Talk:PlayChoice-10

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inaccurate[edit]

This page is factually inaccurate. From the article:

Many companies tried this tactic. Sega presented a machine which contained several Sega Master System and Sega Genesis games. SNK's NeoGeo was another cartridge-based system that was simultaneously available at the arcade and for home console use. In fact, several of their machines can still be found in arcades. The only firm which had success with this concept though was Nintendo, which was the industry leader at the time. Nintendo basically packed its most popular games into a machine case and called it the PlayChoice-10.

The PlayChoice 10 and Nintendo Vs System were nowhere near as successful in the arcades as other systems based on home consoles. To say that Nintendo was the only firm to have success with the concept is ludicrous.

Arcade games for the NeoGeo were produced for over ten years - starting with SNK's own NAM-1975 in 1990 and continuing into the twenty-first century with titles like Samurai Shodown V (Yuki Enterprise, 2003) and SvC Chaos - SNK vs Capcom (Playmore, 2003). The NeoGeo home console may not have been particularly successful, but the arcade system was possibly the most successful design ever.

Sony also had massive success with arcade systems based on a home console. The Sony PlayStation was used as the basis for numerous arcade systems - Capcom ZN1, Capcom ZN2, Konami GV, Konami GQ, Namco System 11, Namco System 12, Taito FX1, Taito G-Net and numerous other arcade systems. The near-perfect console conversions of the Tekken and Soul Calibur series can be attributed to the similarity between the arcade and console hardware. The PlayStation was also very as a home console.

Sega has also had considerable success with the concept: the Naomi was based on the Dreamcast console, the Chihiro was based on the X-Box console and the TriForce was based on the Nintendo GameCube. —The preceding unsigned comment was added by 64.213.30.2 (talkcontribs) .

Well, you seem to 100% speculating. And what's considered a success in the arcades, eh? PlayChoice machines and the Vs. machines are still in arcades while anything other than a recent Namco machine may be running PlayStation hardware. PlayChoice machines are everywhere, and were everywhere. Also, the PlayStation hardware you list is NOT from $ony at all. The Capcom chipsets used various processors in the large carts, mainly Z80, 65c02, and 680x0 types. Konami as well. Namco's System 11 was the ONLY arcade hardware featuring actual $ony parts, and SoulCalibur in 1998 was the last game to use that chipset. The other systems also aren't widely used outside of a few Japanese arcade games.
You need to understand that my points are as invalid as your points, but I'm a game programmer for 21 years and have used computers for 30. I know what I'm talking about while you spout the $ony gospel. Hey, fanboy, Wikipedia isn't the place for that. It's a place for proven facts. Apple8800 (talk) 19:23, 23 January 2011 (UTC)
  • Does anybody have a pic of the cabinet they could post? --67.53.78.15 23:13, 4 Febuary 2007 (UTC)

Stand up[edit]

The article mentions a stand up version, but the PlayChoice also existed in the form a much smaller bartop cabinet designed to sit on the counter of bars/pubs. If anyone finds a reference, please add. --Jtalledo (talk) 19:24, 5 March 2012 (UTC)

I saw the tabletop blurb in the infobox. I also added a brief mention of other variations on the hardware. --Jtalledo (talk) 15:08, 7 March 2012 (UTC)

External links modified[edit]

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