[50] Perfect 10/10 scores were also awarded by IGN and GameSpot, who both praised the game's originality.[56][53]
Entertainment Weekly and Giant Bomb both ranked the game second in their list of the "Best Games of 2017",[67][68] while Eurogamer ranked it third on their list of the "Top 50 Games of 2017".[69] Readers of Game Informer voted it as the best platforming game of the year, while also voting it as Game of the Year, along with Best Nintendo Game.[70][71][72] EGMNow also ranked the game at #4 in their list of the 25 Best Games of 2017.[73]
Sales
More than two million copies of the game were sold worldwide three days after release, with more than 500,000 of those being in Japan.[74][75] During its launch week, the game competed with Assassin's Creed Origins, which it was narrowly outsold by in the UK.[76] In the United States and Europe, it became Nintendo's fastest-selling Super Mario game ever, with 1.1 million copies sold in the US within five days.[77][78] According to the NPD Group, the game was the best-selling video game of October 2017,[79] and was listed by Amazon as the online retailer's highest-selling game of the year.[80] It sold 63,538 digital copies in Japan between September 25 and the end of October 2017.[81]
Accolades
Year | Awards | Category | Result | Ref |
---|---|---|---|---|
2017 | IGN's Best of E3 | Best Platformer | Won | [82] |
Best Nintendo Switch Game | Won | |||
Game of Show | Won | |||
Game Critics Awards | Best Action/Adventure Game | Won | [83] | |
Best Console Game | Won | |||
Best of Show | Won | |||
Destructoid's Best of E3 | Best of Show | Won | [84] | |
Gamescom | Best of Gamescom | Won | [85] | |
Best Action Game | Won | |||
Best Family Game | Won | |||
Best Nintendo Switch Game | Won | |||
Most Wanted Consumer Award | Won | |||
Golden Joystick Awards | Studio of the Year | Won | [86][87] | |
Nintendo Game of the Year | Nominated | |||
Ultimate Game of the Year | Nominated | |||
The Game Awards 2017 | Game of The Year | Nominated | [88] | |
Best Game Direction | Nominated | |||
Best Score/Music | Nominated | |||
Best Audio Design | Nominated | |||
Best Action/Adventure Game | Nominated | |||
Best Family Game | Won | |||
Destructoid Game of the Year Awards 2017 | Best Switch Game | Won | [89] | |
IGN Best of 2017 Awards | Game of the Year | Nominated | [90] | |
Best Switch Game | Nominated | [91] | ||
Best Platformer | Won | [92] | ||
Best Original Music | Won | [93] | ||
2017 Nintendo Life Game of the Year Awards | Switch Retail Game of the Year - Reader Votes | Nominated | [94] | |
Overall Game of the Year - Reader Votes | Nominated | |||
Switch Retail Game of the Year - Staff Votes | Nominated | [95] | ||
Overall Game of the Year - Staff Votes | Nominated | |||
2018 | Game Informer's Best of 2017 Awards | Best Platforming Game | Won | [96] |
21st Annual D.I.C.E. Awards | Game of the Year | Pending | [97] | |
Outstanding Achievement in Sound Design | Pending | |||
Adventure Game of the Year | Pending | |||
Outstanding Achievement in Game Design | Pending | |||
Game Developers Choice Awards | Best Design | Pending | [98] | |
Game of the Year | Pending |
Notes
- ^ Super Mario Odyssey (Japanese: スーパーマリオ オデッセイ, Hepburn: Sūpā Mario Odessei)
- ^ Super Mario Odyssey shares its status as fifth-highest rated game on Metacritic with Super Mario Galaxy, Super Mario Galaxy 2, The Legend of Zelda: Breath of the Wild, Tony Hawk's Pro Skater 3, Perfect Dark, Metroid Prime, Grand Theft Auto III, Grand Theft Auto V, Halo: Combat Evolved, and NFL 2K1. The games that are rated higher than Super Mario Odyssey are The Legend of Zelda: Ocarina of Time, Tony Hawk's Pro Skater 2, Soulcalibur, and Grand Theft Auto IV.[66]
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External links
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