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Dragon Ball Z: Budokai Tenkaichi

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Dragon Ball Z: Budokai Tenkaichi
File:Dragon Ball Z Budokai Tenkaichi.jpg
PlayStation 2 PAL box cover for Budokai Tenkaichi
Genre(s)Fighting game
Developer(s)Spike Chunsoft
Publisher(s)Atari (North America and Australia)
Bandai (Japan and Europe)

Dragon Ball Z: Budokai Tenkaichi series, originally published as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!, Doragon Bōru Zetto Supākingu!) in Japan, is a series of fighting games based on the anime and manga Dragon Ball by Akira Toriyama. Each installment was developed by Spike for the PlayStation 2, while they were published by Bandai in Japan and Atari in all other countries from 2005 to 2007. The second and third installments were also released for the Nintendo Wii. Bandai's role has since been filled by the merged Namco Bandai Games, and Atari's PAL distribution network was absorbed into Namco Bandai Partners. Namco Bandai has also handled publishing in North America for future Dragon Ball Z games since 2010, effectively ending Atari's involvement.[1] The trilogy was followed by Dragon Ball Z: Ultimate Tenkaichi, released in 2011 for the PlayStation 3 and Xbox 360.

Origin of name

The "Sparking!" in the Japanese title references the last lyric found in the chorus of the first opening theme to the Dragon Ball Z anime series, "Cha-La Head-Cha-La", performed by Hironobu Kageyama. However, the opening theme to the first game is the TV series' second opening, "We Gotta Power" (featured in the Japanese version; the English version includes a different, non-vocal song), which is also performed by Kageyama.

The "Budokai Tenkaichi" title of the North American version is a rearranged version of Tenkaichi Budokai (天下一武道会, Tenka'ichi Budōkai, roughly "Strongest Under the Heavens Martial Arts Tournament"). In the series, the Tenka-ichi Budōkai.

Despite its title, the "Budokai Tenkaichi" series is not a continuation of the Dragon Ball Z: Budokai series. In addition to a completely different game engine, the game was developed by an entirely different company. The series are also titled differently from the Budokai series in Japan. Were they true Budokai games, the first game in the series would have been Dragon Ball Z 4 in Japan. Speculation on the English re-title is that Atari chose to market the game as part of the Budokai series in order to capitalize on a pre-existing market of fans already familiar with said game series. The English version also uses a great deal of sound effects and background music made for the Budokai series.

Localization differences

The English release of the game does not feature the same music found in the original Japanese version. While Sparking! features actual music from Dragon Ball Z (and two other pieces from the Dragon Ball franchise and Dragon Ball GT where appropriate) as composed by Shunsuke Kikuchi, the American release of the first game features recycled music from the Budokai series (composed in Japan by Kenji Yamamoto).

Gameplay

Super Saiyan Goku using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3.

The games are quite different from the often-compared Budokai series; they use a "behind-the-back" third-person camera perspective. Also different from the Budokai series (and more of a throw-back to games from the Super Famicom era), each form is treated as its own character, with varying stats, movesets and fighting styles, similar to Dragon Ball Z: Legendary Super Warriors while the free roam element is similar to Dragon Ball Z: Sagas. In battle, players can build up their Ki gauge to execute various techniques such as the Power Guard, which reduces the damage characters take by 1/4. The Ki gauge can also be used to use moves referred to as Blast 2 skills. Every character has a unique set of Blast 2 skills that allow the character to use special moves such as Ki blasts and physical attacks. Characters also have a self-recharging numeric gauge called Blast Stock that allows players to use techniques called Blast 1 skills. Blast 1 skills usually have a supportive effect such as allowing characters to regain health or immobilize the enemy. Players can also power up into a mode called Max Power Mode normally by building up their Ki beyond full at the cost of Blast Stock bars. Max Power Mode makes the character that initiated it faster, stronger, and able to use moves that are exclusive to the mode. One of these moves is the Ultimate Blast which is usually the most powerful move a character has, though use of any Blast 2 skill or the Ultimate Blast immediately ends Max Power Mode.

Game modes

The story mode of the series (called Z Battle Gate, Dragon Adventure, and Dragon History in each installment, respectively) progresses similarly to the story modes in previous games. Players can select battles from different sagas and proceed through the story of Dragon Ball, Dragon Ball Z, Dragon Ball GT, and even several Dragon Ball Z films. The Dragon Balls can be acquired through story mode by destroying the environment in battle; however, the player can only keep the Dragon Ball they find if the battle is won. Each installment features several "what-if" battles and scenarios; for example, the Tenkaichi 1 story mode features modes where the player takes control of a villain and uses the character to defeat the hero, while the Tenkaichi 2 story mode has modes where Raditz and Zarbon essentially team up with the Z Fighters for one reason or another. Several levels of the Tenkaichi 2 story mode also feature cutscenes shown either before or after the fight of the level takes place. The Tenkaichi 3 story mode has cutscenes integrated into the battles themselves that are activated by hitting a certain button. These can be transformations, character changes, automatic attack use, or something as simple as a conversation.

Similar to the same mode in the Budokai series, the player can enter a World Tournament and try to win their way to the top. There are three levels of the basic tournament and a Cell Games mode. Since characters can fly, characters can leave the perimeter of the arena, but will be called for ringout if they touch the ground. There are no restrictions to but the last match of the Cell Games mode is always against Perfect Cell. In Tenkaichi 1 winning the tournaments gave players a Z-Item prize while in Tenkaichi 2, players would receive money which in turn would be used on Z-Items. The World Tournament mode could be played with several entrants, but if there is more than one human player, no prize would be awarded. Other features in the game includes more combo attacks or character specific combos, the Blast Combos, and the Z Burst Dash. The additional combo attacks will be able to help chain in more attacks for more damage and longer combos. The Blast Combo is the normal combos however by inputting another button into the attack will allow the player to use a blast attack for extra damage. Depending on the moves of the character, the player might not be able to use this feat such as Videl or Hercule. The Z Burst Dash is much faster and more evasive version of the Dragon Dash. It allows the user to get behind the opponent at high speeds for either a strike or to avoid a blast 2 attack. The drawback to this technique is that it will rapidly drain the player of energy. The player can fuse characters to make a better character but some characters can not be fused. There is also upgrading characters.

Games

Dragon Ball Z: Budokai Tenkaichi

Dragon Ball Z: Budokai Tenkaichi, originally published as Dragon Ball Z: Sparking! (ドラゴンボールZ Sparking!, Doragon Bōru Zetto Supākingu!) in Japan, is the first installment in the Budokai Tenkaichi series. The game is available only on Sony's PlayStation 2. It was released in Japan on October 6, 2005, North America on October 18, 2005, and Europe on October 21, 2005. It is now a Greatest Hits title.

The game features 81 playable characters in 90 forms and 10 stages for battle. Players can fight across the Earth Wasteland, the Earth Rock Area, Planet Namek, the Islands, the City Ruins, the Hyperbolic Time Chamber, the Cell Games Arena, the Mountain Road, the World Tournament Arena, and Kami's Lookout.

Despite not featuring the original Japanese music, the American release of the game allows for selectable English (Funimation cast) and Japanese voices, while retaining the English-language written dialogue (as adapted from Steven J. Simmons' translation from the original Japanese version's script). However, there are known bugs in the American version of Budokai Tenkaichi that cause pieces of English and Japanese spoken dialogue to cross over into whichever selection the player is using at times, specifically Super Saiyan 4 Goku lacking an English dub audio clip after defeating Super Saiyan 4 Vegeta and Super Saiyan 1 Future Trunks lacking an English audio clip for his super finishing move, Finish Buster, though other examples may also apply.

Dragon Ball Z: Budokai Tenkaichi 2

Dragon Ball Z: Budokai Tenkaichi 2
Developer(s)Spike
Publisher(s)Atari (North America and Australia)
Bandai (Japan)
Namco Bandai Games (EU)
SeriesDragon Ball Z: Budokai Tenkaichi
Platform(s)PlayStation 2
Wii
ReleasePlayStation 2
Wii
Genre(s)Fighting game

Dragon Ball Z: Budokai Tenkaichi 2, originally published as Dragon Ball Z: Sparking! Neo (ドラゴンボールZ Sparking! NEO, Doragon Bōru Zetto Supākingu! Neo) in Japan, is the second installment in the Budokai Tenkaichi series. The game is available on both Sony's PlayStation 2 and Nintendo's Wii. The PlayStation 2 and Wii versions have different dates of release. It was released on the PlayStation 2 in Japan on October 5, 2006, Europe on November 3, 2006, North America on November 7, 2006, and Australia on November 9, 2006. The Wii version had slightly later releases; it was released in North America on November 19, 2006, Japan on January 1, 2007, Europe on March 30, 2007, and Australia on April 5, 2007. It is now a Greatest Hits title, like its predecessor. Though originally confirmed as being a launch title in North America for the Wii,[2] some stores started selling the Wii version on November 15, 2006. An issue of V-Jump listed January 2007 as the release date for the Japanese version of the Wii release. The game originally featured 129 characters and 16 stages, though the Japanese and PAL Wii versions came with five additional characters (Demon King Piccolo, Cyborg Tao, Appule, Frieza Soldier, and Pilaf Robot/combined form) and an extra stage as compensation of their late releases (all of the added characters reappear in Tenkaichi 3's English version).

Some additional bonus material within the game was the special story modes specifically given to Zarbon and Raditz, whom were attentively treated particularly well with their own game modes, unlike any other characters. One element of Tenkaichi 2 that is absent from Tenkaichi 1 and Tenkaichi 3 is that the story mode allows the player to fly around the Earth and Planet Namek, which was also featured in Dragon Ball Z: Budokai 3. Also during cutscenes more than two characters can be seen on the screen which is more than the other two. In character selection there is a minor glitch in one of the character's name.

Dragon Ball Z: Budokai Tenkaichi 3

Dragon Ball Z: Budokai Tenkaichi 3
Developer(s)Spike
Publisher(s)Atari (North America and Australia)
Bandai (Japan and Europe)
SeriesDragon Ball Z: Budokai Tenkaichi
Platform(s)PlayStation 2
Wii
ReleasePlayStation 2
Wii
Genre(s)Fighting game

Dragon Ball Z: Budokai Tenkaichi 3, originally published as Dragon Ball Z: Sparking! Meteor (ドラゴンボールZ Sparking! METEOR, Doragon Bōru Zetto Supākingu! Meteo) in Japan, is the third and final installment in the Budokai Tenkaichi series. The game is available on both Sony's PlayStation 2 and Nintendo's Wii.[3] The game was released in Japan on October 4, 2007,[4] in North America on November 13, 2007[5] and in Europe on November 9, 2007 for the PlayStation 2 (the Wii version was released in Japan on October 4, 2007, in North America on December 3, 2007, and in Europe on February 15, 2008).[6]

Tenkaichi 3 features 161 characters, the largest character roster in any Dragon Ball Z game at release, as well as one of the largest rosters in a fighting game.[7][citation needed] Ryo Mito once stated that the game would feature never-before-seen characters made exclusively for the game.[8]

Several new notable features include: Battle Replay, night and day stages, the Wii's online capability. Battle Replay allows players to capture their favorite fights and save them to an SD card to view later on. Night and day stages allow for more accurate battles in Dragon Ball History, as well as the ability to transform into a Great Ape by using the moon (although Saiyans such as Scouter Vegeta can still transform in daytime via artificial moons). There are also several other time differences, such as dawn and afternoon. Not all stages provide different times. The player can also change the aura of their character. The Wii version features online multiplayer capability,[3] the first game in the series to have such a feature. Players can fight against anyone from around the globe with a ranking system showing the player's current standing compared to anyone else who has played online. As compensation for the lack of online, Spike added a new "Disc Fusion System" to the PlayStation 2 version: inserting a Tenkaichi 1 or Tenkaichi 2 disc during play unlocks Ultimate Battle or Ultimate Battle Z, (using discs of different regions will not work),[3] modes featured in the respective games needed to unlock them. The game also supports 480p for both the Wii and the PlayStation 2 versions.

Other features include more combo attacks or character specific combos, Blast Combos, and the Z Burst Dash. The additional combo attacks will be able to help chain in more attacks for more damage and longer combos. The Blast Combos are normal combos used in the game, however by inputting another button into the attack will allow the player to use a blast attack for extra damage. Depending on the moves of the character the player might not be able to use this feat such as Videl or Hercule. The Z Burst Dash is a much faster and more evasive version of the Dragon Dash. It allows the user to get behind the opponent at high speeds for either a strike or to avoid a blast 2 attack. The drawback to this technique is that it will rapidly drain the player of energy. Also to charge up all your energy you must have one blast one stock filled up to power up to the very limit.

Playable characters

Playable characters
Introduced in Budokai Tenkaichi
Introduced in Budokai Tenkaichi 2
Introduced in Budokai Tenkaichi 3
  • Goku (Mid) (Base, Super Saiyan) 2
  • Kid Chi-Chi[9]
  • King Cold[9]
  • King Vegeta (Base, Great Ape King Vegeta)[9]
  • Nail[9]
  • Nam[9]
  • Nuova Shenron[9]
  • Piccolo (Early)[10] 2
  • Spopovich[9]
  • Tambourine[9]
  • 1. Characters that were only in the European and Japanese Wii versions of Dragon Ball Z: Budokai Tenkaichi 2 were added to the American version in Dragon Ball Z: Budokai Tenkaichi 3.
  • 2. Characters are separate forms of other characters, from different times and with different transformations, e.g. Goku (Early), Goku (Mid) (Base, Super Saiyan), Goku (End) (Base, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Vegito, Super Vegito, Super Gogeta)

Reception

The Budokai Tenkaichi series has been met with average reviews. Numerous reviews praised the games' high fighter count and detailed cel-shaded graphics, as well as the high amount of fan service to Dragon Ball Z fans. However, general players have taken issue with the games' complex controls.

Budokai Tenkaichi

Budokai Tenkaichi received "average" reviews according to the review aggregation website Metacritic.[11]

Budokai Tenkaichi 2

Budokai Tenkaichi 2 received "average" reviews on both platforms according to Metacritic.[36][37] The PS2 version of the game received the 'Best Fighting Game of the Year' award from X-Play.[citation needed] Mark Bozon of IGN said of the controls, "The sheer speed and complexity of the controls may turn some people off, but the general combat will eventually come down to two buttons, making the game amazingly easy to learn, but nearly impossible to fully master."[33] Nintendo Power gave the Wii version a score of 10 for "Dragon Ball Z fans", and 5.5 for "everyone else", rounding out the overall score to 7.5 out of 10.[34]

Budokai Tenkaichi 3

Budokai Tenkaichi 3 received "average" reviews on both platforms according to Metacritic.[50][51] Japanese videogame magazine Famitsu gave the PS2 version a score of 32 out of 40, while the Wii version received 33 out of 40.[40] IGN awarded both versions of Tenkaichi 3 positively, with their only complaints being the comparatively underwhelming story mode (in comparison to Tenkaichi 2), gimmicky Disc Fusion, and the lagging Wi-Fi.[46]

References

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  2. ^ IGN: Dragon Ball Z Ready for Wii
  3. ^ a b c Roper, Chris (2007-07-12). "E3 2007: Dragon Ball Z: Budokai Tenkaichi 3 Hands-on". IGN. Retrieved 2007-10-07.
  4. ^ Official Japanese Budokai Tenkaichi 3 trailer (Windows Media Player required).
  5. ^ "Who's Making Games For Nintendo Systems? Everyone!". Nintendo. 2007-10-11. Retrieved 2009-12-15.
  6. ^ IGN: Dragon Ball Z: Budokai Tenkaichi 3
  7. ^ "E3 2007 Trailer". IGN. July 9, 2007. Retrieved March 5, 2011.
  8. ^ Detwiler, Ray (2007-08-27). "Exclusive Dragon Ball Z: Budokai Tenkaichi 3 Interview". Wii-volution. Archived from the original on 2007-09-28. Retrieved 2007-10-07.
  9. ^ a b c d e f g h i j k l m n o p q http://www.imagehack.eu/uploads/f81f1e3624.jpg [dead link]
  10. ^ a b "Dragon Ball Z: Sparking! METEOR - Character list, page 1". 2007-06-26. Retrieved 2007-10-07.
  11. ^ a b "Dragon Ball Z: Budokai Tenkaichi for PlayStation 2 Reviews". Metacritic. Retrieved June 18, 2014.
  12. ^ Coxall, Martin (November 14, 2005). "Dragonball Z: Budokai Tenkaichi". Eurogamer. Retrieved June 18, 2014.
  13. ^ Strafe Maru (October 18, 2005). "Dragon Ball Z: Budokai Tenkaichi Review for PS2 on GamePro.com". GamePro. Archived from the original on October 24, 2005. Retrieved June 18, 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ Davis, Ryan (October 24, 2005). "Dragon Ball Z: Budokai Tenkaichi Review". GameSpot. Retrieved June 18, 2014.
  15. ^ Vasconcellos, Eduardo (November 21, 2005). "GameSpy: Dragon Ball Z Budokai Tenkaichi". GameSpy. Retrieved June 18, 2014.
  16. ^ Knutson, Michael (November 16, 2005). "Dragon Ball Z: Budokai Tenkaichi Review - PlayStation 2". GameZone. Archived from the original on October 6, 2008. Retrieved June 18, 2014.
  17. ^ Dunham, Jeremy (October 13, 2005). "Dragon Ball Z: Budokai Tenkaichi". IGN. Retrieved June 18, 2014.
  18. ^ "Dragon Ball Z: Budokai Tenkaichi". Official U.S. PlayStation Magazine: 92. January 2006.
  19. ^ Keller, Matt (October 22, 2005). "Dragon Ball Z: Budokai Tenkaichi Review". PALGN. Archived from the original on October 9, 2009. Retrieved July 5, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ VideoGamer.com staff (November 25, 2005). "Dragon Ball Z: BT Review". VideoGamer.com. Retrieved June 18, 2014.
  21. ^ D'Aprile, Jason (January 16, 2006). "Dragon Ball Z Budokai: Tenkaichi [sic] Review". X-Play. Archived from the original on February 21, 2006. Retrieved June 18, 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ EGM staff (December 2006). "Dragon Ball Z: Budokai Tenkaichi 2 (Wii)". Electronic Gaming Monthly (210): 118.
  23. ^ Albiges, Luke (January 26, 2007). "Dragon Ball Z: Budokai Tenkaichi 2 (PS2)". Eurogamer. Retrieved June 19, 2014.
  24. ^ Juba, Joe (February 2007). "Dragon Ball Z: Budokai Tenkaichi 2 (Wii)". Game Informer (166). Archived from the original on February 12, 2008. Retrieved June 19, 2014. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  25. ^ Rice Burner (December 2006). "Review: Dragon Ball Z: Budokai Tenkaichi 2 (Wii)". GamePro: 113. Archived from the original on December 6, 2006. Retrieved June 19, 2014. {{cite journal}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ Parker, Tom (November 29, 2006). "Dragon Ball Z: Budokai Tenkaichi 2 Review (PS2)". Game Revolution. Retrieved June 19, 2014.
  27. ^ a b Davis, Ryan (December 5, 2006). "Dragon Ball Z: Budokai Tenkaichi 2 Review". GameSpot. Retrieved June 19, 2014.
  28. ^ Vasconcellos, Eduardo (November 22, 2006). "GameSpy: Dragon Ball Z: Budokai Tenkaichi 2 (PS2)". GameSpy. Retrieved June 19, 2014.
  29. ^ Joynt, Patrick (November 30, 2006). "GameSpy: Dragon Ball Z: Budokai Tenkaichi 2 (Wii)". GameSpy. Retrieved June 19, 2014.
  30. ^ "Dragon Ball Z: Budokai Tenkaichi 2 Review (Wii)". GameTrailers. November 28, 2006. Archived from the original on December 3, 2007. Retrieved August 27, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  31. ^ Bedigian, Louis (November 12, 2006). "Dragon Ball Z: Budokai Tenkaichi 2 - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved June 19, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  32. ^ Bedigian, Louis (December 3, 2006). "Dragon Ball Z: Budokai Tenkaichi 2 - WII - Review". GameZone. Archived from the original on October 6, 2008. Retrieved June 19, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  33. ^ a b c Bozon, Mark (November 21, 2006). "Dragon Ball Z: Budokai Tenkaichi 2". IGN. Retrieved June 19, 2014.
  34. ^ a b "Dragon Ball Z: Budokai Tenkaichi 2". Nintendo Power. 211: 112. January 2007.
  35. ^ "Review: Dragon Ball Z: Budokai Tenkaichi 2". PSM: 82. December 25, 2006.
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  37. ^ a b "Dragon Ball Z: Budokai Tenkaichi 2 for Wii Reviews". Metacritic. Retrieved June 19, 2014.
  38. ^ Lyon, James (November 24, 2007). "PS2 Roundup (Page 2)". Eurogamer. Retrieved June 19, 2014.
  39. ^ Gibson, Ellie (April 17, 2008). "Wii Roundup (Dragon Ball Z: Budokai Tenkaichi 3)". Eurogamer. Retrieved June 19, 2014.
  40. ^ a b c The Magic Box: International Videogame News
  41. ^ Constantino, Jesse (January 8, 2008). "Dragon Ball Z: Budokai Tenkaichi 3 Review (PS2)". Game Revolution. Retrieved June 19, 2014.
  42. ^ a b Theobald, Phil (November 19, 2007). "GameSpy: Dragon Ball Z: Budokai Tenkaichi 3". GameSpy. Retrieved June 19, 2014.
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  44. ^ Bedigian, Louis (December 20, 2007). "Dragon Ball Z: Budokai Tenkaichi 3 - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved June 19, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  45. ^ Knutson, Michael (December 13, 2007). "Dragon Ball Z: Budokai Tenkaichi 3 - WII - Review". GameZone. Archived from the original on October 6, 2008. Retrieved June 19, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  46. ^ a b c Bozon, Mark (December 11, 2007). "Dragon Ball Z: Budokai Tenkaichi 3 Review". IGN. Retrieved June 19, 2014.
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  48. ^ "Review: Dragon Ball Z: Budokai Tenkaichi 3". PlayStation: The Official Magazine: 82. December 25, 2007.
  49. ^ Yin-Poole, Wesley (February 25, 2008). "Dragon Ball Z: Budokai Tenkaichi 3 Review for Wii". VideoGamer.com. Retrieved June 20, 2014.
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  51. ^ a b "Dragon Ball Z: Budokai Tenkaichi 3 for Wii Reviews". Metacritic. Retrieved June 19, 2014.