Bomberman '94
Bomberman '94 | |
---|---|
Developer(s) | Hudson Soft Westone (MD/GEN) |
Publisher(s) | Hudson Soft Sega (MD/GEN) Konami (Wii U) |
Director(s) | Yoshiyuki Kawaguchi |
Producer(s) | Hiroki Shimada |
Designer(s) | Shinichi Nakamoto |
Artist(s) | Shoji Mizuno |
Composer(s) | Jun Chikuma |
Series | Bomberman |
Platform(s) | PC Engine, Sega Mega Drive/Genesis, Wii, Wii U, mobile phone |
Release | PC Engine
Mobile Phone
|
Genre(s) | Action, maze |
Mode(s) | Single-player, multiplayer |
Bomberman '94 (ボンバーマン'94, Bonbāman Nintī Fō) is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993 in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Wii's Virtual Console and the PlayStation 3's PlayStation Network.
The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multiplayer mode, players defeat each other with bombs.
The Mega Drive/Genesis port had some differences, such as fewer options in multi-player, and some different music (for example, Jammin' Jungle's music in the original version was reused as the first level in Super Bomberman 4, but is entirely different in the other version).
The original Bomberman '94 was first made available outside Japan in the North American Virtual Console.[4][5] A port for mobile phones was released in 2008 (renamed Bomberman '08). The previous game, Bomberman '93, was made available instead when Bomberman '94 was released in Japan's Virtual Console.[6]
Bomberman '94 was released on the Japanese PlayStation Network on July 15, 2009 for play on the PlayStation 3 and PlayStation Portable.[7] It was later released in North America on June 2, 2011.
Plot
The inhabitants of Planet Bomber lived in peace, protected by five spirits, until the evil Buglear and his Robot Army invaded. The Spirit Pictures, the source of the spirits' magical power, were destroyed, splitting Planet Bomber into five pieces. Bomberman arrives to restore the Spirit Pictures and reassemble Planet Bomber.
Gameplay
The game is set in six areas: Jammin' Jungle, Vexin' Volcano, Slammin' Sea, Crankin' Castle, Thrashin' Tundra, and the artificial comet of Buglear. Due to the Mega Drive's and Genesis's lack of a fifth controller port, Mega Bomberman only supports four players instead of five. This is the first game in the series that uses the modern design of White Bomberman. Bomberman '94 also introduces Louies to the series. Also, Bomberman '94 introduced several recurring characters, such as female and child Bombers (which were multiplayer skins), red/green/blue bombers and secondary villains, possibly originated from combining a "normal" skin with corresponding colors.
Factor 5 tech demo
Before the Mega Bomberman project was targeted as a Mega Drive/Genesis port of Bomberman '94, Factor 5 was asked by Hudson to develop what would be the first installment of the Bomberman series for the Mega Drive/Genesis, already codenamed as Mega Bomberman. As a proof of concept, Factor 5 presented a tech demo that allowed eight players to play and fight at the same time by using two Sega Team Player Adaptors. Hudson was impressed with the job, but in the end they reconsidered the task and licensed the Mega Bomberman project to Westone Co., the creators of the Wonder Boy series, to do a direct Mega Drive/Genesis conversion of the PC-Engine game Bomberman '94 to be published by Sega.
Reception
Publication | Score |
---|---|
Electronic Gaming Monthly | 6.5/10 (GEN)[8] |
Next Generation | (GEN)[9] |
GamePro gave the Genesis version a positive review, summarizing that "New levels, new enemies, and plenty of other new touches make this game one of the best bombers ever." They particularly approved of the new levels and the animal powerups.[10] Electronic Gaming Monthly's reviewers were divided; while Ed Semrad and Sushi-X echoed GamePro in saying that the new levels and animal powerups made it a strong new installment of Bomberman, Danyon Carpenter and Al Manuel both felt that it was not different enough from the Super NES version to be worth getting.[8] A reviewer for Next Generation, in contrast, argued that the game was too different from the Super NES version, and that the new powerups and animals took away "the beautiful simplicity of the original". He nonetheless recommended it to "any Genesis owner with three friends and a multitap".[9]
Notes
References
- ^ "Electronic Gaming Monthly Volume 8, Issue 1, pg. 222". Sega Retro. January 1995. Retrieved 19 June 2016.
- ^ "Game Players Vol. 8, No.2, pg. 11". Sega Retro. February 1995. Retrieved 10 August 2016.
- ^ "Sega Magazine #11 pg. 84". Sega Retro. November 1994. Retrieved 18 June 2016.
- ^ https://www.nintendo.com/games/detail/5ThImP7HNFIA52nXVv-oHilDHEJ0HevU
- ^ https://www.nintendo.com/games/detail/bomberman-94-wii-u
- ^ Miller, Ross (2006-11-01). "Comparing the Virtual Console launch by region". Joystiq. Retrieved 2018-09-06.
- ^ Fletcher, JC (2009-07-15). "Japan's PlayStation Network Offering PC Engine Games". Joystiq. Retrieved 2018-09-06.
- ^ a b "Review Crew: Mega Bomberman". Electronic Gaming Monthly (67). Ziff Davis: 32. February 1995.
- ^ a b "Mega Bomberman". Next Generation (3). Imagine Media: 98–101. March 1995.
- ^ "ProReview: Mega Bomberman". GamePro (67). IDG: 38. February 1995.
External links
- 1993 video games
- TurboGrafx-16 games
- Sega Genesis games
- Virtual Console games
- Virtual Console games for Wii U
- PlayStation Network games
- Mobile games
- Bomberman
- Cancelled Super Nintendo Entertainment System games
- Cancelled PlayStation (console) games
- Cancelled DOS games
- Cancelled Game Boy games
- Multiplayer and single-player video games
- Video games developed in Japan
- Video games scored by Jun Chikuma
- Hudson Soft games
- Action video games
- Maze games