|Developer(s)||Argonaut Software (PS & PC)
Game Boy Color
|Director(s)||Hidesi Ito (GBC)|
|Designer(s)||Sousuke Yamazaki (GBC)|
|Composer(s)||PlayStation & Microsoft Windows
Game Boy Color
Croc 2 (Croc Adventure (クロックアドベンチャー) in Japan) (working title Croc 2: Kingdoms of the Gobbos), is a video game released in 1999. It is the sequel to Croc: Legend of the Gobbos, developed by Argonaut Software between 1998 and 1999, and published by Fox Interactive. Croc 2 was released on Game Boy Color, Windows, and PlayStation. Sega Saturn was advertised but were never released. The plot revolves around Croc searching for his missing parents, and saving the Inventor Gobbo from Baron Dante. The original soundtrack features the guitarist Simon Gosling.
Previously, a baby crocodile is found by the Gobbos, who inhabit the Gobbo Islands. Rufus, the king of the Gobbos adopts the crocodile, and with the help of the rest of the tribe, raises him, teaching him the ways of the Gobbos.
Baron Dante arrives in the valley where the Gobbos lives. Angered by the happy Gobbos, he and his Dantinis sweep into the Gobbo Valley and capture the Gobbos. King Rufus is taken by Baron Dante himself and kept in a cage inside his Tower of Terror.
Croc manages to avoid being caught, but is now left alone. He knows that he has to help the Gobbos in any way that he can and save the King from Baron Dante. After having a long journey, Croc manages to rescue the Gobbos and destroy the Baron and save their King. Everything is right again in Gobbo Valley and the Gobbos celebrate by erecting a statue of Croc in their Valley.
Now, after Baron Dante is destroyed, Croc and the Gobbos resumed their lives of playing. But in the mean time, the evil Dantinis plot the return of Baron Dante. Unfortunately, an unlucky Inventor Gobbo is captured when he witnesses Dante's return.
Back at Gobbo Valley, Croc is playing at the beach, and finds a bottle washed up on the shore. He picks it up and he finds a message with a baby crocodile footprint on it. The message explains that the senders are looking for their son. Croc is surprised and took the message to King Rufus who reads it and eventually tells Croc that he will need to go to a far away land where there are other Gobbos, who may be able to help him to find his parents.
Then all the Gobbos make a see-saw. Croc stands on one end and a Gobbo pushes a boulder on to the other end to bring Croc to the distant mainland, where his search begins.
The gameplay in Croc 2 has advanced considerably compared to the previous game. Instead of simply finding six Gobbo in each level, the player must now complete various tasks.
One of the many changed elements is the health system; instead of the extra life system that Legend of the Gobbos had, Croc now has only one life and a heart count of up to 9; each hit Croc takes, or any time Croc falls into a bottomless pit or lava pits, takes away one heart; the heart count can be restored by finding heart tokens in the levels, or by collecting 100 crystals; the starting maximum count for hearts is three(five in PC version), the player can buy Heart Pots from Swap Meet Pete to be able to collect more hearts.
A new addition to the game is that Croc has an extra jump, that is triggered by stomping and repeatedly pressing the jump button before hitting the ground and he can also ride vehicles in some levels, which include mine carts, a race car, a speedboat, a hot-air balloon, a hang-glider and an aeroplane.
Another new aspect is Swap Meet Pete's General Store. The store is owned by a large, anthropomorphic cat, named Pete. Pete is capable of teleporting Croc to other Gobbo Villages with the use of his Crystal Ball.
There are four villages Croc must traverse through before reaching the end of the game, each with Gobbo of different personalities. The four villages are the Sailor Village, the Cossack Village, the Caveman Village and the Inca Village. Each village has five levels, two bosses (with the exception of the Inca Village, which has only two levels, and one boss) and one Golden Gobbo level. Once the fourth village is finished, Croc then travels to Baron Dante's Tower of Power, and once the Jigsaw Puzzle Pieces are assembled, a fifth village can be unlocked; the fifth village is a corrupted version of the Gobbo village, created by Dante.
A Western-style village, featuring Cowboys and Native Americans, was planned but never finished.
Croc 2 features many new characters, however several characters that were featured in Legend of the Gobbos are absent here.
- Croc, a heroic young Crocodile who sets off on a quest to thwart Baron Dante's plans and find his missing parents.
- King Rufus, the king of the island Gobbos and Croc's adoptive father.
- Inventor Gobbo, a Gobbo who builds equipment like a Plane and a self-propelling Pencil.
- Swap Meet Pete, an anthropomorphic cat who sells Croc various items, such as Jellies (Gummi Savers in the NTSC version.) and Clockwork Gobbos. He is also the main form of transportation between the villages, using a crystal ball.
- Baron Dante, a Dark frog-like sorcerer and the main villain in the Croc series.
- Soveena The Squid, a giant purple Kraken with a massive love for Ginger Soda.
- Cannon Boat Keith, a Pirate necromancer with an army of skeletons.
- Flavio The Thermal-Fish, a giant fish who can spit hot water.
- Roger Red Ant, a giant ant that has a liking for explosives.
- Lava Lamp Larry, a Fire Demon created by Baron Dante.
- Venus Fly Von-Trappe, a giant Venus Fly-Trap that likes to eat Gobbos.
- The Village Masher, a robotic T-Rex created by Mad Scientists to destroy all Caveman-kind.
- Goo Man Chu, a giant Goo creature, loosely based on fu manchu
Croc 2 received mixed to positive reviews upon release. Aggregating review website GameRankings gave the Game Boy Color version 74.22%, the PlayStation version 69.65% and the PC version 67.17%.
Allgame reviewed the PlayStation version and gave the game 2/5, also criticizing the game for its camera angles and difficulty. Unlike other critics' reviews, Allgame also criticized the game's graphics.
In the summer of 2001, Argonaut started development of Croc 3: Stone Of The Gobbos, with an intended release in 2005 for the Playstation, Playstation 2, Dreamcast, Xbox, Gamecube and Windows platforms. Due to the discontinuation of the Dreamcast, they revised the games release plan and dropped both the Dreamcast and Windows platforms, and intended to release it on Xbox, Gamecube and Playstation and Playstation 2. The games PS2,XB and GC versions would use the engine that Malice used on the Playstation 2, which the Playstation version was going to use the same engine as the previous game, Croc 2. However, the game was never completed before the studios closure in 2004. 
- An advertisement for Croc 2 for Sega Saturn is on the back of Croc: Legend of the Gobbos Sega Saturn version instruction manual.
- "Croc 2 for Game Boy Color". GameRankings. Retrieved 30 July 2013.
- "Croc 2 for PlayStation". GameRankings. Retrieved 30 July 2013.
- "Croc 2 for PC". GameRankings. Retrieved 30 July 2013.
- IGN - Croc 2 (Playstation) Review
- NowGamer - Croc 2 Review
- Gamespot - Croc (PC) Review
- Gamespot - Croc (Playstation) Review
- Allgame - Croc 2 (Playstation) Review
- GamePro - Croc 2 Review
- "Croc 3". Retrieved 2011-02-17.