FIFA: Road to World Cup 98

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FIFA: Road to World Cup 98
FIFA 98 cover.jpg
British cover art featuring David Beckham
Developer(s)EA Canada
Extended Play Productions
Climax Development (Saturn)
XYZ Productions (Mega Drive, SNES)
Tiertex Design Studios (Game Boy)
Publisher(s)EA Sports
Electronic Arts Victor (Japan)
THQ (Game Boy)
Composer(s)Jonnie Forster (Windows)
Eric Swanson (SNES, Mega Drive)
Platform(s)Microsoft Windows
Nintendo 64
Sega Saturn
Game Boy
Mega Drive/Sega Genesis
ReleaseMicrosoft Windows
  • NA: June 17, 1997
  • EU: 1997
  • EU: 7 November 1997
  • NA: December 1, 1997
  • JP: May 14, 1998
Nintendo 64
  • NA: November 30, 1997
  • EU: December 20, 1997
  • JP: April 12, 1998
Game Boy
  • NA: December 1997
  • EU: 1997
Mega Drive/Sega Genesis, SNES
Sega Saturn
  • NA: December 17, 1997
  • EU: December 1997
Mode(s)Single player, multiplayer, multiplayer online

FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is an association football video game developed by EA Canada and published by Electronic Arts. It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the United States, Mexico, and Brazil, David Ginola in France, Raúl in Spain, Paolo Maldini in Italy and Andreas Möller in Germany. FIFA 98 was the last FIFA game released for the Sega Genesis and Sega Saturn.

Game features[edit]

The game includes an official soundtrack and had a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence and the popular Road to World Cup mode, with all 172 FIFA-registered national teams. No subsequent edition of the FIFA series had attempted to replicate FIFA 98's inclusion of every FIFA national team, up until 2010 FIFA World Cup South Africa which included all 199 FIFA nations that took part in qualifying. With the new graphical improvements, players were able to have individual faces.

FIFA 98 even features many accurate team rosters, including national reserves for national call-up when playing in the round-robin qualification modes. In addition, eleven leagues were featured, containing 189 clubs. The game also featured a popular five-a-side indoor mode and was the first FIFA game to contain an in-game player/team editor.

For the first time in a FIFA game, the offside rule is properly implemented. In previous games, when a player was in an offside position doing anything except running, that player was penalised for offside even when the ball was passed backwards. The 32-bit and 64-bit[citation needed] versions of FIFA 98 correct this so that the game would only award a free kick for offside if the ball was passed roughly to where the player in the offside position was.


The theme music for the game was Blur's "Song 2". Four songs from The Crystal Method were also included in the game – "More", "Now Is the Time", "Keep Hope Alive" and "Busy Child" – as well as a song by Electric Skychurch entitled "Hugga Bear". Des Lynam was retained for the game introduction and John Motson and Andy Gray remained as match commentators.


There were 16 stadiums in the game, representing 16 countries from all six FIFA confederations.


The game was built on the FIFA '97 engine.[1] David Ginola served as the game's motion capture actor.[1]


The game was a bestseller in the UK for 2 months.[2] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €37 million in the European Union during the previous year.[3] Play magazine in issue 29 awarded the PlayStation version of the game 88%.

In 2017, Luke Plunkett of Kotaku wrote an essay arguing that FIFA 98 should be considered as the best sports video game of all time, focusing on its then-unprecedented depth and breadth of content, which Plunkett contended is the main differentiating factor between titles within the highly incremental sports video gaming industry. Examples cited were its inclusion of all FIFA national teams of the time, customization options for rosters and kits, multiple game modes, and groundbreaking soundtrack including licensed rather than original music.[4]

Next Generation reviewed the Nintendo 64 version of the game, rating it four stars out of five, and stated that "The game still doesn't have the fluidity of ISS 64, but the real players and variety of options make FIFA RTTWC 64 a game that soccer fans all over the world should enjoy."[5]


  1. ^ a b Nutter, Lee (November 1997). "EA Sports". Sega Saturn Magazine. No. 25. Emap International Limited. pp. 20–23. Retrieved December 3, 2019.
  2. ^ Gallup UK Playstation sales chart, February 1998, published in Official UK PlayStation Magazine issue 29
  3. ^ Staff (February 12, 1999). "Milia News; ECCSELL Awards Name Winners". GameSpot. Archived from the original on August 30, 1999. Retrieved August 15, 2019.
  4. ^ Plunkett, Luke. "The Best Sports Video Game Of All Time". The Bests. Retrieved 2018-11-11.
  5. ^ "Finals". Next Generation. No. 38. Imagine Media. February 1998. p. 110.

External links[edit]