Jane's Longbow 2
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Jane's Longbow 2 | |
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Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Producer(s) | Will McBurnett |
Designer(s) | Tsuyoshi Kawahito |
Artist(s) | Paul Stankiewicz |
Writer(s) | Mike Francis Tsuyoshi Kawahito Graham Wood |
Composer(s) | Joe Basquez |
Series | Jane's Combat Simulations |
Platform(s) | PC (Windows) |
Release | Template:Vgy |
Genre(s) | Combat flight simulator |
Mode(s) | Single player, Multi player |
Longbow 2 is the sequel to the best-selling Jane's AH-64D Longbow from Jane's Combat Simulations, developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 30, 1997.
Gameplay
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This simulator improved on virtually every level of the first game, and it is 3Dfx-compatible from the start. New helicopters were added in the shape of the AH-64D Apache Longbow (without radar), OH-58D Kiowa and UH-60L Black Hawk.
A fully dynamic campaign engine is used to create challenging missions and a random mission generator can be used to create a wide variety of missions. Gameplay is dynamic in the sense that new missions are generated automatically. The game features a command structure, allowing the player to command other helicopters, including OH-58 Kiowa scouts and UH-60 Black Hawk transports.
Longbow Anthology
Longbow Anthology was released in 1998 and is a compilation of Jane's AH-64D Longbow, the mission disk Flash Point: Korea (basically, Longbow Gold), and Longbow 2 in one box, with an abbreviated manual. Although compiled into one box, the games are still played as separate games; unlike Fighters Anthology which is all games of that series compiled into one playable game. All included simulators are fully patched to the latest versions.
Reception
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In the United States, the game sold 49,397 copies during 1997.[2] Its total sales in the region reached 99,430 copies by October 1999, which drew in revenues of $3.89 million.[3] The Longbow franchise as a whole, including the compilations and Jane's AH-64D Longbow, ultimately shipped above 1.2 million units.[4]
The Academy of Interactive Arts & Sciences nominated Longbow 2 for its "Personal Computer: Simulation Game of the Year" award,[5] but gave the prize to Microsoft Flight Simulator 98.[6] However, Longbow 2 was named the best flight simulation of 1997 by Computer Games Strategy Plus,[7] Computer Gaming World,[8] GameSpot,[9] CNET Gamecenter,[10] PC Gamer US and the Computer Game Developers Conference.[2][11] It was also a runner-up for Computer Games Strategy Plus's overall game of the year award, but lost to Myth: The Fallen Lords.[7] The editors of Computer Gaming World wrote, "Authentic, exciting, immersive, and graphically dazzling, this is a sim that transcends its genre."[8]
References
- ^ Rubin, Brian. "Longbow 2 - Review". Allgame. Retrieved June 7, 2013.
- ^ a b Staff (April 1998). "How Did the PCG Award Winners Fare?". PC Gamer US. 5 (4): 45.
- ^ Brown, Ken (October 1999). "EA Scraps Jane's A-10". Computer Gaming World (183): 44, 46.
- ^ Geryk, Bruce. "PC Gaming Graveyard; Jane's A-10 Warthog". GameSpot. Toward Multiplay. Archived from the original on August 18, 2000.
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suggested) (help) - ^ a b Staff (January 19, 1998). "The winners of the 1997 Computer Games Awards". Computer Games Strategy Plus. Archived from the original on February 6, 2005.
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suggested) (help) - ^ a b Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89.
- ^ Staff. "GameSpot's Best & Worst Awards for 1997". GameSpot. Archived from the original on August 16, 2000.
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suggested) (help) - ^ Jensen, Chris (May 8, 1998). "Spotlight Award Winners". Online Gaming Review. Strategy Plus, Inc. Archived from the original on April 29, 1999.
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