A Hat in Time

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A Hat in Time
A Hat in Time logo.png
Developer(s) Gears for Breakfast
Publisher(s) Humble Bundle[1]
Director(s) Jonas Kaerlev
Designer(s) Jonas Kaerlev
Aaron Lomas
Programmer(s) Jonas Kaerlev
Artist(s) Jenna Brown
William T. Nicholls
Luigi Lucarelli
Sieger Vink
Writer(s) Jonas Kaerlev
Aaron Lomas
Composer(s) Pascal Michael Stiefel
Engine Unreal Engine 3
Platform(s) macOS
Microsoft Windows
PlayStation 4
Xbox One
Release Microsoft Windows, macOS
  • WW: October 5, 2017
PlayStation 4, XboxOne
  • WW: Winter 2017
Genre(s) Platforming, action-adventure
Mode(s) Single-player, multiplayer

A Hat in Time is a platform game developed by Gears for Breakfast and published by Humble Bundle for macOS, Microsoft Windows, PlayStation 4, and Xbox One.[2][3][4] The game was made using Unreal Engine 3 and funded through a Kickstarter campaign, which doubled its fundraising goals within its first two days.[5] It is based on earlier 3D platformers for the Nintendo 64 and GameCube[6] such as Super Mario 64, Banjo-Kazooie, and Super Mario Sunshine.[7][8] The game was released for Microsoft Windows and macOS in October 2017 and will be released for the PlayStation 4 and Xbox One sometime later in Winter 2017.


A Hat in Time follows Hat Kid, a young girl trying to return to her home world via spaceship. While on her journey, she passes over a planet, and a member of the planet's Mafia comes to collect a toll for the Mafia Town government. The Mafia man busts the spaceship door open, causing Hat Kid and all of her "Time Pieces", magical hourglasses that power her ship, to fall to the planet below. Hat Kid lands in Mafia Town and meets Mustache Girl, a local troublemaker who hates "bad guys". Mustache Girl agrees to look for the missing Time Pieces in exchange for Hat Kid's help fighting the Mafia, and the two defeat the Mafia Boss. When Mustache Girl realizes the Time Pieces can rewind time, she wants to use them to become a time-traveling superhero, but Hat Kid refuses due to the dangers of manipulating time. Angered, Mustache Girl declares the two enemies and sets off to find the Time Pieces on her own.

Hat Kid ventures across the planet looking for Time Pieces and encounters many foes, including two birds competing for a movie award, a malevolent spirit that steals Hat Kid's soul, and a group of mountain villagers infected by a dangerous plague, ultimately befriending them all. While Hat Kid is exploring, Mustache Girl breaks into her ship and steals her Time Pieces, using them to turn the planet into a fiery inferno where her word is law. Hat Kid confronts her, but Mustache Girl uses the Time Pieces to open a time rift and make herself all-powerful. The enemies Hat Kid has fought come to her aid in battle, ultimately deciding to destroy themselves so that Hat Kid can use the Pons they drop to power herself up. Hat Kid finally defeats Mustache Girl and uses the Time Pieces to restore the planet to normal and revive all those who were killed. Though her former foes are sad to see her leave, Hat Kid restores the Time Pieces to her vault and resumes her voyage home.[9][10]


The gameplay style has been described by several editors to be similar to Nintendo 64 platformers such as Super Mario 64 and Banjo-Kazooie.[11][12] Players travel between four open levels, which can be freely explored without time limits. Players collect various items, solve puzzles, and use an umbrella to combat enemies. The primary objective is to collect Time Pieces, 40 of which can be found in the game, which unlock additional levels as more are collected.[13] After being defeated, the enemies drop "Pons", currency that can be used to unlock additional challenges and purchase badges that increase Hat Kid's abilities.[14] Players can collect Yarn Balls in each level, which can be stitched into new hats to wear. Each hat grants Hat Kid a different ability, such as a faster sprint or brewing explosive potions. Other collectibles include Relics, which can be used to unlock Time Rift bonus levels, and Rift Tokens, which can be exchanged at a machine for bonus materials such as music remixes and additional cosmetics. Initial actions taken earlier in the game have an effect on later levels, as the main character revisits each area several times before the game is finished.[7]


The initial idea for A Hat in Time was started by developer Jonas Kaerlev, who launched the project as an answer to his feeling of an ongoing shortage of 3D platformers, specifically developed by Nintendo. In an interview with Polygon, Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success A Hat in Time eventually received. Kærlev concluded that there would be little demand for the game due to Donkey Kong 64's effects on the genre, which he perceived as overwhelming the player with too much collecting.[15] Development for the game started in August 2012 and was planned for a Q2 2013 release but has been significantly delayed. At the start of development, Kaerlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based.[7][15] Through the Kickstarter campaign the game surpassed the initial goal of $30,000 with a final total of $296,360.[16] In July 2013, it was announced that the game had been greenlit for release via Steam.[17] Several guest composers contributed tracks to the game, including Grant Kirkhope.


A Hat in Time received "generally favorable reviews", according to review aggregator Metacritic.[18] Chris Carter from Destructoid gave the game an 8.5 out of 10 calling it an "Impressive effort with a few noticeable problems holding it back".[19] PC Gamer's Dominic Tarason rated the game 86/100 saying, "Some scuff-marks aside, A Hat in Time is a creative, playful, and polished tribute to a genre that doesn't get nearly enough love on PC."[20]


Two weeks after its release, A Hat in Time had sold 50,000 copies.[21]


  1. ^ "Humble Bundle Becomes a Games Publisher". IGN.com. Retrieved 2017-02-10. 
  2. ^ "ANNOUNCEMENT: A Hat in Time coming to PS4 and XBOX ONE this Fall!". Kickstarter. Retrieved October 8, 2017. 
  3. ^ "Meet the Team". Hatintime.com. Gears for Breakfast. Retrieved 2014-03-18. 
  4. ^ Toyad, Jonathan (2013-06-02). "Denmark studio opens Kickstarter for A Hat in Time". GameSpot. Retrieved 2013-06-25. 
  5. ^ Mitchell, Richard (2013-05-30). "A Hat in Time winds up on Kickstarter, wakes memories of games gone by". Joystiq. Retrieved 2013-06-25. 
  6. ^ A Hat in Time (20 May 2017). "Tweet Number 865911187615223808". Twitter. Retrieved 21 May 2017. While A Hat in Time is inspired by GameCube games like Super Mario Sunshine, we guarantee that no one in A Hat in Time is a chuckster 
  7. ^ a b c Matulef, Jeffrey (2012-11-16). "A Hat in Time channels Wind Waker's aesthetic for a PC and Mac platformer". Eurogamer. Retrieved 2013-06-28. 
  8. ^ "A Hat in Time - Quirky 3D Platformer!". Gears for Breakfast. Retrieved 2015-09-14. 
  9. ^ Matulef, Jeffrey (2012-05-31). "Wind Waker-esque platformer A Hat in Time soars on Kickstarter". Eurogamer. Retrieved 2013-06-25. 
  10. ^ Hancock, Patrick (2013-01-17). "A Hat in Time needs to be on your radar". Destructoid. Retrieved 2013-06-25. 
  11. ^ Hernandez, Patricia (2013-05-30). "It Looks Like Wind Waker and Plays Like Super Mario 64. Fantastic". Kotaku. Retrieved 2013-06-27. 
  12. ^ Petitte, Omri (2012-11-16). "A Hat in Time is a collect-a-thon platformer with familiar roots". PC Gamer. Retrieved 2013-07-05. 
  13. ^ Cook, Dave (2013-05-30). "A Hat in Time: Kickstarter platform game gives off a Wind Waker vibe". VG247. Retrieved 2013-06-29. 
  14. ^ Ba-oh, Jorge (2013-07-02). "Interview: Gears for Breakfast Talk A Hat in Time". Cubed3. Retrieved 2013-07-05. 
  15. ^ a b McElroy, Griffin (2013-06-09). "A Hat in Time hopes to atone for the platforming sins of Donkey Kong 64". Polygon. Retrieved 2013-06-29. 
  16. ^ "A Hat in Time Kickstarter data". Kicktraq. Retrieved 2013-06-29. 
  17. ^ "Sixteen More Titles Greenlit Today". Steam. 2013-07-24. Retrieved 2015-05-07. 
  18. ^ "A Hat in Time for PC Reviews". Metacritic. Retrieved October 6, 2017. 
  19. ^ Carter, Chris (October 3, 2017). "Review: A Hat in Time". Destructoid. Retrieved October 6, 2017. 
  20. ^ Tarason, Dominic (October 11, 2017). "A Hat in Time Review". PC Gamer. Retrieved October 13, 2017. 
  21. ^ @HatInTime (October 18, 2017). "A Hat in Time has officially sold 50,000 units" (Tweet). Retrieved October 18, 2017 – via Twitter. 

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