SETA Corporation

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SETA Corporation
IndustryVideo games
FoundedOctober 1, 1985
DefunctFebruary 9, 2009
HeadquartersKōtō, Tokyo, Japan
  • Video games
  • Arcade hardware
  • Pachinko

SETA Corporation[a] was a Japanese computer gaming company, founded on October 1, 1985 and dissolved on February 9, 2009.[1] SETA was headquartered in Kōtō, Tokyo,[2] with a branch in Las Vegas, Nevada.[3]

SETA developed and published games for consoles such as the Nintendo Entertainment System and the Super Nintendo Entertainment System. It created development tools for Nintendo's consoles.[4] It made games in North America but mainly Japan, focusing on golf and puzzles. It developed the Aleck 64 arcade system, based on the Nintendo 64 console.[5] SETA also assisted in the production of the SSV arcade system, alongside Sammy and Visco.

In 1999, Aruze became the parent company.[6] SETA withdrew from the game business in 2004 after releasing Legend of Golfer on the GameCube. The company announced its closure in December 2008 due to Japan's declining economic state.[1] SETA officially closed on January 23, 2009, with Aruze absorbing the company's assets. It was subsequently liquidated at the Tokyo District Court on May 25, 2009.


Former subsidiaries[edit]

  • UD Technology Inc (ユーディテック・ジャパン株式会社): In 2003-12-20, UD Technology Inc announced merging into SETA Corporation, effective on 2004-04-01.[7] The merged entity became SETA Corporation's Unified Communication business headquarter.[8]
  • IKUSABUNE Co.,Ltd. (株式会社企画デザイン工房戦船): Merged into SETA Corporation, and became SETA Corporation's Image Contents business headquarter on 2004-04-01.[9]

Video games[edit]


Nintendo Entertainment System[edit]

Game Boy[edit]

Super NES/Super Famicom[edit]

TurboGrafx-16/PC Engine[edit]

Nintendo 64[edit]




Xbox 360[edit]




Aleck 64[edit]

The Aleck 64 is the Nintendo 64 design in arcade form, designed by SETA in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan.[18] It essentially consists of a Nintendo 64 board retrofitted with the sound capabilities which are standard for arcade games of the time.[19] Nintendo and SETA began working on their agreement for the board in 1996, hoping to recreate the business model Namco and Sony Computer Entertainment displayed with the Namco System 11, to facilitate conversions of arcade games.[20]


  1. ^ Japanese: 株式会社セタ, Hepburn: Kabushiki gaisha Seta


  1. ^ a b Anderson, John (January 21, 2009). "Veteran Japanese Studio Seta Closes Doors". Gamasutra. UBM Technology Group. Archived from the original on July 23, 2020. Retrieved October 31, 2020.
  2. ^ "Corporation Data." Seta Corporation. February 6, 2007. Retrieved on April 24, 2009.
  3. ^ "[1]." Seta USA. Retrieved on November 11, 2011.
  4. ^ "Nintendo Arcade System Nearly Complete". Next Generation. No. 33. Imagine Media. September 1997. p. 34.
  5. ^ "Seta Arcade Board Completed - IGN" – via
  6. ^ "セタが解散へ―『スーパーリアル麻雀』や『森田将棋』で知られる". Inside Games (in Japanese). IID. December 31, 2008. Archived from the original on June 21, 2020.
  7. ^ ユーディテック・ジャパン株式会社 合併のお知らせ
  8. ^ 当社との合併に伴う、ユーディテック・ジャパン株式会社、株式会社 企画デザイン工房 戦船、の事業等に関するお知らせ
  9. ^ 合併に伴うお知らせ - 新体制発足のお知らせ
  10. ^ "U.S. Classic (Registration Number TX0002697146)". United States Copyright Office. Retrieved 22 September 2021.
  11. ^ "ACME Awards: AAMA Achievement Awards". RePlay. Vol. 15, no. 7. April 1990. p. 94.
  12. ^ ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 22.
  13. ^ "Bio Force Ape". Nintendo Power. August 1991.
  14. ^ "Nintendo Power". Nintendo Power. April 1992.
  15. ^ "A website about unreleased video games". Lost Levels. 2010-04-02. Retrieved 2014-06-16.
  16. ^ "YouTuber finds an unreleased Nintendo game featuring Ric Flair & other WCW stars". WWE.
  17. ^ Staff (February 24, 1995). "ムフフフ大特集: 脱衣麻雀の女の子たち'95 - スーパーリアル麻雀シリーズ:スーパーリアル麻雀PVカスタム". Weekly Famitsu (323): 25.
  18. ^ "Seta Aleck64 Hardware". System 16. Retrieved November 25, 2015.
  19. ^ "Tidbits...". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 23.
  20. ^ Svensson, Christian (September 1996). "Nintendo Opens Doors to Deals". Next Generation. No. 21. Imagine Media. p. 24.

External links[edit]