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Not as original as I thought[edit]

The creators consider their game as a tribute to Maze of Galious, but it looks like the actual inspiration for this game is taken from another MSX game called Treasure Of Uşas. The graphics and the level design are very similar.

And how can anyone compare this game to the very linear Castlevania that is purely an action game without puzzles and item collecting? — Preceding unsigned comment added by Formicula (talkcontribs) 21:40, 11 December 2013 (UTC)

Spoiler tag[edit]

I've put the spoiler tag there because the descriptions of the characters include details about the "actual" role of the characters in relation to the plot and setting details. If you've played the game, you should recognize what I'm referring to--what Xelpud and the Sages say to Lemeza about 3/4-way through the game, about Lemeza, the nature of the ruins, and what the adventure is "actually about". While one can argue that plot isn't as important in this game as it is in, say, Final Fantasy VII, I still strongly believe this qualifies as a major and spoilable plot point in the plot of this game (and there is definitely a good amount of story in the game). ~GMH talk to me 19:11, 7 November 2007 (UTC)

Alternatively, if people would prefer the spoiler tag only apply to spoilable material (since the current characters section includes both spoiler material and information from the manual), I could (when I have time) parse out these spoiler details from the existing text and either separate or remove them from the article. ~GMH talk to me 19:16, 7 November 2007 (UTC)
Why is this necessary? What precisely does "spoiler" mean in this context? --Tony Sidaway 23:46, 11 November 2007 (UTC)
The spoiler information here is information encountered late in the game that, in short, tells you who Lemeza is in relation to the ruins, what the ruins really are, what Lemeza is actually in for, and what the Treasure of La-Mulana really is. If you've played far into the game, you probably know what I mean and how all these things revolve around the Mother. The revelation from Xelpud and the Sages tell you--along with various stuff written on tablets--contribute to the "point" of the game that's significantly different from the one suggested by the manual or much of the rest of the game itself--that all these traps everywhere, and the holiness of the ruins, aren't merely there to keep Lemeza from the treasure, and that there's a greater meaning to his adventure. This kind of paradigm shift is something that is best left to be discovered by individual players. It is similar to revelations about certain characters' backstories in Final Fantasy IV that also give a new, greater meaning to the plot than would have been originally imagined by the player before that. One could argue that these revelations are also gameplay-relevant, since the in-game actions taken after these revelations have to do with this new knowledge. ~GMH talk to me 09:26, 12 November 2007 (UTC)
Yep! I just got spoiled assuming it was safe due to lack of spoiler tag. —Preceding unsigned comment added by (talk) 06:15, 13 April 2008 (UTC)

Copyright violation?[edit]

A quick sidenote about removing the story section: I completely agree with removing something that's just merely copied from the manual. However, I don't think there's a copyright violation here--at least not one that could potentially get Wikipedia in trouble, since this game is freeware anyway, there isn't a need to try to avoid legal trouble by being conservative about fair use and other such things. But I would still like to see a more encyclopedic section about the story, if there be such a section. ~GMH talk to me 19:16, 7 November 2007 (UTC)

Circular link[edit]

The link to La-Mulana 2 in the Sequel section is pointing to the same Sequel section in this article. If there is not an article for the sequel, the link should be removed. (talk) 15:53, 15 June 2016 (UTC)