Jump to content

Raiden II

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by GünniX (talk | contribs) at 13:17, 9 July 2020 (References). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Raiden II
North American arcade flyer of Raiden II
Developer(s)Seibu Kaihatsu
Kinesoft, NuFX (Win)
Publisher(s)
Nihon System (PS1)
GameBank (Win)
SeriesRaiden
Platform(s)Arcade, PlayStation, Windows
ReleaseArcade
October 1993 (II)
July 1994 (DX)
PlayStation
  • JP: April 11, 1997
Windows
  • JP: June 6, 1997
Genre(s)Vertical scrolling shooter
Mode(s)

Raiden II (雷電II, Raiden Tsū) is a 1993 vertical scrolling shooter arcade game that was developed by Seibu Kaihatsu. It was the second game in the Raiden series of vertical scrolling shooter arcade games that started with Raiden.

Raiden II was ported to Windows by Kinesoft and Microsoft Corporation. The Windows version uses Red Book audio for music. This game and the original Raiden were released for the PlayStation as The Raiden Project.

Gameplay

Gameplay screenshot from the arcade version.

This game expands on the first Raiden's mechanics, introducing two weapons: the Bend Plasma, a lock-on weapon that deals constant low damage to enemies, and the Cluster Bomb, a fast-deploying bomb that does less damage than regular bombs but strikes a larger area.

Raiden II has three primary weapons and two missile weapons, upgraded by collecting power-ups. Primary weapons and missiles are fired simultaneously. Bombs are special weapons that deal damage over a wide area and cancel out enemy fire. Players can carry a maximum of seven of any combination of the two types of bombs in the game.

The player fights enemies through eight stages of increasing difficulty. In a two-player game, when one player shoots the other's craft with the red or blue primary weapon, the other player's craft generates special projectiles that deal a lot of damage to enemies.

Plot

The game's story continues where the first game left off. Three years after the VCD repelled the invasion of the Cranassians, the remnants of the machines controlled by the Cranassians regroup to form another army to resume taking over the Earth. To combat this Cranassian resurgence, a new weapon is developed for the Fighting Thunder—designed from Cranassian technology—to stop the Crystals again.

Raiden DX

Raiden DX (雷電DX, Raiden Dīekkusu) is an alternate version of Raiden II. It has three different game modes: a 15-minute long unbroken stage that does not allow players to continue, the first five stages of Raiden II, and eight stages (plus one bonus) with new layouts. Raiden DX was ported to the PlayStation in Japan. This version includes a PS-exclusive soundtrack, the Viper Phase 1 soundtrack, the arcade original soundtrack, The Master of Raiden, encyclopedia, and other features. The PlayStation version was re-released by Hamster Corporation in 2000.

Reception

In Japan, Game Machine listed Raiden II on their February 1, 1994 issue as being the most-successful table arcade unit of the year.[1] Game Machine also listed Raiden DX on their September 15, 1994 issue as being the fifth most-successful table arcade unit of the year.[2]

References

  1. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 465. Amusement Press, Inc. 1 February 1994. p. 25.
  2. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 480. Amusement Press, Inc. 15 September 1994. p. 25.