Ron Gilbert

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Ron Gilbert
Ron Gilbert, July 2013.jpg
Ron Gilbert, July 2013
Born (1964-01-01) January 1, 1964 (age 50)
La Grande, Oregon
Occupation Video game designer, programmer, and producer

Ron Gilbert (born January 1, 1964) is an American video-game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. His games are generally focused on interactive story-telling.

After leaving LucasArts, Gilbert cofounded of Humongous Entertainment and its sister company Cavedog Entertainment. After leaving Humongous Entertainment, he cofounded Hulabee Entertainment with Shelley Day. He was creative director at Vancouver-based Hothead Games development studio. In 2013, he announced that he would move on from Double Fine Productions.

Biography[edit]

Early career[edit]

Ron Gilbert was born in La Grande, Oregon, as the son of David E. Gilbert, a physics professor and former president of Eastern Oregon University (then Eastern Oregon State College). He became interested in games when he was thirteen years old thanks to a Texas Instruments TI-59 programmable calculator his father used to bring home. That calculator included a simple game in which the player had to guess the location of a battleship by entering the coordinates and the calculator would answer if the player was high or low. But it wasn't the game itself that captured Ron's attention so much as how this simple calculator was capable of making decisions and reacting to his choices. Another thing that made him approach the gaming world was a film, Star Wars (1977). His fascination with programming technology, which allowed gamers to interact with characters and situations, mixed with his love for telling stories, like that of "Star Wars", were his main inspirations to start making games.

The impact of Star Wars and his love for telling stories was so big that Ron Gilbert, at the age of fourteen, and his good friend Tom McFarlane made a couple of films on a Super-8 camera. The first film they shot in 1978 was Stars Blasters; it was directed by Ron Gilbert and acted by friends Tom McFarlane and Frank Lang. In 1979 they filmed another movie, Tomorrow Never Came, acted by Ron Gilbert, Tom McFarlane; it was also directed by Ron Gilbert.

In 1979 his parents purchased a NorthStar Horizon home computer. At the age of fifteen, he took his first steps in game programming. He used to study and analyze games for hours; capturing in his mind every frame of the layout of games like Donkey Kong, Pacman, Asteroids, Space Invaders or Robotron: 2084; taking notes of every detail and then trying to replicate them on his computer. Once the games were replicated he would start doing experiments with them, adding changes. He also used to look at Atari 2600 games' advertisements in magazines, then imagined what the game was like to play and tried to make them on his computer. Once the games were finished he used to bring his friends home to test the games and tell him what did they like or did not like.[1]

LucasArts[edit]

Gilbert began his professional career in 1983 while he was still a college student by writing a program named Graphics Basic with Tom McFarlane. They sold the program to a San Francisco Bay Area company named HESware, which later offered Gilbert a job. He spent about half a year at HESware, programming action games for the Commodore 64 (C64). None of them were ever released; the company went out of business. Shortly thereafter, Gilbert joined Lucasfilm Games, which later became LucasArts. There he earned his living by doing C64 ports of Lucasfilm Atari 800 games. In 1985 he got the opportunity to co-develop his own game for LucasArts together with graphics artist Gary Winnick. Maniac Mansion was about a dark Victorian mansion populated by a mad scientist, his family and strange aliens.

Gilbert created a scripting language that was named after the project it had been written for, the Script Creation Utility for Maniac Mansion, better known as SCUMM. The technology was used in all subsequent LucasArts adventure games, with the exception of Grim Fandango and Escape From Monkey Island. Despite being an internal production tool, the SCUMM acronym became well known to gamers since a location in The Secret of Monkey Island, the SCUMM Bar, was named after it.

Gilbert created many successful adventure games at LucasArts, including the classic The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. In 1992, he left the company to start Humongous Entertainment with LucasArts producer Shelley Day. While at Humongous Entertainment, Gilbert was responsible for games such as Putt-Putt, Fatty Bear, Freddi Fish, Pajama Sam and the Backyard Sports series. Many of these games continued to use an offshoot of the SCUMM engine.

Post LucasArts[edit]

In 1995, Gilbert founded Cavedog Entertainment, Humongous' sister company for non-kids games. In 1996, GameSpot named him as the 15th on their list of the most influential people in computer gaming of all time.[2] In 1997, Computer Gaming World similarly ranked him as number 15 on the list of the most influential people of all time in computer gaming for inventing the SCUMM engine.[3] While at Cavedog, Gilbert was the producer of Total Annihilation and worked on a game titled Good & Evil. Widely regarded as his pet project, Good & Evil was said to incorporate many different themes and gameplay styles. The game was previewed by several publications, but the project was cancelled when Cavedog closed down in 1999. In an interview with GameSpot conducted a while after Cavedog's shut-down, Gilbert said the Good & Evil project had suffered due to him trying to design a game and run a company at the same time.[4]

As of 2005, Ron Gilbert was independently designing an unspecified new adventure/R.P.G., which he was pitching to publishers. He also started a blog "Grumpy Gamer", offering game industry commentary, occasionally in the form of animated cartoons that he created with Voodoo Vince designer Clayton Kauzlaric.

Ron Gilbert at PAX 2009

In 2007, Gilbert created "Threepwood", an exclusively Monkey Island-themed guild on the World of Warcraft server Quel'Dorei,[5] and Gilbert began to collaborate with Hothead Games on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, a game based on the webcomic Penny Arcade.[6] He was chosen to be the Keynote Speaker for Penny Arcade Expo for 2009.

In January 2008, he joined Hothead Games as creative director, with whom he was developing DeathSpank, an adventure/R.P.G.[7] Although still working at Hothead Games, Gilbert contributed to the design for Telltale Games' Tales of Monkey Island, taking part in the brainstorming process early in the development of the game.[8] The episodic fifth entry in the Monkey Island series marked the first time Gilbert worked on a Monkey Island game since 1991's LeChuck's Revenge. On April 6, 2010, on his blog he announced that he left Hothead Games. He will continue to promote DeathSpank with Electronic Arts.[9]

In September 2010, it was revealed that Gilbert had been hired by fellow former LucasArts game designer Tim Schafer, to work at Schafer's own Double Fine Productions. In February 2012, Tim Schafer confirmed he will be working with Ron Gilbert on a new adventure game. In May 2012, the game was revealed as The Cave, it will be developed by Double Fine Productions and published as a downloadable title by Sega in 2013.[10]

After the buying of LucasArts by The Walt Disney Company in 2012, the rights to the Monkey Island series became the company's property. Ron Gilbert has been quoted in November 2012 as not being optimistic about the franchise's future, believing that Disney might abandon the franchise in favor of Pirates of the Caribbean,[11] however, in December 2012, he was also quoted as wishing to contact Disney, hoping to "make the game he wants to make".[12]

In March 2013, Gilbert left Double Fine Productions revealing that his joining the studio was purely for the creation of The Cave: "I was telling him [Tim Schafer] about The Cave and he really liked it, so he said 'come to Double Fine and make it. It was really all about making that game." Most recently he worked on the iOS and Android game Scurvy Scallywags with DeathSpank co-creator Clayton Kauzlaric.[13]

Games[edit]

References[edit]

  1. ^ "Ron Gilbert's biography". Youbioit. Retrieved 2010-02-20. 
  2. ^ "Internet Archive Wayback Machine". Web.archive.org. 2008-07-04. Retrieved 2012-05-24. 
  3. ^ CGW 159: The Most Influential People in Computer Gaming
  4. ^ DeMaria, Rusel. "An Interview with Ron Gilbert". Gamespot. 
  5. ^ Burman, Rob (2007-01-29). "Pirates Invade World of Warcraft". IGN UK. Retrieved 2008-01-10. 
  6. ^ Boyer, Brandon (2007-05-09). "Adventure Vet Ron Gilbert Working On Penny Arcade Title". Gamasutra. 
  7. ^ Ahrens, Nick (2008-01-09). "Ron Gilbert Becomes A Hothead". Game Informer. Retrieved 2008-01-10. 
  8. ^ "Tales of Monkey Island FAQ". Retrieved 2009-01-08. 
  9. ^ "Grumpy Gamer Just so you know". Grumpygamer.com. 2010-04-06. Retrieved 2012-05-24. 
  10. ^ Matulef, Jeffrey. "The Cave Preview: Double Fine's New Game for Sega • Previews •". Eurogamer.net. Retrieved 2012-05-24. 
  11. ^ Yin-Poole, Wesley. "Ron Gilbert wishes he owned Monkey Island and Maniac Mansion". Eurogamer. 
  12. ^ Phillips, Tom. "Monkey Island creator will talk to rights owner Disney about new game plans". Eurogamer. 
  13. ^ Matulef, Jeffrey. "Ron Gilbert on why he left Double Fine". Eurogamer.net. Retrieved 2013-03-12. 

External links[edit]