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Keiichiro Toyama

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Keiichirō Toyama
外山 圭一郎
Born1970 (age 53–54)
Occupation(s)Video game writer, designer, producer
Years active1994–present
Employer(s)Konami (1994–99)
Sony Interactive Entertainment (1999–2020)
Bokeh Game Studio (2020–present)
Known forSilent Hill
Siren
Gravity Rush

Keiichirō Toyama (外山 圭一郎, Toyama Keiichirō, born 1970[1]) is a Japanese video game director and designer, best known as the creator of the Silent Hill, Siren and Gravity Rush franchises.[2]

Career

Toyama studied art as a student and joined Konami in 1994 [3] as a graphic artist. He was the graphic designer and character designer for the Sega CD version of Snatcher and International Track & Field, and after that he created the Silent Hill series. The game was successful and produced various sequels, but Toyama left Team Silent in 1999 after the first game was launched[3] to join Japan Studio afterwards to work on the Siren series. He directed the video games Siren (2003) and its sequel Forbidden Siren 2 (2006).[4] In 2008, Toyama released Siren: Blood Curse, a reimagining of the original Siren game. Toyama then worked on the PlayStation Vita game Gravity Rush, released in 2012.[5] A sequel, Gravity Rush 2, was released on January 19, 2017, in Japan.

Toyama left Sony Japan Studio on September 2020.[6] He has founded Bokeh Game Studio alongside Kazunobu Sato and Junya Okura[7] on August 13, 2020.[6]

Works

Year Game title Publisher Role
1994 Snatcher Konami Graphic designer (Sega CD version)
1996 International Track & Field Character designer
1999 Silent Hill Director, writer, background designer[8]
2003 Siren Sony Computer Entertainment Director, writer
2006 Forbidden Siren 2 Director, designer, writer
2008 Siren: Blood Curse Director, designer, writer[9]
2012 Gravity Rush Director, designer, original concept, initial story[10][11]
2015 Gravity Rush Remastered Director, designer, original concept, initial story
2017 Gravity Rush 2 Sony Interactive Entertainment Director, designer

References

  1. ^ jp.playstation.com, '外山ディレクターも空に落ちる!? 『GRAVITY DAZE』本日発売!' (in Japanese), Retrieved on October 13, 2019,
  2. ^ Perron, Bernard; Barker, Clive (2009-10-07). Horror video games: essays on the fusion of fear and play. McFarland. pp. 15–. ISBN 978-0-7864-4197-6.
  3. ^ a b Gifford, Kevin (13 October 2013). "Silent Hill creator discusses how he joined the game biz and why AAA horror is 'difficult' to fund". Polygon.
  4. ^ Eurogamer.net, Interview With Toyama , Retrieved on February 15, 2012,
  5. ^ GameSpot.com, E3 2011: Gravity Daze Hands-On Preview, Retrieved on January 30, 2012,
  6. ^ a b https://www.siliconera.com/keiichiro-toyama-left-sie-and-founded-bokeh-game-studio/
  7. ^ Pineda, Rafael Antonio (2 December 2020). "Silent Hill, Gravity Rush's Keiichirō Toyama Leaves SIE, Founds New Studio". Anime News Network.
  8. ^ gpara.com, ‘"クリエイターズファイル 第127回′(in Japanese), Retrieved on January 30, 2012,
  9. ^ GameSpot.com, ‘Siren Blood Curse′ tech info, Retrieved on January 30, 2012,
  10. ^ Gamespot.com,Interview With Keiichiro Toyama, Retrieved on January 30, 2012,
  11. ^ GameSpot.com, TGS 2011: Gravity Daze Demo , Retrieved on January 30, 2012,