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Xplora1: Peter Gabriel's Secret World

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XPLORA1: Peter Gabriel's Secret World
Developer(s)Real World Media
Publisher(s)MacPlay
Designer(s)Peter Gabriel
Platform(s)Macintosh, CD-i, PC
Release21 December 1993 (Macintosh)
9 March 1995 (Windows)
Genre(s)Music Game
Mode(s)Single-player

XPLORA1: Peter Gabriel's Secret World (or simply XPLORA1) is a musical computer game designed by musician Peter Gabriel.

Summary

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The game was intended to promote his 1992 album, Us, and the success of Xplora1 would prompt him to release a similar musically themed interactive game entitled EVE in 1996 as the second of his post-WOMAD projects. The game was first released for Macintosh in 1993, followed by Windows in 1994 and CD-i in 1995, in which the project was completed in collaboration with Brilliant Media under Gabriel's own label Real World Records.[1]

The game was conceived by Brilliant Media's Steve Nelson and pitched to Peter in 1990. The project was developed at Brilliant Media's offices in SOMA, San Francisco, CA. The design and coding for the initial release on Mac CDROM, was created in HyperCard. Footage included WOMAD and on location at the studio in Bath, UK. The branding, marketing and retail distribution was led by Jane Lalonde at Brian Fargo's Interplay Studios.

The gameplay consists of a number of sub-games such as scavenger hunts, sliding mixes, music, and puzzles.[2] The game offers an interactive mode and a watch mode. In interactive mode, the player can explore brief summaries of a number of musicians Gabriel has performed with in the past.[3] One feature allows the player to create custom remixes using guitars, drums, and Gabriel's voice.[4] Watch mode provides a synopsis of Gabriel's music without the player-input found in interactive mode.[5] As the player completes puzzles and accomplishes goals, new areas of the CD are unlocked that feature new content for the player to explore.[3] Footage from Gabriel's childhood is also dispersed throughout the game.[4] Over 140 minutes of audio and video is included in the game.[6]

Reception

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Computer Gaming World said in March 1994 that while the backstage footage was interesting, "explorers will have the most fun remixing their own Peter Gabriel music videos and joining in on jam sessions. Multimedia is a much abused term, but this beautiful work deserves the title".[7] William Casey of The Seattle Times found the game to be "innovative" but found that the overall experience was "somewhat bumpy and unpredictable".[4]

Xplora1 received three awards from the Academy of Interactive Arts & Sciences[8] for:

  • Best Interactive Product of 1994,
  • Best Musical, and
  • Best use of Music

The game sold more than 100,000 copies globally and more than 2,000 copies in Australia.[9]

See also

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References

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  1. ^ Niemla, Karen (4 January 2010). "XPLORA 1: Peter Gabriel's Secret World". Adventure Classic Gaming. Retrieved 10 January 2010.
  2. ^ Xplora 1: Peter Gabriel's Secret World Archived 2015-04-28 at the Wayback Machine. MobyGames. Retrieved 28 November 2008.
  3. ^ a b Pinto, Martha (1995). "Peter Gabriel's Secret World: CD-ROM Review". besser.tsoa.nyu.edu. Retrieved 24 October 2024.
  4. ^ a b c {{Cite web |last=Casey |first=William |date=8 May 1994 |title=CD-Rom – Xplora 1, Peter Gabriel's Secret World |url=https://archive.seattletimes.com/archive/?date=19940508&slug=1909494 |access-date=24 October 2024|website=[[The Seattle Times}}
  5. ^ "Xplora CD-ROM: The Secret World of Peter Gabriel". Sound on Sound. July 1994. Retrieved 24 October 2024.
  6. ^ "MacPlay and Peter Gabriel Team On Interactive Musical Adventure". Cash Box. Cash Box Pub. Co. 19 February 1994. p. 26.
  7. ^ "Taking A Peek". Computer Gaming World. March 1994. pp. 174–180.
  8. ^ XPLORA1 Peter Gabriel's Secret World Archived November 11, 2007, at the Wayback Machine Genesis Discography. 1994.
  9. ^ Love, Sue (September 13, 1994). "Long-time Apple deal sours". The Sydney Morning Herald. p. 27. Retrieved October 15, 2021 – via Newspapers.com.
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