Atlantis II

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Atlantis II
Atlantis II.jpg
Cover art
Developer(s)Cryo Interactive
Publisher(s)Cryo Interactive (Europe)
DreamCatcher Interactive (North America)
Director(s)Eric Mallet
Producer(s)Rémi Herbulot, Jean-Martial Lefranc, Philippe Ulrich
Designer(s)Johan Robson
Writer(s)Johan Robson
Composer(s)Pierre Estève
EngineOmni3D[1]
Platform(s)Windows, Mac OS, iOS
ReleaseNovember 1999[2]
Genre(s)Adventure
Mode(s)Single-player

Atlantis II, known as Beyond Atlantis in North America, is 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis: The Lost Tales, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as China, Ireland and the Yucatán Peninsula in Mexico.

Atlantis II was a commercial success, with sales of 180,000 units after fewer than two months of release. It ultimately sold 160,000 units in France alone, and became one of distributor Dreamcatcher Interactive's most popular titles in North America. The game was followed by Atlantis III: The New World, Atlantis Evolution and The Secrets of Atlantis: The Sacred Legacy.

Gameplay[edit]

The game features a "point and click" interface, full 3D panning, puzzles of varied difficulty, conversations with other characters, and a fully orchestrated musical score.

Plot[edit]

Ten the Bearer of Light journeys to Shambhala to confront the Bearer of Dark so that balance can be returned to the Universe. To find Shambhala, he must gather the pieces that make up the "road to Shambhala" from different locations and time periods – China, Ireland and the Mexican Yucatán. When Ten ventures into one of the places, he transforms into a different person on a unique quest. In China, Ten is a civil servant saving the land from drought. In Ireland, Ten is a monk named Felim helping the locals fulfill an old myth. In Yucatán, Ten is Tepec who serves the king and has to awaken Quetzalcoatl to save the land from famine. Finally in Shambella, Ten meets Queen Rhea and ensures that the Bearer of Dark is imprisoned.

Development[edit]

Reception[edit]

Sales[edit]

According to the French newspaper Les Échos, Atlantis II was a commercial hit, with sales of 180,000 units by late December 1999.[3] This number rose to 200,000 units by April 2000.[4] The game went on to become a best-seller in the United States.[5] Atlantis II made up 15% of DreamCatcher Interactive's North American sales in 2000; Cryo Interactive reported more than 100,000 units sold in the region from June through the end of the year.[6] Market research firm PC Data tallied 64,625 sales of the game in North America for 2000, of which 23,327 derived from December.[7] This performance made Atlantis II one of DreamCatcher's top sellers that year—alongside Traitors Gate and The Crystal Key—and resulted in growth at Cryo.[6]

PC Data reported an additional 51,280 units sold in North America during the first half of 2001,[8] while combined global sales of Atlantis II and its predecessor topped 600,000 copies that October.[9] By that time, Atlantis II had sold 160,000 units in France alone.[10] It ended 2001 with 84,237 sales in North America that year, according to PC Data,[11] and it moved another 9,317 copies in the region during the first six months of 2002.[12] The following year, Ghislain Pages of DreamCatcher's European branch remarked that Atlantis II had become "one of the leading products of DreamCatcher in the States", and a sign that European adventures could achieve popularity in the country.[5] Worldwide sales of Atlantis II, Atlantis and their sequel, Atlantis III: The New World, surpassed 1 million total units by 2004.[13]

Critical reviews[edit]

Reception
Review scores
PublicationScore
Adventure Gamers4/5 stars[14]
CGM1.5/5 stars[16]
Eurogamer7/10[15]
GameSpot5.6/10[17]
IGN6.4/10[18]
MacHome Journal3.5/5 stars[19]
PC Gaming World7.5/10[20]
Jeuxvideo.com14/20[2]

In Computer Gaming World, Audrey Wells wrote, "Steer clear if you're not a fan of developer Cryo's work, but if you like immersing yourself in a beautiful world and solving puzzles, Beyond Atlantis is for you."[21]

Legacy[edit]

See also[edit]

References[edit]

  1. ^ "Interview se Stephanem Ressotem z Crya". MAFRA, a.s. Retrieved September 28, 2017.
  2. ^ a b Mélo. "Tests; Atlantis II". Jeuxvideo.com. Archived from the original on 2001-06-30. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  3. ^ Feraud, Jean-Christophe (December 27, 1999). "Cryo dans la cour des grands". Les Échos (in French). Archived from the original on July 14, 2018. Cite uses deprecated parameter |deadurl= (help)
  4. ^ Feraud, Jean-Christophe (April 13, 2000). "Cryo introduira sa filiale Internet en Bourse avant la fin de l'année". Les Échos (in French). Archived from the original on July 17, 2018. Cite uses deprecated parameter |deadurl= (help)
  5. ^ a b Bronstring, Marek (March 7, 2003). "The Adventure Company Europe". Adventure Gamers. Archived from the original on 2005-10-23. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  6. ^ a b Document de référence 2000 (PDF) (Report) (in French). Cryo Interactive. July 11, 2001. pp. 27, 33. Archived from the original (PDF) on July 4, 2003. Cite uses deprecated parameter |deadurl= (help)
  7. ^ Sluganski, Randy (February 2001). "The State of Adventure Gaming". Just Adventure. Archived from the original on 2001-04-14. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  8. ^ Sluganski, Randy (August 2001). "The State of Adventure Gaming". Just Adventure. Archived from the original on February 15, 2002. Cite uses deprecated parameter |deadurl= (help)
  9. ^ "Atlantis 3, en 5ème position des ventes de jeux vidéo" (Press release) (in French). Cryo Interactive. October 17, 2001. Archived from the original on March 20, 2003. Cite uses deprecated parameter |deadurl= (help)
  10. ^ Mola, Jaume Olivés (October 18, 2001). "Avances; Atlantis III: The New World". MeriStation. Archived from the original on 2004-09-18. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  11. ^ Sluganski, Randy (March 2002). "State of Adventure Gaming - March 2002 - 2001 Sales Table". Just Adventure. Archived from the original on 2002-06-19. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  12. ^ Sluganski, Randy (August 2002). "State of Adventure Gaming - August 2002 - June 2002 Sales Table". Just Adventure. Archived from the original on 2005-03-14. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  13. ^ Bronstring, Marek (May 24, 2004). "Atlantis Evolution - E3 2004". Adventure Gamers. Archived from the original on May 27, 2015. Cite uses deprecated parameter |deadurl= (help)
  14. ^ Heidi Fournier (May 19, 2002). "Atlantis II Review". Adventure Gamers. Retrieved September 25, 2017.
  15. ^ Bye, John (April 1, 2000). "Review; Atlantis 2". Eurogamer. Archived from the original on March 8, 2003. Cite uses deprecated parameter |deadurl= (help)
  16. ^ Wand, Kelly (October 2, 2000). "Beyond Atlantis". Computer Games Magazine. Archived from the original on January 8, 2004. Cite uses deprecated parameter |deadurl= (help)
  17. ^ Ron Dulin (July 18, 2000). "Beyond Atlantis - Gamespot". Gamespot. Retrieved September 25, 2017.
  18. ^ "Atlantis II - IGN". IGN. July 25, 2005. Retrieved September 25, 2017.
  19. ^ Staff. "Beyond Atlantis". MacHome Journal. Archived from the original on November 7, 2003. Cite uses deprecated parameter |deadurl= (help)
  20. ^ Houghton, Gordon (November 25, 1999). "Atlantis II Review". PC Gaming World. Archived from the original on 2000-12-15. Retrieved 2018-10-27. Cite uses deprecated parameter |deadurl= (help)
  21. ^ Wells, Audrey (January 2001). "Inside Adventure; They're... Alive! ALIVE!". Computer Gaming World (198): 182, 183.

External links[edit]