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Time Gal

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Time Gal
Japanese arcade flyer of Time Gal.
Developer(s)Taito
Toei Company
Publisher(s)Taito
Toei Company
Designer(s)Hidehiro Fujiwara
Hiroaki Sato
Toshiyuki Nishimura
Programmer(s)Takashi Kuriyama
Artist(s)Tetsuo Imazawa
Hiroshi Wagatsuma
Composer(s)Yoshio Imamura
Platform(s)Amiga CD32, Arcade, MSX, Sega CD, Mac, LaserActive, PlayStation, Sega Saturn, iOS, Android
ReleaseArcade
MSX
Sega CD
  • JP: November 13, 1992
  • NA: 1993
  • EU: 1993
Macintosh
LaserActive
  • JP: March 29, 1995
PlayStation
  • JP: July 5, 1996
Sega Saturn
  • JP: January 17, 1997
iOS, Android
  • JP: April 5, 2017
Genre(s)Interactive movie
Mode(s)Up to 2 players (alternating turns)

Time Gal[a] is an interactive movie video game developed and published by Taito and Toei Company, and originally released in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Animation.

The game is set in a fictional future where time travel is possible. The protagonist, Reika, travels to different time periods in search of a criminal, Luda, from her time. After successfully tracking down Luda, Reika prevents his plans to alter the past.

Time Gal was inspired by the success of earlier laserdisc video games, most notably the 1983 title Dragon's Lair, which also used pre-recorded animation. The game was later ported to the Sega CD for a worldwide release, and also to the LaserActive in Japan. The home console versions received a mixed reception.

Gameplay

Time Gal is an interactive movie game that uses pre-recorded animation rather than sprites to display the on-screen action. Gameplay is divided into levels, referred to as time periods. The game begins in 3001 AD with the theft of a time travel device. The thief, Luda, steals the device to take over the world by changing history. Reika, the protagonist also known as Time Gal, uses her own time travel device to pursue him; she travels to different time periods, such as 70,000,000 BC, 44 BC, 1588 AD, and 2010 AD, in search of Luda. Each time period is a scenario that presents a series of threats that must be avoided or confronted. Successfully navigating the sequences allows the player to progress to another period.[1][2][3]

The player uses a joystick and button to input commands, though home versions use a game controller with a directional pad. As the game progresses, visual cues—highlighted portions of the background or foreground—will appear on the screen to help survive the dangers that occur throughout the stage; more difficult settings omit the visual cues. Depending on the location of the cue, the player will input one of four directions (up, down, left and right) or an attack (shoot the target with a laser gun). Inputting the correct command will either avoid or neutralize the threats and progress the game, while incorrect choices result in the character's death. Reika dying too many times results in a game over.[3][4] Specific moments in the game involve Reika stopping time. During these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character.[5]

Development

The game uses LaserDisc technology to stream pre-recorded animation, which was produced by Japanese studio Toei Animation.[2][4] The game features raster graphics on a CRT monitor and amplified monaural sound.[2] Writers Mike Toole and Jeff Kapalka separately noted similarities between Reika's visual design and Lum Invader from Urusei Yatsura as well as Yuri from Dirty Pair. They speculated that the anime characters provided inspiration for Reika.[6][7][8] Several factors prevented an overseas release: a decline in the popularity of laserdisc arcade games in the mid-80s, the expensive price of laserdisc technology, and difficulty to translate.[4] In the original Japanese release, Reika is voiced by Yuriko Yamamoto.[9]

Release

Since its original release to the arcades in Japan in 1985, Time Gal has been ported to different home formats. It was first released exclusively in Japan by Nippon Victor on the Video High Density format; it could be played on Microsoft's MSX via a Sony laserdisc player.[10][11] The release of Sega CD console in 1991 spawned numerous games that took advantage of the CD technology to introduce interactive FMVs. Among the new titles, Time Gal was one of several older laserdisc-based games that were ported to the system.[12][13] Renovation Products acquired the rights to publish Time Gal on the Sega CD, with Wolf Team handling development.[1] They released it, along with similar games, as part of their "Action-Reaction" series.[14] It was first released in Japan in November 1992, and in North America and Europe the next year.[15] A Macintosh version was also released in Japan in 1994.[16]

American press coverage of the Japanese release prompted video game enthusiasts to contact Renovations about a Western release. The number of requests persuaded Renovation's president, Hide Irie, to announce a release in the USA.[17] In addition to being dubbed in English, a few death scenes in the US version were censored.[4] The Sega CD version uses a smaller color palette than the original, includes a video gallery which requires passwords to view each level's animation sequences, and features a new opening and ending theme by Shinji Tamura and Motoi Sakuraba respectively.[18][19][20] Time Gal was ported to the PlayStation in 1996 as a compilation with Ninja Hayate, another laserdisc arcade game developed by Taito.[4][21] This release lacks the Sega CD version's additional content, but features a more accurate reproduction of the animation.[4] The compilation was also released on the Sega Saturn the following year.[22] The game can also be played on the Pioneer LaserActive via the Sega Mega-LD module.[23][24] The LaserActive version is the rarest home release of Time Gal, as well as one of the most expensive on the system among collectors.[25]

On April 1, 2017, Taito Classics announced that they would release several of their older games onto mobile devices, with Time Gal being its first release.[26] The game was later released in Japan on April 5, 2017.[27] The ability to use the game's navigational function and the ability to see the game's original concept art can be acquired through in-app purchases.[28]

Reception

GamePro magazine noted that "Japanese players ate it up" when it first released in Japanese arcades.[5] However, GameSetWatch's Todd Ciolek believed it was released too late in the life of LaserDisc games, and that players "were getting tired" of the genre's gameplay. He further commented that, despite its gameplay, it was unique and charming.[4] GamePro's reviewer referred to the arcade game as a "lost, laserdisc treasure", and was enthusiastic about its Sega CD release. He called the death sequences "hilarious" and felt they reduced the tediousness of dying.[5] MEGA magazine rated the Sega CD version the number five CD game, commenting that though it lacked difficulty, it was a good showcase of the system.[34] Prior to its Sega CD release, Electronic Gaming Monthly praised the use of CD technology and felt it would be followed by titles with similar gameplay.[35]

Critics praised Time Gal's visuals. GameFan magazine, in praising Wolfteam's port of the game, complimented the Sega CD version's graphics and short load times.[1] GamePro said the animation is "great, with bright, vivid colors, and fast-paced, exciting movement" and praised the "funny gameplay" and "nonstop action".[36] Chris Bieniek of VideoGames & Computer Entertainment criticized the story as "nonsensical" and said that while the unlockable video gallery is a nice feature, it effectively eliminates any replay value, which compounds the easiness of the game to give it very low longevity. He nonetheless recommended Time Gal, based chiefly on the gameplay: "Though you never really feel like you're in control of Time Gal's movements, the zany action has an undeniable appeal that takes up a lot of the slack."[33] Shawn Sackenheim of AllGame complimented the animation, calling it "high quality", but criticized the Sega CD graphics, calling them "downgraded". He commented that, though Time Gal offered a good thrill, it lacked replay value.[18] Ciolek echoed similar statements, saying it is more enjoyable to watch than to play. He further commented that the game is frustrating and rigid when compared to more contemporary standards.[4] Electronic Gaming Monthly's group of reviewers praised the Sega CD version's graphics quality. Three of the four reviewers lauded the gameplay, specifically the challenge and format. The other reviewer stated he didn't care for this type of game, referring to the gameplay as "nothing more than memorizing".[30]

Legacy

IGN's Levi Buchanan listed interactive games like Time Gal as one of the reasons behind the Sega CD's commercial failure, citing them as a waste of the system's capabilities.[37] In describing the cinematic gameplay in the 2009 action game Ninja Blade, producer Masanori Takeuchi attributed the quick time event game mechanic featured in his title to laserdisc games like Dragon's Lair and Time Gal.[38]

Todd Ciolek referred to the protagonist as one of the first human heroines in the industry. He further added that Reika was an appealing lead character that Taito could have easily turned into a mascot and featured in other games and media.[4] The character was later included in Alfa System's shooting game Castle of Shikigami III—Taito published the arcade version in Japan.[4][39] In the game, Reika features attacks and personality similar to her original debut as well as an updated visual design.[4] Reika's also appeared in the 2011 Elevator Action remake Elevator Action Deluxe as one part of downloadable content.[40]

Notes

  1. ^ Japanese: タイムギャル, Hepburn: Taimu Gyaru

References

  1. ^ a b c d "Time Gal". GameFan. 1 (5). DieHard Gamers Club: 35. April 1993.
  2. ^ a b c "Time Gal Videogame by Taito (1985)". Killer List of Videogames. Retrieved 2009-05-29.
  3. ^ a b Sutyak, Jonathan. "Time Gal - Overview". AllGame. Archived from the original on November 14, 2014. Retrieved 2009-05-29.
  4. ^ a b c d e f g h i j k Ciolek, Todd (2008-11-13). "Column: 'Might Have Been' - Time Gal". GameSetWatch. Retrieved 2009-05-29.
  5. ^ a b c Captain Pachinko (April 1993). "Overseas Prospects: Time Gal". GamePro. No. 45. Bob Huseby. p. 138.
  6. ^ Toole, Mike (January 8, 2017). "The Mike Toole Show - The Amazing World of Anime Arcade Games". Anime News Network. Retrieved January 18, 2018.
  7. ^ Kapalka, Jeff (July 11, 1993). "'Time Gal' Delivers Animated Thrills". Syracuse Herald American. p. 15. Retrieved January 18, 2018. BEING A FAN of Japanese anime (or Japanimation), I think that the animations are top-notch. Time Gal is very much in the tradition of characters like Lum from "Urusei Yatsura," "A-Ko Magami" (Project A-Ko) and Kei and Yuri, the Lovely Angels from "Dirty Pair" (does anyone out there get these references, or is it just me?), with one difference.
  8. ^ Clements, Jonathan (2013). Anime: A History. Palgrave Macmillan. p. 193. ISBN 9781844578856. Retrieved January 18, 2018.
  9. ^ Japanese Mega CD Manuals. Japanese Mega CD Manuals (in Japanese). Retrieved 14 July 2016.
  10. ^ "Time Gal for MSX - Technical Information". GameSpot. Retrieved 2009-05-29.
  11. ^ Wolf, Mark J. P. (2008). The Video Game Explosion: A History from Pong to Playstation and Beyond. Greenwood Publishing Group. p. 101. ISBN 978-0-313-33868-7.
  12. ^ Fahs, Travis (2009-04-21). "IGN Presents the History of SEGA". IGN. Retrieved 2009-05-29.
  13. ^ Fahs, Travis (2008-03-03). "The Lives and Deaths of the Interactive Movie (Page 3)". IGN. Retrieved 2009-05-29.
  14. ^ "Time Gal Overview". Sega Visions. No. 12. Infotainment World. April–May 1993. p. 53.
  15. ^ "Time Gal for Sega CD". GameSpot. Retrieved 2009-05-29.
  16. ^ "Time Gal for Macintosh (1994)". Mobygames. Retrieved 2018-03-14.
  17. ^ "Interface: Letters to the Editor". Electronic Gaming Monthly. No. 45. Ziff Davis. April 1993. p. 14.
  18. ^ a b c Sackenheim, Shawn. "Time Gal - Review". AllGame. Archived from the original on November 16, 2014. Retrieved 2009-05-29.
  19. ^ "Mega Play: Time Gal". MEGA. No. 8. Future Publishing. May 1993. p. 64.
  20. ^ "Motoi Sakuraba Game Discography". Motoi Sakuraba ~ Official English Website. Motoi Sakuraba. Archived from the original on 2009-03-07. Retrieved 2009-05-29.
  21. ^ "Time Gal & Ninja Hayate for PS". GameSpot. Retrieved 2009-05-29.
  22. ^ "Time Gal & Ninja Hayate Release Information for Saturn". GameFAQs. Retrieved 2009-05-29.
  23. ^ "Time Gal". IGN. Retrieved 2009-05-29.
  24. ^ Slaven, Andy (2006). Video Game Bible, 1985 - 2002. Trafford Publishing. p. 291. ISBN 978-1-4122-4902-7.
  25. ^ Kohler, Chris (2010-10-14). "The 12 Most Expensive Videogames in Tokyo". Wired News. Retrieved 2010-10-16.
  26. ^ Hashimoto, Shingi (April 5, 2017). "32年前のLDゲーム『タイムギャル』が iPhone / Androidで突如復活。追加要素も絶妙な当たり移植 (試遊レビュー) - Engadget Japanese". Engadget JP (in Japanese). Retrieved January 18, 2018.
  27. ^ "「タイムギャル」や「レイフォース」などをアプリ化するTAITO CLASSICSが目指すもの。プロデューサー2名に企画経緯と展望を聞く". 4Gamer.net (in Japanese). May 6, 2017. Retrieved January 18, 2018.
  28. ^ "【新作】タイトー往年の名作『タイムギャル』登場! 80年代の企画書や設定資料も見られる! [ファミ通App]". Famitsu (in Japanese). April 5, 2017. Retrieved January 18, 2018.
  29. ^ "Time Gal for Sega CD". GameRankings. Retrieved 2015-12-06.
  30. ^ a b "Review Crew: Time Gal" (PDF). Electronic Gaming Monthly. No. 45. Ziff Davis. April 1993. p. 30.
  31. ^ Mega, issue 5, pages 42-43.
  32. ^ Sega Pro, issue 16, pages 62-63.
  33. ^ a b Bieniek, Chris (May 1993). "Time Gal". VideoGames & Computer Entertainment. No. 52. L.F.P., Inc. p. 47.
  34. ^ a b "Top Ten CD Games". MEGA. No. 8. Future Publishing. May 1993. p. 89.
  35. ^ "International Outlook: Time Gal". Electronic Gaming Monthly. No. 40. Ziff Davis. November 1992. p. 68.
  36. ^ The Tummynator (July 1993). "Sega CD ProReview: Time Gal". GamePro. No. 58. p. 64.
  37. ^ Levi Buchanan (2008-10-28). "RetroCity Podcast, Episode 16: The Sega CD and 32X" (mp3). IGN (Podcast). Retrieved 2009-05-29.
  38. ^ Toyotomi, Kazutaka (2008-10-13). フロム・ソフトウェアイベントレポート (in Japanese). Impress Watch. Retrieved 2009-05-29.
  39. ^ "The Castle of Shikigami III - Arcade". GameSpy. Retrieved 2009-05-29.
  40. ^ "Elevator Action Deluxe Returns With Additional Stages". Siliconera. Retrieved 2012-06-08.

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