Talk:Company of Heroes Online
Why was the Game Closed
[edit]Why was the game closed?89.150.118.208 (talk) 12:02, 7 May 2011 (UTC)
- It was costing too much to maintain, plus Brian R. Wood (project leader of CoHO) was killed in a tragic car accident. — Preceding unsigned comment added by 99.6.143.133 (talk) 17:17, 10 February 2012 (UTC)
Merging COHO with COH
[edit]Now that this game is over and done with (servers cutting off on March 31) perhaps we should move whatever should/could be moved over to the proper CoH section or perhaps entirely delete this. Ssoulakiotis (talk) 16:17, 8 March 2011 (UTC)
- Sounds rite. No reason for a full page to exist, for a game that's been cancelled before even reaching a decent beta state
- I don't think they're different games. COHO features a completely different lobby and have some RPG elements. Also, it's possible that Relic relaunch this game, it wasn't discarded completely. --Locos epraix ~ Beastepraix 22:22, 20 July 2011 (UTC)
International release
[edit]The main article will relate to the version released by THQ. For the international release details, please create sub-headings under international release. Parthashome (talk) 08:49, 24 September 2010 (UTC)
Did that today and Int'l Releases are separate from the main body. Ssoulakiotis (talk) 15:53, 30 November 2010 (UTC)
Should we expand further on UGC (User Generated Conent)?
[edit]Since the beta launch of COHO in NA, there have been several community based contributions. I have already mentioned one in the COHO Supply section (see COHO Supply Calculator).
However, there's other things like a replay organiser/launcher (at the moment replays are not supported in the game), replay analyser (showing command history and statistics for each player) and many others.
Do you think we should expand on those? Ssoulakiotis (talk) 15:52, 30 November 2010 (UTC)