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{{Infobox VG
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|image= [[File:Fallout New Vegas.jpg]]
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Revision as of 19:57, 19 October 2010

fallout new vegas is a bad game and gay


Fallout: New Vegas
Developer(s)Obsidian Entertainment
Publisher(s)Bethesda Softworks (US, UK), Namco Bandai Games (EU, AU, NZ)[3]
Designer(s)Josh Sawyer (Project Director)
John Gonzalez (Creative Lead)
Chris Avellone (Sr. Designer)
Composer(s)Inon Zur[4]
Mark Morgan
SeriesFallout
EngineGamebryo
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360[5]
Genre(s)Action RPG, First-person shooter
Mode(s)Single-player

Fallout: New Vegas is a role-playing video game in the Fallout series by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2). It was released in North America on October 19, 2010, and is scheduled for release on October 22, 2010 in Europe.[1]

Fallout: New Vegas is not a direct sequel to Fallout 3.[6][7] The game offers a similar role-playing experience as Fallout 3 and events are set three years later. While no characters from the previous game will be used, it's been reported at least one character from Fallout 2 will appear[7].

Setting

Written by John Gonzalez,[8] Fallout: New Vegas takes place during the year 2281, three years after the estimated end of Fallout 3, and 204 years after the Great War of 2077, making this installment chronologically the latest in the series thus far.[9] The game is set in post-apocalyptic Las Vegas, Nevada and the Mojave Desert known as the "Mojave Wasteland" which is roughly the same size as the "Capital Wasteland" in Fallout 3.[9] Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.[9] The city is divided between various factions, most notably the New California Republic (NCR), the slave-driving Caesar's Legion, and the various factions of New Vegas itself.[7][10] Landmarks featured in Fallout: New Vegas include the Hoover Dam that supplies power to the city[10] and the Helios 1 solar energy plant.[11]

The game places the player in the role of a courier.[10] The courier, while delivering a package to a town called Primm with a platinum poker chip and NCR war documents, is found in a shallow grave after being shot in the head, and left for dead. The Courier is rescued by a robot named Victor who brings the courier to Doc Mitchel who treats the courier's injuries. Thereafter the player enters into character creation (defining skills and attributes, name, gender, age and appearance) before investigating the assassination attempt, recovering the stolen package, and exploring the world.[12]

Gameplay

Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3.

The Vault-Tec Assisted Targeting System, or V.A.T.S., will have the ability to use new special attacks.[9][10] Usage of certain melee weapons will trigger unique attack animations. For example, using a 9 iron would show up as "Fore!", and sends the enemy reeling for a period of time. Also, the developer added the ability to use the iron sights on almost all guns, excluding larger weapons that are shot from the hip, with better over-the-shoulder view for third-person combat. New weapons, some Fallout 3 weapons, and a weapon modification system are introduced in Fallout: New Vegas.[13] The modification system allows for weapon modifications, such as mounting scopes, modifying rate of fire, and changing size of magazine.[13] Crafting will also play a role in weaponry, with the player being able to craft ammunition, such as hand-loaded rounds. In addition, a plant-harvesting system similar to The Elder Scrolls series will be in place for the player to use such plants in bullets, chems, for healing, stats, and for other handy uses.

The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[12] The degree of faction loyalty influences the player's reputation.[12] Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world.[12] Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices.[10] The success or failure of speech is dependent on skill level rather than chance as seen in Fallout 3.[10] Companion behavior and tasks are controlled using the new "companion wheel." Fallout 3 presented companion commands in a conversational dialogue menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction.[12] Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources. The player receives a special perk dependent upon the companion recruited.[citation needed]

In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. You can either win or lose money at these mini games. Designer Chris Avellone said the mini-games were done by a programmer experienced in programming non-table gaming machines.

Hardcore mode

An optional Hardcore mode[11] delivers more realism and intensity into the gaming environment. As gameplay difficulty is increased, players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. Gameplay difficulty is increased through several features: Stimpaks do not heal the player instantly, but work over a period of time.The healing of crippled limbs requires a high medicine skill and medical equipment. Ammunition has weight, and the player character must eat, drink and sleep to avoid starvation, dehydration and exhaustion.[14]

Development and marketing

System requirements
Requirements
Windows[15]
Operating system Windows XP SP2/Vista/7
CPU Dual Core 2.0 Ghz
Memory 2 GB
Free space 10 GB of free space
Graphics hardware NVIDIA Geforce 6 series / ATI 1300XT series

Senior Producer Jason Bergman revealed that Fallout: New Vegas will use Steamworks for functionality, such as achievements and cloud save storage. Retail PC copies will activate via Steam.[16] In a USA Today interview, Bergman announced the involvement of several celebrities including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas." He confirmed that the game will also include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn, Felicia Day.[17] Wil Wheaton has also been confirmed as a voice actor for the game.[18] Inon Zur will compose the soundtrack for the game.[4] Also it includes songs such as (I Got Spurs That) Jingle Jangle Jingle, Blue Moon, and Orange Colored Sky.

On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers TV from E3 on June 11, 2010.[19] Bethesda has announced 4 pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets.[20]

Collector's Edition

The Collector's Edition was revealed on May 11, 2010.[21] Distribution will be worldwide and available for all three platforms.[21] Its enclosed contents include poker chips from Fallout: New Vegas casinos (one from each of the seven major casinos found on the New Vegas strip and throughout the Mojave Wasteland), a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, Lucky 38 platinum chip replica (actual game item), and a making-of documentary DVD.[21]

Downloadable Content

On October 18, 2010 Bethesda Softworks announced that DLC will be available for New Vegas, in keeping with its predecessor Fallout 3. The first is due to come out in late 2010 exclusively for the Xbox 360 through the Xbox Live Marketplace.[2]

Reception

So far, reception to Fallout: New Vegas has been generally favorable with critics praising the gameplay improvements and expanded content over Fallout 3 while criticizing familiarity and technical issues.

Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[24]

Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time." [25]

References

  1. ^ a b c Bramwell, Tom (June 14, 2010). "Fallout: New Vegas dated". Eurogamer. Eurogamer Network Limited. Retrieved June 14, 2010.
  2. ^ a b James, Ransom-Wiley (October 18, 2010). "First Fallout: New Vegas DLC 'exclusive' to Xbox 360". Joystiq. Retrieved October 18, 2010.
  3. ^ "Bethesda Softworks And Namco Bandai Partners S.A.S. Agree To Fallout: New Vegas Distribution Deal" (Press release). Namco Bandai Games. January 28, 2010. Retrieved May 13, 2010.
  4. ^ a b Channell, Mike (February 15, 2010). "Fallout: New Vegas developer not dictated by fans". Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
  5. ^ Gibson, Ellie (April 20, 2009). "Fallout: New Vegas unveiled". Eurogamer. Retrieved April 20, 2009.
  6. ^ Tong, Sophia (May 4, 2010). "Fallout: New Vegas Interview: Josh Sawyer" (Video). GameSpot. CBS Interactive.
  7. ^ a b c Snider, Mike (February 16, 2010). "What happens in 'Fallout: New Vegas'". USA TODAY. Gannett Company. Retrieved February 16, 2010.
  8. ^ "How To Write A Post Apocalyptic RPG, The Fallout: New Vegas Way". Kotaku. Gawker Media. July 23, 2010.
  9. ^ a b c d "What happens in New Vegas stays in New Vegas". PlayStation 3 Magazine. United Kingdom: Future Publishing: 22–29. 2010.
  10. ^ a b c d e f Sharkey, Mike (February 8, 2010). "PC Gamer, Developers Talk Fallout: New Vegas". GameSpy. IGN Entertainment. Retrieved March 15, 2010.
  11. ^ a b Brudvig, Erik (April 30, 2010). "Fallout: New Vegas First Look". IGN. IGN Entertainment. Retrieved May 17, 2010.
  12. ^ a b c d e "Fallout: New Vegas PC Games Interview - Video Interview". IGN. IGN Entertainment. April 30, 2010. Retrieved May 11, 2010.
  13. ^ a b Stapleton, Dan (2010). Decker, Logan (ed.). "Fallout New Vegas". PC Gamer (199) (199 ed.). United States of America: Future Publishing: 52. {{cite journal}}: Unknown parameter |month= ignored (help)
  14. ^ "E3 2010 Live: Fallout: New Vegas Demo" (Video). G4. G4 Media, Inc. June 16, 2010.
  15. ^ "New Vegas: System Requirements". bethblog.com. Retrieved 2010-10-06.
  16. ^ "Fallout: New Vegas Fan Interview Part 1". June 8, 2010. Retrieved June 9, 2010.
  17. ^ Snider, Mike (August 9, 2010). "'Fallout: New Vegas' owes Wayne Newton a danke schoen". USA Today. Gannett Company, Inc. Retrieved August 10, 2010.
  18. ^ "Wil Wheaton (wilw) on Twitter".
  19. ^ "Fallout: New Vegas Video Game, E3 2010: Exclusive Gameplay Trailer". GameTrailers (Press release). MTV Networks (Viacom). June 11, 2010.
  20. ^ "Pre-order Fallout New Vegas". Bethesda Softworks (Press release). ZeniMax Media. Retrieved June 10, 2010.
  21. ^ a b c "BETHESDA SOFTWORKS ANNOUNCES FALLOUT: NEW VEGAS COLLECTOR'S EDITION". Bethesda Softworks (Press release). ZeniMax Media. May 11, 2010. Retrieved May 17, 2010.
  22. ^ http://www.metacritic.com/game/xbox-360/fallout-new-vegas/critic-reviews
  23. ^ http://www.joystiq.com/2010/10/19/fallout-new-vegas-review/
  24. ^ Whitehead, Dan (October 19, 2010). "Fallout: New Vegas". Eurogamer. Retrieved October 19, 2010.
  25. ^ "Fallout: New Vegas review". Whiskey Media. 2010-10-18. Retrieved 2010-10-18.

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