Kerkythea
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Kerkythea is capable of rendering photorealistic caustics and global illumination. |
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| Developer(s) | Ioannis Pantazopoulos |
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| Stable release | Kerkythea 2008 Echo / October 18, 2008 |
| Operating system | Microsoft Windows, Linux, Mac OS X |
| Type | 3D Graphics Software |
| License | Freeware |
| Website | www.kerkythea.net |
Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware. Currently[when?], the program can be integrated with any software that can export files in obj and 3ds formats, including 3ds Max, Blender, LightWave 3D, SketchUp, Silo and Wings3D.
The developer ceased developing Kerkythea to focus on the development of a commercial renderer named Thea Render.[citation needed]
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History [edit]
Kerkythea started development in 2004 and released its first version on April 2005. Initially it was only compatible with Microsoft Windows, but an updated release on October 2005 made it Linux compatible. It is now[when?] also available for Mac OS X. In May 2009 it was announced that the development team started a new commercial renderer, although Kerkythea will be updated and it will stay free.
Exporters [edit]
There are 6 official exporters for Kerkythea.
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- Blend2KT
- Exporter to XML format
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- 3dsMax2KT 3dsMax Exporter
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- GMax2KT GMax Exporter
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- SU2KT SketchUp Exporter
- SU2KT Light Components
Features [edit]
Supported 3D File Formats
Supported Image Formats
Supported Materials
- Matte
- Perfect Reflections/Refractions
- Blurry Reflections/Refractions
- Translucency (SSS)
- Dielectric Material
- Thin Glass Material
- Phong shading Material
- Ward Anisotropic Material
- Anisotropic Ashikhmin Material
- Lafortune Material
- Layered Material [Additive Combination of the Above with use of Alpha Maps]
Supported Shapes
Supported Lights
- Omni Light
- Spot Light
- Projector Light
- Point Diffuse
- Area Diffuse
- Point Light Spherical Soft Shadows
- Ambient Lighting
- Sky Lighting [Physical Sky, SkySphere Bitmap (Normal or HDRI)]
Supported Textures
- Constant Colors
- Bitmaps (Normal and HDRI)
- Procedurals [Perlin Noise, Marble, Wood, Windy, Checker, Wireframe, Normal Ramp, Fresnel Ramp]
- Any Weighted or Multiplicative Combination of the Above
Supported Features
- Bump Mapping
- Normal mapping
- Clip Mapping
- Bevel Mapping (an innovative KT feature!)
- Edge Outlining
- Depth of field
- Fog
- Isotropic Volume Scattering
- Faked Caustics
- Faked Translucency
- Dispersion
- Anti-aliasing [Texture Filtering, Edge Antialiasing]
- Selection Rendering
- Surface and Material Instancing
Supported Camera Types
- Planar Projection [ Pinhole, Thin lens ]
- Cylindrical Pinhole
- Spherical Pinhole
Supported Rendering Techniques
- Classic Ray Tracing
- Path Tracing (Kajiya)
- Bidirectional Path Tracing (Veach & Guibas)
- Metropolis Light Transport (Kelemen, Kalos et al.)
- Photon mapping (Jensen) [mesh maps, photon maps, final gathering, irradiance caching, caustics]
- Diffuse Interreflection (Ward)
- Depth Rendering
- Mask Rendering
- Clay Rendering
Application Environment
- OpenGL Real-Time Viewer [basic staging capabilities]
- Integrated Material Editor
- Easy Rendering Customization
- Sun/Sky Customization
- Script System
- Command Line Mode
See also [edit]
- YafaRay, a free, open source ray tracing program that uses an XML scene description language.
- POV-Ray, another popular, free ray tracer.
- LuxRender, an unbiased rendering system