Dr. Mario 64
Dr. Mario 64 | |
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File:Dr. Mario 64 Coverart.png North American box art | |
Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Hitoshi Yamagami Yoshiyuki Kato |
Producer(s) | Genyo Takeda Junichi Yakahi |
Designer(s) | Hitoshi Yamagami Kazushi Maeda Yohei Fujigawa |
Composer(s) | Seiichi Tokunaga |
Series | Dr. Mario |
Platform(s) | Nintendo 64, iQue Player |
Release | Nintendo 64
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Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Dr. Mario 64[a] (stylized as D℞. Mario 64) is a Mario tile-matching action puzzle video game developed and published by Nintendo for the Nintendo 64. The game was released in North America on April 8, 2001. The game is an enhanced remake of Dr. Mario, which was originally released for the Nintendo Entertainment System and Game Boy consoles in 1990. The game's soundtrack was composed by Seiichi Tokunaga, featuring arrangements of classic Dr. Mario tunes and new compositions.
It was re-released along with Panel de Pon and Yoshi's Cookie in a GameCube video game called Nintendo Puzzle Collection in 2003, which was only released in Japan.[1]
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/6/6b/Dr_mario_64-1.jpg/220px-Dr_mario_64-1.jpg)
Like its predecessor, Dr. Mario 64 is a falling block tile-matching video game. The playing field is represented on-screen as a medicine bottle populated with viruses of three colors: red, blue, and yellow. The main objective of the game to clear the playing field of all the viruses using two-colored medical capsules dropped into the bottle. The player manipulates the capsules as they fall, moving them left or right and rotating such that they are positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of the same colour are aligned in horizontal or vertical configurations, they are removed from play. The player receives a game over if the playing field fills up with capsules such that they obstruct the bottle's narrow neck. Points are awarded when viruses are destroyed.
There are several single-player modes present in the game:
- Classic - This mode features a similar set-up and design to the original Dr. Mario game.
- Story - In this mode the player may take control of either Dr. Mario or Wario to track down the stolen Megavitamins, battling computer players on the way.
- Vs. Computer - In this mode the player may battle against the computer as any character the player has played as or fought against.
- Flash - In this mode the player must eliminate three particular flashing viruses faster than the computer can.
- Marathon - This mode consists of a never-ending rising field of viruses which does not end until the player quits or loses.
- Score Attack - In this mode the player is given three minutes to clear all of the viruses as well as get a high score.
Some modes are available for two players to play simultaneously:
- 2-Player Versus - Two players can battle against one another.
- Flash - Two players race to eliminate three particular flashing viruses before the other player can.
- Score Attack - Two players try to get the most points in a three-minute time period.
- Tetris Battle - Two players collect Tetris blocks to win.
A "Multiplayer" mode exists as well which allows four people to play at once.
Plot
The flu season has come about, and it is Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to sell the pills to get rich, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein and Rudy the Clown (from Wario Land 3) steal the Megavitamins, and both Dr. Mario and Wario give chase. Throughout their adventure, both of them meet up with many creatures from Wario Land 3. Most of the time the fights that emerge are really misunderstandings; for example, the player may accidentally bump into a creature, who gets angry and retaliates. Dr. Mario and Wario follow Mad Scienstein to Rudy's castle, where they fight Rudy to take back the vitamins. If the game is completed on Normal or Hard mode without using a continue, one last battle occurs after defeating Rudy; the opponent is Metal Mario for Wario and Vampire Wario for Dr. Mario.
Reception
Aggregator | Score |
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GameRankings | 70.03%[2] |
Metacritic | 71 / 100[3] |
Publication | Score |
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GameSpot | 7.0 / 10[4] |
Dr. Mario 64 in all of its various permutations was voted #76 in the Top 100 Games of All Time poll published by Game Informer in August 2001. IGN criticized the game for being "more of the same" and gave it a middling score of 5 out of 10.[5] GameSpot gave the game 7 out of 10, summarizing that "Dr. Mario is a legitimate and satisfying puzzle game that is executed rather nicely in this four-player-focused package." [6]
Notes
References
- ^ Nintendo Puzzle Collection - GameCube Preview, IGN.
- ^ "Dr. Mario 64". GameRankings. Retrieved April 4, 2012.
- ^ "Dr. Mario 64". MetaCritic. Retrieved April 4, 2012.
- ^ Villoria, Gerald (April 12, 2001). "Dr. Mario 64 Review". GameSpot. Retrieved November 22, 2015.
- ^ Mirabella, Fran (April 17, 2001). "Dr. Mario 64". IGN. Retrieved November 22, 2015.
- ^ Villoria, Gerald (April 12, 2001). "Dr. Mario 64 Review". GameSpot. Retrieved November 22, 2015.