Pillars of Eternity

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Tgor (talk | contribs) at 05:32, 23 September 2012 (+). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Project Eternity
File:Project Eternity Kickstarter promotional image.png
Developer(s)Obsidian Entertainment
Publisher(s)Obsidian Entertainment
Director(s)
EngineUnity[3]
Platform(s)
ReleaseQ1 2014[1]
Genre(s)Fantasy role-playing

Project Eternity (working title) is an upcoming fantasy role-playing video game from Obsidian Entertainment for Microsoft Windows, OS X and Linux, currently seeking funding through Kickstarter. Involved in production are Chris Avellone, Tim Cain, and Josh Sawyer.[2]

Project Eternity will feature a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional hand-drawn backdrops,[5][6] in a similar vein as its spiritual ancestors Planescape: Torment, Icewind Dale series, Baldur's Gate series (all based in the BioWare's Infinity Engine).[7]

Feargus Urquhart, Obsidian's CEO has explained why they chose to use a crowd funding model for Project Eternity instead of the traditional developer/publisher arrangement, "What Kickstarter does is let us make a game that is absolutely reminiscent of those great games [Infinity Engine's games], since trying to get that funded through a traditional publisher would be next to impossible."[5] In a interview, Josh Sawyer stressed that being free of the limitations of a publisher would enable them to "delve into more mature subject matter[...] slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on will all help flesh out the story".[8] Obsidian was inspired by InXile Entertainment's recent success of using Kickstarter to fund Wasteland 2.[9] Chris Avellone mentioned at the project's announcement that if the campaign were to succeed, Project Eternity would become a franchise. He also ruled out a possible console port of the game, "Those [console] limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience."[2]

The mechanics will not be based on Dungeons & Dragons rules, and the plot and setting will be an original IP.[1] The player's party can have up to 5 companions, and they'll be recruited while exploring the world. The main character will be highly customizable and the player's choice of class, race (and subrace), culture, traits, skills and appearance will give the character its own personal background.[10][6]

On September 10, 2012, Obsidian's webpage began teasing about a brand new game (entitled "Project X"), it initially was a number 4 encircled by an Ouroboros.[11] The next day it was revealed to be a countdown.[12] On September 14, the Kickstarter campaign went live revealing further details of the project.[13] It completed its 1.1 million dollars objective in just over 24 hours, and the first set of "stretch goals" were announced.[14][15] Project Eternity surpassed the $1.6 million mark five days after the fund-raising began, and it was announced a OS X version of the game would be provided together with a DRM-free option through GOG.com.[4] A Linux version was announced on September 21, 2012.[3] The team aims to have Project Eternity ready to ship for spring 2014.[1]

See also

References

  1. ^ a b c Purchese, Robert (2012-09-18). "Lots more Project Eternity information and a tentative spring 2014 release date". Eurogamer. Retrieved 2012-09-18.
  2. ^ a b c Schreier, Jason (2012-09-14). "The People Behind Fallout And Planescape Are Making My Dream RPG". Kotaku. Retrieved 2012-09-17.
  3. ^ a b c Jones, Chris (2012-09-21). "Update #6 - Choosing the Best Tool for the Job". Kickstarter. Retrieved 2012-09-21.
  4. ^ a b c Urquhart, Feargus (2012-09-19). "Update #4 - Digital Tiers, DRM, and Add-Ons Update". Kickstarter. Retrieved 2012-09-19.
  5. ^ a b BuckGB (2012-09-14). "Project Eternity Interview". GameBanshee. Retrieved 2012-09-15.
  6. ^ a b Peckham, Matt (2012-09-21). "Project Eternity's Chris Avellone: Pitching Publisher-Friendly RPGs 'Makes Me Want to Slit My Wrists'". TIME. Retrieved 2012-09-22.
  7. ^ Peckham, Matt (2012-09-18). "Kickstarted: Old School 'Project Eternity' RPG Gets Funded — Could It Raise $10 Million?". TIME. Retrieved 2012-09-19.
  8. ^ Kyle, Orland (2012-09-21). "Project Eternity's all-star effort to revive the classic PC RPG". Ars Technica. Retrieved 2012-09-22.
  9. ^ Cook, Dave (2012-09-21). "Project Eternity interview: Obsidian on making RPGs awesome again". VG247. Retrieved 2012-09-21.
  10. ^ Urquhart, Feargus (2012-09-17). "Game Basics - Your Party, Your Characters, and Races, Update #3". Kickstarter. Retrieved 2012-09-20.
  11. ^ Reilly, Luke (2012-09-10). "Obsidian Teasing Mysterious "Project X"". IGN. Retrieved 2012-09-23.
  12. ^ Karmali, Luke (2012-09-12). "Obsidian's Countdown Continues With New Details". IGN. Retrieved 2012-09-23.
  13. ^ Campbell, Colin (2012-09-14). "Obsidian's Fantasy RPG Reveals Founders' True Desires". IGN. Retrieved 2012-09-23.
  14. ^ Karmali, Luke (2012-09-17). "Obsidian's Project Eternity Gets Kickstarter Funding". IGN. Retrieved 2012-09-23.
  15. ^ Sharkey, Mike (2012-09-17). "Project Eternity Funded in Just Over 24 Hours, Obsidian Outlines Stretch Goals". GameSpy. Retrieved 2012-09-18.

External links