Spy Muppets: License to Croak
|Spy Muppets: License to Croak|
Spy Muppets: License to Croak Game Boy Advance box art
|This article does not cite any references or sources. (January 2012)|
Spy Muppets: License to Croak is a 2003 Muppets video game made for Nintendo's Game Boy Advance system and Windows by Vicarious Visions and distributed by TDK. It is a spoof of the James Bond films, the title being a reference to Licence to Kill.
Kermit the Frog works as Agent Frog for Agent Patriot, who debriefs him to defeat Dr. Nose, Piggy Galore, and King Prawn. After beating a villain, Agent Frog brings one of the villain's gadgets to agents B and B upon completion. The game is over when it is revealed that B and B are really Statler and Waldorf in disguise, and they have assembled the enemy gadgets to build a giant robot so they can take over the world, leaving it up to Agent Frog to defeat them and save the day.
Note: This is an unfinished section. There are 15 stages to complete in all. The first involves going to the High Tech Global See-All-Kinds-Of-Stuff Tracking Room to decide which villain to pursue.
|This section requires expansion. (July 2012)|
Agent Frog takes King Prawn's mechanical claws to B and B, who say they can find a use for it. He then goes back to Agent Patriot for his next mission.
Dr. Nose (a wordplay on Dr. No) has a plan to turn the earth into a giant egg that was at one point foiled by M.U.P.P.E.T., and is trying it again. Agent Patriot dispatches Agent Frog to stop it, with Agent Triple-F assigned to back-up duty. Dr. Nose's henchchickens are preparing to leave by snowmobile, and Agents B and B say they cannot help, as they are too busy with an unknown project, and Agent Frog must get the snowmobile ready himself. Agent Frog is suspicious, but he doesn't have time to worry about it. He and FFF follow the chickens to Dr. Nose's lair, and Agent Frog must subdue the chickens standing guard outside with snowballs. He enters the lair, and discovers Dr. Nose has his machine set up and is ready to execute his plan, and must break the machine by turning all its lights to red.
If the level is lost, Kermit is handed to The Swedish Chef to be cooked into an omelette, and Agent FFF stumbles upon the control room and must divert the eggs from the frying pan and into the Chef's face.
Agent Patriot tells Agent Frog that M.U.P.P.E.T. think the organization led by King Prawn, S.H.E.L.L. (Secret Hidden Evil League of Lobsters) is mixed up in the plot since they are acting fishy, and says there are some S.H.E.L.L henchlobsters leaving the headquarters, which Agent Frog must follow to the S.H.E.L.L. headquarters. Frog goes to Agents B and B to get his boat set up for pursuit, but they say they are too busy, and he must do it. Agent Frog follows the lobsters in his boat after setting it up, with Agent Rat of S.E.W.E.R. assigned to back-up duty. When he arrives at S.H.E.L.L. and must get through a tunnel of mechanical claws to battle King Prawn. Frog finds his way to the prawn, and must defeat him by sending electrical charges through the mechanical claws.
If the level is lost, Agent Rat must save Agent Frog from being devoured by shellfish by navigating a maze to chew the wires supplying power to the fish tank.