Time Zone (video game)
Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is one of the very first games of this magnitude ever released for home computer systems.
Time Zone used the same game engine as Wizard and the Princess, which had static pictures and a text parser that understood two-word commands. Roberta Williams did all the design and scripting herself, a process that took six months, and the game as a whole (design, graphics, and programming) was in development for an entire year.
BYTE wrote "The Guinness Book of World Records must be getting ready for a computer game category, if Time Zone is any indication of things to come. Without a doubt, it is the longest adventure game to date". Ultimately the overly-ambitious game bombed due to the original retail price of US$99, which was considerably higher than usual for games of the time. It was promptly reissued the year of its release as part of the short-lived SierraVentures line.
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