Star Fox 2

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Star Fox 2
StarFox2 SNES Game Box.png
Mock-Up of Box Art
Developer(s) Nintendo
Argonaut Software[1]
Publisher(s) Nintendo
Director(s) Katsuya Eguchi
Producer(s) Shigeru Miyamoto
Composer(s) Kozue Ishikawa
Yumiko Kanki
Series Star Fox
Platform(s) SNES (unpublished)
Release date(s) Cancelled (Intended for Mid-1995)
Genre(s) All-Range Mode Shooter game
Mode(s) Single-player, multiplayer

Star Fox 2 (スターフォックス2 Sutā Fokkusu Tsū?) is an unreleased video game for the Super Famicom/Super Nintendo Entertainment System. It was to be the second of the Star Fox series and the direct sequel to Star Fox. Both Argonaut Games and Nintendo developed the game, with Nintendo planning to publish it. The Japanese version was completely finished except for minor debugging tools that weren't yet removed. It is unknown if there are any complete official English versions, though an unofficial fan translation exists. This game was scheduled to be released in the summer of 1995.

Star Fox 2 continued the battle against Emperor Andross who seeks to conquer the Lylat system, with the Star Fox team assembled once again to defeat him. The game introduces a new semi-real time gameplay system, featuring new ship types and two new Star Fox team members. It also features a more advanced 3D game engine thanks to a new improved version of the Super FX powered GSU-2.[1]

The game was shelved due to the impending release of the Nintendo 64 and the desire to use the most advanced system available for a new Star Fox game.[2]


A screenshot showing the main gameplay area, a map representing the Lylat system.

The premise of Star Fox 2 is markedly different from its predecessor: Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system.[3] When the player's ships make contact with enemy forces, the game switches to an action perspective, piloting the Arwing ship directly with controls and game play similar to the first Star Fox. When the player clears the specified objectives, he or she is taken back to the map screen to select a new destination.[4]

The objective of the game is to destroy all enemy forces present in the map while defending planet Corneria (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player must intercept fighters and incoming IPBMs (Inter-Planetary Ballistic Missiles), while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which fire IPBMs. To assist the player, General Pepper employs a satellite that can shoot down enemies on a limited basis — the player must also defend this installation from special enemies that can take over the satellite, and use its cannon to fire at Corneria. The player also encounters the Star Wolf mercenary team and various bosses throughout the game.

Star Fox 2 employs a semi-real-time game system. While selecting a destination on the map screen, the game is paused, but while the player's ships travel to their destinations, enemies and missiles also move toward theirs. While fighting enemies in the action screen, time counts forward at a slower pace than on the map screen, allowing other enemies and missiles to advance and cause damage. To prevent excessive damage to Corneria, the player may occasionally need to leave a battle in order to intercept another enemy.

In addition to the main game, Starfox 2 includes a two-player split screen "duel" mode.[5]


A screenshot showing the character Leon from Star Wolf, transmitting a message after being defeated in a space battle in the game.

After his defeat in the original Star Fox, the game's antagonist, Andross, returns to the Lylat system and launches an all-out attack against Corneria, using his new fleet of battleships and giant missiles launched from hidden bases to destroy the planet. General Pepper again calls upon the Star Fox team for help. Armed with new custom Arwings, a Mothership, and two new recruits (Miyu, a lynx, and Fay, a dog), the Star Fox team sets out to defend Corneria by destroying Andross's forces before they can inflict critical damage on the planet. Along the way, Star Fox must also combat giant boss enemies, bases on planets throughout the Lylat system, members of the Star Wolf team and finally Andross himself.

Star Fox 2 features six playable characters, the highest number of any game in the series until Star Fox Command. Primary characters include Fox McCloud, a fox who wears a green suit and leads the Star Fox team; Falco Lombardi, the cocky expert pilot with a green suit and a sometimes contentious relationship with Fox; Peppy Hare, a rabbit in a red suit and a mentor to Fox and the wisest member of the team; Slippy Toad, a frog in a blue suit and the team technician and childhood friend of Fox; Fay, a white dog with a blue suit like Slippy and a pink hair bow who is a new member of the team; and Miyu, a tomboyish lynx in a red suit like Peppy who is also a new addition to the team.

Development and cancellation[edit]

The game was extensively covered by the various gaming magazines of the time, with many screenshots provided by Nintendo to generate interest in the sequel.[6] Since the leaking of the unfinished beta code, some individuals have managed to take and compile a large variety of screengrabs.[7] These were taken using an emulator. Early in development, Fara Phoenix from the Star Fox comic (called "Lady" in the alpha) and the Andross look-alike "Saru" (Japanese for "monkey") were in place of Miyu and Fay. Fay replaced a female sheep character[8] from the game's early development.

While Nintendo never disclosed the official reason for its cancellation, Star Fox 2 programmer Dylan Cuthbert shares the reasons for its cancellation:

On the Internet, a ROM image exists of an early alpha version of the game,[9] which came from a source code archive dating to when the game was in early development.[10] This version features a rudimentary multiplayer mode. Another ROM, compiled from the latest known source code before the project was cancelled, can also be found—this version is nearly complete and contains minor bugs, debug code, and unfinished features, however, it lacks the multiplayer mode found in the alpha version. These ROMs can be played using a SNES emulator and can be run on real hardware if burned to a cartridge with a Super FX chip. Additionally, a fan-made patch can be added to the near-final ROM—this fixes most of the bugs, removes the debug code and the unfinished features, and translates the game's dialog into English (a version of this patch also exists without the language translation).[11] In an interview with Nintendo Life in 2015, Dylan Cuthbert reveals he has a copy of the game's finalised ROM image, completely reviewed and debugged by Mario Club, which he acquired during the development of Star Fox Command, and states that the mastered ROM image sustains many elements that remain missing from the prototype ROM images floating on the web.[12]


According to Dylan Cuthbert, some programming elements done for the game, such as the camera programs, were adapted and reused for the development of Super Mario 64.[13] Shigeru Miyamoto also stated that ideas such as All-Range mode, Multi Player mode, and Star Wolf scenarios came from Star Fox 2. He estimated that 30% of Star Fox 64 came from Star Fox 2.[14] Additionally, several game concepts have been reused in Star Fox Command for the Nintendo DS — among these are the map screen gameplay element and the ability to choose from multiple characters, each with their own fighters and statistics.[15]

When asked about whether or not the game would be released on the Wii's Virtual Console or the Nintendo DS, Star Fox designer Takaya Imamura said "probably not."[15] In a 2015 interview, programmer Dylan Cuthbert revealed that releasing the game on the newer Nintendo eShop is also very unlikely due to major legal disputes between Nintendo and Argonaut Software, despite the fact the latter is defunct.[12]

Some of its gameplay mechanics (such as the walker mode for the Arwings) will be used in the upcoming Star Fox Zero.


  1. ^ a b Jarratt, Steve. ed. News: Starfox II In Progress. Edge magazine. Issue 3. Pg.8. December 1993.
  2. ^ a b G., Evan (2006-01-01). "Starfox2". Retrieved 2006-09-27. 
  3. ^ IGN Editorial Team (2006-04-11). "Top 10 Tuesday: Modern Vaporware". IGN. Retrieved 2006-09-29. 
  4. ^ TOTAL! Magazine (March 1995). "TOTAL! magazine Star Fox 2 preview scans". Retrieved 2008-09-10. 
  5. ^ "StarFox [sic] 2". GamePro (IDG) (68): 140. March 1995. 
  6. ^ "Neue (alte) Screenshots von Star Fox 2". Die Spiele. 2006-01-01. Retrieved 2006-09-27. 
  7. ^ "Starfox2". 2006-01-01. Retrieved 2006-09-27. 
  8. ^ Pak Watch; Nintendo Power, February 1994-volume 69 [1] Retrieved 2010-08-11
  9. ^ Screenshots of the game and an analysis of the beta copies known in existence [2] Retrieved 2010-03-12
  10. ^ Analysis of Star Fox 2 on SNES Central [3] Retrieved 2011-02-11
  11. ^ ROM editing project page [4] Retrieved 2010-03-12
  12. ^ a b McFerran, Damien (May 21, 2015). "Feature: The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation". Nintendo Life. Retrieved May 26, 2015. 
  13. ^ Laut, Cornelson (2007-11-23). "Points 02 'Super FX Documentary'". GameVideos. Retrieved 2008-09-09. 
  14. ^ Nintendo Power Editors (1997-01-01). "Interview with Miyamoto". Nintendo Power. Retrieved 2006-09-27. 
  15. ^ a b Harris, Craig (2006-09-06). "Star Fox Command Interview". IGN DS. IGN Entertainment. Retrieved 2006-09-08. 

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