Talk:Arcticfox

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

In game abilities[edit]

Was not aware that the tank could fire "oxygen based mortars" or jump. Played the game for PC; while burrowing was allowed (when not on tundra), as was firing missiles in addition to shells and laying mines, never encountered the mortars or jumping. Was this for non-PC platforms? — Preceding unsigned comment added by 199.209.144.90 (talk) 20:13, 24 July 2012 (UTC)[reply]

I would like to learn More[edit]

Id like to learn More about the Arctic Fox like its population and community! Thank you for all your help this is one of the best sites Ive ever seen!!! It is very well put together! —Preceding unsigned comment added by 75.0.192.248 (talk) 23:27, 1 November 2007 (UTC)[reply]

CHEAT!!! (SPOILER)[edit]

There was a miserable cheat that allowed you to defeat the entire game in a couple of minutes.

SPOILER ALERT (as if it matters at this date, but here goes... )

The Acrticfox tank had a GPS-style co-ordinate system for keeping track of where you were on the game map. The idea of the game was to find the aliens' main base and destroy it. The hard part was finding the hidden base, as the game map was huge. Well, there was a very nice picture of the alien base on a screenshot on the back of the Arcticfox game box. It was supposed to give you an idea of how difficult the base is to find. You can clearly see the map co-ordinates of the alien base on the Arcticfox GPS in the screenshot. All you have to so is roll your Arcticfox to exactly the same numbers as on the back of the box, take your shot, and it's game over, man, game over.

END OF SPOILER

Outstanding! Now all we need is a deck of cards... —Preceding unsigned comment added by 70.68.146.127 (talk) 09:11, 4 March 2010 (UTC)[reply]

Positional audio[edit]

Maybe there should be some mention of the fact that this was probably the first game to use positional audio? I don't know of any earlier ones. I still remember how my jaw dropped when I first hooked my Amiga up to my stereo system (instead of the mono speaker in the monitor) and realized I could tell precisely where the offscreen enemies were whenever they fired at me. (After that I played with headphones, which made it even clearer.) - anon, July 12 — Preceding unsigned comment added by 108.210.16.113 (talk) 07:30, 12 July 2012 (UTC)[reply]

Should there be mention on why the name?[edit]

AFAIK, the game was named Arcticfox because EA had previously published a game called Skyfox and EA tried to make it seem like a sequel of sorts.

http://en.wikipedia.org/wiki/Skyfox

Kschang77 (talk) 02:03, 26 October 2012 (UTC)[reply]