This is a good article. Click here for more information.

Phoenix Wright: Ace Attorney

From Wikipedia, the free encyclopedia
Jump to: navigation, search
For the character, see Phoenix Wright (character). For the series, see Ace Attorney. For the film adaptation, see Ace Attorney (film).
Phoenix Wright: Ace Attorney
Phoenix Wright - Ace Attorney Coverart.png
North American cover art, featuring several characters. Clockwise from top left: the judge, Edgeworth, Phoenix, and Maya.
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Shu Takumi
Producer(s) Atsushi Inaba
Minae Matsukawa (DS)
Artist(s) Kumiko Suekane
Tatsuro Iwamoto
Writer(s) Shu Takumi
Composer(s) Masakazu Sugimori
Series Ace Attorney
Platform(s) Game Boy Advance, Nintendo DS, PC, Wii, iOS, Nintendo 3DS
Release date(s)
Genre(s) Adventure, visual novel
Mode(s) Single-player

Phoenix Wright: Ace Attorney, known in Japan as Gyakuten Saiban (逆転裁判?, lit. "Turnabout Trial"), is a visual novel adventure video game developed by Capcom. It was originally released for the Game Boy Advance in 2001 in Japan, and has since been ported to multiple platforms. The Nintendo DS version, titled Gyakuten Saiban Yomigaeru Gyakuten in Japan, was released in 2005 in Japan and North America, and in 2006 in Europe, and includes an English language option. The game is the first entry in the Ace Attorney series, and has received several sequels and spin-offs.

The story follows Phoenix Wright, a rookie defense attorney who attempts to get his clients declared "not guilty". Among other characters are Phoenix's boss, Mia Fey; his assistant and Mia's sister, Maya; and prosecutor Miles Edgeworth. The player controls Phoenix through two types of sections: investigations and courtroom trials. During investigations, they gather information and evidence, and during trials, they cross-examine witnesses and answer questions from the judge, the prosecutor, and the witnesses. The story is split into five cases, the fifth being introduced in the Nintendo DS version and not available in the original Game Boy Advance version.

Development of the game was handled by a team of seven people over the course of ten months. It was directed and written by Shu Takumi, and was originally planned to be a Game Boy Color game about a private investigator. The game was designed to be simple, as Takumi wanted it to be easy enough for even his mother to play. While the original version of the game takes place in Japan, the localization is set in the United States; this became an issue when localizing later games, where the Japanese setting was more obvious.

The game has been mostly positively received by critics, who have appreciated its premise, writing, characters and presentation. The game has been a commercial success both in Japan and internationally, with the North American release selling higher than expectations and being hard to find in stores shortly after release. Other media based on the game has been made: a manga series premiered in 2006; a film adaptation of the game, titled Ace Attorney, premiered in 2012; and an anime series is planned to premiere in 2016.

Gameplay[edit]

A cross-examination in the game, showing the witness on the top screen. The player can move between statements, press the witness for details, or present evidence that contradicts the testimony.

Phoenix Wright: Ace Attorney is a visual novel adventure game[1] in which the player takes the role of Phoenix Wright, a rookie defense attorney, and attempts to defend their clients in five cases. These cases are played in a specific order; after having finished cases, the player can re-play them in any order.[2] Each case starts with an opening cinematic showing a murder;[3] shortly thereafter, the player is given the job of defending the prime suspect of the case.[2] The gameplay is split into two types of sections: investigations and courtroom trials.[4]

During investigations, which usually take place before or in between trial sessions, the player gathers information and evidence by talking to characters such as their client, witnesses, and the police.[4] The player is able to move around a cursor to examine various things in the environment.[5] By using a menu, the player can move to different locations, examine evidence, and present evidence to other characters;[4] by showing certain pieces of evidence to some witnesses, the player can get access to new information.[6] In the game's fifth case, the player is able to examine evidence more closely, rotating it to view it from all sides and zooming in or out on it; they are also able to move a cursor to investigate specific parts of the evidence. The fifth case also features forensics tests that the player can use at crime scenes to find clues: the player can spray luminol by tapping areas they want to examine on the touch screen, which makes the player able to see otherwise invisible blood stains; and they can touch the touch screen to apply aluminum flake powder in order to search for finger prints. After applying it, they can blow into the microphone to reveal the prints.[7] Once the player has gathered enough evidence, the investigation section ends.[8]

In the courtroom trials, the player aims to get their client declared "not guilty". In order to do so, they cross-examine witnesses;[4] during these cross-examinations, the player aims to find lies and inconsistencies in the witnesses' testimonies. They are able to go back and forth between the different statements in the testimony, and can press the witness for more details on a statement. When the player finds an inconsistency, they can present a piece of evidence that contradicts the statement.[9] In the Nintendo DS version, the player can choose to press and present by using vocal commands,[4] and in the WiiWare version, players have the option to present evidence by swinging the Wii Remote.[10] At certain points, the player has to answer questions from the judge, the witnesses, or the prosecutor through a multiple-choice answer selection, or by presenting evidence that supports Phoenix's claims.[4] On the screen, a number of exclamation marks are shown; if the player presents an incorrect piece of evidence, one of the exclamation marks disappear. If all disappear, the player loses the game.[11] When the player solves a case, they unlock a new one to play.[12]

Plot[edit]

The first case of the game portrays defense attorney Phoenix Wright's first trial, in which he successfully defends his childhood friend Larry Butz, who was suspected of murder. In the second episode, Mia Fey, the owner of the law office Phoenix works at, is murdered for being aware of corporate blackmail, and her younger sister Maya is charged with the crime because her name was found written on a piece of evidence. Phoenix defends her, and meets another childhood friend, Miles Edgeworth, who is the prosecutor of the case. Maya is found not guilty, and becomes Phoenix's assistant; as she is a spirit medium, she is able to channel Mia's spirit, who offers Phoenix help at some points. In the third case, which Edgeworth is also the prosecutor of, Phoenix and Maya investigate the murder of an actor. They learn that the victim was accidentally killed in self-defense by a producer, whom the actor tried to kill over a matter of blackmail while dressed as another actor in order to frame him.

In the fourth case, Edgeworth is charged with murder, and is defended by Phoenix. They learn that Edgeworth was set up by his mentor, Manfred von Karma. Several years earlier, von Karma had shot and killed Edgeworth's father Gregory, a defense attorney, after Gregory had ruined von Karma's perfect record; von Karma led Edgeworth to believe he had shot his own father. It is revealed that Edgeworth was what inspired Phoenix to become an attorney: Edgeworth and Larry had defended him when they were children, after Phoenix had been accused of stealing money. The three became friends, until Edgeworth moved away after his father's death. Phoenix exposes von Karma's cover-up and gets Edgeworth declared not guilty. After the case, Edgeworth thinks about taking time off from his position to consider the events, while Maya announces she is going back to her home in Kurain Village for spiritual training.

The fifth case has Phoenix defending chief prosecutor Lana Skye when she is charged with murdering a detective. With the aid of Lana's younger sister Ema during the investigations and the help of Edgeworth during the trial, Phoenix learns that Lana was blackmailed by the chief of police, Damon Gant, into covering for a murder she thought that Ema had committed several years before. Gant himself is revealed to have committed the murder and pinned the blame on Ema. Though Lana is cleared of murder charges, she willingly goes to jail for being an accomplice. Ema says her goodbyes as she heads to Europe to study forensic science.

Development[edit]

The game was directed and written by Shu Takumi.

Phoenix Wright: Ace Attorney was developed by a team of seven people, and took ten months to make.[13] It was directed by Shu Takumi and produced by Atsushi Inaba,[14][15] with music by Masakazu Sugimori,[16] character design by Kumiko Suekane, and art by Tatsuro Iwamoto.[17][18][19] In 2000, after Takumi had finished his work on Dino Crisis 2, his boss at the time, Shinji Mikami, gave him six months to create any type of game he wanted to. Takumi had originally joined Capcom wanting to make mystery and adventure games, and felt that this was a big chance for him to make a mark as a creator.[13]

At first, the game was planned to be released for the Game Boy Color, but after the development team were shown the Game Boy Advance system's screen and footage of Mega Man Battle Network, Takumi felt that the Game Boy Advance would be perfect for Phoenix Wright: Ace Attorney.[20] The game was designed to be simple, as Takumi wanted it to be easy enough for even his mother to play.[19] As it was less common at the time to use professional voice actors, the game's voice clips were provided by the development team: each staff member recorded every sample that was needed for the game, and then the best ones were used. Takumi used his privilege as a director to cast himself as Phoenix, however,[14] while Edgeworth was voiced by Iwamoto,[21] and von Karma by Sugimori.[14]

The game was originally going to be a detective game, with Phoenix being a private investigator who found a body at the office of his client and got arrested; as the lawyer who was assigned to the case was useless, Phoenix took up his own defense. One staff member suggested that Phoenix should be a hamster; while this didn't happen, this early version of Phoenix did have a pet hamster. It was decided early during development to refer to the game as "Surviban: Attorney Detective Naruhodo-kun", with "surviban" being a portmanteau of "survival" and the Japanese word "saiban" (裁判?, "court" or "trial"). Among other names considered were "Boogie-Woogie Innocence" and "Bingo Bengo", with "bingo" referring to answering correctly and "bengo" (弁護?) being Japanese for legal representation. At one point, Takumi realized that finding and taking apart contradictions was not related to detective work, and felt that the main setting of the game should be courtrooms. The game was in danger of getting cancelled at one point, as two of the staff members decided to leave the company, but Takumi's division leader and Inaba got a member of the Resident Evil development team to help them part-time.[18]

Writing[edit]

Takumi felt that the best way to write a mystery with a good climax is to reveal various clues, and then pull them together into one conclusion, and not have multiple possible endings. He said that the biggest challenge with that was to make the gameplay and story work together; the goal was to make the player feel like they have driven the story forward themselves, with their own choices, even though the game is linear.[22] When writing the episodes, Takumi ranked each after its importance: the first episode was the most important, to make sure that the player likes the game; the second episode was the second most important, to solidify the player's interest; and the finale was the third most important.[19] In general, each scenario was finished before anything else was done; after this, characters were designed based on the scenarios, and then Takumi adjusted dialogue as needed to make sure that it fit the designs.[14] At this point, it was also decided what scenes were going to have specific cut-in illustrations made for them; Takumi drew rough sketches of them, and also drew the storyboards for the episodes' openings.[18]

In Takumi's initial draft of the story, the second episode, "Turnabout Sisters", was the first episode of the game. The development team decided that it did not work well as something that would ease players into the game, because of its length among other factors. Because of this, Takumi wrote a shorter episode, "The First Turnabout", which was used as the game's first episode. Takumi wanted players to focus on the thrill of "nailing the culprit", especially for the first episode; because of this, the culprit of the first episode is shown in that episode's opening, as this was the most direct way Takumi could think of doing it. According to Takumi, it was a challenge to write the episode, as, in addition to keeping it short, he had to set up the world of Ace Attorney and the types of characters that players would meet.[18] The third episode was written for the sake of the character Miles Edgeworth, and the theme of the fourth episode was "rekindling the relationship". In it, Takumi tried to portray an intensively strong friendship between Phoenix and Edgeworth; he did wonder if that was what people got from it, saying that some people interpreted the bond between Phoenix and Edgeworth as an "intensively passionate bond". Because of these two episodes, Takumi considered Edgeworth to in a way be the game's protagonist. The classroom trial in the game's fourth episode was based on real events: when Takumi was in second grade, he had found a 5 yen coin and put it in his pocket; his teacher accused him of stealing it from another student, and made him apologize to her.[19]

Characters[edit]

Takumi barely spent any time on writing any backstory for Phoenix before writing the game's story, instead making up dialogue and developing Phoenix's personality as he went along. Because he wrote without thinking too much about it, Phoenix's way of thinking is similar to Takumi's, and the things he says are similar to what Takumi himself would say in those situations. Takumi said that Phoenix is Shu Takumi in everything but name, and attributed this to him being a first-time writer who did not think about developing characterisation prior to writing the story. Takumi came up with the partner character Maya because he thought it would be more fun for players to have another character with them, giving them advice, than investigating on their own.[22] Originally, Maya was a lawyer-in-training, preparing to take the bar exam. Another character that Takumi didn't write a backstory for prior to writing the game was Dick Gumshoe; instead, Gumshoe's character and personality just "fell into place" after Takumi decided that the character would end his sentences with "pal". Other aspects of the character came about organically as Takumi wrote the story; for instance, at one point Edgeworth says that he will cut Gumshoe's salary, which became part of Gumshoe's backstory. Originally, Gumshoe was going to be a fan of horse racing; a holdover from this can be seen in his design, as he has a red pencil tucked behind his ear.[19]

Takumi found the game's first defendant, Larry Butz, to be particularly hard to get right, and had to re-write him several times. Originally, Larry was going to be an "average Joe" type of character,[18] who only appeared in the game's fourth episode, but after he was decided to be included in "The First Turnabout",[19] Suekane and Iwamoto told Takumi to give the character "some oomph". Following this, Takumi wrote him as a "prickly tough-guy" who had the habit of telling people he was going to kill them: he would say that he wanted to kill Phoenix, the prosecution, the judge, and even his dead girlfriend, but then say that he would love to be killed by Mia. Some of the higher-ups at Capcom did not like this, so Takumi changed him into a character who laments his lot in life, saying "I'm going to die!" or that the situation is killing him.[18] The culprit of the third episode was originally going to be male, until Suekane pointed out that all villains in the game were male. There was some debate among the development team with what to do with the character as it was now female; some staff members thought it would be odd to have a female character be the director of an action show, and some wondered what to do with the director role if she could not fill it. In the end, Takumi changed the scriptwriter character into a director, and made the culprit a "strong, glamorous, fashionable, and cool-headed" producer.[19]

Nintendo DS version[edit]

The game's fifth episode, "Rise from the Ashes", was not included in the original version of the game; it was created four years later, as part of the Nintendo DS version of the game.[19] The fifth episode was produced by Minae Matsukawa, under supervision of Inaba and Mikami.[23] When writing it, Takumi wanted it to link up with Edgeworth's disappearance in the second game, Phoenix Wright: Ace Attorney: Justice for All, so he thought about what would be the thing that would be the most damaging to Edgeworth's psyche. He decided on corruption and betrayal from within the prosecutor's office, despite the seriousness of the topic. The character Jake Marshall was created as a parallel to Godot, in an analogy between the Skye sisters and the Fey sisters.[19] The idea to include the use of the Nintendo DS system's microphone came from American Capcom staff members; the Japanese staff did not like the idea of adding unnecessary features, but Takumi thought it was important to make the American audience happy, so it was included as an optional feature.[24]

Localization[edit]

The localization of the game was outsourced to a company called Bowne Global, and was handled by writer Alexander O. Smith, who was not familiar with the Ace Attorney series prior to working on it, and editor Steve Anderson. While the Japanese version of the game takes place in Japan, the localized version is set in the United States. They would normally have left the setting vague while adapting cultural differences that the target audience would not understand, but because one of the episodes involves time zones, they had to specify where the game takes place, and chose the United States without thinking a lot about it. This became an issue in later games, where the Japanese setting was more obvious.[25] All the voice roles in the localized version of the game were handled by localization staff; Takumi had wanted to do the English voice for Phoenix,[14] but it was handled by Ben Judd.[26]

Smith faced several problems related to the game's use of puns; in the Japanese version, each character has a name that relies on Japanese wordplay. While Smith and Anderson had a lot of freedom when it came to localizing the names of minor characters, they had to discuss the names of the main cast with Capcom. Smith came up with a list of first names and last names for Phoenix, with the first suggestion being "Roger Wright"; "Phoenix" was also on the list, but further down. Smith felt that "Wright" had to be the character's surname, because Phoenix's surname in the Japanese version – "Naruhodō", meaning "I see" or "I understand" – was used many times in the game's text as a joke. The reason for the suggested first name "Roger" was alliteration, and "Roger" being a good source of jokes. A staff member of the development team, however, thought that "Roger Wright" was too similar to "Roger Rabbit". Among other suggested first names were "Pierce", "Xavier", "Marcus", and "Zane". In the end, "Phoenix" was chosen due to how heroic it sounded.[25]

As the game's dialogue consists of a lot of wordplay and misunderstandings, Smith would analyze scenes before writing them: he would see what the scenes were trying to accomplish, and where the beats in them were. After he had the structure of a scene in his head, he would write it; at times he was able to make use of the original Japanese dialogue, but most of the time he had to come up with new ideas himself. At several points, the English wordplay was inspired by the wordplay in the Japanese version. At some points, it was not possible to do wordplay in the same places as in the Japanese version, so Smith would change the structure of the scene slightly. At other points, Smith came up with a joke or funny line, and changed the scene to make the joke work. Around half of the jokes were rewritten based on the characters present in the scene, rather than being translations of the Japanese jokes.[25]

Release[edit]

The original version of the game was released for the Game Boy Advance in Japan on October 12, 2001.[27] The Nintendo DS port, which was titled Gyakuten Saiban: Yomigaeru Gyakuten (逆転裁判 蘇る逆転?, "Turnabout Trial: Revived Turnabout"), was released in Japan on September 15, 2005, and included a new episode and an English language option;[28] the English option was a selling point in Japan, with the hope that Japanese people who were studying English would play the game.[29] North American and European releases followed on October 11, 2005, and March 31, 2006, respectively.[30][31] A PC port of the Game Boy Advance version, developed by a company called Daletto, was released in Japan in an episodic format, starting on March 18, 2008.[32] Yomigaeru Gyakuten was later released on Wii via WiiWare in Japan on December 15, 2009,[33] in North America on January 11, 2010, and in Europe on January 15, 2010.[10] The fifth episode was released separately on WiiWare, on March 16, 2010, in Japan, in May 2010 in Europe, and on May 24, 2010, in North America.[34][35] An iOS version of Yomigaeru Gyakuten was released in Japan on December 21, 2009,[36] and in the West on May 24, 2010.[37]

A high-definition iOS version of the first three Ace Attorney games, Ace Attorney: Phoenix Wright Trilogy HD, was released in Japan on February 7, 2012, under the name Gyakuten Saiban 123HD: Naruhodō Ryūichi (逆転裁判 123HD 〜成歩堂 龍一編〜?, "Turnabout Trial 123HD: Ryūichi Naruhodō"), and in the West on May 30, 2013.[38][39] Another collection of the first three games, Phoenix Wright: Ace Attorney Trilogy, was released for the Nintendo 3DS in Japan on April 17, 2014, under the name Gyakuten Saiban 123: Naruhodō Ryūichi Selection (逆転裁判123 成歩堂セレクション?),[40] in North America on December 9, 2014, and in Europe on December 11, 2014.[41]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic 81/100 (DS)[42]
81/100 (3DS)[43]
80/100 (iOS)[44]
78/100 (Trilogy HD)[45]
67/100 (WiiWare)[46]
Review scores
Publication Score
Eurogamer 8/10 (WiiWare)[47]
7/10 (Trilogy HD)[48]
Famitsu 32/40 (GBA)[27]
GameSpot 8.8/10 (DS)[3]
IGN 7.8/10 (DS)[49][50]
6/10 (WiiWare)[51]
Nintendo World Report 9/10 (DS)[4]
Nintendo Life 9/10 (3DS)[52]
8/10 (DS)[2]
5/10 (WiiWare)[10]
Hardcore Gamer 4/5 (3DS)[53]
USgamer 4/5 (3DS)[54]

Most versions of the game have received "generally favorable reviews" according to the review aggregator Metacritic, with aggregate scores ranging from high 70s to low 80s out of 100;[42][43][44][45] an exception is the WiiWare version, which holds the aggregate score of 67/100 at Metacritic, indicating "mixed or average reviews".[46]

Famitsu praised the idea of making a game based around trials, which they found to be innovative.[27] Thomas Bowskill at Nintendo Life said that the game had changed his idea of what can make for a great game, and called it a masterpiece.[2] Carrie Gouskos at GameSpot said that the game revitalized the adventure game genre.[3] Michael Cole at Nintendo World Report said that the game's design and interface would make it a good choice for non-gamers as well.[4] Famitsu found it exhilarating and fun to uncover witnesses' lies.[27] Bowskill called the investigation sections tedious and boring at times, but said that they were outweighed by the feeling of accomplishment from solving the cases.[2] Craig Harris at IGN felt that the main issues with the game were its linearity, and how the puzzles are simple because of how the player can stop a witness testimony at any time.[50] Cole, too, felt that the game was very linear, and that it was unclear how to proceed at certain points. He said that, because of how story-driven it is, the game has low replay value; he still felt that players might want to replay it after a few years.[4]

Bowskill appreciated the 2D presentation of the investigations, saying that they suited the gameplay well and that it might have been difficult to find clues if 3D graphics had been used instead.[2] Gouskos appreciated the game's presentation, calling it "unique and outstanding"; she said that the music and sound effects work well with the drama, and that the cross-examination graphics, showing the two opposing lawyers along with the sound effect of a sword being unsheathed, gave an atmosphere similar to that of a fighting game.[3] Harris, too, likened the style to that of a fighting game.[50] Gouskos said that the graphics, while simple, work well to show each character's mood and personality.[3] Harris said that the visuals were well-drawn and that the soundtrack was "nicely rendered", but felt that the character animation was very limited.[50] Cole said that the graphics, while dated, have "visual flair". He appreciated the opening cinematics for the cases, which he thought were both stylish and ambiguous, and the character animations, which he called "priceless".[4]

Bowskill found the mood of the game to be hilarious, and said that the game never gets stale; he attributed this to the diversity of the game's characters.[2] Gouskos called the game's characters cohesive, over-the-top, and quirky.[3] Harris called the story interesting and well written, citing the characters, situations, and dialogue.[49][50] Cole was impressed by the mysteries and their resolutions, calling them "novel, unpredictable and plausible". He also appreciated the character development arcs through the game, which he felt provided pacing and made the cases cohesive. He called the English localization "top-notch", and appreciated its humor.[4]

WiiWare, iOS, and Nintendo 3DS versions[edit]

Spencer McIlvaine at Nintendo Life was disappointed in how the WiiWare version only had a single use for motion controls, and how low-resolution graphics from handheld versions of the game were used.[10] Dan Whitehead at Eurogamer similarly thought that the motion controls were only a minor addition, and was disappointed in how little effort Capcom had put into the port compared to LucasArts' remake of The Secret of Monkey Island.[47] Craig Harris at IGN called it "incredibly lazy", wishing that it had included improved art and sharper text.[51] Cara Ellison at Eurogamer called the Trilogy HD port "perfunctory", saying that animations are slow at times, that the high-definition graphics take away from the charm of the pixel art in previous versions, and that there is a delay after button presses.[48]

Phoenix Wright: Ace Attorney Trilogy was better received. Bob Mackey at USgamer appreciated how the games were mostly left untouched, while getting minor improvements, such as the ability to read the text at the player's own pace rather than waiting for it to "slowly [crawl] across the screen". He said that the game's graphical upgrades were hit or miss, with certain characters, including Phoenix and Edgeworth, looking great, while elements that originally had less definition, such as the judge's beard, were "a little wonky".[54] Thomas Whitehead at Nintendo Life said that Capcom had done a "solid job" with the port, and appreciated the stereoscopic 3D effect and the game's faithfulness to the original; he, however, felt that the lack of an orchestral soundtrack similar to that in Phoenix Wright: Ace Attorney - Dual Destinies was a minor disappointment.[52] Geoff Thew at Hardcore Gamer called the updated art gorgeous, and noted that it did not have the same animation-related problems as the Trilogy HD on iOS. He appreciated the 3D effect, which he said works well most of the time, but said that the window frame in the detention center was not rendered on its own layer; he said that it was not a huge problem, but that it was distracting as the player visits that area often. He also commented on the lack of a remastered soundtrack, calling it a letdown.[53]

Accolades[edit]

Eurogamer ranked the game as the 18th best video game of 2005.[55] Destructoid named the game the 48th best video game of the 2000s, citing the courtroom gameplay and characters, and calling it "one of the most unique and surprising games" of the decade. They felt that the third game in the series had the best story, but thought it relied too heavily on story events in previous Ace Attorney games; meanwhile, they found Phoenix Wright: Ace Attorney to be fresh and have challenging cases, making it the best in the series.[56] Game Informer named it the 178th best video game of all time in 2009.[57] Adventure Gamers named it the 29th best adventure game of all time in 2011, citing its story, characters, and creative gameplay.[58] In 2015, GamesRadar named it the 55th best video game of all time, citing its music, story and look, calling it "Shu Takumi's masterpiece".[59]

Sales[edit]

The Game Boy Advance version was the 163rd best selling video game of the year in Japan in 2001, with 62,169 copies sold.[60] Another 37,143 copies were sold in Japan in 2003, of the budget-priced Game Boy Advance re-release, making it the 277th best selling game of the year in Japan.[61] The Nintendo DS version was the 127th best selling game of the year in Japan in 2005, with 101,902 copies sold,[62] the 133rd in 2006, with 113,000 copies,[63] the 122nd in 2007, with 141,681 copies,[64] the 139th in 2008, with 96,146 copies,[65] the 244th in 2009, with 47,081 copies,[66] the 557th in 2010, with 12,586 copies sold,[67] and the 650th in 2011, with 9,460 copies sold.[68]

Demand for the North American release of the Nintendo DS version was higher than expected, leading to the game being hard to find in stores shortly after its release; the third printing sold out in around a week.[69][70] As of February 2007, 100,000 copies had been shipped in North America, which Capcom's vice-president of marketing found to be surprising.[71] Phoenix Wright: Ace Attorney Trilogy was the 139th best selling game of the year in Japan in 2014, with 46,819 copies sold.[72]

Legacy[edit]

After the release of the game, sequels, spin-offs, and a crossover have been made. The second and third games in the series, Justice for All and Trials and Tribulations, were released in 2002 and 2004.[73][74] The fourth game, Apollo Justice: Ace Attorney, which features the new protagonist Apollo Justice, was released in 2007.[75][76] The fifth game, Dual Destinies, was released in 2013,[77] and a sixth game is currently in development.[78] Two spin-off games starring Miles Edgeworth, Ace Attorney Investigations and Gyakuten Kenji 2, were released in 2009 and 2011,[79][80][81] and one featuring Phoenix's ancestor Ryūnosuke Naruhodō, Dai Gyakuten Saiban, was released in 2015.[82] A crossover with the Professor Layton series, titled Professor Layton vs. Phoenix Wright: Ace Attorney, was released in 2012.[83][84]

A manga based on the game, written by Kenji Kuroda and drawn by Kazuo Maekawa, premiered in 2006 in Bessatsu Young Magazine.[85] It was released in North America by Kodansha in five volumes from June 2011 to July 2012.[86][87] The third and fourth volumes both ranked 2nd on The New York Times Manga Best Seller List for one week each in 2011 and 2012, respectively.[88][89] A live action film adaptation of the game, titled Ace Attorney, premiered in Japanese theaters on February 11, 2012. It was produced at Toei Company, and was directed by Takashi Miike.[90] An Ace Attorney anime series is planned to premiere in April 2016.[91]

References[edit]

  1. ^ Musgrave, Shaun (2014-08-15). "'Phoenix Wright: Ace Attorney - Dual Destinies' Review - No Objections To This Port's Quality". TouchArcade. Archived from the original on 2015-09-21. Retrieved 2015-11-01. 
  2. ^ a b c d e f g Bowskill, Thomas (2006-07-20). "Phoenix Wright: Ace Attorney (DS) Review". Nintendo Life. Archived from the original on 2015-09-07. Retrieved 2015-10-24. 
  3. ^ a b c d e f Gouskos, Carrie (2005-10-10). "Phoenix Wright: Ace Attorney Review". GameSpot. Archived from the original on 2015-03-23. Retrieved 2015-11-01. 
  4. ^ a b c d e f g h i j k Cole, Michael (2005-10-20). "Phoenix Wright: Ace Attorney". Nintendo World Report. Archived from the original on 2015-04-19. Retrieved 2015-11-01. 
  5. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. p. 12. 
  6. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. p. 13. 
  7. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. pp. 22–24. 
  8. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. p. 11. 
  9. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. pp. 16–19. 
  10. ^ a b c d McIlvaine, Spencer (2010-01-13). "Phoenix Wright: Ace Attorney (WiiWare) Review". Nintendo Life. Archived from the original on 2015-09-05. Retrieved 2015-10-11. 
  11. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. p. 20. 
  12. ^ Phoenix Wright: Ace Attorney Instruction Booklet. Capcom. 2005-10-12. p. 10. 
  13. ^ a b Castle, Matthew (2013-10-24). "Interview: Shu Takumi on the making of Phoenix Wright, Ghost Trick and more". Official Nintendo Magazine. Archived from the original on 2014-10-08. Retrieved 2015-10-03. 
  14. ^ a b c d e Castle, Matthew (2014-06-16). "Interview: Shu Takumi on the Phoenix Wright trilogy". Official Nintendo Magazine. p. 2. Archived from the original on 2014-10-08. Retrieved 2015-10-03. 
  15. ^ "49. Atsushi Inaba". IGN. Archived from the original on 2014-11-06. Retrieved 2015-10-04. 
  16. ^ "Gyakuten Saiban 1 & 2 Original Soundtrack". Square Enix Music Online. Archived from the original on 2015-10-03. Retrieved 2015-10-04. 
  17. ^ Brown, Andrew (2014-01-22). "Phoenix Wright Trilogy Coming to Japanese 3DS". Nintendo World Report. Archived from the original on 2015-10-11. Retrieved 2015-10-11. 
  18. ^ a b c d e f Hsu, Janet (2014-09-11). "The Early Days of Ace Attorney". Capcom. Archived from the original on 2015-02-08. Retrieved 2015-10-03. 
  19. ^ a b c d e f g h i Hsu, Janet (2014-10-31). "Ace Attorney Trilogy - Surprising Tidbits You Never Knew!". Capcom. Archived from the original on 2015-09-16. Retrieved 2015-10-02. 
  20. ^ "ja:巧 舟 スペシャルインタビュー!" (in Japanese). Capcom. Archived from the original on 2015-07-25. Retrieved 2015-10-11. 
  21. ^ "California's Japan Expo Hosts Ace Attorney Art Director Tatsuro Iwamoto". Anime News Network. 2013-08-06. Archived from the original on 2015-05-21. Retrieved 2015-10-04. 
  22. ^ a b Castle, Matthew (2014-06-16). "Interview: Shu Takumi on the Phoenix Wright trilogy". Official Nintendo Magazine. p. 1. Archived from the original on 2014-10-09. Retrieved 2015-10-03. 
  23. ^ Fletcher, JC (2007-11-05). "Phoenix Wright producer Matsukawa on being a woman in the Japanese game industry". Joystiq. Archived from the original on 2015-10-03. Retrieved 2015-10-04. 
  24. ^ Fletcher, JC (2008-01-27). "Minae Matsukawa: Ace Producer blogs". Joystiq. Archived from the original on 2015-10-11. Retrieved 2015-10-11. 
  25. ^ a b c Mackey, Bob (2015-06-23). "Expert Witness: An Interview with Alex Smith, the Writer Behind Ace Attorney's English Debut". USgamer. Archived from the original on 2015-09-05. Retrieved 2015-10-10. 
  26. ^ Fletcher, JC (2011-02-17). "Ben Judd leaves Capcom for Digital Development Management". Joystiq. Archived from the original on 2015-10-03. Retrieved 2015-10-04. 
  27. ^ a b c d "逆転裁判 まとめ (GBA)". Famitsu (in Japanese). Archived from the original on 2015-10-11. Retrieved 2015-10-11. 
  28. ^ "逆転裁判 蘇る逆転 まとめ (DS)". Famitsu (in Japanese). Archived from the original on 2015-10-09. Retrieved 2015-10-11. 
  29. ^ Sheffield, Brandon (2007-11-05). "Q&A: Capcom's Minae Matsukawa On Producing Phoenix Wright In A Man's World". Gamasutra. Archived from the original on 2014-11-12. Retrieved 2015-10-11. 
  30. ^ "Phoenix Wright: Ace Attorney - Nintendo DS". IGN. Archived from the original on 2015-01-19. Retrieved 2015-10-11. 
  31. ^ "Phoenix Wright Ace Attorney". Eurogamer. Archived from the original on 2015-09-19. Retrieved 2015-10-11. 
  32. ^ Whiting, Mark (2008-03-12). "Phoenix Wright Goes Episodic on PCs". 1UP.com. Archived from the original on 2015-10-11. Retrieved 2015-10-11. 
  33. ^ "逆転裁判 蘇る逆転 (Wiiウェア ダウンロード版) まとめ (Wii)". Famitsu (in Japanese). Archived from the original on 2015-10-09. Retrieved 2015-10-11. 
  34. ^ Aaron, Sean (2010-05-03). "Nintendo Download: 14th May 2010 (Europe)". Nintendo Life. Archived from the original on 2012-01-20. Retrieved 2015-10-11. 
  35. ^ "Phoenix Wright: Ace Attorney -- Rise From the Ashes - Wii". IGN. Archived from the original on 2014-03-06. Retrieved 2015-10-11. 
  36. ^ "逆転裁判 蘇る逆転 (iPhone/iPod touch) まとめ (iPhone/iPod)". Famitsu (in Japanese). Archived from the original on 2015-10-11. Retrieved 2015-10-11. 
  37. ^ Buchanan, Levi (2010-05-24). "Phoenix Wright: Ace Attorney iPhone Review". IGN. Archived from the original on 2014-09-23. Retrieved 2015-10-11. 
  38. ^ "逆転裁判 123HD 〜成歩堂 龍一編〜 まとめ (iPhone/iPod)". Famitsu (in Japanese). Archived from the original on 2013-06-27. Retrieved 2015-10-11. 
  39. ^ Schreier, Jason (2013-05-30). "The Phoenix Wright HD Trilogy Is Finally Out On iOS Today". Kotaku. Archived from the original on 2014-12-02. Retrieved 2015-10-11. 
  40. ^ "逆転裁判123 成歩堂セレクション まとめ (3DS)". Famitsu (in Japanese). Archived from the original on 2015-10-11. Retrieved 2015-10-11. 
  41. ^ McWhertor, Michael (2014-10-09). "Ace Attorney Trilogy comes to Nintendo 3DS in December". Polygon. Archived from the original on 2015-07-06. Retrieved 2015-10-11. 
  42. ^ a b "Phoenix Wright: Ace Attorney for DS Reviews". Metacritic. Archived from the original on 2015-10-12. Retrieved 2015-11-01. 
  43. ^ a b "Phoenix Wright: Ace Attorney Trilogy for 3DS Reviews". Metacritic. Archived from the original on 2015-10-28. Retrieved 2015-11-01. 
  44. ^ a b "Phoenix Wright: Ace Attorney for iPhone/iPad Reviews". Metacritic. Archived from the original on 2014-09-28. Retrieved 2015-11-01. 
  45. ^ a b "Ace Attorney: Phoenix Wright Trilogy HD for iPhone/iPad Reviews". Metacritic. Archived from the original on 2015-10-03. Retrieved 2015-11-01. 
  46. ^ a b "Phoenix Wright: Ace Attorney for Wii Reviews". Metacritic. Archived from the original on 2015-10-28. Retrieved 2015-11-01. 
  47. ^ a b Whitehead, Dan (2010-01-19). "Phoenix Wright: Ace Attorney". Eurogamer. Archived from the original on 2015-10-01. Retrieved 2015-10-07. 
  48. ^ a b Ellison, Cara (2013-06-28). "Ace Attorney: Phoenix Wright Trilogy HD review". Eurogamer. Archived from the original on 2015-09-30. Retrieved 2015-10-24. 
  49. ^ a b Harris, Craig (2005-10-11). "Phoenix Wright: Ace Attorney". IGN. p. 1. Archived from the original on 2015-10-09. Retrieved 2015-11-01. 
  50. ^ a b c d e Harris, Craig (2005-10-11). "Phoenix Wright: Ace Attorney". IGN. p. 2. Archived from the original on 2012-11-02. Retrieved 2015-11-01. 
  51. ^ a b Harris, Craig (2010-01-11). "Phoenix Wright Ace Attorney Review". IGN. Archived from the original on 2015-10-07. Retrieved 2015-10-17. 
  52. ^ a b Whitehead, Thomas (2014-12-24). "Phoenix Wright: Ace Attorney Trilogy". Nintendo Life. Archived from the original on 2015-09-05. Retrieved 2015-11-01. 
  53. ^ a b Thew, Geoff (2014-12-09). "Review: Phoenix Wright: Ace Attorney Trilogy". Hardcore Gamer. Archived from the original on 2015-09-15. Retrieved 2015-11-01. 
  54. ^ a b Mackey, Bob (2014-12-10). "Phoenix Wright: Ace Attorney Trilogy 3DS Review: Trials of the Century". USgamer. Archived from the original on 2015-09-05. Retrieved 2015-11-01. 
  55. ^ "Top 50 Games of 2005: 20 to 16". Eurogamer. 2005-12-28. Archived from the original on 2015-01-29. Retrieved 2015-10-17. 
  56. ^ Concelmo, Chad (2009-11-30). "The Top 50 Videogames of the Decade (#50-41)". Destructoid. Archived from the original on 2015-09-15. Retrieved 2015-10-17. 
  57. ^ "The Top 200 Games of All Time". Game Informer (GameStop) (200): 78. December 2009. 
  58. ^ "Top 100 All-Time Adventure Games". Adventure Gamers. 2011-12-30. p. 16. Archived from the original on 2015-09-11. Retrieved 2015-10-17. 
  59. ^ "The 100 best games ever". GamesRadar. 2015-02-25. p. 47. Archived from the original on 2015-10-01. Retrieved 2015-10-11. 
  60. ^ "GEIMIN.NET/2001年テレビゲームソフト売り上げTOP300" (in Japanese). Geimin.net. Archived from the original on 2015-10-17. Retrieved 2015-11-01. 
  61. ^ "GEIMIN.NET/2003年テレビゲームソフト売り上げTOP300" (in Japanese). Geimin.net. Archived from the original on 2015-06-27. Retrieved 2015-11-01. 
  62. ^ "GEIMIN.NET/2005年テレビゲームソフト売り上げTOP500" (in Japanese). Geimin.net. Archived from the original on 2015-10-05. Retrieved 2015-11-01. 
  63. ^ "GEIMIN.NET/2006年テレビゲームソフト売り上げTOP500(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-10-17. Retrieved 2015-11-01. 
  64. ^ "GEIMIN.NET/2007年テレビゲームソフト売り上げTOP500(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-10-17. Retrieved 2015-11-01. 
  65. ^ "GEIMIN.NET/2008年テレビゲームソフト売り上げTOP500(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-09-23. Retrieved 2015-11-01. 
  66. ^ "GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-06-27. Retrieved 2015-11-01. 
  67. ^ "GEIMIN.NET/2010年テレビゲームソフト売り上げTOP1000(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-10-16. Retrieved 2015-11-01. 
  68. ^ "GEIMIN.NET/2011年テレビゲームソフト売り上げTOP1000(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-10-31. Retrieved 2015-11-01. 
  69. ^ Ransom-Wiley, James (2006-06-21). "Phoenix Wright: still hot, still rare". Joystiq. Archived from the original on 2015-10-04. Retrieved 2015-11-01. 
  70. ^ Surette, Tim (2006-03-13). "Phoenix Wright ordered back in stores". GameSpot. Archived from the original on 2014-12-29. Retrieved 2015-11-01. 
  71. ^ Kietzmann, Ludwig (2007-02-20). "Former Clover members now working on Resident Evil 5, new Wii game". Joystiq. Archived from the original on 2015-10-04. Retrieved 2015-11-01. 
  72. ^ "GEIMIN.NET/2014年テレビゲームソフト売り上げランキング(ファミ通版)" (in Japanese). Geimin.net. Archived from the original on 2015-10-16. Retrieved 2015-11-01. 
  73. ^ "逆転裁判2 まとめ (GBA)". Famitsu (in Japanese). Archived from the original on 2015-11-01. Retrieved 2015-11-02. 
  74. ^ "逆転裁判3 まとめ (GBA)". Famitsu (in Japanese). Archived from the original on 2013-04-12. Retrieved 2015-11-02. 
  75. ^ Spencer (2008-02-01). "Investigation phase, Apollo Justice: Ace Attorney interview". Siliconera. Archived from the original on 2015-02-03. Retrieved 2015-09-26. /
  76. ^ 逆転裁判4 (in Japanese). Nintendo Japan. Archived from the original on 2012-10-24. Retrieved 2009-02-17. 
  77. ^ "逆転裁判5 まとめ (3DS)". Famitsu (in Japanese). Archived from the original on 2015-11-04. Retrieved 2015-11-02. 
  78. ^ "Ace Attorney 6 Game Announced for 3DS". Anime News Network. 2015-09-01. Archived from the original on 2015-10-06. Retrieved 2015-11-02. 
  79. ^ Fletcher, JC (2008-04-09). "Gyakuten Kenji: new Phoenix Wright prequel starring Edgeworth". Joystiq. Archived from the original on 2015-09-30. Retrieved 2015-09-30. 
  80. ^ "逆転検事 (DS)". Famitsu (in Japanese). Archived from the original on 2015-06-13. Retrieved 2015-09-30. 
  81. ^ "逆転検事2 (DS)". Famitsu (in Japanese). Archived from the original on 2015-06-12. Retrieved 2015-09-30. 
  82. ^ Romano, Sal (2015-03-31). "The Great Ace Attorney Japanese release date set". Gematsu. Archived from the original on 2015-10-23. Retrieved 2015-11-02. 
  83. ^ Yin-Poole, Wesley (2010-10-19). "Prof. Layton VS Phoenix Wright is real". Eurogamer. Archived from the original on 2010-10-20. Retrieved 2015-11-02. 
  84. ^ "レイトン教授VS逆転裁判 まとめ (3DS)". Famitsu (in Japanese). Archived from the original on 2015-10-03. Retrieved 2015-11-02. 
  85. ^ "New Ace Attorney Manga to Launch in Japan's Young Mag". Anime News Network. 2009-04-03. Archived from the original on 2014-07-12. Retrieved 2015-11-02. 
  86. ^ "North American Anime, Manga Releases: June 12–18". Anime News Network. 2011-06-16. Archived from the original on 2015-09-23. Retrieved 2015-11-02. 
  87. ^ "North American Anime, Manga Releases, July 15–21". Anime News Network. 2012-07-18. Archived from the original on 2014-10-13. Retrieved 2015-11-02. 
  88. ^ "New York Times Manga Best Seller List, December 25–31". Anime News Network. 2012-01-07. Archived from the original on 2015-10-06. Retrieved 2015-11-02. 
  89. ^ "New York Times Manga Best Seller List, March 18–24". Anime News Network. 2012-03-31. Archived from the original on 2015-09-24. Retrieved 2015-11-02. 
  90. ^ Hodgkins, Crystalin (2011-10-21). "Ace Attorney Live-Action Film's Cast Photo Published". Anime News Network. Archived from the original on 2015-09-19. Retrieved 2015-10-17. 
  91. ^ "Ace Attorney Game Franchise Gets TV Anime in April 2016". Anime News Network. 2015-09-17. Archived from the original on 2015-10-03. Retrieved 2015-09-17. 

External links[edit]