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CIC chip from Super Mario Bros. / Duck Hunt cartridge

The CIC is a lockout chip designed for the American version of Nintendo Entertainment System (NES) video game console It had three main purposes:-

  • To give Nintendo control over the software released for the platform
  • To prevent unlicensed (pirate) game cartridges from running
  • To prevent game importing (See regional lockout)

Improved designs of the CIC chip was also used in the later Super Nintendo Entertainment System and Nintendo 64, although running an updated security program which performs additional checks.

Design

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The system consisted of two parts, a Sharp Corporation 4-bit microcontroller in the console (The "lock") that would check the inserted cartridge for authentication, and a matching chip in the game cartridge (The "key") that would give the code upon demand. If the cartridge did not provide the authentication, then the CIC would reset the CPU during every cycle until a game with the authorization chip was inserted. The constant resetting of the CPU would stop the console from booting up.

The program used in the NES CIC was called 10NES and was patented under U.S. patent 4,799,635 The source code was copyrighted; only Nintendo could produce the authorization chips. The patent covering the 10NES expired on January 24, 2006, although the copyright is still in effect.

Nintendo Entertainment System

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CIC Revisions NTSC

(USA)

PAL-A

(UK, Italy, Aus)

PAL-B

(European)

Hong Kong FamicomBox
Console 3193, 3193A 3197A 3195A 3196A 3198A
Game Cartridge 3193, 3193A

6113, 6113A, 6113B1

3197A 3195A 3196A 3198A


Most unlicensed companies created circuits that used a voltage spike to knock the authentication unit offline.

A few unlicensed games released in Europe and Australia (such as HES games) came in the form of a dongle that would be connected to a licensed cartridge, in order to use that cartridge's CIC lockout chip for authentication.

Tengen (Atari’s NES games subsidiary) took a different tactic: the corporation obtained a description of the code in the lockout chip from the United States Patent and Trademark Office by claiming that it was required to defend against present infringement claims in a legal case. Tengen then used these documents to design their Rabbit chip, which duplicated the function of the 10NES. Nintendo sued Tengen for these actions. The court found that Tengen did not violate the copyright for copying the portion of code necessary to defeat the protection with current NES consoles, but did violate the copyright for copying portions of the code not being used in the communication between the chip and console. Tengen had copied this code in its entirety because future console releases could have been engineered to pick up the discrepancy. On the initial claim, the court sided with Nintendo on the issue of patent infringement, but noted that Nintendo’s patent would likely be deemed obvious as it was basically U.S. patent 4,736,419 with the addition of a reset pin, which was at the time already commonplace in the world of electronics. Therefore, while Nintendo was the winner of the initial trial, before they could actually enforce the ruling they would need to have the patent hold up under scrutiny, as well as address Tengen’s antitrust claims. Before this occurred, the sides settled.

A small company called RetroZone, the first company to publish games on the NES in over a decade, uses a multi-region lockout chip for NTSC, PAL A, and PAL B called the Ciclone which was created by reverse engineering Tengen's "Rabbit" chip. It is the only lockout chip in existence that will allow games to be played in more than one region. It is intended to make the games playable on older hardware that uses the 10NES lockout chip and the two other regions, although the top-loading NES does not use a lockout chip. The Ciclone chip is the first lockout chip to be developed after the patent for the 10NES had expired.

Because the 10NES in the model NES-001 Control Deck occasionally fails to authenticate legal cartridges, a common modification is to disable the chip entirely by cutting pin 4 on the Control Deck's internal 10NES lockout chip.

Super Nintendo Entertainment System

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CIC Revisions NTSC

(Japan, USA)

PAL

(Europe, Australia)

Console F411, F411A, F411B F413, F413A, F413B
Game Cartridge D411, D411A, D411B

F411A, F411B

D413, D413A, D413B

F413A, F413B

Towards the end of the SNES lifespan the CIC was cloned and used in pirate games. Often the clone CIC chip would be rebranded with an inconspicuous brand/part number to prevent detection by authorities.

Nintendo 64

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CIC Revisions NTSC

(Japan, USA)

PAL

(Europe, Australia)

Console PIF-NUS PIF(P)-NUS
Game Cartridge CIC-NUS-6101

CIC-NUS-6102, CIC-NUS-6102A CIC-NUS-6103, CIC-NUS-6103A CIC-NUS-6105, CIC-NUS-6105A CIC-NUS-6106

CIC-NUS-7102

CIC-NUS-7101, CIC-NUS-7101A CIC-NUS-7103, CIC-NUS-7103A CIC-NUS-7105, CIC-NUS-7105A CIC-NUS-7106

See also

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References

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