Color TV-Game

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Color TV-Game
Nintendo-TV-Game-BK6.jpg
The Color TV-Game Block Kuzushi.
Manufacturer Nintendo
Type Dedicated console
Generation First generation
Retail availability 1977–1980[1]
Units sold Japan: 3 million
Successor Family Computer

Color TV-Game (Japanese: カラー テレビゲーム Hepburn: Karā Terebi-Gēmu?) is a series of home dedicated consoles created by Nintendo. There were five different consoles in the series, all developed and released in Japan. No Color TV-Games were released outside Japan. The first two models, Color TV-Game 6 and 15, sold one million units each, while the next two models, Block Breaker and Racing 112, sold half a million units each, adding up to a total of three million Color TV-Game units sold.[2]

History[edit]

Screenshot of one of the games in Color TV-Game 15 and Color TV-Game 6.

Color TV-Game 6[edit]

The series debuted in 1977 with the Color TV-Game 6 (カラー テレビゲーム6 Karā Terebi-Gēmu Roku?).[1][3] It contained six variations of "Light Tennis" (or Pong). The players controlled their paddles with dials attached directly to the machine. Additionally, as an alternative to the standard version, a white-colored C battery powered model of the Color TV-Game 6 was introduced. With a limited run of only a few hundred units, these white colored units are largely considered to be the most prized by serious collectors.

Color TV-Game 15[edit]

In 1978, Nintendo released the Color TV-Game 15 (カラーテレビゲーム15 Karā Terebi-Gēmu Jū Go?). With the two controllers now on cables (making for much more comfortable play) and 15 slightly different versions of Light Tennis, the CTG 15 sold over a million units. Two models of the CTG 15 were released, the only difference between the two being a slight color tint change. The yellow-orange version is considered significantly more difficult to find by collectors, while the red-orange version is somewhat more common. It will appear as an "Assist Trophy" in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Color TV-Game Racing 112[edit]

In 1978, Nintendo released the Color TV-Game Racing 112 (カラーテレビゲームレーシング112 Karā Terebi-Gēmu Rēshingu Hyaku Jū Ni?), a bird's-eye-view racing game that implemented a steering wheel and gearshift. Alternatively, two smaller controllers could be used for multiplayer.

Color TV-Game Block Breaker[edit]

The "Color TV-Game Block Breaker" (カラーテレビゲームブロック崩し Karā Terebi-Gēmu Burokku Kuzushi?) was released in 1979; the 1-player console ran a ported version of "Block Breaker" (ブロック崩し Burokku Kuzushi?), one of Nintendo's arcade games based on Atari's Breakout. Like the Color TV-Game 6, the in-game paddle was controlled by a dial attached to the system. The system's external design was one of Shigeru Miyamoto's first video-game projects after joining Nintendo in 1977.

Computer TV-Game[edit]

The last TV-Game, Computer TV-Game played Computer Othello.

The final console in the series was the Computer TV-Game (コンピューターテレビゲーム Konpyūtā Terebi-Gēmu?), released in 1980. Like other consoles in the Color TV-Game series, it was distributed only in Japan. One of the games in this console was a port of Nintendo's first video arcade game, Computer Othello.

Related releases[edit]

Over two decades after their release, Nintendo would feature Color TV-Games in their WarioWare series. WarioWare, Inc.: Mega Microgame$!, released for the Game Boy Advance in 2003, includes a microgame version of Color TV Racing 112, as part of 9-Volt's collection of old Nintendo games. Color TV-Game 6 also became a microgame. It was one of 9-Volt and 18-Volt's Nintendo games in WarioWare: Smooth Moves, released for the Wii in 2006. The Color TV-Game 15 appears as an Assist Trophy in 2014's Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

See also[edit]

References[edit]

  1. ^ a b DeMaria, Rusel; Wilson, Johnny L. (2003), High Score!: The Illustrated History of Electronic Games (2 ed.), McGraw-Hill, pp. 363, 378, ISBN 978-0-07-223172-4 
  2. ^ Sheff, David; Eddy, Andy (1999), Game Over: How Nintendo Conquered the World, GamePress, p. 27, ISBN 978-0-9669617-0-6, "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold." 
  3. ^ Fleming, Dan (1996), Powerplay, Manchester University Press ND, p. 180, ISBN 978-0-7190-4717-6 

Further reading[edit]