|Developer(s)||Probe Ltd, Acclaim Cheltenham, Big Bit Ltd (iOS, Android)|
|Publisher(s)||Acclaim Entertainment, Throwback Entertainment, We Go Interactive Co.,Ltd (iOS, Android)|
|Designer(s)||Paul Phippen, Simon Harrison|
|Engine||Modified GT Engine|
October 4, 2012
April 24, 2013
|Mode(s)||Single player, Multiplayer|
Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a spinoff: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2.
The PC version of the game featured 28 stock cars and 14 tracks including a stunt arena for free roaming. Cars come in three fuel variants; electric, glow (internal combustion) and special. The players driving ability will place them into various categories so that they race against other cars of similar capabilities. These capabilities are classified in categories which are: Rookie, Amateur, Advanced, Semi-Pro and Pro. Tracks are also categorized depending on their difficulty to master and win. These categories are: Easy, Medium, Hard and Extreme. Cars and tracks are both unlocked through success in the game's tournament modes.
Single Race allows 2-4 players on the console versions and 2-12 players on the PC version to race on the normal, single-player tracks. Within each race, competitors race to be the first to complete a preset number of laps of the circuit. To aid them in this there are a variety of lightning bolt shaped pick-ups lying around the track. Collecting one of these provides the player with a random weapon varying from oil slicks to fireworks and batteries that increase your speed for a short period of time. The worse a player is doing in the race, the more likely one of the better weapons will be obtained, and vice versa.
Re-Volt's Multi-Player mode has two game modes: "Single Race" and "Battle Tag". In the console versions of the game, Multiplayer is played via split screen, whereas the PC version is online only. In Single Race, players can race against each other in the standard single-player tracks, although user-made tracks can be selected using certain methods. Battle Tag puts players in one of four special arenas: Neighborhood, Garden, Supermarket and Museum. The players must find and pick up a star that is hidden somewhere in the level. When a player takes the star, their timer starts counting down. By coming within proximity of the player with the star, other players can steal the star, thus starting that player's timer and stopping the opponent's. A player wins when his timer runs out. In addition, players can make their car jump by using the 'Reposition' key, instead of actually repositioning the car, as the arenas don't have a set course.
All versions of the original game included a track editor. On the PC and console versions, this works by means of a series of set modules that can be put together to form a potentially infinite number of different combinations. Modules include bridges, straights, corners, chicanes, and pipes. Each module can be adjusted in multiple ways, from height above ground level to gradient of hill and radius of corner. Pick-ups can be added afterwards to the completed track, which must then be exported before it can be played. Exported tracks can be played in Single Race or in Multi-Player.
Re-Volt was developed by Probe Ltd and released by Acclaim Entertainment in 1999. It was ported on the PlayStation, PC, Nintendo 64 and Dreamcast, with a spinoff: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2.
Xbox beta version
A Microsoft Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on an modified Xbox that's capable of running games from a storage device.
A modified version of Re-Volt was released to the arcade machines, but very little is known about the arcade version.
Although Acclaim Entertainment is defunct since 2004, fans continued to support the game by producing fan-made vehicles and courses, and by operating Multiplayer servers. Fans have created an open-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online. While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added. Members of the fan-base have also acquired the source code of the game, which was leaked from an anonymous developer who worked on the Xbox port. The fan-base have went on to maintain the PC version with alpha and beta updates. The latest alpha release is dated on December 25, 2012.
We Go Interactive acquires the Re-Volt IP
Mobile devices port
In July 2012, Re-Volt was announced for iOS and Android mobile platforms. In October 2012, it was released for iOS as "Re-Volt Classic". An Android version of the game was released on April 24, 2013, exclusive to the Play Store.
On October 3, 2013 Re-Volt in the PC version was re-released in the digital distribution by gog.com. The gog.com release is based on a community developed version 1.2 beta (February 2011) with additional support of the original CD tracks as MP3 files.
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- Release Re-Volt on gog.com (October 3, 2013)
- "ドリームキャスト - リボルト", Weekly Famitsu No.915 Pt.2. Pg.51., 2006-06-30