Talk:The Legend of Zelda: Skyward Sword

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Fan response[edit]

Didn't see anything about this on a quick skim, nevertheless Nintendo's recent response—should be something said if this is a prominent reaction

czar 19:28, 20 June 2016 (UTC)[reply]

GA Review[edit]

This review is transcluded from Talk:The Legend of Zelda: Skyward Sword/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: AdrianGamer (talk · contribs) 15:38, 5 July 2016 (UTC)[reply]


  • Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask: many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. - Should break this sentence into two halves (turning colon into a full stop)
  • First revealed in 2009 when in the middle of development - " when in the middle of development" is unnecessary. You have mentioned when the game began its development already.
  • Jumping across gaps and scaling ledges happens automatically within context. - "happen"
  • The Nunchuck is also used to initiate forward roles - What does "forward roles" mean?
  • a stamina meter, which recharges after a few seconds when not in use. - You make it sounds like that it will recharge when we are not using the stamina meter, which is not entirely true. It recharges when we are not doing certain actions.
  • When depleted entirely, Link slows and is left vulnerable until it refills - General readers may not know what means "Link slows"
  • Skyward Strikes are also used to trigger environmental elements - Any expansion on that?
  • During his quest, Link is aided by the sword spirit Fi, who is able to give hints to the player for both environmental elements and enemies - any example?
  • such as a mechanical Beetle that flies to distant areas - for what purpose?
  • He began work on Skyward Sword after finishing Phantom Hourglass - He began "working" on Skyward Sword.
  • When Spirit Tracks was finished, Fujibayashi's team transferred back to working on Skyward Sword. - A bit unclear. What do you mean by "Fujibayashi's team". The team working on Spirit Tracks? Fujibayashi had several teams.
  • He also hoped to have the new Zelda in playable form at E3 2010 - I don't think that this is notable enough to be mentioned. I'd say it is important if the game ended up not being shown.
  • For the initial production of the game, an anniversary CD was included with both editions containing orchestrated versions of various iconic musical pieces from the series. - "For the initial production of the game" is not quite necessary.
  • Mori wrote the dialogue based on Fujibayashi's synopsis, who needed to "hash out" the fine details with Fujibayashi - You can paraphrase "hash out". Instead of using "who", "and" seems to be better.
  • Fi was created before the implantation of Wii MotionPlus, when she was going to be part of some different gameplay concepts unrelated to motion control. - Any more explanation on her gameplay? Furthermore, is it necessary to mention that she was created before the implantation if she was not related to the system from the start?
  • During development, the team faced a lot of problems when designing the game so it would be both familiar and fresh - A bit contradicting.
  • they also introduced the marker beacons - not mentioned in the gameplay section.
  • Items were designed so they could be visible in any area, such as the bright blue Bombs. - What do you mean by "visible in any area"?
  • Both the Beetle and the Clawshots gave rise to the ancient mechanical theme that appeared in the Lanayru Desert region. - What is a Clawshot?
  • I don't think you need to list (81 reviews) in the review template if you have mentioned that in the first paragraph already.
  • but said that those detrimental elements that remained made Skyward Sword - what are these "detrimental" elements?
  • GameSpot's Tom McShae - "McShea"
  • No reviewers commented on the game's story?
  • I don't think the screenshot shows any unique gameplay mechanic. A screenshot on Loftwing or Skyward Strike would be great.

GA review – see WP:WIAGA for criteria

  1. Is it reasonably well written?
    A. Prose is "clear and concise", without copyvios, or spelling and grammar errors:
    B. MoS compliance for lead, layout, words to watch, fiction, and list corporation:
  2. Is it factually accurate and verifiable?
    A. Has an appropriate reference section:
    B. Citation to reliable sources where necessary:
    C. No original research:
  3. Is it broad in its coverage?
    A. Major aspects:
    B. Focused:
  4. Is it neutral?
    Fair representation without bias:
  5. Is it stable?
    No edit wars, etc:
  6. Does it contain images to illustrate the topic?
    A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
    B. Images are provided if possible and are relevant to the topic, and have suitable captions:
  7. Overall:
    Pass or Fail:

Overall it is a great article. It is well-written and reliably sourced. When the issues mentioned above are fixed, the article should be good to go! AdrianGamer (talk) 06:24, 10 July 2016 (UTC)[reply]

I've done my best to deal with all the issues you raised. As to your comment on the story, I've already included as much as there was. I've also followed your suggestion about the image. Also, beacons were mentioned, it's just I forgot to keep terminology consistent between sections. Sorry about that. --ProtoDrake (talk) 07:37, 10 July 2016 (UTC)[reply]
Thanks for addressing the issues so quickly. The Legend of Zelda: Skyward Sword is now a . Congratulations! AdrianGamer (talk) 08:53, 10 July 2016 (UTC)[reply]

Gameplay section[edit]

There are some problems/questions with the Gameplay section in its current form:

  • "The greater majority of gameplay mechanics revolve around use of motion controls: these include camera control with the Nunchuck" While the camera is controlled with the Nunchuk, it is NOT done so with motion controls.
  • "The Nunchuck is also used to initiate forward roles." What does this mean? I've never heard of the term "forward roles." Does that mean it makes Link walk around?
  • The first paragraph states that the game revolves around motion controls, but these aren't really explored until the third paragraph. Should we dedicate a paragraph to controlling Link/motion controls?
  • "Some items and equipment will degrade and eventually break if they are used improperly, such as the shield taking damage when blocking fails." Correct me if I'm wrong, but aren't shields the only item that breaks? If so, this sentence can be simplified.

-- ThomasO1989 (talk) 12:59, 8 July 2016 (UTC)[reply]

There's Clearly Some Bias Against Skyward Sword In This Article[edit]

A minority of displeased fans and a few professional reviewers does not equate to widespread criticism. The game won multiple awards as well as various user polls for game of the year when it came out, including user polls for IGN and Screwattack. It's like when Rian Johnson said Star Wars The Empire Strikes Back was "roasted" by the critics and divided audiences when in reality only three publications gave the film a negative review and the film was voted by the public to win the Favorite Motion Picture Award at the 7th People's Choice Awards. It seems like an attempt at a negative spin on what actually happened.

I'm just saying the whole "the criticism of Skyward Sword influenced Breath of the Wild's development" is a negatively worded statement. Almost all follow-ups of a piece of work, in any creative medium, are at least somewhat influenced by the reception of the past works, both positive and negative. This includes other Zelda games like how Skyward Sword was influenced by how some people didn't like Twilight Princess' art style and how the latter game felt like a retread of Ocarina of Time. Does that mean Twilight Princess' legacy should be that of a game that received "widespread criticism"?

It just feels like the person who wrote the article has a bias against the game and wants to make the game's legacy seem worse than it actually is. Even if the person who wrote the article didn't personally like the game a quick look at the user scores on various websites show that Skyward Sword shows that the "widespread criticism" is more of an outlier of actual the game's fan reception than this article would have you believe.