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{{Nihongo|'''Kenji Yamamoto'''|山本 健誌|Yamamoto Kenji|born April 25, 1964}} is a [[Japan]]ese [[video game music]]ian working for [[Nintendo]], where he is notable for composing music in many titles of the [[Metroid (series)|''Metroid'' series]], mainly ''[[Super Metroid]]'' and the ''Prime'' trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing the audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima.
{{Nihongo|'''Kenji Yamamoto'''|山本 健誌|Yamamoto Kenji|born April 25, 1964}} is a [[Japan]]ese [[video game music]]ian working for [[Nintendo]], where he is notable for composing music in many titles of the [[Metroid (series)|''Metroid'' series]], mainly ''[[Super Metroid]]'' and the ''Prime'' trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing the audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima.


Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.<ref name ="primed"/> In development of ''Super Metroid'', Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work.<ref name=OSG>[http://www.originalsoundversion.com/a-blast-from-the-past-metroid-prime-3-corruption-with-kenji-yamamoto-and-retro-studios/ A Blast From The Past: Metroid Prime 3 With Kenji Yamamoto and Retro Studios] {{Webarchive|url=https://web.archive.org/web/20180814191927/http://www.originalsoundversion.com/a-blast-from-the-past-metroid-prime-3-corruption-with-kenji-yamamoto-and-retro-studios/ |date=2018-08-14 }} Original Sound Version</ref><ref name=ninty>{{cite interview|last=Yamamoto|first=Kenji|last2=Sakamoto|first2=Yoshio|subject-link2=Yoshio Sakamoto|interviewer=Akinori Sao|title=Developer Interview, Volume 3|url=https://www.nintendo.com/super-nes-classic/interview-super-metroid/|location=Kyoto, Japan|publisher=Nintendo|date=n.d.|work= |access-date=2020-05-11|url-status=live|archive-url=https://web.archive.org/web/20200409105829/https://www.nintendo.com/super-nes-classic/interview-super-metroid/|archive-date=2020-04-09}}</ref><ref name="awesome"/> He was asked to compose the music for ''[[Metroid Prime]]'' to reinforce the series' continuity.<ref name="awesome">{{cite interview|author=Retro Studios|last2=Yamamoto|first2=Kenji|interviewer=M4G staff|url=http://www.music4games.net/Features_Display.aspx?id=174|title=Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto|work=[[Music4Games]]|date=2007-10-05|accessdate=2008-03-19|archiveurl=https://web.archive.org/web/20090228072301/http://www.music4games.net/Features_Display.aspx?id=174|archivedate=2009-02-28}}</ref> The game's [[Dolby Pro Logic|Dolby Pro Logic II]] surround sound was mixed by a member of Dolby Digital.<ref name ="primed">{{cite web|author=Fran Mirabella III|url=http://cube.ign.com/articles/376/376866p1.html|title=Metroid Prime|date=2002-11-11|website=[[IGN]]|accessdate=2008-02-27}}</ref> Developers from [[Retro Studios]] noted how the process of fitting all the sound effects for a world in ''Metroid Prime'' into 6&nbsp;[[Megabyte|MB]] of space was crucial in producing a quality aural experience, as each sound had to be of very high quality to be included. ''[[Metroid Prime 3: Corruption]]'' took advantage of the increase in the amount of [[Random access memory|RAM]] that took place when the series switched from the [[Nintendo GameCube|GameCube]] to the [[Wii]]; this allowed for higher quality audio samples to be used and thus a better overall audio quality.<ref name="awesome"/>
Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.<ref name ="primed"/> In development of ''Super Metroid'', Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work.<ref name="OSG">{{Cite interview|last=Yamamoto|first=Kenji|interviewer=Jayson Napolitano|title=A Blast From The Past: Metroid Prime 3 With Kenji Yamamoto and Retro Studios|url=http://www.originalsoundversion.com/a-blast-from-the-past-metroid-prime-3-corruption-with-kenji-yamamoto-and-retro-studios/|archive-url=https://web.archive.org/web/20190511053308/http://www.originalsoundversion.com/a-blast-from-the-past-metroid-prime-3-corruption-with-kenji-yamamoto-and-retro-studios/|archive-date=11 May 2019|work=Original Sound Version|date=24 August 2010|url-status=live}}</ref><ref name="ninty">{{cite interview|last=Yamamoto|first=Kenji|interviewer=Akinori Sao|title=Developer Interview, Volume 3|last2=Sakamoto|first2=Yoshio|url=https://www.nintendo.com/super-nes-classic/interview-super-metroid/|access-date=11 May 2020|archive-url=https://web.archive.org/web/20200409105829/https://www.nintendo.com/super-nes-classic/interview-super-metroid/|archive-date=9 April 2020|work=[[Nintendo]]|location=[[Kyoto|Kyoto, Japan]]|date=|subject-link2=Yoshio Sakamoto|url-status=live}}</ref><ref name="awesome"/> He was asked to compose the music for ''[[Metroid Prime]]'' to reinforce the series' continuity.<ref name="awesome">{{cite interview|author=Retro Studios|subject-link=Retro Studios|interviewer=M4G staff|title=Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto|last2=Yamamoto|first2=Kenji|url=http://www.music4games.net/Features_Display.aspx?id=174|accessdate=19 March 2008|archiveurl=https://web.archive.org/web/20090228072301/http://www.music4games.net/Features_Display.aspx?id=174|archivedate=28 February 2009|work=[[Music4Games]]|date=5 October 2007}}</ref> The game's [[Dolby Pro Logic|Dolby Pro Logic II]] surround sound was mixed by a member of Dolby Digital.<ref name="primed">{{cite web|author=Mirabella III|first=Fran|date=11 November 2002|title=Metroid Prime|url=https://www.ign.com/articles/2002/11/11/metroid-prime|url-status=live|archive-url=https://web.archive.org/web/20121210034802/https://www.ign.com/articles/2002/11/11/metroid-prime|archive-date=10 December 2012|accessdate=27 February 2008|website=[[IGN]]}}</ref> Developers from [[Retro Studios]] noted how the process of fitting all the sound effects for a world in ''Metroid Prime'' into 6&nbsp;[[Megabyte|MB]] of space was crucial in producing a quality aural experience, as each sound had to be of very high quality to be included. ''[[Metroid Prime 3: Corruption]]'' took advantage of the increase in the amount of [[Random access memory|RAM]] that took place when the series switched from the [[Nintendo GameCube|GameCube]] to the [[Wii]]; this allowed for higher quality audio samples to be used and thus a better overall audio quality.<ref name="awesome"/>


The music from ''Metroid'' and other games have been played by ensembles and concerts. An orchestral arrangement of his music is included in ''PLAY! A Video Game Symphony'' that toured the [[United States]] and [[Europe]] and made its [[Asia]]n debut at the 2007 Singapore Arts Festival.<ref>{{cite magazine |via=Google Books |url=https://books.google.com/books?id=vOoDAAAAMBAJ&pg=PA88&dq=PLAY!+A+Video+Game+Symphony&hl=en&ei=34APTdDTN4H48Abs1fTHBA&sa=X&oi=book_result&ct=result&resnum=2&ved=0CDwQ6AEwAQ#v=onepage&q=PLAY!%20A%20Video%20Game%20Symphony&f=false |title=PLAY! A Video Game Symphony |magazine=GameAxis Unwired |issue=46 |date=July 2007}}</ref>
The music from ''Metroid'' and other games have been played by ensembles and concerts. An orchestral arrangement of his music is included in ''PLAY! A Video Game Symphony'' that toured the [[United States]] and [[Europe]] and made its [[Asia]]n debut at the 2007 Singapore Arts Festival.<ref>{{cite magazine|date=May 2007|title=PLAY! A Video Game Symphony|url=https://books.google.com/books?id=vOoDAAAAMBAJ&pg=PA88&dq=PLAY!+A+Video+Game+Symphony&hl=en&ei=34APTdDTN4H48Abs1fTHBA&sa=X&oi=book_result&ct=result&resnum=2&ved=0CDwQ6AEwAQ#v=onepage&q=PLAY!%20A%20Video%20Game%20Symphony&f=false|magazine=GameAxis Unwired|issue=45|page=88|issn=0219-872X|via=[[Google Books]]}}</ref>


In an interview with [[Music4Games]], Yamamoto detailed his experience working on the ''Metroid Prime'' trilogy. He described his thoughts on the inclusion of themes from ''[[Super Metroid]]'' as well as his composition process and sources of inspiration. He intends to continue working on the [[Metroid (series)|''Metroid'' series]] into the future.<ref name=OSG/>
In an interview with [[Music4Games]], Yamamoto detailed his experience working on the ''Metroid Prime'' trilogy. He described his thoughts on the inclusion of themes from ''[[Super Metroid]]'' as well as his composition process and sources of inspiration. He intends to continue working on the [[Metroid (series)|''Metroid'' series]] into the future.<ref name=OSG/>
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| rowspan="1" | 1989 || ''[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo]]''<ref name=ninty/>
| rowspan="1" | 1989 || ''[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo]]''<ref name=ninty/>
|-
|-
| rowspan="1" | 1994 || ''[[Super Metroid]]''<!--Verified in other references--> || Minako Hamano<ref>{{cite web|access-date=2020-07-04|url=http://www.gamesradar.com/game-music-of-the-day-super-metroid/|title=Game music of the day: Super Metroid|work=GamesRadar|date=2010-10-23|last=Aversa|first=Jillian|archive-url=https://www.webcitation.org/6YQtuQoCP?url=http://www.gamesradar.com/game-music-of-the-day-super-metroid/|archive-date=2015-05-11|url-status=live|quote=Composers: Kenji Yamamoto, Minako Hamano}}</ref>
| rowspan="1" | 1994 || ''[[Super Metroid]]''<!--Verified in other references--> || Minako Hamano<ref>{{cite web|last=Aversa|first=Jillian|date=23 October 2010|title=Game music of the day: Super Metroid|url=http://www.gamesradar.com/game-music-of-the-day-super-metroid/|url-status=live|archive-url=https://web.archive.org/web/20200705092509/https://www.gamesradar.com/game-music-of-the-day-super-metroid/|archive-date=5 July 2020|access-date=4 July 2020|work=[[GamesRadar]]|quote=Composers: Kenji Yamamoto, Minako Hamano}}</ref>
|-
|-
| rowspan="1" | 1995 || ''[[Galactic Pinball]]'' || Director/music<ref>{{cite web |title=Galactic Pinball |url=http://www.planetvb.com/modules/games/?r002c |work=Planet Virtual Boy |accessdate=2019-08-20 |archiveurl=https://web.archive.org/web/20170619014045/http://www.planetvb.com/modules/games/?r002c |archivedate=2017-06-19}}</ref> || Masaru Tajima
| rowspan="1" | 1995 || ''[[Galactic Pinball]]'' || Director/music<ref>{{cite web|title=Galactic Pinball|url=http://www.planetvb.com/modules/games/?r002c|url-status=live|archiveurl=https://web.archive.org/web/20170619014045/http://www.planetvb.com/modules/games/?r002c|archivedate=19 June 2017|accessdate=20 August 2019|work=Planet Virtual Boy}}</ref>|| Masaru Tajima
|-
|-
| rowspan="1" | 1999 || ''[[Famicom Bunko: Hajimari no Mori]]'' || Music || Kozue Ishikawa
| rowspan="1" | 1999 || ''[[Famicom Bunko: Hajimari no Mori]]'' || Music || Kozue Ishikawa
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| rowspan="2" | 2004 || ''[[Metroid Prime 2: Echoes]]'' ||
| rowspan="2" | 2004 || ''[[Metroid Prime 2: Echoes]]'' ||
|-
|-
|''[[Metroid: Zero Mission]]''<ref name=mzm>{{cite video game|developer=[[Nintendo R&D1]]|title=Metroid: Zero Mission|publisher=Nintendo|date=2004-02-09|scene=Staff credits}}</ref> || Minako Hamano<ref name=mzm/>
|''[[Metroid: Zero Mission]]''<ref name="mzm">{{cite video game|developer=[[Nintendo R&D1]]|title=[[Metroid: Zero Mission]]|publisher=[[Nintendo]]|date=9 February 2004|scene=Staff credits}}</ref>|| Minako Hamano<ref name=mzm/>
|-
|-
| rowspan="2" | 2005 || ''[[Metroid Prime Pinball]]'' || Masaru Tajima
| rowspan="2" | 2005 || ''[[Metroid Prime Pinball]]'' || Masaru Tajima
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| rowspan="2" | 2010 || ''[[Photo Dojo]]'' || Sound supervisor ||
| rowspan="2" | 2010 || ''[[Photo Dojo]]'' || Sound supervisor ||
|-
|-
| ''[[Donkey Kong Country Returns]]'' || Music<ref>[https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree Kensuke Tanabe and the Metroid Palm Tree] {{Webarchive|url=https://web.archive.org/web/20120521085336/http://wii.ign.com/articles/109/1099190p1.html |date=2012-05-21 }} [[IGN]] 2010-06-17</ref><ref>{{cite interview|last1=Pearson|first1=Kynan|last2=Wikan|first2=Mike|last3=Ivey|first3=Tom|last4=Tanabe|first4=Kensuke|author-link4=Kensuke Tanabe|last5=Tabata|first5=Risa|interviewer-last=Iwata|interviewer-first=Satoru|interviewer-link=Satoru Iwata|url=http://us.wii.com/iwata_asks/donkey-kong-country-returns/vol1_page4.jsp|title=Iwata Asks: Donkey Kong Country Returns|publisher=Nintendo|year=2010|page=White-knuckled Action|archive-url=https://web.archive.org/web/20110217175417/http://us.wii.com/iwata_asks/donkey-kong-country-returns/vol1_page4.jsp|archive-date=2011-02-17}}</ref> || Minako Hamano, Masaru Tajima, Shinji Ushiroda, and Daisuke Matsuoka
| ''[[Donkey Kong Country Returns]]'' || Music<ref>{{Cite web|last=Harris|first=Craig|date=17 June 2010|title=E3 2010: Kensuke Tanabe and the Metroid Palm Tree|url=https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree|url-status=live|archive-url=https://web.archive.org/web/20180919005332/https://www.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree|archive-date=19 September 2018|website=[[IGN]]}}</ref><ref>{{cite interview|last1=Pearson|first1=Kynan|interviewer=Satoru Iwata|title=Iwata Asks: Donkey Kong Country Returns|last2=Wikan|first2=Mike|last3=Ivey|first3=Tom|last4=Tanabe|first4=Kensuke|last5=Tabata|first5=Risa|url=http://us.wii.com/iwata_asks/donkey-kong-country-returns/vol1_page4.jsp|archive-url=https://web.archive.org/web/20110217175417/http://us.wii.com/iwata_asks/donkey-kong-country-returns/vol1_page4.jsp|archive-date=17 February 2011|publisher=[[Nintendo]]|date=|year=2010|page=White-knuckled Action|interviewer-link=Satoru Iwata|author-link4=Kensuke Tanabe}}</ref>|| Minako Hamano, Masaru Tajima, Shinji Ushiroda, and Daisuke Matsuoka
|-
|-
| rowspan="4" | 2011 || ''[[Rhythm Heaven Fever]]'' || Sound support || Shinnosuke Kobayashi, Akito Nakatsuka, and Lawrence Schwedler
| rowspan="4" | 2011 || ''[[Rhythm Heaven Fever]]'' || Sound support || Shinnosuke Kobayashi, Akito Nakatsuka, and Lawrence Schwedler
Line 93: Line 93:
| ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' || Arrangement || Various others
| ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' || Arrangement || Various others
|-
|-
| rowspan="2" | 2014 || ''[[Donkey Kong Country: Tropical Freeze]]'' || Music<ref name=nwr>{{cite web|last=Goergen|first=Andy|title=Donkey Kong Country, Through the Years|url=https://www.nintendoworldreport.com/feature/36539/donkey-kong-country-through-the-years|website=Nintendo World Report|date=2014-02-12|accessdate=2020-04-15|quote=Original series composer David Wise has confirmed his return to work with Kenji Yamamoto to compose music for the game[...]}}</ref> || [[David Wise (composer)|David Wise]]<ref name=nwr/>
| rowspan="2" | 2014 || ''[[Donkey Kong Country: Tropical Freeze]]'' || Music<ref name="nwr">{{cite web|last=Goergen|first=Andy|date=12 February 2014|title=Donkey Kong Country, Through the Years|url=https://www.nintendoworldreport.com/feature/36539/donkey-kong-country-through-the-years|url-status=live|archive-url=https://web.archive.org/web/20200703015857/https://www.nintendoworldreport.com/feature/36539/donkey-kong-country-through-the-years|archive-date=3 July 2020|accessdate=15 April 2020|website=Nintendo World Report|quote=Original series composer David Wise has confirmed his return to work with Kenji Yamamoto to compose music for the game[...]}}</ref>||[[David Wise (composer)|David Wise]]<ref name=nwr/>
|-
|-
|''[[Pokémon Art Academy]]''|| rowspan="3" | Sound supervisor ||
|''[[Pokémon Art Academy]]''|| rowspan="3" | Sound supervisor ||
Line 115: Line 115:
|''[[The Legend of Zelda: Breath of the Wild]]'' || Supervisor || Various others
|''[[The Legend of Zelda: Breath of the Wild]]'' || Supervisor || Various others
|-
|-
|''[[Metroid: Samus Returns]]'' || Music director<ref>{{cite video game|title=Metroid: Samus Returns|developer=MercurySteam|developer2=[[Nintendo EPD]]|publisher=Nintendo|date=2017-09-15|scene=Staff Credits}}</ref>
|''[[Metroid: Samus Returns]]'' || Music director<ref>{{cite video game|title=[[Metroid: Samus Returns]]|developer=MercurySteam|developer2=[[Nintendo EPD]]|publisher=[[Nintendo]]|date=2017-09-15|scene=Staff credits}}</ref>
||
||
|-
|-

Revision as of 02:05, 8 September 2020

Kenji Yamamoto
山本 健誌
Born (1964-04-25) April 25, 1964 (age 60)
Japan
GenresVideo game music
Occupation(s)Composer, sound director, musician
Instrument(s)Piano, guitar
Years active1987–present

Kenji Yamamoto (山本 健誌, Yamamoto Kenji, born April 25, 1964) is a Japanese video game musician working for Nintendo, where he is notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing the audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima.

Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.[1] In development of Super Metroid, Yamamoto came up with some of the game's themes by humming them to himself while riding his motorcycle home from work.[2][3][4] He was asked to compose the music for Metroid Prime to reinforce the series' continuity.[4] The game's Dolby Pro Logic II surround sound was mixed by a member of Dolby Digital.[1] Developers from Retro Studios noted how the process of fitting all the sound effects for a world in Metroid Prime into 6 MB of space was crucial in producing a quality aural experience, as each sound had to be of very high quality to be included. Metroid Prime 3: Corruption took advantage of the increase in the amount of RAM that took place when the series switched from the GameCube to the Wii; this allowed for higher quality audio samples to be used and thus a better overall audio quality.[4]

The music from Metroid and other games have been played by ensembles and concerts. An orchestral arrangement of his music is included in PLAY! A Video Game Symphony that toured the United States and Europe and made its Asian debut at the 2007 Singapore Arts Festival.[5]

In an interview with Music4Games, Yamamoto detailed his experience working on the Metroid Prime trilogy. He described his thoughts on the inclusion of themes from Super Metroid as well as his composition process and sources of inspiration. He intends to continue working on the Metroid series into the future.[2]

Works

Year Title Role Co-worker(s)
1987 Mike Tyson's Punch-Out!![3] Music Yukio Kaneoka and Akito Nakatsuka
1988 Famicom Wars[3] Hirokazu Tanaka
1989 Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo[3]
1994 Super Metroid Minako Hamano[6]
1995 Galactic Pinball Director/music[7] Masaru Tajima
1999 Famicom Bunko: Hajimari no Mori Music Kozue Ishikawa
2001 Mobile Golf Supervisor Kenji Miki, Shigeru Miyamoto, Takashi Tezuka, and Koji Kondo
Mario Kart: Super Circuit Sound support
2002 Metroid Fusion Sound director
Metroid Prime Music Kouichi Kyuma
2004 Metroid Prime 2: Echoes
Metroid: Zero Mission[8] Minako Hamano[8]
2005 Metroid Prime Pinball Masaru Tajima
Brain Age 2: More Training in Minutes a Day! Sound director
2006 English Training: Have Fun Improving Your Skills!
Metroid Prime Hunters Sound supervisor
Excite Truck[2] Music Masaru Tajima
2007 Metroid Prime 3: Corruption Minako Hamano and Masaru Tajima
2008 Super Smash Bros. Brawl Arrangement Various others
2009 Excitebots: Trick Racing Music Masaru Tajima and Shinji Ushiroda
2010 Photo Dojo Sound supervisor
Donkey Kong Country Returns Music[9][10] Minako Hamano, Masaru Tajima, Shinji Ushiroda, and Daisuke Matsuoka
2011 Rhythm Heaven Fever Sound support Shinnosuke Kobayashi, Akito Nakatsuka, and Lawrence Schwedler
Pilotwings Resort Music supervisor
Sakura Samurai: Art of the Sword Music director
StreetPass Mii Plaza Sound supervisor
2012 Kiki Trick
Brain Age: Concentration Training
2013 Donkey Kong Country Returns 3D
Tomodachi Life
StreetPass Mii Plaza Sound director
Nintendoji Music director
Super Smash Bros. for Nintendo 3DS and Wii U Arrangement Various others
2014 Donkey Kong Country: Tropical Freeze Music[11] David Wise[11]
Pokémon Art Academy Sound supervisor
2015 Style Savvy: Fashion Forward Sound supervisor
Mario Tennis: Ultra Smash Ryoji Yoshitomi and Minako Hamano
Real Dasshutsu Game x Nintendo 3DS Sound director
Rhythm Heaven Megamix Sound support staff Shinnosuke Kobayashi and Masato Onishi
2016 Mini Mario & Friends: amiibo Challenge Music supervisor
Disney Art Academy Sound supervisor
Tokyo Mirage Sessions ♯FE Sound support Minako Hamano and Yuichi Ozaki
2017 Hey! Pikmin Sound progress management
The Legend of Zelda: Breath of the Wild Supervisor Various others
Metroid: Samus Returns Music director[12]
2018 Sushi Striker: The Way of Sushido Sound support Minako Hamano

References

  1. ^ a b Mirabella III, Fran (11 November 2002). "Metroid Prime". IGN. Archived from the original on 10 December 2012. Retrieved 27 February 2008.
  2. ^ a b c Yamamoto, Kenji (24 August 2010). "A Blast From The Past: Metroid Prime 3 With Kenji Yamamoto and Retro Studios". Original Sound Version (Interview). Interviewed by Jayson Napolitano. Archived from the original on 11 May 2019.
  3. ^ a b c d Yamamoto, Kenji; Sakamoto, Yoshio. "Developer Interview, Volume 3". Nintendo (Interview). Interviewed by Akinori Sao. Kyoto, Japan. Archived from the original on 9 April 2020. Retrieved 11 May 2020.
  4. ^ a b c Retro Studios; Yamamoto, Kenji (5 October 2007). "Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto". Music4Games (Interview). Interviewed by M4G staff. Archived from the original on 28 February 2009. Retrieved 19 March 2008.{{cite interview}}: CS1 maint: numeric names: interviewers list (link)
  5. ^ "PLAY! A Video Game Symphony". GameAxis Unwired. No. 45. May 2007. p. 88. ISSN 0219-872X – via Google Books.
  6. ^ Aversa, Jillian (23 October 2010). "Game music of the day: Super Metroid". GamesRadar. Archived from the original on 5 July 2020. Retrieved 4 July 2020. Composers: Kenji Yamamoto, Minako Hamano
  7. ^ "Galactic Pinball". Planet Virtual Boy. Archived from the original on 19 June 2017. Retrieved 20 August 2019.
  8. ^ a b Nintendo R&D1 (9 February 2004). Metroid: Zero Mission. Nintendo. Scene: Staff credits.{{cite book}}: CS1 maint: numeric names: authors list (link)
  9. ^ Harris, Craig (17 June 2010). "E3 2010: Kensuke Tanabe and the Metroid Palm Tree". IGN. Archived from the original on 19 September 2018.
  10. ^ Pearson, Kynan; Wikan, Mike; Ivey, Tom; Tanabe, Kensuke; Tabata, Risa (2010). "Iwata Asks: Donkey Kong Country Returns" (Interview). Interviewed by Satoru Iwata. Nintendo. p. White-knuckled Action. Archived from the original on 17 February 2011.
  11. ^ a b Goergen, Andy (12 February 2014). "Donkey Kong Country, Through the Years". Nintendo World Report. Archived from the original on 3 July 2020. Retrieved 15 April 2020. Original series composer David Wise has confirmed his return to work with Kenji Yamamoto to compose music for the game[...]
  12. ^ MercurySteam; Nintendo EPD (2017-09-15). Metroid: Samus Returns. Nintendo. Scene: Staff credits.

External links