Atlantis II

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Atlantis II
Atlantis II.jpg
Cover art
Developer(s)Cryo Interactive
Publisher(s)Cryo Interactive (Europe)
DreamCatcher Interactive (North America)
Director(s)Eric Mallet
Producer(s)Rémi Herbulot, Jean-Martial Lefranc, Philippe Ulrich
Designer(s)Johan Robson
Writer(s)Johan Robson
Composer(s)Pierre Estève
EngineOmni3D[1]
Platform(s)Windows, Mac OS, iOS
ReleaseNovember 1999[2]
Genre(s)Adventure
Mode(s)Single-player

Atlantis II, known as Beyond Atlantis in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China.

Atlantis II was a commercial success, with sales of 180,000 units after fewer than two months of release. It ultimately sold 160,000 units in France alone, and became one of distributor Dreamcatcher Interactive's most popular titles in North America. The game was followed by Atlantis III: The New World, Atlantis Evolution and The Secrets of Atlantis: The Sacred Legacy.

Gameplay[edit]

The game features a “point and click” interface, full 3D panning, puzzles of varied difficulty, conversations with other characters and a fully orchestrated musical score.

Plot[edit]

A young man named Ten journeys through the mountains of Tibet. Upon finding a ship, he meets a levitating mystery man, who explains that Ten is the Bearer of Light and has to restore balance to the universe by confronting the Bearer of Dark, who resides in Shambhala. To find Shambhala, Ten must gather the pieces that make up the “road to Shambhala” from different time periods and locations: Ireland, the Yucatán Peninsula of Mexico and China. When Ten ventures into one of the places, he transforms into a different person on a unique quest. On Ireland, Ten is a monk named Felim helping the locals fulfill an old myth. On Yucatán, Ten is the young huntsman Tepec, a cousin of the king, who has to awaken sleeping god Quetzalcōātl to save his city from famine. In China, Ten is civil servant Wei Yulan, who helps defeating a shadow who has taken up residence before the gate of a Daoist monastery, saving the monks from drought. Finally in Shambhala, Ten meets Rhea, the last queen of Atlantis. After visiting the sunken isle, he ensures that the Bearer of Dark is imprisoned.

Development[edit]

Reception[edit]

Sales[edit]

According to the French newspaper Les Échos, Atlantis II was a commercial hit, with sales of 180,000 units by late December 1999.[3] This number rose to 200,000 units by April 2000.[4] The game went on to become a best-seller in the United States.[5] Atlantis II made up 15% of DreamCatcher Interactive's North American sales in 2000; Cryo Interactive reported more than 100,000 units sold in the region from June through the end of the year.[6] Market research firm PC Data tallied 64,625 sales of the game in North America for 2000, of which 23,327 derived from December.[7] This performance made Atlantis II one of DreamCatcher's top sellers that year—alongside Traitors Gate and The Crystal Key—and resulted in growth at Cryo.[6]

PC Data reported an additional 51,280 units sold in North America during the first half of 2001,[8] while combined global sales of Atlantis II and its predecessor topped 600,000 copies that October.[9] By that time, Atlantis II had sold 160,000 units in France alone.[10] It ended 2001 with 84,237 sales in North America that year, according to PC Data,[11] and it moved another 9,317 copies in the region during the first six months of 2002.[12] The following year, Ghislain Pages of DreamCatcher's European branch remarked that Atlantis II had become "one of the leading products of DreamCatcher in the States", and a sign that European adventures could achieve popularity in the country.[5] Worldwide sales of Atlantis II, Atlantis and their sequel, Atlantis III: The New World, surpassed 1 million total units by 2004.[13]

Critical reviews[edit]

Reception
Review scores
PublicationScore
Adventure Gamers4/5 stars[14]
CGM1.5/5 stars[16]
Eurogamer7/10[15]
GameSpot5.6/10[17]
IGN6.4/10[18]
MacHome Journal3.5/5 stars[19]
PC Gaming World7.5/10[20]
Jeuxvideo.com14/20[2]

In Computer Gaming World, Audrey Wells wrote, "Steer clear if you're not a fan of developer Cryo's work, but if you like immersing yourself in a beautiful world and solving puzzles, Beyond Atlantis is for you."[21]

Legacy[edit]

See also[edit]

References[edit]

  1. ^ "Interview se Stephanem Ressotem z Crya". MAFRA, a.s. Retrieved September 28, 2017.
  2. ^ a b Mélo. "Tests; Atlantis II". Jeuxvideo.com. Archived from the original on 2001-06-30. Retrieved 2018-10-27.
  3. ^ Feraud, Jean-Christophe (December 27, 1999). "Cryo dans la cour des grands". Les Échos (in French). Archived from the original on July 14, 2018.
  4. ^ Feraud, Jean-Christophe (April 13, 2000). "Cryo introduira sa filiale Internet en Bourse avant la fin de l'année". Les Échos (in French). Archived from the original on July 17, 2018.
  5. ^ a b Bronstring, Marek (March 7, 2003). "The Adventure Company Europe". Adventure Gamers. Archived from the original on 2005-10-23. Retrieved 2018-10-27.
  6. ^ a b Document de référence 2000 (PDF) (Report) (in French). Cryo Interactive. July 11, 2001. pp. 27, 33. Archived from the original (PDF) on July 4, 2003.
  7. ^ Sluganski, Randy (February 2001). "The State of Adventure Gaming". Just Adventure. Archived from the original on 2001-04-14. Retrieved 2018-10-27.
  8. ^ Sluganski, Randy (August 2001). "The State of Adventure Gaming". Just Adventure. Archived from the original on February 15, 2002.
  9. ^ "Atlantis 3, en 5ème position des ventes de jeux vidéo" (Press release) (in French). Cryo Interactive. October 17, 2001. Archived from the original on March 20, 2003.
  10. ^ Mola, Jaume Olivés (October 18, 2001). "Avances; Atlantis III: The New World". MeriStation. Archived from the original on 2004-09-18. Retrieved 2018-10-27.
  11. ^ Sluganski, Randy (March 2002). "State of Adventure Gaming - March 2002 - 2001 Sales Table". Just Adventure. Archived from the original on 2002-06-19. Retrieved 2018-10-27.
  12. ^ Sluganski, Randy (August 2002). "State of Adventure Gaming - August 2002 - June 2002 Sales Table". Just Adventure. Archived from the original on 2005-03-14. Retrieved 2018-10-27.
  13. ^ Bronstring, Marek (May 24, 2004). "Atlantis Evolution - E3 2004". Adventure Gamers. Archived from the original on May 27, 2015.
  14. ^ Heidi Fournier (May 19, 2002). "Atlantis II Review". Adventure Gamers. Retrieved September 25, 2017.
  15. ^ Bye, John (April 1, 2000). "Review; Atlantis 2". Eurogamer. Archived from the original on March 8, 2003.
  16. ^ Wand, Kelly (October 2, 2000). "Beyond Atlantis". Computer Games Magazine. Archived from the original on January 8, 2004.
  17. ^ Ron Dulin (July 18, 2000). "Beyond Atlantis - Gamespot". Gamespot. Retrieved September 25, 2017.
  18. ^ "Atlantis II - IGN". IGN. July 25, 2005. Retrieved September 25, 2017.
  19. ^ Staff. "Beyond Atlantis". MacHome Journal. Archived from the original on November 7, 2003.
  20. ^ Houghton, Gordon (November 25, 1999). "Atlantis II Review". PC Gaming World. Archived from the original on 2000-12-15. Retrieved 2018-10-27.
  21. ^ Wells, Audrey (January 2001). "Inside Adventure; They're... Alive! ALIVE!". Computer Gaming World (198): 182, 183.

External links[edit]