Game Boy Camera
A red Game Boy Camera. Various other colors were also available.
|Generation||Fourth generation era|
The Game Boy Camera, released as Pocket Camera (ポケットカメラ?) in Japan, is an official Nintendo accessory for the handheld Game Boy gaming console and was released in 17 September 1998 in Japan, which ceased manufacture in late 2002. It is also compatible with all of the Game Boy platforms (with the exception of Game Boy Micro). The camera can take 256×224 (down scaled to half resolution on the unit with anti-aliasing), black & white digital images using the 4-color palette of the Game Boy system. The focal length is 20 cm. It interfaced with the Game Boy Printer, which utilized thermal paper to print any saved images, making a hardcopy. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine (which has since been superseded by NGamer) dedicated a monthly section to the device.
The Game Boy Camera comes in five different standard colors: blue, green, red, yellow and clear purple (Japan only). There was also a limited edition gold The Legend of Zelda: Ocarina of Time edition, which contains different stamps from the standard versions and was available only in the United States through a mail order offer from Nintendo Power.
The device's software has numerous references to other Nintendo products. Also, there are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures.
The Game Boy Camera was featured in the 1999 edition of Guinness World Records for being the world's smallest digital camera, though this record has since been broken. Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye which would take color photos and feature connectivity with the Nintendo GameCube through a game titled Stage Debut, but neither the GameEye nor Stage Debut ever saw release.
- 1 Features
- 2 Development
- 3 Third-party accessories
- 4 Easter eggs
- 5 Recovery of deleted pictures
- 6 Differences between Japanese and International versions
- 7 Usage in popular media
- 8 See also
- 9 References
There are three main options available on the menu screen: Shoot, View, and Play.
The Shoot selection offers various sub-options :
- Shoot - Take photos. Up to 30 pictures can be saved. In this mode, pressing the Select button allows 4 shoot settings to be changed : Dither, Flip, Shutter and Palette. See below for more detail.
- Items - Choose from : Self-Timer or Time-Lapse.
- Self-Timer - Take pictures after a delay.
- Time-lapse - Take pictures automatically at regular intervals. Time intervals and number of shots can be customized.
- Magic - Choose from four options: Trick, Montage, Panorama, and Game Face.
- Trick - Add mirror and zoom effects to live image
- Montage - Combine multiple pictures in different ways
- Panorama - Create vertical or horizontal panoramas
- Game Face - Take four different shots of the user's face that will appear in mini games.
- Check - allows the photos to be viewed.
- Run is a prank feature.
View contains "Album" and "Show".
- Album offers the user to view albums stored in memory.
- View offers three additional options: Slideshow, Animation, and Hot-Spot.
- Slideshow allows users to display and edit a slide show of the album available.
- Animation allows users to choose background music and view pictures in sequence to make it look like they are moving.
- Hot-Spot allows users to link pictures together by clicking on certain spots of the picture. This can be used in a number of creative ways. For example, it could be used for creating a game where a player can go from one photo of a room in a house to another by pressing certain spots on the photos. The location of the hot-spots are customizable by accessing the Special menu via the Select options and choosing "Hot-Spot". In this mode, up to five one-eyed blobs can be placed on each picture, which become invisible hot-spots during "Hot-Spot" mode. Each blob can be programmed to send the player to a different photo and include a visual transition and a sound effect. Then, in Hot-Spot mode, when the player presses one of the hot-spots, he or she will be sent to a photo of another room, where additional hot-spots will send the player to additional photos, and move him or her throughout the virtual house.
Play is a built-in Space Fever II minigame, which is the sequel to the Space Fever arcade game created by Nintendo. At the beginning of the game, two spaceships will appear, one marked with a "B" and one with a "D". Shooting the "B" ship will send players to the Ball minigame. Shooting the "D" ship will send players to DJ mode, an open-ended music video game. By avoiding both of the ships, the player will begin playing Space Fever II. After scoring 2,000 points in Space Fever II, a new minigame called Run! Run! Run! will be unlocked. Once unlocked, a new ship marked with a "?" will appear alongside the "B" and "D" ships at the beginning of each new game of Space Fever II. Access Run! Run! Run! by shooting the "?" ship.
- Ball is a juggling game, in which the player moves his or her hand around to catch and throw balls. It is very similar to the Game & Watch game of the same name, only with Mr. Game & Watch's head replaced with the "Game Face". Interestingly, the background music to this game is "Mayim Mayim," an Israeli folk song.
- DJ is a music sequencer known as "Trippy-H" where players can mix and create their own simple chiptunes. The "Game Face" is the DJ.
- Space Fever II is an homage/sequel to an early Nintendo arcade game. In this minigame, the player controls a spaceship which fires missiles at other ships throughout three unique levels, followed by a boss at the end of each level. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss is the "Game Face". Once all three of the bosses are beaten, the cycle will start over again, only harder.
- Run! Run! Run! is the bonus minigame, which is obtained by reaching a score of 2,000 or more in Space Fever II. The "Game Face" is attached to a cartoon body, and the player races against a mole and a bird for the finish line.
"Start" and "Select" options (from Shoot/Play/View screen)
Press Start - Options are :
- Username (Input name, sex, and birthdate)
- Record (Photo and trade stats)
- Hi-Score (Minigame high scores)
- Credits (Staff credits, must be unlocked first by completing Run!Run!Run! in under 22 seconds)
Press Select - Options are :
- Doodle - Draw on an existing picture and decorate with stamps
- Link - Print a photo using the Game Boy Printer and Transfer feature which allows players to send and receive photos from a friend's Game Boy Camera by linking two Game Boys via Game Link Cable.
- Special - Select either "Hot-Spot configuration" or a "Compose" feature which allows players to Split and Fuse pictures
- Edit - Allows players to Delete or animate pictures
"Select" options (in Shoot mode)
Press Select - Options chosen with the D-pad are :
- Dither - Turn off dithering between the pixels (makes the picture look more blocky)
- Flip - Flip the image horizontally or vertically
- Shutter - Change or turn off the shutter sound
- Palette - Change how shades of grey are interpreted - "pos" is the default, "neg" inverts the palette, and four additional variations
These changes are applied to the image in real time, which allows experimentation with the image while the picture is being taken.
Initially, the Game Boy Camera was not well received at Nintendo. However, Kuwahara approached Creatures, Inc. President Hirokazu Tanaka regarding the development of the software for the device, which solidified the project. The camera's built-in software was co-developed by Nintendo Research & Development 1 and the Japanese company Jupiter, with Tanaka directing the project.
Prominent third-party video game hardware manufacturer Mad Catz Interactive created a link cable for the Game Boy Camera that allowed it to be connected to a computer's parallel port for the transfer of photos in bitmap image format. This utilized the camera's "print" functionality, which was normally used to print photos to a Game Boy Printer.
InterAct manufactured the "Mega Memory Card", a Game Boy accessory that is compatible with the Game Boy Camera. This device can store multiple Game Boy game save files and allows the user to swap them out, greatly increasing the number of photos that could be taken with a Game Boy Camera.
In 2015, GameBoyPhoto created the BitBoy - a straight-to-SD-card transfer device designed to work with Game Boy Camera. BitBoy enables for single image transfer as well as batch-image transfer of up to 30 images at a time, by taking advantage of the printer-transfer signal via the Game Boy Link Cable port. Since the Game Boy Camera produces 4-bit Bitmap image files (approximately 24 kilobytes in size,) BitBoy is the first device that extracts these Bitmap files directly, in a lossless process, so that users can save and print images en masse.
The Game Boy Camera's software came with a few Easter eggs.
- If the "Run" button was pressed while the user was on one of menu screens, the game would sometimes freeze, and an image of a "vandalized" face would appear with the text "Who are you running from?" often startling the user with the image. And mainly during the game whenever it errors another vandalized image will appear with a dooming 8 bit tone usually startling the viewers. Very rarely, it would appear along with another picture saying "Don't be so silly!". The U.S. version of the game had three such faces, that would appear during different times, such as after system errors. The Japanese version had two faces different from the American version, including a young girl who is the daughter of one of the developers, with one face being the same between versions. Usually, however, a different screen that has a picture of Africa and says, "You are now crossing the equator - Jambo Nintendo!" pops up.
- If, during the credits, the user pressed the "B" button, a dancing man would appear on the screen. The man appears to be Shigeru Miyamoto, creator of Mario; the music one can hear in the background (while he is dancing) is actually a Jamaican riddim called punnany (played by several reggae/dancehall artists).
- In addition, the music from the main menu screen bears a striking resemblance to the hit reggae song "Pass the Dutchie" by the group Musical Youth.
- On the title screen, pressing the up button on the D-pad will make Mario dance faster, and pressing the down button on the D-pad will make him dance slower.
- While taking a picture, if any button on the D-pad is pressed rapidly, the color palette would flip, causing white to become black, and vice versa on the monochrome (4 color) screen. This is combined with the sound effect of a car honking.
Recovery of deleted pictures
When pictures on the camera are deleted, the picture is not actually erased. The location is marked for re-use and the old picture is not shown. If the picture save file is extracted with a cartridge reader, pictures that have been deleted but not overwritten should still be in the save file.
Differences between Japanese and International versions
There are many differences in the Japanese version of the game. In the Japanese version :
- The first Space Fever II boss is a drawn picture;
- Mario dances differently;
- Frames 2 and 7 are different
- Most all stamps are different
- No Mario stamps
- More Pokémon stamps
- Animation page shows an anime girl
- Wild frames 2, 5, and 6 are Pokémon frames
- The edit page shows a bird house, a doll, a face, and the word 'Happy?'
- Album B photos are different.
Usage in popular media
- The Game Boy Camera was used to take the photographs for the album cover of Neil Young's Silver & Gold.
- The Game Boy Camera was featured prominently in the Hong Kong zombie film Bio Zombie.
- In Banjo-Tooie, Chris P. Bacon uses a Game Boy Camera to take pictures.
- "Game Boy Camera". Nintendo of America, Inc. Archived from the original on 30 May 1998.
- "Game Boy Camera". Nintendo UK. Nintendo. Retrieved 15 November 2014.
- "'Game Boy Camera'". NinDB. Retrieved 2009-07-17. External link in
- Nintendo Power June 2003 Issue.
- Harris, Craig (2009-03-27). "GDC 09: Nintendo Prototypes that Never Made It". IGN. Retrieved 2009-06-15.
- Claude Moyse, Markus Pfitzner (June 1998). "Der Mann hinter der Kamera!". Club Nintendo (in German) (Nintendo of Europe GmbH) (Ausgabe 3): 15.
- "ポケットカメラ". Jupiter Corporation. Retrieved 17 November 2009.
- Nintendo Research & Development 1, Jupiter Corporation (1 June 1998). Game Boy Camera. Nintendo of America, Inc. Scene: staff credits.
- Google Books: "Maximize Snaps with a GB Mega-Memory Card" from Gaming hacks By Simon Carless. Retrieved 2010-05-05.
- Life, Nintendo. "Weirdness: Someone Captured E3 2015 Using A Game Boy Camera". Retrieved 2015-10-05.
- "The Greatest Game Gadget That Never Was Gets Even Better". USgamer.net. Retrieved 2015-10-05.
- https://tcrf.net/Game_Boy_Camera/Regional_Differences. Missing or empty
- 7 Creepy Video Game Easter Eggs You'll Wish Were Never Found at Cracked.com
- Credit Feed: My Game Boy History
- Game Boy - Dancing Camera Guy
- The Gameboy Camera - Menu Music Origins