Bejeweled 2

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Bejeweled 2
Developer(s) PopCap Games
Oberon Media (Xbox 360)
Astraware (Windows Mobile)
Publisher(s) PopCap Games
Sony Online Entertainment (PSN)
Electronic Arts
Designer(s) Jason Kapalka[1]
Composer(s) Peter Hajba
Series Bejeweled
Engine PopCap Games Framework
Platform(s) Windows
Mac OS X
Windows Mobile
Xbox 360
PlayStation 3
PlayStation Network PSN PlayStation Portable
BlackBerry PlayBook
Genre(s) Puzzle
Mode(s) Single-player

Bejeweled 2 is a tile-matching puzzle video game. The sequel to Bejeweled, it was developed and published by PopCap Games. In 2004, Bejeweled 2 Deluxe was released. They both add extra game modes and features to the game. Bejeweled 2 Deluxe, like all PopCap titles, is available on a "try before you buy" basis. Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005. PopCap also released a version for Apple's iOS in 2008, which is available from the App Store. Bejeweled 2 was also released for PlayStation 3 on the PlayStation Network on 29 January 2009 (however it was pulled from the PSN Store sometime between May 5 and June 13, 2013 -- existing demo versions can't be upgraded to the full version.[4]), on the Wii via WiiWare on 14 June 2010, and on PlayStation Portable on 29 June 2010. As with the original Bejeweled, Bejeweled 2 is based on the Shariki game mechanic. It was also for Google Play download and published from Electronic Arts.

Bejeweled 2 features various secret gameplay modes that can be accessed by beating levels of Classic, Puzzle, Endless, and Action modes.


The objective of the game is to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available.


The player tries to match three to five of the same color gems together either horizontally or vertically. Every legitimate move awards points to the player, which is stated at the bottom of the page in the score bar. A normal swap is three gems. Once swapped, three new gems come in. A match of four gems creates a power gem. Power gems explode gems so more score is added to the score bar. A match of five gems creates a hyper cube. When swapped, a hyper cube destroys any of the gems of the same color gem it was swapped with. The game ends when no more moves can be made.

Eventually, by supplying hyper cubes (to save the player from running out of moves), the player's score goes over 2,147,483,647 (231) by around level 439 with continued play.[5]


Action mode is similar to Classic, except that in Action mode, the score bar starts halfway full and slowly begins to retract, draining faster with level. As the player scores, the bar gets longer. The player's score is worth more on the bar since it is timed. If the bar completely runs out, the game is over.


Puzzle Mode is made up of several different scenarios. Each scenario can be solved by clearing the level of gems by using a certain combination of moves. There are also several unique gems, including Bombs and Rocks. The player progresses by completing the puzzles on the planet. After 4 puzzles on the scenario are completed, the player can move on to the next scenario, or complete the current scenario by completing the last puzzle on the planet. The player can Undo a move if it was a mistake. The player can also use hints to help them. Hints will also tell the player that he or she needs to undo a few matches up to a point where the puzzle can be solved.

These are the 17 planets:

Centuari Prime: Focuses on double matching and basic matches

Tau Heximus: Focuses on Power Gems that are created by matching 4 gems in a row.

Ceti Alpha V: Focuses on Hyper Cubes, that are created by matching 5 or more gems in a row

Seraph III: Focuses on Rocks and introduces them.

Verithrax II: Focuses on moving gems in empty spaces.

Maya III: Only contains White Gems and Rocks in checker style.

Hegemon V: Introduces Bomb Gems, and focuses on them.

Tororoid X: Only contains Red and White Gems in checker style.

Channon Doa: Focuses on patterns, and moving gems on empty spaces.

Gamma Core: Only has Red, Orange, Yellow, and White Gems in arrow forms.

Viceroy VII: Focuses on Power Gems again, by creating them in L shaped forms.

Sequentus Beta: Focuses on good timing on Bombs.

Lexicon Delta: Contains gems in checker forms, and gems in 6x6 formations.

Gaean Reach: Focuses on checker style again, only contains Red, Blue, and White gems. The fifth puzzle has hints disabled, the player must solve the puzzle on his/her own.

Virago Ceti: Focuses again on patterns, and contain multiple formations.

Dorsal Miner (The Final Planet): Revisits patterns again, represents them forming as BJWLD (the name Bejeweled without the Es).


Endless is an untimed and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. The scores for various gem combinations stay constant, regardless of the level. This game is intended to be relaxing or for beginners.

At game level 281, endless offers up an additional new game called "Finity." Finity is not available on the iOS version of the game. There is also a back door to unlock the Finity mode, which simply involves using the rename menu item to temporarily changing the player's user name, that works with both the Windows and Windows Mobile version.


Main article: Bejeweled Blitz

Bejeweled Blitz is released as an add-on for the iOS version of Bejeweled 2. It has features such as multipliers and extra special gems. Score results from this mode can be uploaded to Facebook. Coins earned during the game can be used to buy "Boosts" which gives the player certain power-ups while playing. It also used to be available for Google+, but has recently been removed from the site.

Special Gems[edit]

There are different types of gems available in the game.

Power Gem: Created by matching 4 gems in a row or matching gems in a L or T shape. Appears as a normal gem with a shining star on it. When matched, it explodes, destroying gems in a 3x3 square.

Hyper Cube: Created by matching 5 or more gems in a row. Appears as a sphere with energetic colors floating around it, but distorts to a cube when Hardware Acceleration is turned on. When swapped with a gem, it will destroy all the gems of the color gem that was swapped with the Hyper Cube. The Hyper Cube can be destroyed by a Power or Bomb Gem from its explosion.

Bomb Gem: Looks like a mine, it only appears in Puzzle and Finity mode. When a gem is matched, the number on the Bomb goes down by one. When a gem is matched when the Bomb gem is at 0, the Bomb Gem explodes like a Power Gem. The gem can't be matched but when destroyed by a Power Gem or a Hyper Cube, it explodes.

Rock (Coal): Only appears in Puzzle and Finity. Can't be matched, needs to be destroyed with Power Gems and Hyper Cubes.

Secret Modes[edit]

There are 4 modes at the start of the game, but secret modes can be discovered. If one secret mode is unlocked, a ? button will appear below the bottom on the warp ring on the main menu, clicking on it will show the secret modes. The secret modes aren't available in the Wii version.


If the player completes Level 18 in Classic Mode, Twilight Mode will be unlocked. The mode acts like Classic mode, but the pitch for all the sounds are lower, the speed is slowed down, and all the backdrops are darker and flipped over. Matching makes the gems fall down, but when the player matches gems again, the gems will fall upwards, and then the next turn downwards again and vice versa.


This mode is unlocked after reaching Level 9 in Action mode. The mode plays the same, except that the game is sped up and the sounds are high pitched. Gameplay is identical to Action Mode. If the player matches quickly they can get more score on their matches than they usualy do.


This mode takes hard work to unlock, and to unlock it, the player must reach Level 281 in Endless Mode. The game acts like Action Mode, but the time bar decreases slower than Action and Hyper. Also the Rocks (Coal) and Bomb Gems from Puzzle Mode appear. Points are only awarded from explosions (explosion from power or bomb gems, destruction from hypercubes), and the backdrops have their color changed.


Unlocked by completing all 80 Puzzles in Puzzle mode. Acts like Puzzle mode, with score. When a Puzzle is finished, the progress bar increases. When filled up completely, the player goes to the next level. The game ends when all 80 puzzles are finished. If the player uses a hint, he/she will not be awarded any points from matching gems in that Puzzle, and progress bar doesn't increase for that Puzzle, even if undo is used.

Track listing[edit]

All tracks written by Peter Hajba, known by his demoscene nickname Skaven.


External links[edit]