Jane's Longbow 2

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Jane's Longbow 2
Longbow 2 cover.jpg
Developer(s) Origin Systems
Publisher(s) Electronic Arts
Producer(s) Will McBurnett
Designer(s) Tsuyoshi Kawahito
Artist(s) Paul Stankiewicz
Writer(s) Mike Francis
Tsuyoshi Kawahito
Graham Wood
Composer(s) Joe Basquez
Series Jane's Combat Simulations
Platform(s) PC (Windows)
Release 1997
Genre(s) Combat flight simulator
Mode(s) Single player, Multi player

Longbow 2 is the sequel to the best-selling Jane's AH-64D Longbow from Jane's Combat Simulations, developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 30, 1997.


This simulator improved on virtually every level of the first game, and it is 3Dfx-compatible from the start. New helicopters were added in the shape of the AH-64D Apache Longbow (without radar), OH-58D Kiowa and UH-60L Black Hawk.

A fully dynamic campaign engine is used to create challenging missions and a random mission generator can be used to create a wide variety of missions. Gameplay is dynamic in the sense that new missions are generated automatically. The game features a command structure, allowing the player to command other helicopters, including OH-58 Kiowa scouts and UH-60 Black Hawk transports.

Longbow Anthology[edit]

Longbow Anthology was released in 1998 and is a compilation of Jane's AH-64D Longbow, the mission disk Flash Point: Korea (basically, Longbow Gold), and Longbow 2 in one box, with an abbreviated manual. Although compiled into one box, the games are still played as separate games; unlike Fighters Anthology which is all games of that series compiled into one playable game. All included simulators are fully patched to the latest versions.


Review score
Publication Score
AllGame 5/5 stars[1]

Jane's Longbow 2 was nominated in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the category "Computer Simulation Game of the Year".[2]


  1. ^ Rubin, Brian. "Longbow 2 - Review". Allgame. Retrieved June 7, 2013. 
  2. ^ "1998 1st Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 1998. Retrieved 29 December 2011.