Spacebase DF-9

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Spacebase DF-9
Spacebase DF9 logo.png
Spacebase DF-9 logo
Developer(s) Double Fine Productions
Platform(s) Microsoft Windows, OS X, Linux
Release date(s)
  • WW October 15, 2013
    (Early access)
  • WW October 27, 2014
    (Full release)
Genre(s) Space simulator
Mode(s) Single-player
Distribution Digital download

Spacebase DF-9 is a video game developed by Double Fine Productions that was prototyped during Double Fine's open Amnesia Fortnight 2012, directed by JP Lebreton.[1] The game is a simulation set in space[2] that was released to Steam Early Access on October 15, 2013 for Microsoft Windows, OS X, and Linux computers.[3]

Gameplay[edit]

The player designs, builds and maintains a space station, and must keep its inhabitants happy while fending off alien threats.[4]

Development[edit]

Spacebase DF-9 was one of several ideas presented for voting for Double Fine's Amnesia Fortnight 2012 project, where users would be able to vote for the game concepts they felt they would want to play the most. Spacebase DF-9 was an idea presented by designer-programmer JP LeBreton. The title received the second most votes and was one of five other titles that Double Fine stated they would develop into full games.[1] A full commercial version of the game was announced on October 15, 2013, with an alpha version being available to purchase through Steam Early Access.[3]

Double Fine announced on September 17, 2014 that the full game would be released in October, 2014. In addition, they promised to release the game's Lua source code to allow the community to develop new content and features independently.[5]

The release of v1.0 commenced on October 27th, 2014, simultaneously with release of Lua source code. The retail version included a tutorial mode, goals screen and bugfixes.[6]

After the release of v1.0 on November, 21st 2014 twelve employees were laid off including the programmer and project lead JP LeBreton.[7] On December 16th, 2014 Greg Rice posted on the official technical support forums stating that there were no further plans for patches and there was no team assigned to the project.[8]

Controversy[edit]

In September 2014, Double Fine announced that they were going to bring Spacebase DF-9 out of early access status, and add features to make the game a full commercial release, due to a lack of sales for the game during the early access period. After the commercial release, Double Fine will release part of the source code and no new features will be added, but Double Fine will still be offering support of the game and making bug fix releases.[9][10] The news was met with controversy, with some fans expressing anger over the fact that the game wouldn't continue development,[11] and some developers questioning whether a failure by a well known developer to successfully use the early access model would tarnish that model for other developers.[12]

References[edit]

External links[edit]