Jump to content

Xenosaga Episode I: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Monkbot (talk | contribs)
m Task 16: replaced (64×) / removed (0×) deprecated |dead-url= and |deadurl= with |url-status=;
Reception: added details, links and reference to AIAS award
(39 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{Short description|2002 video game}}
{{good article}}
{{good article}}
{{Infobox video game
{{Infobox video game
|title = Xenosaga Episode I
|title = Xenosaga Episode I
| image = xenosaga1box.jpg
| image = xenosaga1box.jpg
| caption = North American box art featuring one of the main characters KOS-MOS
| developer = [[Monolith Soft]]
| developer = [[Monolith Soft]]
| publisher = [[Namco]]
| publisher = [[Namco]]
| director = [[Tetsuya Takahashi]]
| director = [[Tetsuya Takahashi]]
| producer = Hirohide Sugiura
| producer = Hirohide Sugiura
| writer = Tetsuya Takahashi<br/>[[Soraya Saga]]
| writer = {{ubl|Tetsuya Takahashi|[[Soraya Saga]]}}
| artist = [[Kunihiko Tanaka]]<br/>Kouichi Mugitani<br/>Junya Ishigaki<br/>[[Yasuyuki Honne]]
| artist = {{ubl|[[Kunihiko Tanaka]]|Kouichi Mugitani|Junya Ishigaki|[[Yasuyuki Honne]]}}
| composer = [[Yasunori Mitsuda]]
| composer = [[Yasunori Mitsuda]]
| series = ''[[Xeno (series)|Xeno]]'' <small>(main)</small><br />''[[Xenosaga]]'' <small>(sub-series)</small>
| series = ''[[Xenosaga]]''
| platforms = [[PlayStation 2]]
| platforms = [[PlayStation 2]]
| released = {{vgrelease|JP|February 28, 2002|NA|February 25, 2003}}
| released = {{vgrelease|JP|February 28, 2002|NA|February 25, 2003}}
| genre = [[Role-playing video game]]
| genre = [[Role-playing video game|Role-playing]]
| modes = [[Single player video game|Single-player]]
| modes = [[Single-player]]
}}
}}
'''''Xenosaga Episode I: Der Wille zur Macht'''''{{efn|{{nihongo||ゼノサーガ エピソードI 力への意志|Zenosāga Episōdo Wan: Chikara e no Ishi|lead=yes}}}} is a [[role-playing video game]] developed by [[Monolith Soft]] and published by [[Namco]] for the [[PlayStation 2]]; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the ''[[Xenosaga]]'' trilogy, and forms part of the wider ''[[Xeno (series)|Xeno]]'' metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large [[mecha]] dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.
'''''Xenosaga Episode I: Der Wille zur Macht'''''{{efn|{{nihongo||ゼノサーガ エピソードI 力への意志|Zenosāga Episōdo Wan: Chikara e no Ishi|lead=yes}}}} is a [[role-playing video game]] developed by [[Monolith Soft]] and published by [[Namco]] for the [[PlayStation 2]]; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the ''[[Xenosaga]]'' trilogy and forms part of the wider ''[[Xeno (series)|Xeno]]'' metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large [[mecha]] dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.


Set far in the future when humanity has left Earth, the plot follows [[Shion Uzuki]], an employee of Vector Industries; and [[KOS-MOS]], a battle android design to fight the hostile alien Gnosis. Forced to escape a Gnosis attack and head for the planet of Second Miltia, Shion and KOS-MOS are pulled into a fight between the Galaxy Federation and the hostile U-TIC Organization. With others who join them as they head to safety, they face a deeper mystery surrounding U-TIC's goals and the plans of the immortal Albedo Piazzolla.
Set far in the future when humanity has left Earth, the plot follows [[Shion Uzuki]], an employee of Vector Industries; and [[KOS-MOS]], a battle android designed to fight the hostile alien Gnosis. Forced to escape a Gnosis attack and head for the planet of Second Miltia, Shion and KOS-MOS are pulled into a fight between the Galaxy Federation and the hostile U-TIC Organization. With others who join them as they head to safety, they face a deeper mystery surrounding U-TIC's goals and the plans of the immortal Albedo Piazzolla.


Development began in 2000 under the codename "Project X" following the founding of Monolith Soft. Intended as a [[spiritual successor]] to the 1998 video game ''[[Xenogears]]'', multiple staff were carried over including director and co-writer [[Tetsuya Takahashi]], co-writer [[Soraya Saga]], character designer [[Kunihiko Tanaka]], and composer [[Yasunori Mitsuda]]. The game received generally positive reviews from critics and sold over one million copies worldwide. Its direct sequel, ''[[Xenosaga Episode II]]'', was released in 2004 in Japan and 2005 overseas. The final ''Xenosaga'' game, ''[[Xenosaga Episode III]]'', was released in 2006. The game received an [[Xenosaga: The Animation|anime adaptation]] which aired in 2005, and was re-imagined along with ''Episode II'' as part of ''[[Xenosaga I & II]]'' for the [[Nintendo DS]].
Development began in 2000 under the codename "Project X" following the founding of Monolith Soft. Intended as a [[spiritual successor]] to the 1998 video game ''[[Xenogears]]'', multiple staff were carried over including director and co-writer [[Tetsuya Takahashi]], co-writer [[Soraya Saga]], character designer [[Kunihiko Tanaka]], and composer [[Yasunori Mitsuda]]. The game received generally positive reviews from critics and sold over one million copies worldwide. Its direct sequel, ''[[Xenosaga Episode II]]'', was released in 2004 in Japan and 2005 overseas. The final ''Xenosaga'' game, ''[[Xenosaga Episode III]]'', was released in 2006. The game received an [[Xenosaga: The Animation|anime adaptation]] which aired in 2005, and was re-imagined along with ''Episode II'' as part of ''[[Xenosaga I & II]]'' for the [[Nintendo DS]].
Line 24: Line 26:
==Gameplay==
==Gameplay==
[[File:Xenosaga 1 screenshot.jpg|thumb|left|A battle in ''Xenosaga Episode I''; the party faces off against a group of enemies, with one performing a special ability.]]
[[File:Xenosaga 1 screenshot.jpg|thumb|left|A battle in ''Xenosaga Episode I''; the party faces off against a group of enemies, with one performing a special ability.]]
''Xenosaga Episode I'' is a [[role-playing video game]]; the player controls a party of characters, navigating them through a variety of environments tied to the progression of the story. Gameplay segments are separated by story sequences told mainly through traditional full-motion cutscenes. Exploring environments, the party can collect a variety of items, some of which can be used in gameplay to boost a character's statistics or restore health.<ref name="Xeno1Gameplay">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga/system/index.html|script-title=ja:ゼノサーガ エピソードI 力への意志 - システム|language=Japanese|publisher=Xenosaga Episode I Website|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20160301185510/http://bandainamcoent.co.jp/cs/list/xenosaga/system/index.html|archivedate=1 March 2016|url-status=live}}</ref> During the course of the game, a database is unlocked that documents the game's story events and terminology. The player can access several mini-game "plug-in" systems through Shion's portable console, and an [[e-mail]] system that allows players to make playful decisions that have little significance to the main plot. The console can also be used to access to cleared areas of the game; these grant access to [[Quest (video gaming)|side quests]] separate from the main storyline.<ref name="ign"/>
''Xenosaga Episode I'' is a [[role-playing video game]]; the player controls a party of characters, navigating them through a variety of environments tied to the progression of the story. Gameplay segments are separated by story sequences told mainly through traditional full-motion cutscenes. Exploring environments, the party can collect a variety of items, some of which can be used in gameplay to boost a character's [[Statistic (role-playing games)|statistics]] or restore health.<ref name="Xeno1Gameplay">{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga/system/index.html|script-title=ja:ゼノサーガ エピソードI 力への意志 - システム|language=ja|publisher=Xenosaga Episode I Website|access-date=12 September 2017|archive-url=https://web.archive.org/web/20160301185510/http://bandainamcoent.co.jp/cs/list/xenosaga/system/index.html|archive-date=1 March 2016|url-status=live}}</ref> During the course of the game, a database is unlocked that documents the game's story events and terminology. The player can access several mini-game "plug-in" systems through Shion's portable console, and an e-mail system that allows players to make playful decisions that have little significance to the main plot. The console can also be used to access to cleared areas of the game; these grant access to [[Quest (video gaming)|side quests]] separate from the main storyline.<ref name="ign"/>


While navigating environments, enemies are visible within the environment, with engagement being optional. If the player chooses to engage, some environmental elements such as combustible objects can be used to alter an enemy's statistics and grand the player an advantage in battle.<ref name="ign"/> When battle begins, the three-character player party and the enemy party fight in a dedicated combat arena.<ref name="Xeno1Gameplay"/><ref name="gspot"/> The combat is governed by a [[Turns, rounds and time-keeping systems in games#Turn-based|turn-based]] battle system. Each character has access to melee and ranged standard attacks, can use items to affect the party or enemies, and guard against attacks. The player party's attacks are determined through button combinations, with different combinations triggering different attack sequences that can have secondary effects on the party and neighboring enemies.<ref name="Xeno1Gameplay"/><ref name="ign"/><ref name="gspot"/><ref name="XenoEuro"/> Attack combinations can be customized by the player between battles.<ref name="RPGreview"/>
While navigating environments, enemies are visible within the environment, with engagement being optional. If the player chooses to engage, some environmental elements such as combustible objects can be used to alter an enemy's statistics and grant the player an advantage in battle.<ref name="ign"/> When battle begins, the three-character player party and the enemy party fight in a dedicated combat arena.<ref name="Xeno1Gameplay"/><ref name="gspot"/> The combat is governed by a [[Turns, rounds and time-keeping systems in games#Turn-based|turn-based]] battle system. Each character has access to melee and ranged standard attacks, can use items to affect the party or enemies, and guard against attacks. The player party's attacks are determined through button combinations, with different combinations triggering different attack sequences that can have secondary effects on the party and neighboring enemies.<ref name="Xeno1Gameplay"/><ref name="ign"/><ref name="gspot"/><ref name="XenoEuro"/> Attack combinations can be customized by the player between battles.<ref name="RPGreview"/>


Each attack uses Action Points (AP), with AP remaining after each turn carried over to the next turn. Special moves for each character are unlocked by building up AP over several turns. When a minimum of three AP are available, a character can perform an exclusive action which deals high damage to their opponent. More powerful attacks can be performed with higher amounts of AP. In addition, characters can perform Ether moves, powerful attacks and support actions which drain their Ether Points (EP). Both player and some enemy party members also have a "Boost" meter, which when full allows that character to perform an additional action while taking away an opponent's turn.<ref name="Xeno1Gameplay"/><ref name="ign"/><ref name="gspot"/><ref name="XenoEuro">{{cite web|url=http://www.eurogamer.net/articles/fi_xenosaga_ps2|title=First Impressions - XenoSaga Episode 1: Der Wille zur Macht|last=Fahay|first=Rob|website=[[Eurogamer]]|date=7 October 2003|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20110630112641/http://www.eurogamer.net/articles/fi_xenosaga_ps2|archivedate=30 June 2011|url-status=live}}</ref>
Each attack uses Action Points (AP), with AP remaining after each turn carried over to the next turn. Special moves for each character are unlocked by building up AP over several turns. When a minimum of three AP are available, a character can perform an exclusive action which deals high damage to their opponent. More powerful attacks can be performed with higher amounts of AP. In addition, characters can perform Ether moves, powerful attacks and support actions which drain their Ether Points (EP). Both player and some enemy party members also have a "Boost" meter, which when full allows that character to perform an additional action while taking away an opponent's turn.<ref name="Xeno1Gameplay"/><ref name="ign"/><ref name="gspot"/><ref name="XenoEuro">{{cite web|url=http://www.eurogamer.net/articles/fi_xenosaga_ps2|title=First Impressions - XenoSaga Episode 1: Der Wille zur Macht|last=Fahay|first=Rob|website=[[Eurogamer]]|date=7 October 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20110630112641/http://www.eurogamer.net/articles/fi_xenosaga_ps2|archive-date=30 June 2011|url-status=live}}</ref>


The party has access to [[mecha]], which can be equipped by surrendering a turn. Mecha have their own set of moves and boast more powerful attacks than the main party, but also carry over damage between battles.<ref name="ign"/><ref name="gspot"/> Following the victory, the party is awarded with in-game currency which can be used to purchase items and accessories at shops. The party is also awarded [[experience point]]s which raise a character's experience level, along with a variety of [[Statistic (role-playing games)#Character points|skill points]]. These are divided into EP to fuel Ether abilities, along with Skill Points (SP) and Tech Points (TP). SP are assigned to activate passive effects drawn from different accessories, while Tech Points raise the effectiveness and power of Tech attacks unlocked as the character's experience level rises.<ref name="Xeno1Gameplay"/><ref name="ign"/><ref name="gspot"/>
The party has access to [[mecha]], which can be equipped by surrendering a turn. Mecha have their own set of moves and boast more powerful attacks than the main party, but also carry over damage between battles.<ref name="ign"/><ref name="gspot"/> Following the victory, the party is awarded with in-game currency which can be used to purchase items and accessories at shops. The party is also awarded [[experience point]]s which raise a character's experience level, along with a variety of [[Statistic (role-playing games)#Character points|skill points]]. These are divided into EP to fuel Ether abilities, along with Skill Points (SP) and Tech Points (TP). SP are assigned to activate passive effects drawn from different accessories, while Tech Points raise the effectiveness and power of Tech attacks unlocked as the character's experience level rises.<ref name="Xeno1Gameplay"/><ref name="ign"/><ref name="gspot"/>
Line 34: Line 36:
==Synopsis==
==Synopsis==
===Setting===
===Setting===
''Xenosaga Episode I'' takes place in a universe based around [[science fiction]]. In the year "20XX", the Zohar—an artifact dating from the beginning of the universe which connects to the realm of a god-like energy dubbed U-DO—was unearthed by an archeological expedition in [[Kenya]]; the Zohar is key to enabling humanity to travel in space beyond the [[Solar System]]. Over 4000 years in the future, humanity has left [[Earth]] behind to colonize the galaxy following a terrible event, resulting in Earth's location being lost and the planet being dubbed "Lost Jerusalem": by the game's events, humanity has adopted a new calendar system dubbed "Transcend Christ" (T.C.), with the game's events taking place in T.C. 4767—equivalent to A.D. 7277. Humanity is now spread across 500,000 planets, with their governments forming the Galaxy Federation. Planets are connected through a time warp travel network called the Unus Mundus Network (U.M.N.). The U.M.N. is managed by Vector Industries, which also controls interests in the Federations military. Existing alongside humans are Realians, synthetic humans who hold equal status with natural humans. The Federation has come under attack from the ancient alien Gnosis, which begin decimating Federation worlds. As normal weapons are ineffective against them, Vector develops two different weapon systems designed to fight them: humanoid mecha dubbed A.G.W.S. (Anti Gnosis Weapon System), and the similar but more powerful KOS-MOS battle androids. Another hostile faction is the U-TIC Organization, a once-scientific group that now wishes to gain control of the Zohar. A key episode in the game's backstory is the Miltian Conflict, a war between U-TIC and the Federation which triggered the Gnosis' arrival and caused Miltia to be swallowed in a space-time anomaly.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga/world/index.html|script-title=ja:ゼノサーガ エピソードI 力への意志 - 物語と世界観|language=Japanese|publisher=Xenosaga Episode I Website|accessdate=25 August 2017|archiveurl=https://web.archive.org/web/20150427184029/http://bandainamcoent.co.jp/cs/list/xenosaga/world/index.html|archivedate=27 April 2015|url-status=live}}</ref><ref name="Xenosaga1Preview">{{cite web|url=http://www.gamespot.com/articles/xenosaga-preview/1100-2771884/|title=Xenosaga Preview|last=Sato|first=Ike|website=[[GameSpot]]|date=8 June 2001|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20011208150218/http://gamespot.com/gamespot/stories/previews/0,10869,2771884-2,00.html|archivedate=8 December 2001|url-status=live}}</ref><ref>{{cite web|url=http://archive.thegia.com/psx2/xenosaga/xenosaga.html|title=Xenosaga Preview|author=Fraundorf, Friz|publisher=The Gaming Intelligence Agency|date=2001|accessdate=26 August 2017|archiveurl=https://web.archive.org/web/20010813102303/http://www.thegia.com/psx2/xenosaga/xenosaga.html|archivedate=13 August 2001|url-status=live}}</ref><ref name="XenoDesignMaterials"/>
''Xenosaga Episode I'' takes place in a universe based around [[science fiction]]. In the year "20XX", the Zohar—an artifact dating from the beginning of the universe which connects to the realm of a god-like energy dubbed U-DO—was unearthed by an archeological expedition in [[Kenya]]; the Zohar is key to enabling humanity to travel in space beyond the [[Solar System]]. Over 4000 years in the future, humanity has left [[Earth]] behind to colonize the galaxy following a terrible event, resulting in Earth's location being lost and the planet being dubbed "Lost Jerusalem": by the game's events, humanity has adopted a new calendar system dubbed "Transcend Christ" (T.C.), with the game's events taking place in T.C. 4767—equivalent to A.D. 7277. Humanity is now spread across 500,000 planets, with their governments forming the Galaxy Federation. Planets are connected through a time warp travel network called the Unus Mundus Network (U.M.N.). The U.M.N. is managed by Vector Industries, which also controls interests in the Federation's military. Existing alongside humans are Realians, synthetic humans who hold equal status with natural humans. The Federation has come under attack from the ancient alien Gnosis, which begin decimating Federation worlds. As normal weapons are ineffective against them, Vector develops two different weapon systems designed to fight them: humanoid mecha dubbed A.G.W.S. (Anti Gnosis Weapon System), and the similar but more powerful KOS-MOS battle androids. Another hostile faction is the U-TIC Organization, a once-scientific group that now wishes to gain control of the Zohar. A key episode in the game's backstory is the Miltian Conflict, a war between U-TIC and the Federation which triggered the Gnosis' arrival and caused Miltia to be swallowed in a space-time anomaly.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga/world/index.html|script-title=ja:ゼノサーガ エピソードI 力への意志 - 物語と世界観|language=ja|publisher=Xenosaga Episode I Website|access-date=25 August 2017|archive-url=https://web.archive.org/web/20150427184029/http://bandainamcoent.co.jp/cs/list/xenosaga/world/index.html|archive-date=27 April 2015|url-status=live}}</ref><ref name="Xenosaga1Preview">{{cite web|url=http://www.gamespot.com/articles/xenosaga-preview/1100-2771884/|title=Xenosaga Preview|last=Sato|first=Ike|website=[[GameSpot]]|date=8 June 2001|access-date=21 January 2016|archive-url=https://web.archive.org/web/20011208150218/http://gamespot.com/gamespot/stories/previews/0,10869,2771884-2,00.html|archive-date=8 December 2001|url-status=live}}</ref><ref>{{cite web|url=http://archive.thegia.com/psx2/xenosaga/xenosaga.html|title=Xenosaga Preview|author=Fraundorf, Friz|publisher=The Gaming Intelligence Agency|date=2001|access-date=26 August 2017|archive-url=https://web.archive.org/web/20010813102303/http://www.thegia.com/psx2/xenosaga/xenosaga.html|archive-date=13 August 2001|url-status=live}}</ref><ref name="XenoDesignMaterials"/>


===Characters===
===Characters===
{{Main|List of Xenosaga characters}}
{{Main|List of Xenosaga characters}}
The main characters are Shion Uzuki, a human scientist employed by Vector Industries, and her creation the prototype anti-Gnosis battle android [[KOS-MOS]]. She is assisted on the project by Allen Ridgeley, and during her time on the Federation ship ''Woglinde'' interacts with Federation officers Andrew Cherenkov and Luis Virgil. As the story progresses, Shion and KOS-MOS meet the crew of the passenger freighter ''Elsa'', a ship associated with the Kukai Foundation run by Gaignun Kukai and "Jr.", the latter captaining the ''Durandal''; both Gaignun and Jr. are artificial beings dubbed U.R.T.Vs, with Jr.'s gifts meaning his body has not aged beyond childhood. Among the crew of the ''Elsa'' is chaos, a melancholy young man with a mysterious past. The group are joined by the cyborg Ziggy—short for "Ziggurat 8"—and the prototype Realian MOMO. The main antagonists are Margulis, the leader of the U-TIC Organization; and Albedo Piazzolla, Jr. and Gaignun's brother. Events are monitored by Wilheim, CEO of Vector; and Nephilim, a young girl connected to the Zohar.<ref name="XenoDesignMaterials"/><ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga/chars/index.html|script-title=ja:ゼノサーガ エピソードI 力への意志 - キャラクター紹介|language=Japanese|publisher=Xenosaga Episode I Website|accessdate=25 August 2017|archiveurl=https://web.archive.org/web/20150427192154/http://bandainamcoent.co.jp/cs/list/xenosaga/chars/index.html|archivedate=27 April 2015|url-status=live}}</ref>
The main characters are Shion Uzuki, a human scientist employed by Vector Industries, and her creation the prototype anti-Gnosis battle android [[KOS-MOS]]. She is assisted on the project by Allen Ridgeley, and during her time on the Federation ship ''Woglinde'' interacts with Federation officers Andrew Cherenkov and Luis Virgil. As the story progresses, Shion and KOS-MOS meet the crew of the passenger freighter ''Elsa'', a ship associated with the Kukai Foundation run by Gaignun Kukai and "Jr.", the latter captaining the ''Durandal''; both Gaignun and Jr. are artificial beings dubbed U.R.T.Vs, with Jr.'s gifts meaning his body has not aged beyond childhood. Among the crew of the ''Elsa'' is chaos, a melancholy young man with a mysterious past. The group are joined by the cyborg Ziggy—short for "Ziggurat 8"—and the prototype Realian MOMO. The main antagonists are Margulis, the leader of the U-TIC Organization; and Albedo Piazzolla, Jr. and Gaignun's brother. Events are monitored by Wilheim, CEO of Vector; and Nephilim, a young girl connected to the Zohar.<ref name="XenoDesignMaterials"/><ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga/chars/index.html|script-title=ja:ゼノサーガ エピソードI 力への意志 - キャラクター紹介|language=ja|publisher=Xenosaga Episode I Website|access-date=25 August 2017|archive-url=https://web.archive.org/web/20150427192154/http://bandainamcoent.co.jp/cs/list/xenosaga/chars/index.html|archive-date=27 April 2015|url-status=live}}</ref>


===Plot===
===Plot===
Line 50: Line 52:


==Development==
==Development==
''Xenosaga Episode I'' was the debut game title of Japanese developer [[Monolith Soft]]. Company founder [[Tetsuya Takahashi]] acted as director and co-writer.<ref name="DengInterview"/> Takahashi had previously worked at [[Square (company)|Square]] on the [[PlayStation (console)|PlayStation]] RPG ''[[Xenogears]]''. Initially planned as a six-part series and despite there being concept work for a sequel, ''Xenogears'' was left as a standalone project while Square decided to focus on their established franchises such as ''[[Final Fantasy]]''.<ref name="CreatorInterview"/><ref name="GSinterview"/><ref>{{cite web|url=http://www.rpgfan.com/news/1999/668.html|title=A New Xenogears Game?|publisher=RPGFan|date=22 October 1999|accessdate=20 December 2015|archiveurl=https://web.archive.org/web/20150905231859/http://www.rpgfan.com/news/1999/668.html |archivedate=5 September 2015|url-status=live}}</ref> Another stated reason was that Square said they did not have the money available to invest in his concept.<ref name="SPinterview"/> Following his departure from Square due to disagreeing with their strategy, Takahashi searched for another company which could help him create the game he and others from the ''Xenogears'' project envisioned.<ref name="GSinterview"/> According to producer Hirohide Sugiura, most of the companies they contacted suggested forming Monolith Soft as an independent developer, with only [[Namco]] suggesting that they become a subsidiary, and was willing to both fund the production and manage the logistics and marketing, allowing Monolith Soft staff to focus solely on creating the game.<ref>{{cite web|url=http://www.monolithsoft.co.jp/interview.html|script-title=ja:ザ・プレ特別インタビュー|language=Japanese|publisher=[[Monolith Soft]]|date=20 December 1999|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20010421124204/http://www.monolithsoft.co.jp/interview.html|archivedate=21 April 2001|url-status=dead}}</ref> Following this agreement, Namco helped in the development and marketing of the game. While production of the game began following the foundation of Monolith Soft in 2000, Takahashi had been working on the game's concept since 1999, intending it as a [[spiritual successor]] to ''Xenogears'' rather than a remake or sequel.<ref name="GSinterview"/> Production at Monolith Soft took two years.<ref name="CreatorInterview">{{cite web|url=http://www.playstation.jp/psstyle/talk/02/01.html|script-title=ja:Creator's Talk - Tetsuya Takahashi|language=Japanese|publisher=[[Sony]]|date=2002|accessdate=20 December 2015|archiveurl=https://web.archive.org/web/20050205173819/http://www.playstation.jp/psstyle/talk/02/01.html |archivedate=5 February 2005|url-status=dead}}</ref> The development budget apparently reached [[Japanese yen|¥]]1 billion—approximately $7,700,000 USD.<ref>{{cite web|url=http://www.rpgfan.com/news/2002/1206.html|title=Xenosaga Episode 2 Online?|publisher=RPGFan|date=9 March 2002|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20020614065818/http://www.rpgfan.com/news/2002/1206.html|archivedate=14 June 2002|url-status=live}}</ref>
''Xenosaga Episode I'' was the debut game title of Japanese developer [[Monolith Soft]]. Company founder [[Tetsuya Takahashi]] acted as director and co-writer.<ref name="DengInterview"/> Takahashi had previously worked at [[Square (video game company)|Square]] on the [[PlayStation (console)|PlayStation]] RPG ''[[Xenogears]]''. Initially planned as a six-part series and despite there being concept work for a sequel, ''Xenogears'' was left as a standalone project while Square decided to focus on their established franchises such as ''[[Final Fantasy]]''.<ref name="CreatorInterview"/><ref name="GSinterview"/><ref>{{cite web|url=http://www.rpgfan.com/news/1999/668.html|title=A New Xenogears Game?|publisher=RPGFan|date=22 October 1999|access-date=20 December 2015|archive-url=https://web.archive.org/web/20150905231859/http://www.rpgfan.com/news/1999/668.html |archive-date=5 September 2015|url-status=live}}</ref> Another stated reason was that Square said they did not have the money available to invest in his concept.<ref name="SPinterview"/> Following his departure from Square due to disagreeing with their strategy, Takahashi searched for another company which could help him create the game he and others from the ''Xenogears'' project envisioned.<ref name="GSinterview"/> According to producer Hirohide Sugiura, most of the companies they contacted suggested forming Monolith Soft as an independent developer, with only [[Namco]] suggesting that they become a subsidiary, and was willing to both fund the production and manage the logistics and marketing, allowing Monolith Soft staff to focus solely on creating the game.<ref>{{cite web|url=http://www.monolithsoft.co.jp/interview.html|script-title=ja:ザ・プレ特別インタビュー|language=ja|publisher=[[Monolith Soft]]|date=20 December 1999|access-date=21 January 2016|archive-url=https://web.archive.org/web/20010421124204/http://www.monolithsoft.co.jp/interview.html|archive-date=21 April 2001|url-status=dead}}</ref> Following this agreement, Namco helped in the development and marketing of the game. While production of the game began following the foundation of Monolith Soft in 2000, Takahashi had been working on the game's concept since 1999, intending it as a [[spiritual successor]] to ''Xenogears'' rather than a remake or sequel.<ref name="GSinterview"/> Production at Monolith Soft took two years.<ref name="CreatorInterview">{{cite web|url=http://www.playstation.jp/psstyle/talk/02/01.html|script-title=ja:Creator's Talk - Tetsuya Takahashi|language=ja|publisher=[[Sony]]|date=2002|access-date=20 December 2015|archive-url=https://web.archive.org/web/20050205173819/http://www.playstation.jp/psstyle/talk/02/01.html |archive-date=5 February 2005|url-status=dead}}</ref> The development budget apparently reached [[Japanese yen|¥]]1 billion—approximately US$7,700,000.<ref>{{cite web|url=http://www.rpgfan.com/news/2002/1206.html|title=Xenosaga Episode 2 Online?|publisher=RPGFan|date=9 March 2002|access-date=13 September 2017|archive-url=https://web.archive.org/web/20020614065818/http://www.rpgfan.com/news/2002/1206.html|archive-date=14 June 2002|url-status=live}}</ref>


''Xenosaga Episode I'' was developed by a core team of between 60 and 80 people, expanding to over 100 people at its most active development period.<ref name="CreatorInterview"/> Among the staff, twenty of them had previously worked on ''Xenogears''.<ref name="GSinterview">{{cite web|last=Sato|first=Ike|title=Xenosaga Interview |url=http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |website=[[GameSpot]]|date=8 November 2001|accessdate=31 August 2008|archiveurl=https://web.archive.org/web/20151205032858/http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |archivedate=5 December 2015|url-status=live}}</ref> The biggest issue faced when building the team was that they were developing for the [[PlayStation 2]], a console with far more power than any previous console they had worked on. A major improvement in Takahashi's view over his work on ''Xenogears'' was that he was able to make the entire game using 3D graphics, something he had been unable to do with ''Xenogears''.<ref name="ITMinterview1">{{cite web|url=http://www.itmedia.co.jp/games/ps2/xeno/staff/01/index.html|script-title=ja:SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 高橋哲哉|language=Japanese|publisher=ITMedia|date=18 June 2001|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20130927175055/http://www.itmedia.co.jp/games/ps2/xeno/staff/01/index.html|archivedate=27 September 2013|url-status=live}}</ref> Due to the amount of preparatory work and getting accustomed to the new hardware, actual development did not start until 2000, lasting approximately a year.<ref name="GSinterview"/><ref name="DengInterview">{{cite web|url=http://dengekionline.com/soft/recommend/xenosaga/|script-title=ja:インタビュー『ゼノサーガ』 - 電撃オンライン|publisher=[[ASCII Media Works|Dengeki Online]]|language=Japanese|date=2002|accessdate=20 January 2016|archiveurl=https://web.archive.org/web/20160120181643/http://dengekionline.com/soft/recommend/xenosaga/|archivedate=20 January 2016|url-status=live}}</ref> Namco provided development support with the motion capture technology.<ref name="GSinterview"/> Takahashi later noted that the sheer number of young and inexperienced developers in Monolith Soft negative impacted development, with the graphics engine being completed only six months before the game's release.<ref>{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/1-We-want-to-make-a-JRPG-masterpiece/1-We-want-to-make-a-JRPG-masterpiece-979737.html|title=Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS|publisher=[[Nintendo|Nintendo UK]]|date=2015|accessdate=8 December 2015|archiveurl=https://archive.today/20170120132323/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/1-We-want-to-make-a-JRPG-masterpiece/1-We-want-to-make-a-JRPG-masterpiece-979737.html|archivedate=20 January 2017|url-status=live}}</ref> Prior to its announcement, the game was developed under the [[working title]] "Project X".<ref name="SPinterview"/>
''Xenosaga Episode I'' was developed by a core team of between 60 and 80 people, expanding to over 100 people at its most active development period.<ref name="CreatorInterview"/> Among the staff, twenty of them had previously worked on ''Xenogears''.<ref name="GSinterview">{{cite web|last=Sato|first=Ike|title=Xenosaga Interview |url=http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |website=[[GameSpot]]|date=8 November 2001|access-date=31 August 2008|archive-url=https://web.archive.org/web/20151205032858/http://www.gamespot.com/articles/xenosaga-interview/1100-2823598/ |archive-date=5 December 2015|url-status=live}}</ref> The biggest issue faced when building the team was that they were developing for the [[PlayStation 2]], a console with far more power than any previous console they had worked on. A major improvement in Takahashi's view over his work on ''Xenogears'' was that he was able to make the entire game using 3D graphics, something he had been unable to do with ''Xenogears''.<ref name="ITMinterview1">{{cite web|url=http://www.itmedia.co.jp/games/ps2/xeno/staff/01/index.html|script-title=ja:SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 高橋哲哉|language=ja|publisher=ITMedia|date=18 June 2001|access-date=13 September 2017|archive-url=https://web.archive.org/web/20130927175055/http://www.itmedia.co.jp/games/ps2/xeno/staff/01/index.html|archive-date=27 September 2013|url-status=live}}</ref> Due to the amount of preparatory work and getting accustomed to the new hardware, actual development did not start until 2000, lasting approximately a year.<ref name="DengInterview">{{cite web|url=http://dengekionline.com/soft/recommend/xenosaga/|script-title=ja:インタビュー『ゼノサーガ』 - 電撃オンライン|publisher=[[ASCII Media Works|Dengeki Online]]|language=ja|date=2002|access-date=20 January 2016|archive-url=https://web.archive.org/web/20160120181643/http://dengekionline.com/soft/recommend/xenosaga/|archive-date=20 January 2016|url-status=live}}</ref><ref name="GSinterview"/> Namco provided development support with the motion capture technology.<ref name="GSinterview"/> Takahashi later noted that the sheer number of young and inexperienced developers in Monolith Soft negatively impacted development, with the graphics engine being completed only six months before the game's release.<ref>{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/1-We-want-to-make-a-JRPG-masterpiece/1-We-want-to-make-a-JRPG-masterpiece-979737.html|title=Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS|publisher=[[Nintendo|Nintendo UK]]|date=2015|access-date=8 December 2015|archive-url=https://archive.today/20170120132323/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/Xenoblade-Chronicles-3D-for-New-Nintendo-3DS/1-We-want-to-make-a-JRPG-masterpiece/1-We-want-to-make-a-JRPG-masterpiece-979737.html|archive-date=20 January 2017|url-status=live}}</ref> Prior to its announcement, the game was developed under the [[working title]] "Project X".<ref name="SPinterview"/>


Character designs were cooperatively handled by [[Kunihiko Tanaka]] and Kouichi Mugitani, while mecha designs were handled by Mugitani and Junya Ishigaki.<ref name="ITMinterview1"/> Mugitani also worked on the game as production designer.<ref>{{cite web|url=http://www.siliconera.com/2014/12/02/xenoblade-chronicles-x-director-concept-behind-games-mechs/|title=Xenoblade Chronicles X Director On The Concept Behind The Game's Mechs|last=Sahdev|first=Ishaan|publisher=Siliconera|date=2 December 2014|accessdate=11 July 2017|archiveurl=https://web.archive.org/web/20150106201404/http://www.siliconera.com/2014/12/02/xenoblade-chronicles-x-director-concept-behind-games-mechs/|archivedate=6 January 2015|url-status=live}}</ref> The art director was [[Yasuyuki Honne]], who had previously worked on both ''Xenogears'' and ''[[Chrono Cross]]'', while character motion was handled by Norihiro Takami.<ref name="SPinterview"/> Honne collaborated with Takami in creating the character motions for cutscenes.<ref name="ITMinterview3">{{cite web|url=http://www.itmedia.co.jp/games/ps2/xeno/staff/03/index.html|script-title=ja:SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 本根康之|language=Japanese|publisher=ITMedia|date=3 July 2001|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20041223001700/http://www.itmedia.co.jp/games/ps2/xeno/staff/03/index.html|archivedate=23 December 2004|url-status=live}}</ref> When creating the designs, Tanaka was given an outline of a character by Takahashi in addition to comparisons with real-life actors, and then created the designs from that. Tanaka's art style—which gave characters large eyes dominating their faces—provided a challenge for the team as Takahashi wanted to be as close to the original artwork as possible, but the expressive power of the large-eyed facial design could easily be "destroyed" by the wrong lighting.<ref name="ITMinterview1"/> Takami worked hard on character models to make sure the large eye styling was preserved without upsetting the model's balance.<ref name="ITMinterview4">{{cite web|url=http://www.itmedia.co.jp/games/ps2/xeno/staff/04/index.html|script-title=ja:SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 高見典宏|language=Japanese|publisher=ITMedia|date=4 September 2001|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20050117003704/http://www.itmedia.co.jp/games/ps2/xeno/staff/04/index.html|archivedate=17 January 2005|url-status=live}}</ref> Mugitani and Ishigaki respectively handled the designs for Vector staff and the Federation.<ref name="ITMinterview1"/> KOS-MOS was initially designed by Tanaka, but he had considerable trouble finalizing her design. Mugitani then contributed, creating something close to KOS-MOS's final design, which was then polished by Tanaka. Tanaka also had difficulty creating Shion's design, giving her glasses as an easy way of showing her personality.<ref name="Xeno1Weekly">{{cite journal|date=1 March 2002|script-title=ja:週刊ゼノサーガ|journal=Weekly Xenosaga Episode I|issue=2|pages=10–12|publisher=[[SoftBank Group|SoftBank Creative]]|language=Japanese}}</ref><ref name="XenoDesignMaterials">{{cite book|date=30 September 2002|script-title=ja:ゼノサーガエピソードI 力への意志 オフィシャル設定資料集|trans-title=Xenosaga Episode I: Official Design Material Collection|publisher=[[Enterbrain]]}}</ref>
Character designs were cooperatively handled by [[Kunihiko Tanaka]] and Kouichi Mugitani, while mecha designs were handled by Mugitani and Junya Ishigaki.<ref name="ITMinterview1"/> Mugitani also worked on the game as production designer.<ref>{{cite web|url=http://www.siliconera.com/2014/12/02/xenoblade-chronicles-x-director-concept-behind-games-mechs/|title=Xenoblade Chronicles X Director On The Concept Behind The Game's Mechs|last=Sahdev|first=Ishaan|publisher=Siliconera|date=2 December 2014|access-date=11 July 2017|archive-url=https://web.archive.org/web/20150106201404/http://www.siliconera.com/2014/12/02/xenoblade-chronicles-x-director-concept-behind-games-mechs/|archive-date=6 January 2015|url-status=live}}</ref> The art director was [[Yasuyuki Honne]], who had previously worked on both ''Xenogears'' and ''[[Chrono Cross]]'', while character motion was handled by Norihiro Takami.<ref name="SPinterview"/> Honne collaborated with Takami in creating the character motions for cutscenes.<ref name="ITMinterview3">{{cite web|url=http://www.itmedia.co.jp/games/ps2/xeno/staff/03/index.html|script-title=ja:SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 本根康之|language=ja|publisher=ITMedia|date=3 July 2001|access-date=13 September 2017|archive-url=https://web.archive.org/web/20041223001700/http://www.itmedia.co.jp/games/ps2/xeno/staff/03/index.html|archive-date=23 December 2004|url-status=live}}</ref> When creating the designs, Tanaka was given an outline of a character by Takahashi in addition to comparisons with real-life actors, and then created the designs from that. Tanaka's art style—which gave characters large eyes dominating their faces—provided a challenge for the team as Takahashi wanted to be as close to the original artwork as possible, but the expressive power of the large-eyed facial design could easily be "destroyed" by the wrong lighting.<ref name="ITMinterview1"/> Takami worked hard on character models to make sure the large eye styling was preserved without upsetting the model's balance.<ref name="ITMinterview4">{{cite web|url=http://www.itmedia.co.jp/games/ps2/xeno/staff/04/index.html|script-title=ja:SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 高見典宏|language=ja|publisher=ITMedia|date=4 September 2001|access-date=13 September 2017|archive-url=https://web.archive.org/web/20050117003704/http://www.itmedia.co.jp/games/ps2/xeno/staff/04/index.html|archive-date=17 January 2005|url-status=live}}</ref> Mugitani and Ishigaki respectively handled the designs for Vector staff and the Federation.<ref name="ITMinterview1"/> KOS-MOS was initially designed by Tanaka, but he had considerable trouble finalizing her design. Mugitani then contributed, creating something close to KOS-MOS's final design, which was then polished by Tanaka. Tanaka also had difficulty creating Shion's design, giving her glasses as an easy way of showing her personality.<ref name="XenoDesignMaterials">{{cite book|date=30 September 2002|script-title=ja:ゼノサーガエピソードI 力への意志 オフィシャル設定資料集|trans-title=Xenosaga Episode I: Official Design Material Collection|publisher=[[Enterbrain]]}}</ref><ref name="Xeno1Weekly">{{cite journal|date=1 March 2002|script-title=ja:週刊ゼノサーガ|journal=Weekly Xenosaga Episode I|issue=2|pages=10–12|publisher=[[SoftBank Group|SoftBank Creative]]|language=ja}}</ref>


The scenario for ''Episode I'' was co-written by Takahashi and his wife [[Soraya Saga]].<ref>{{cite web|url=https://www.gamespot.com/articles/xenosaga-series-loses-key-writer/1100-6116608/|title=Xenosaga series loses key writer|website=[[GameSpot]]|date=19 January 2005|accessdate=9 August 2017|archiveurl=https://web.archive.org/web/20131129021308/https://www.gamespot.com/articles/xenosaga-series-loses-key-writer/1100-6116608/|archivedate=29 November 2013|url-status=dead}}</ref> To ensure development of the game remained focused, Takahashi consulted the entire staff on the script's direction before the main production began.<ref name="ITMinterview1"/> Takahashi initially planned ''Xenosaga'' to span six games, with a narrative divided into three parts all featuring the dual figures of KOS-MOS and chaos.<ref name="SPinterview">{{cite journal|author=Johansson, Martin|date=2002|title=Xenosaga - The Power of Will|journal=SUPER Play|issue=April 2002|language=Swedish}}</ref> The character of KOS-MOS was created by Takahashi. While human characters created by Takahashi and Saga were typically shown as strong despite having fragile bodies, KOS-MOS was designed to be the opposite; an "unbreakable" person with a fragile spirit.<ref name="SagaInterview">{{cite web |url=http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|title=Soraya Saga On Xenogears And Xenosaga|last=Yip|first=Spencer|publisher=Siliconera|date=11 June 2010|accessdate=27 May 2011|archiveurl=https://web.archive.org/web/20151222161735/http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|archivedate=22 December 2015|url-status=live}}</ref> The names of KOS-MOS and chaos were deliberate plays on the philosophical concepts of order and [[Chaos (cosmogony)|chaos]] in the [[universe]], tying into elements of [[Zen]] incorporated into the world structure.<ref>{{cite book|date=7 September 2001|script-title=ja:ゼノサーガ SPECIAL FAN BOOK with DVD|publisher=[[SoftBank Group|SoftBank Publishing]]|page=3}}</ref> The game made heavy use of [[Christian mythology|Biblical mythology]], a trait shared with later entries in the series.<ref name="SagaInterview"/> The game's subtitle is taken from the native title of ''[[The Will to Power (manuscript)|The Will to Power]]'', a collection of notes by German philosopher [[Friedrich Nietzsche]]. The use of Nietzsche's works and concepts was a recurring element in the series; within the context of ''Episode I'', the subtitle directly reflects the game's characters and the strength of their will.<ref name="Xenosaga1Preview"/><ref name="ITMinterview1"/> The Federation's military structure was based on the [[United States Army]] with some elements from the [[Imperial Japanese Army]] mixed in.<ref name="Xeno1Weekly"/> In addition to references to Nietzsche, Takahashi incorporated references to [[Richard Wagner]] such as the ship name ''Woglinde'' due to Wagner's historic association with Nietzsche.<ref name="ITMinterview1"/>
The scenario for ''Episode I'' was co-written by Takahashi and his wife [[Soraya Saga]].<ref>{{cite web|url=https://www.gamespot.com/articles/xenosaga-series-loses-key-writer/1100-6116608/|title=Xenosaga series loses key writer|website=[[GameSpot]]|date=19 January 2005|access-date=9 August 2017|archive-url=https://web.archive.org/web/20131129021308/https://www.gamespot.com/articles/xenosaga-series-loses-key-writer/1100-6116608/|archive-date=29 November 2013|url-status=dead}}</ref> To ensure development of the game remained focused, Takahashi consulted the entire staff on the script's direction before the main production began.<ref name="ITMinterview1"/> Takahashi initially planned ''Xenosaga'' to span six games, with a narrative divided into three parts all featuring the dual figures of KOS-MOS and chaos.<ref name="SPinterview">{{cite journal|author=Johansson, Martin|date=2002|title=Xenosaga - The Power of Will|journal=SUPER Play|issue=April 2002|language=sv}}</ref> The character of KOS-MOS was created by Takahashi. While human characters created by Takahashi and Saga were typically shown as strong despite having fragile bodies, KOS-MOS was designed to be the opposite; an "unbreakable" person with a fragile spirit.<ref name="SagaInterview">{{cite web |url=http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|title=Soraya Saga On Xenogears And Xenosaga|last=Yip|first=Spencer|publisher=Siliconera|date=11 June 2010|access-date=27 May 2011|archive-url=https://web.archive.org/web/20151222161735/http://www.siliconera.com/2010/06/11/soraya-saga-on-xenogears-and-xenosaga/|archive-date=22 December 2015|url-status=live}}</ref> The names of KOS-MOS and chaos were deliberate plays on the philosophical concepts of order and [[Chaos (cosmogony)|chaos]] in the [[universe]], tying into elements of [[Zen]] incorporated into the world structure.<ref>{{cite book|date=7 September 2001|script-title=ja:ゼノサーガ SPECIAL FAN BOOK with DVD|publisher=[[SoftBank Group|SoftBank Publishing]]|page=3}}</ref> The game made heavy use of [[Christian mythology|Biblical mythology]], a trait shared with later entries in the series.<ref name="SagaInterview"/> The game's subtitle is taken from the native title of ''[[The Will to Power (manuscript)|The Will to Power]]'', a collection of notes by German philosopher [[Friedrich Nietzsche]]. The use of Nietzsche's works and concepts was a recurring element in the series; within the context of ''Episode I'', the subtitle directly reflects the game's characters and the strength of their will.<ref name="Xenosaga1Preview"/><ref name="ITMinterview1"/> The Federation's military structure was based on the [[United States Army]] with some elements from the [[Imperial Japanese Army]] mixed in.<ref name="Xeno1Weekly"/> In addition to references to Nietzsche, Takahashi incorporated references to [[Richard Wagner]] such as the ship name ''Woglinde'' due to Wagner's historic association with Nietzsche.<ref name="ITMinterview1"/>


''Xenosaga Episode I'' was first announced in June 2001, scheduled for release later that year.<ref>{{cite web|url=https://www.famitsu.com/game/coming/2001/06/01/cs06.html|script-title=ja:Coming Soon! ゼノサーガ エピソードI 力への意志|language=Japanese|publisher=[[Famitsu]]|date=1 June 2002|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20010609230143/https://www.famitsu.com/game/coming/2001/06/01/cs06.html|archivedate=9 June 2001|url-status=live}}</ref> In September of that year, it was confirmed that the game had been delayed into February the following year.<ref>{{cite web|url=http://www.rpgfan.com/news/2001/1385.html|title=Xenosaga Delay Announced|publisher=RPGFan|date=17 September 2001|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20150905223620/http://www.rpgfan.com/news/2001/1385.html|archivedate=5 September 2015|url-status=live}}</ref> The game was released in Japan on February 28, 2002.<ref>{{cite web|url=https://www.famitsu.com/game/coming/2001/12/27/104,1009433337,2859,0,0.html|script-title=ja:【PS2】人型戦闘兵器も登場! 『ゼノサーガ エピソードI 力への意志』|language=Japanese|publisher=[[Famitsu]]|date=29 December 2001|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20080906102822/https://www.famitsu.com/game/coming/2001/12/27/104,1009433337,2859,0,0.html|archivedate=6 September 2008|url-status=live}}</ref> In an interview, Takahashi confirmed that Western localization would begin following the game's Japanese release.<ref name="GSinterview"/> The game was localized for the West by Interone Inc, with English dubbing handled by ZRO Limit Productions and Animaze.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/2024/lost_in_translationjapanese_and_.php|title=Lost In Translation--Japanese and American Gaming's Culture Clash|last=Carless|first=Simon|website=[[Gamasutra]]|date=21 January 2004|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20141112141825/http://www.gamasutra.com/view/feature/2024/lost_in_translationjapanese_and_.php|archivedate=12 November 2014|url-status=live}}</ref><ref>{{cite video game|title=Xenosaga Episode I: Der Wille zer Macht|developer=[[Monolith Soft]]|publisher=[[Bandai Namco Entertainment|Namco Bandai Games]]|date=25 February 2003|platform=[[PlayStation 2]]|scene=Credits}}</ref> The localization process took over a year.<ref>{{cite web|url=http://www.rpgfan.com/news/2004/1701.html|title=Xenosaga Episode II Gets US Release Date|author=Salbato, Mike|publisher=RPGFan|date=8 October 2004|archiveurl=https://web.archive.org/web/20040815054058/http://www.rpgfan.com/news/2004/1701.html|archivedate=15 August 2004|url-status=live}}</ref> While all blood, gore, religious references and adult language were retained in the Western release, one scene between the adult Albedo and the childlike MOMO had its more erotic elements toned down for the Western release.<ref>{{cite web|url=http://www.rpgamer.com/news/Q4-2002/121802b.html|title=Xenosaga Censored for North American Release|last=Witham|first=Joseph|publisher=RPGamer|date=2002|accessdate=21 January 2016|archiveurl=https://web.archive.org/web/20150919012903/http://www.rpgamer.com/news/Q4-2002/121802b.html|archivedate=19 September 2015|url-status=live}}</ref> The game released in North America on February 25, 2003.<ref>{{cite web|url=https://www.rpgamer.com/news/Q4-2002/122102a.html|title=North American Xenosaga Site Launches|last=Witham|first=Joseph|publisher=RPGamer|date=21 December 2002|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20150919165541/http://www.rpgamer.com/news/Q4-2002/122102a.html|archivedate=19 September 2015|url-status=live}}</ref> This version, with the English voice work and additional costumes and bonus features, was later released in Japan under the title ''Xenosaga Episode I Reloaded'' on November 20, 2003.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1/|script-title=ja:ゼノサーガ エピソードI リローディッド 力への意志|language=Japanese|publisher=Xenosaga Episode I Reloaded Website|accessdate=13 September 2017|archiveurl=https://web.archive.org/web/20150524044830/http://bandainamcoent.co.jp/cs/list/xenosaga1/|archivedate=24 May 2015|url-status=live}}</ref>
''Xenosaga Episode I'' was first announced in June 2001, scheduled for release later that year.<ref>{{cite web|url=https://www.famitsu.com/game/coming/2001/06/01/cs06.html|script-title=ja:Coming Soon! ゼノサーガ エピソードI 力への意志|language=ja|publisher=[[Famitsu]]|date=1 June 2002|access-date=13 September 2017|archive-url=https://web.archive.org/web/20010609230143/https://www.famitsu.com/game/coming/2001/06/01/cs06.html|archive-date=9 June 2001|url-status=live}}</ref> In September of that year, it was confirmed that the game had been delayed into February the following year.<ref>{{cite web|url=http://www.rpgfan.com/news/2001/1385.html|title=Xenosaga Delay Announced|publisher=RPGFan|date=17 September 2001|access-date=13 September 2017|archive-url=https://web.archive.org/web/20150905223620/http://www.rpgfan.com/news/2001/1385.html|archive-date=5 September 2015|url-status=live}}</ref> The game was released in Japan on February 28, 2002.<ref>{{cite web|url=https://www.famitsu.com/game/coming/2001/12/27/104,1009433337,2859,0,0.html|script-title=ja:【PS2】人型戦闘兵器も登場! 『ゼノサーガ エピソードI 力への意志』|language=ja|publisher=[[Famitsu]]|date=29 December 2001|access-date=13 September 2017|archive-url=https://web.archive.org/web/20080906102822/https://www.famitsu.com/game/coming/2001/12/27/104,1009433337,2859,0,0.html|archive-date=6 September 2008|url-status=live}}</ref> In an interview, Takahashi confirmed that Western localization would begin following the game's Japanese release.<ref name="GSinterview"/> The game was localized for the West by Interone Inc, with English dubbing handled by ZRO Limit Productions and Animaze.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/2024/lost_in_translationjapanese_and_.php|title=Lost In Translation--Japanese and American Gaming's Culture Clash|last=Carless|first=Simon|website=[[Gamasutra]]|date=21 January 2004|access-date=13 September 2017|archive-url=https://web.archive.org/web/20141112141825/http://www.gamasutra.com/view/feature/2024/lost_in_translationjapanese_and_.php|archive-date=12 November 2014|url-status=live}}</ref><ref>{{cite video game|title=Xenosaga Episode I: Der Wille zer Macht|developer=[[Monolith Soft]]|publisher=[[Bandai Namco Entertainment|Namco Bandai Games]]|date=25 February 2003|platform=[[PlayStation 2]]|scene=Credits}}</ref> The localization process took over a year.<ref>{{cite web|url=http://www.rpgfan.com/news/2004/1701.html|title=Xenosaga Episode II Gets US Release Date|author=Salbato, Mike|publisher=RPGFan|date=8 October 2004|archive-url=https://web.archive.org/web/20040815054058/http://www.rpgfan.com/news/2004/1701.html|archive-date=15 August 2004|url-status=live}}</ref> While all blood, gore, religious references and adult language were retained in the Western release, one scene between the adult Albedo and the childlike MOMO had its more erotic elements toned down for the Western release.<ref>{{cite web|url=http://www.rpgamer.com/news/Q4-2002/121802b.html|title=Xenosaga Censored for North American Release|last=Witham|first=Joseph|publisher=RPGamer|date=2002|access-date=21 January 2016|archive-url=https://web.archive.org/web/20150919012903/http://www.rpgamer.com/news/Q4-2002/121802b.html|archive-date=19 September 2015|url-status=live}}</ref> The game released in North America on February 25, 2003.<ref>{{cite web|url=https://www.rpgamer.com/news/Q4-2002/122102a.html|title=North American Xenosaga Site Launches|last=Witham|first=Joseph|publisher=RPGamer|date=21 December 2002|access-date=13 September 2017|archive-url=https://web.archive.org/web/20150919165541/http://www.rpgamer.com/news/Q4-2002/122102a.html|archive-date=19 September 2015|url-status=live}}</ref> This version, with the English voice work and additional costumes and bonus features, was later released in Japan under the title ''Xenosaga Episode I Reloaded'' on November 20, 2003.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1/|script-title=ja:ゼノサーガ エピソードI リローディッド 力への意志|language=ja|publisher=Xenosaga Episode I Reloaded Website|access-date=13 September 2017|archive-url=https://web.archive.org/web/20150524044830/http://bandainamcoent.co.jp/cs/list/xenosaga1/|archive-date=24 May 2015|url-status=live}}</ref>


===Music===
===Music===
{{Main|Music of Xenosaga}}
{{Main|Music of Xenosaga}}
The music was composed by [[Yasunori Mitsuda]], who had previously worked with ''Takahashi'' on the score of ''Xenogears''.<ref name="GSinterview"/> Mitsuda worked as both composer and orchestrator.<ref name="XOSTLINER">[[Yasunori Mitsuda|Mitsuda, Yasunori]] (6 March 2002). "Xenosaga Original Soundtrack liner notes". [[DigiCube]]. SSCX-10062. Retrieved on 13 September 2017.</ref> Mitsuda was almost unable to collaborate on the project due to a tight schedule, but they were able to bring him in.<ref name="ITMinterview1"/> As opposed to most RPG scores at the time, Mitsuda collaborated with Takahashi to create tracks for specific scenes in the game rather than a smaller number of repeating tracks.<ref name="GSinterview"/> Due to the game's religious references, the score incorporated [[Gregorian chant]]s.<ref name="DengInterview"/> The score was performed by the [[London Philharmonic Orchestra]].<ref name="XOSTLINER"/> Multiple soundtrack albums were released, first from [[DigiCube]] and later through Mitsuda's own label Sleigh Bells.<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs-ost/index.html|title=Xenosaga OST|last=Maas|first=Liz|author2=Thomas, Damian |author3=Farand, Eric |date=17 March 2002|publisher=RPGFan|accessdate=23 January 2010|archiveurl=https://web.archive.org/web/20131006182855/http://rpgfan.com/soundtracks/xs-ost/index.html |archivedate=6 October 2013|url-status=live}}</ref><ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs1/index.html|title=Xenosaga Episode I|last=Gann|first=Patrick|date=13 August 2005|publisher=RPGFan|accessdate=23 January 2010|archiveurl=https://web.archive.org/web/20131006160617/http://rpgfan.com/soundtracks/xs1/index.html |archivedate=6 October 2013|url-status=live}}</ref> A single was released for the game's theme song "Kokoro".<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs-single/index.html|title=Xenosaga - Kokoro|last=Maas|first=Liz|publisher=RPGFan|accessdate=23 January 2010|archiveurl=https://web.archive.org/web/20131006195255/http://rpgfan.com/soundtracks/xs-single/index.html |archivedate=6 October 2013|url-status=live}}</ref>
The music was composed by [[Yasunori Mitsuda]], who had previously worked with ''Takahashi'' on the score of ''Xenogears''.<ref name="GSinterview"/> Mitsuda worked as both composer and orchestrator.<ref name="XOSTLINER">[[Yasunori Mitsuda|Mitsuda, Yasunori]] (6 March 2002). "Xenosaga Original Soundtrack liner notes". [[DigiCube]]. SSCX-10062. Retrieved on 13 September 2017.</ref> Mitsuda was almost unable to collaborate on the project due to a tight schedule, but they were able to bring him in.<ref name="ITMinterview1"/> As opposed to most RPG scores at the time, Mitsuda collaborated with Takahashi to create tracks for specific scenes in the game rather than a smaller number of repeating tracks.<ref name="GSinterview"/> Due to the game's religious references, the score incorporated [[Gregorian chant]]s.<ref name="DengInterview"/> The score was performed by the [[London Philharmonic Orchestra]].<ref name="XOSTLINER"/> Multiple soundtrack albums were released, first from [[DigiCube]] and later through Mitsuda's own label Sleigh Bells.<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs-ost/index.html|title=Xenosaga OST|last=Maas|first=Liz|author2=Thomas, Damian |author3=Farand, Eric |date=17 March 2002|publisher=RPGFan|access-date=23 January 2010|archive-url=https://web.archive.org/web/20131006182855/http://rpgfan.com/soundtracks/xs-ost/index.html |archive-date=6 October 2013|url-status=live}}</ref><ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs1/index.html|title=Xenosaga Episode I|last=Gann|first=Patrick|date=13 August 2005|publisher=RPGFan|access-date=23 January 2010|archive-url=https://web.archive.org/web/20131006160617/http://rpgfan.com/soundtracks/xs1/index.html |archive-date=6 October 2013|url-status=live}}</ref> A single was released for the game's theme song "Kokoro".<ref>{{cite web|url=http://www.rpgfan.com/soundtracks/xs-single/index.html|title=Xenosaga - Kokoro|last=Maas|first=Liz|publisher=RPGFan|access-date=23 January 2010|archive-url=https://web.archive.org/web/20131006195255/http://rpgfan.com/soundtracks/xs-single/index.html |archive-date=6 October 2013|url-status=live}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| MC = 83/100 (35 reviews)<ref name="MC">{{cite web | title=Xenosaga Episode I: Der Wille Zer Macht for PlayStation 2 on Metacritic | url=http://www.metacritic.com/games/platforms/ps2/xenosaga| website=[[Metacritic]] | access-date=30 November 2009 |archive-url=https://web.archive.org/web/20080624001912/http://www.metacritic.com/games/platforms/ps2/xenosaga|archive-date=24 June 2008|url-status=live}}</ref>
| state = plain
| MC = 83/100 (35 reviews)<ref name="MC">{{cite web | title=Xenosaga Episode I: Der Wille Zer Macht for PlayStation 2 on Metacritic | url=http://www.metacritic.com/games/platforms/ps2/xenosaga| website=[[Metacritic]] | accessdate=30 November 2009 |archiveurl=https://web.archive.org/web/20080624001912/http://www.metacritic.com/games/platforms/ps2/xenosaga|archivedate=24 June 2008|url-status=live}}</ref>
| Fam = 33/40<ref name="FamReview">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2222|script-title=ja:(PS2) ゼノサーガ エピソード I 力への意志|language=ja|publisher=[[Famitsu]]|access-date=12 September 2017|archive-url=https://web.archive.org/web/20121023082735/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2222|archive-date=23 October 2012|url-status=live}}</ref>
| Fam = 33/40<ref name="FamReview">{{cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2222|script-title=ja:(PS2) ゼノサーガ エピソード I 力への意志|language=Japanese|publisher=[[Famitsu]]|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20121023082735/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2222|archivedate=23 October 2012|url-status=live}}</ref>
| GamePro = 4.5/5<ref name="gamepro">{{cite magazine | date=24 February 2003 | title=Review: Xenosaga Episode I: Der Wille zur Macht | url=http://www.gamepro.com/article/reviews/28344/xenosaga-episode-i-der-wille-zur-macht/ | magazine=[[GamePro]] | access-date=30 November 2009 | archive-url=https://web.archive.org/web/20080202180110/http://www.gamepro.com/sony/ps2/games/reviews/28344.shtml | archive-date=2 February 2008 | url-status=dead }}</ref>
| GamePro = 4.5/5<ref name="gamepro">{{cite magazine | date=24 February 2003 | title=Review: Xenosaga Episode I: Der Wille zur Macht | url=http://www.gamepro.com/article/reviews/28344/xenosaga-episode-i-der-wille-zur-macht/ | magazine=[[GamePro]] | accessdate=30 November 2009 | archiveurl=https://web.archive.org/web/20080202180110/http://www.gamepro.com/sony/ps2/games/reviews/28344.shtml | archivedate=2 February 2008 | url-status=dead }}</ref>
| GSpot = 8.1/10<ref name="gspot">{{cite web|last=Kasavin|first=Greg |date=21 February 2003 |title=Xenosaga Episode I Review|url=https://www.gamespot.com/reviews/xenosaga-episode-i-der-wille-zur-macht-review/1900-2911361/ |website=[[GameSpot]] |access-date=30 November 2009 |url-status=live |archive-url=https://web.archive.org/web/20131024061144/https://www.gamespot.com/reviews/xenosaga-episode-i-der-wille-zur-macht-review/1900-2911361/ |archive-date=24 October 2013 }}</ref>
| GSpot = 8.1/10<ref name="gspot">{{cite web|last=Kasavin|first=Greg |date=21 February 2003 |title=Xenosaga Episode I Review|url=https://www.gamespot.com/reviews/xenosaga-episode-i-der-wille-zur-macht-review/1900-2911361/ |website=[[GameSpot]] |accessdate=30 November 2009 |url-status=live |archiveurl=https://web.archive.org/web/20131024061144/https://www.gamespot.com/reviews/xenosaga-episode-i-der-wille-zur-macht-review/1900-2911361/ |archivedate=24 October 2013 }}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="GSpy">{{cite web|url=http://ps2.gamespy.com/playstation-2/xenosaga-episode-i-der-wille-zur-macht/5613p1.html|title=Reviews - Xenosaga Episode I: Der Wille zur Macht|last=Nutt|first=Christian|publisher=[[GameSpy]]|date=13 February 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20090427043815/http://ps2.gamespy.com/playstation-2/xenosaga-episode-i-der-wille-zur-macht/5613p1.html|archive-date=27 April 2009|url-status=live}}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="GSpy">{{cite web|url=http://ps2.gamespy.com/playstation-2/xenosaga-episode-i-der-wille-zur-macht/5613p1.html|title=Reviews - Xenosaga Episode I: Der Wille zur Macht|last=Nutt|first=Christian|publisher=[[GameSpy]]|date=13 February 2003|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20090427043815/http://ps2.gamespy.com/playstation-2/xenosaga-episode-i-der-wille-zur-macht/5613p1.html|archivedate=27 April 2009|url-status=live}}</ref>
| IGN = 8.8/10<ref name="ign">{{cite web | last=Dunham|first=Jeremy| date=24 February 2003 | title=Xenosaga Episode I Review | url=http://ps2.ign.com/articles/387/387085p1.html | website=[[IGN]] | access-date=30 November 2009 |archive-url=https://web.archive.org/web/20060114075647/http://ps2.ign.com/articles/387/387085p1.html|archive-date=14 January 2006|url-status=live}}</ref>
| IGN = 8.8/10<ref name="ign">{{cite web | last=Dunham|first=Jeremy| date=24 February 2003 | title=Xenosaga Episode I Review | url=http://ps2.ign.com/articles/387/387085p1.html | website=[[IGN]] | accessdate=30 November 2009 |archiveurl=https://web.archive.org/web/20060114075647/http://ps2.ign.com/articles/387/387085p1.html|archivedate=14 January 2006|url-status=live}}</ref>
| rev1 = ''RPGamer''
| rev1 = ''RPGamer''
| rev1Score = 7/10<ref name="RPGreview">{{cite web|url=http://www.rpgamer.com/games/xeno/xenosaga/reviews/xenosagastrev1.html|title=Xenosaga - Review|last=Alley|first=Jake|publisher=RPGamer|date=10 March 2003|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20160614123425/http://www.rpgamer.com/games/xeno/xenosaga/reviews/xenosagastrev1.html|archivedate=14 June 2016|url-status=live}}</ref>
| rev1Score = 7/10<ref name="RPGreview">{{cite web|url=http://www.rpgamer.com/games/xeno/xenosaga/reviews/xenosagastrev1.html|title=Xenosaga - Review|last=Alley|first=Jake|publisher=RPGamer|date=10 March 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20160614123425/http://www.rpgamer.com/games/xeno/xenosaga/reviews/xenosagastrev1.html|archive-date=14 June 2016|url-status=live}}</ref>
}}
}}
''Xenosaga Episode I'' reached the top of sales charts, selling over 240,000 units within three days of its release.<ref>{{cite web|url=http://www.rpgfan.com/news/2002/1212.html|title=Xenosaga Tops Japanese Sales Charts|last=Winkler|first=Chris|publisher=RPGFan|date=10 March 2002|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20150905185049/http://www.rpgfan.com/news/2002/1212.html|archivedate=5 September 2015|url-status=live}}</ref> By the end of the year, the game was the seventh best-selling game of 2002, with sales of near 340,000 units.<ref>{{cite web|url=http://geimin.net/da/db/2002_ne_fa/index.php|script-title=ja:2002年テレビゲームソフト売り上げTOP300|language=Japanese|publisher=Geimin.net|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20161030020328/http://geimin.net/da/db/2002_ne_fa/index.php|archivedate=30 October 2016|url-status=dead}}</ref> While no exact figures were given, Namco reported that ''Episode I'' was one of their games that had seen commercial success internationally.<ref>{{cite web|url=https://www.rpgamer.com/news/Q2-2004/052604b.html|title=Namco Announces Profits, Release Dates|last=Clayton|first=Philip|publisher=RPGamer|date=26 May 2004|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20170327025948/http://www.rpgamer.com/news/Q2-2004/052604b.html|archivedate=27 March 2017|url-status=live}}</ref> In July 2003, Namco announced that the game had sold over one million copies worldwide.<ref>{{cite web|url=http://dengekionline.com/data/news/2003/7/21/d6702af1cb8c0c4abd4b313c3d711c5b.html|script-title=ja:モノリスの新作3タイトル発表!『ゼノサーガエピソードII』では『I』の謎が明らかに!|language=Japanese|publisher=[[ASCII Media Works|Dengeki Online]]|date=21 July 2003|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20170905192948/http://dengekionline.com/data/news/2003/7/21/d6702af1cb8c0c4abd4b313c3d711c5b.html|archivedate=5 September 2017|url-status=live}}</ref>
''Xenosaga Episode I'' reached the top of sales charts, selling over 240,000 units within three days of its release.<ref>{{cite web|url=http://www.rpgfan.com/news/2002/1212.html|title=Xenosaga Tops Japanese Sales Charts|last=Winkler|first=Chris|publisher=RPGFan|date=10 March 2002|access-date=12 September 2017|archive-url=https://web.archive.org/web/20150905185049/http://www.rpgfan.com/news/2002/1212.html|archive-date=5 September 2015|url-status=live}}</ref> By the end of the year, the game was the seventh best-selling game of 2002, with sales of near 340,000 units.<ref>{{cite web|url=http://geimin.net/da/db/2002_ne_fa/index.php|script-title=ja:2002年テレビゲームソフト売り上げTOP300|language=ja|publisher=Geimin.net|access-date=12 September 2017|archive-url=https://web.archive.org/web/20161030020328/http://geimin.net/da/db/2002_ne_fa/index.php|archive-date=30 October 2016|url-status=dead}}</ref> While no exact figures were given, Namco reported that ''Episode I'' was one of their games that had seen commercial success internationally.<ref>{{cite web|url=https://www.rpgamer.com/news/Q2-2004/052604b.html|title=Namco Announces Profits, Release Dates|last=Clayton|first=Philip|publisher=RPGamer|date=26 May 2004|access-date=12 September 2017|archive-url=https://web.archive.org/web/20170327025948/http://www.rpgamer.com/news/Q2-2004/052604b.html|archive-date=27 March 2017|url-status=live}}</ref> In July 2003, Namco announced that the game had sold over one million copies worldwide.<ref>{{cite web|url=http://dengekionline.com/data/news/2003/7/21/d6702af1cb8c0c4abd4b313c3d711c5b.html|script-title=ja:モノリスの新作3タイトル発表!『ゼノサーガエピソードII』では『I』の謎が明らかに!|language=ja|publisher=[[ASCII Media Works|Dengeki Online]]|date=21 July 2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20170905192948/http://dengekionline.com/data/news/2003/7/21/d6702af1cb8c0c4abd4b313c3d711c5b.html|archive-date=5 September 2017|url-status=live}}</ref>


Japanese magazine ''[[Famitsu]]'' positively noted the world and character development,<ref name="FamReview"/> while ''[[GamePro]]'' stated that the story and characters "[rivaled] that of a good, hard, science-fiction novel or the best anime series available".<ref name="gamepro"/> Greg Kasavin of ''[[GameSpot]]'' enjoyed the narrative, but felt that the Biblical elements were only there for shock value rather than being meaningful additions.<ref name="gspot"/> Christian Nutt of ''[[GameSpy]]'' felt that the strong characters helped support the narrative.<ref name="GSpy"/> ''[[IGN]]''{{'}}s Jeremy Dunham was highly positive about the story and the development of characters, but noted that some might be dissatisfied with the unresolved story elements held over to later games.<ref name="ign"/> Jake Alley of ''RPGamer'' called the story "interesting",<ref name="RPGreview"/> while ''[[Eurogamer]]''{{'}}s Rob Fahey praised the complexity and depth of the narrative.<ref name="XenoEuro"/> Multiple journalists noted the high number and length of cutscenes, with some enjoying them while others felt there were too many.<ref name="ign"/><ref name="gspot"/><ref name="XenoEuro"/><ref name="RPGreview"/><ref name="FamReview"/><ref name="gamepro"/><ref name="GSpy"/>
Japanese magazine ''[[Famitsu]]'' positively noted the world and character development,<ref name="FamReview"/> while ''[[GamePro]]'' stated that the story and characters "[rivaled] that of a good, hard, science-fiction novel or the best anime series available".<ref name="gamepro"/> Greg Kasavin of ''[[GameSpot]]'' enjoyed the narrative, but felt that the Biblical elements were only there for shock value rather than being meaningful additions.<ref name="gspot"/> Christian Nutt of ''[[GameSpy]]'' felt that the strong characters helped support the narrative.<ref name="GSpy"/> ''[[IGN]]''{{'}}s Jeremy Dunham was highly positive about the story and the development of characters, but noted that some might be dissatisfied with the unresolved story elements held over to later games.<ref name="ign"/> Jake Alley of ''RPGamer'' called the story "interesting",<ref name="RPGreview"/> while ''[[Eurogamer]]''{{'}}s Rob Fahey praised the complexity and depth of the narrative.<ref name="XenoEuro"/> Multiple journalists noted the high number and length of cutscenes, with some enjoying them while others felt there were too many.<ref name="ign"/><ref name="gspot"/><ref name="XenoEuro"/><ref name="RPGreview"/><ref name="FamReview"/><ref name="gamepro"/><ref name="GSpy"/>
Line 82: Line 83:
''GamePro'' noted that the game was enjoyable despite it appearing "convoluted at first, even for RPG [veterans]".<ref name="gamepro"/> Kasavin appreciated the lack of random encounters and enjoyed the strategic flow of battle,<ref name="gspot"/> while Nutt appreciated both the game's challenge and its deep mechanics.<ref name="GSpy"/> Dunham praised both the ease of gameplay following its introductory stages and the customization options available. He was less positive about most of the mini-games available.<ref name="ign"/> Fahay felt that the game had "excellent" gameplay, and like Sasavin praised the removal of random encounters.<ref name="XenoEuro"/> The A.G.W.S. mechs were seen by several reviewers as a lackluster addition to the gameplay.<ref name="ign"/><ref name="gspot"/><ref name="XenoEuro"/><ref name="RPGreview"/> The mechanic used to enable the player to revisit dungeons was also frequently seen as contrived.<ref name="ign"/><ref name="gspot"/><ref name="gamepro"/><ref name="GSpy"/>
''GamePro'' noted that the game was enjoyable despite it appearing "convoluted at first, even for RPG [veterans]".<ref name="gamepro"/> Kasavin appreciated the lack of random encounters and enjoyed the strategic flow of battle,<ref name="gspot"/> while Nutt appreciated both the game's challenge and its deep mechanics.<ref name="GSpy"/> Dunham praised both the ease of gameplay following its introductory stages and the customization options available. He was less positive about most of the mini-games available.<ref name="ign"/> Fahay felt that the game had "excellent" gameplay, and like Sasavin praised the removal of random encounters.<ref name="XenoEuro"/> The A.G.W.S. mechs were seen by several reviewers as a lackluster addition to the gameplay.<ref name="ign"/><ref name="gspot"/><ref name="XenoEuro"/><ref name="RPGreview"/> The mechanic used to enable the player to revisit dungeons was also frequently seen as contrived.<ref name="ign"/><ref name="gspot"/><ref name="gamepro"/><ref name="GSpy"/>


Kasavin called ''Episode I'' "a great-looking game" despite some lip-synching issues, and praised the cinematography and graphics used in cinematics.<ref name="gspot"/> Nutt called the environments "pure visual pleasure" and the character models "both varied and uniformly excellent".<ref name="GSpy"/> Dunham praised the cinematography and gave particular praise to the animations of facial movements and expressions.<ref name="ign"/> Fahay, while generally finding the graphics excellent, praised the merging of cinematic and real-time graphics to create a smooth experience while playing the game.<ref name="XenoEuro"/> The music was generally praised by reviewers, although Kasavin and Alley felt that it was too scarce during gameplay segments.<ref name="ign"/><ref name="gspot"/><ref name="GSpy"/><ref name="RPGreview"/> The English voice earned contrasting opinions from reviewers; while Alley and Nutt gave praise to the English cast, Dunham and Kasavin were less impressed by the overall performances, with Dunham comparing the dub to an average dub of a Japanese anime.<ref name="ign"/><ref name="gspot"/><ref name="RPGreview"/><ref name="GSpy"/>
Kasavin called ''Episode I'' "a great-looking game" despite some lip-synching issues, and praised the cinematography and graphics used in cinematics.<ref name="gspot"/> Nutt called the environments "pure visual pleasure" and the character models "both varied and uniformly excellent".<ref name="GSpy"/> Dunham praised the cinematography and gave particular praise to the animations of facial movements and expressions.<ref name="ign"/> Fahay, while generally finding the graphics excellent, praised the merging of cinematic and real-time graphics to create a smooth experience while playing the game.<ref name="XenoEuro"/> The music was generally praised by reviewers, although Kasavin and Alley felt that it was too scarce during gameplay segments.<ref name="ign"/><ref name="gspot"/><ref name="RPGreview"/><ref name="GSpy"/> The English voice earned contrasting opinions from reviewers; while Alley and Nutt gave praise to the English cast, Dunham and Kasavin were less impressed by the overall performances, with Dunham comparing the dub to an average dub of a Japanese anime.<ref name="ign"/><ref name="gspot"/><ref name="RPGreview"/><ref name="GSpy"/>

At the first [[VGX (award show)|Spike Video Game Awards]] in 2003, ''Xenosaga Episode I'' was nominated for the "Best Fantasy Game" and "Best Animation" categories, but lost to ''[[Star Wars: Knights of the Old Republic]]'' and ''[[Dead or Alive Xtreme Beach Volleyball]]'' respectively.<ref>"Spike TV honors digital women, Ray Liotta in video game awards", ''The Victoria Advocate'', December 4, 2003.</ref> During the [[7th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Xenosaga'' for "[[D.I.C.E. Award for Role-Playing Game of the Year|Console Role-Playing Game of the Year]]", which was ultimately awarded to ''[[Star Wars: Knights of the Old Republic (video game)|Star Wars: Knights of the Old Republic]]''.<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2004&idGameAwardType=55 |title=2004 Awards Category Details Console Role-Playing Game of the Year |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=24 August 2023}}</ref>


==Legacy==
==Legacy==
{{Main|Xenosaga Episode II|Xenosaga Episode III|Xenosaga I & II}}
{{Main|Xenosaga Episode II|Xenosaga Episode III|Xenosaga I & II}}
The international success of ''Xenosaga Episode I'' prompted Namco to offer then more support, with Namco's then-Vice President Yoichi Haraguchi to name the company as a valuable development partner alongside [[Namco Tales Studio]].<ref>{{cite web|url=http://namco-ch.net/event/2003/monolith/report.html|script-title=ja:モノリスソフト新作発表会~EPISODE 2003~|language=Japanese|publisher=[[Namco]]|date=2003|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20060619035520/http://namco-ch.net/event/2003/monolith/report.html|archivedate=19 June 2006|url-status=dead}}</ref> A manga adaptation was written by Atsushi Baba and published through ''[[Monthly Comic Zero Sum]]''. The manga was released by the comic's publisher [[Ichijinsha]] across three volumes between 2004 and 2006.<ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805141|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(1)|language=Japanese|publisher=[[Ichijinsha]]|accessdate=19 September 2017|archiveurl=https://web.archive.org/web/20170919120610/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805141|archivedate=19 September 2017|url-status=live}}</ref><ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805213|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(2)|language=Japanese|publisher=[[Ichijinsha]]|accessdate=19 September 2017|archiveurl=https://web.archive.org/web/20170919120820/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805213|archivedate=19 September 2017|url-status=live}}</ref><ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805228|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(3)|language=Japanese|publisher=[[Ichijinsha]]|accessdate=19 September 2017|archiveurl=https://web.archive.org/web/20170919120823/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805228|archivedate=19 September 2017|url-status=live}}</ref> Following the release of ''Episode I'', a supplementary disc was created titled ''Xenosaga Freaks''.{{efn|{{nihongo||ゼノサーガ フリークス|Zenosāga Furīkusu|lead=yes}}}} Released on April 28, 2004, ''Freaks'' is split into four segments; a visual novel segment featuring multiple characters from the game, a minigame dubbed ''XenoPitten'', a dictionary that explains the game's terminology, and a demo for the game's official sequel.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenofreaks/|script-title=ja:ゼノサーガ フリークス|language=Japanese|publisher=Xenosaga Freaks Website|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20160312030123/http://bandainamcoent.co.jp/cs/list/xenofreaks/|archivedate=12 March 2016|url-status=live}}</ref><ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20040220/xenof.htm|script-title=ja:ナムコ、「ゼノサーガ フリークス」続報 ドタバタアドベンチャー「ぜのコミ」を紹介|language=Japanese|publisher=Game Watch Impress|date=20 February 2004|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20130628080435/http://game.watch.impress.co.jp/docs/20040220/xenof.htm|archivedate=28 June 2013|url-status=live}}</ref> ''Freaks'' was part of a movement with the ''Xenosaga'' series to turn it into a multimedia franchise, with the project growing substantially larger than previously planned.<ref name="Xeno2Weekly">{{cite journal|date=2004|script-title=ja:週刊ゼノサーガ|journal=Weekly Xenosaga Episode II|issue=3|pages=6–12|publisher=[[SoftBank Group|SoftBank Creative]]|language=Japanese}}</ref>
The international success of ''Xenosaga Episode I'' prompted Namco to offer developer MonolithSoft more support, with Namco's then-Vice President Yoichi Haraguchi to name the company as a valuable development partner alongside [[Namco Tales Studio]].<ref>{{cite web|url=http://namco-ch.net/event/2003/monolith/report.html|script-title=ja:モノリスソフト新作発表会~EPISODE 2003~|language=ja|publisher=[[Namco]]|date=2003|access-date=12 September 2017|archive-url=https://web.archive.org/web/20060619035520/http://namco-ch.net/event/2003/monolith/report.html|archive-date=19 June 2006|url-status=dead}}</ref> A [[manga]] adaptation was written by Atsushi Baba and published through ''[[Monthly Comic Zero Sum]]''. The manga was released by the comic's publisher [[Ichijinsha]] across three volumes between 2004 and 2006.<ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805141|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(1)|language=ja|publisher=[[Ichijinsha]]|access-date=19 September 2017|archive-url=https://web.archive.org/web/20170919120610/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805141|archive-date=19 September 2017|url-status=live}}</ref><ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805213|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(2)|language=ja|publisher=[[Ichijinsha]]|access-date=19 September 2017|archive-url=https://web.archive.org/web/20170919120820/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805213|archive-date=19 September 2017|url-status=live}}</ref><ref>{{cite web|url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805228|script-title=ja:ZERO-SUMコミックス - Xenosaga EPISODE I(3)|language=ja|publisher=[[Ichijinsha]]|access-date=19 September 2017|archive-url=https://web.archive.org/web/20170919120823/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75805228|archive-date=19 September 2017|url-status=live}}</ref> Following the release of ''Episode I'', a supplementary disc was created titled ''Xenosaga Freaks''.{{efn|{{nihongo||ゼノサーガ フリークス|Zenosāga Furīkusu|lead=yes}}}} Released on April 28, 2004, ''Freaks'' is split into four segments; a visual novel segment featuring multiple characters from the game, a minigame dubbed ''XenoPitten'', a dictionary that explains the game's terminology, and a demo for the game's official sequel.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenofreaks/|script-title=ja:ゼノサーガ フリークス|language=ja|publisher=Xenosaga Freaks Website|access-date=12 September 2017|archive-url=https://web.archive.org/web/20160312030123/http://bandainamcoent.co.jp/cs/list/xenofreaks/|archive-date=12 March 2016|url-status=live}}</ref><ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20040220/xenof.htm|script-title=ja:ナムコ、「ゼノサーガ フリークス」続報 ドタバタアドベンチャー「ぜのコミ」を紹介|language=ja|publisher=Game Watch Impress|date=20 February 2004|access-date=12 September 2017|archive-url=https://web.archive.org/web/20130628080435/http://game.watch.impress.co.jp/docs/20040220/xenof.htm|archive-date=28 June 2013|url-status=live}}</ref> ''Freaks'' was part of a movement with the ''Xenosaga'' series to turn it into a multimedia franchise, with the project growing substantially larger than previously planned.<ref name="Xeno2Weekly">{{cite journal|date=2004|script-title=ja:週刊ゼノサーガ|journal=Weekly Xenosaga Episode II|issue=3|pages=6–12|publisher=[[SoftBank Group|SoftBank Creative]]|language=ja}}</ref>


The sequel, ''[[Xenosaga Episode II]]'', was developed by a new team with Takahashi overseeing the project so the series could be taken in a new direction by younger staff members within Monolith Soft. The scenario, written by Norihiko Yonesaka based on the initial draft by Takahashi and Saga, ended up leaving out a lot of the originally planned content.<ref name="Xeno2Weekly"/><ref>{{cite journal|date=23 May 2003|script-title=ja|journal=[[Famitsu]]|issue=6 June 2003|publisher=[[Enterbrain]]|language=Japanese|pages=34–35}}</ref> ''Episode II'' was released in Japan in June 2004,<ref>{{cite web|url=http://www.rpgfan.com/news/2004/1529.html|title=Huge Xenosaga Episode II Update|last=Winkler|first=Chris|publisher=RPGFan|date=30 May 2004|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20150906031612/http://www.rpgfan.com/news/2004/1529.html|archivedate=6 September 2015|url-status=live}}</ref> while it was released in North America in February 2005.<ref>{{cite web|url=https://www.rpgamer.com/news/Q4-2004/121104d.html|title=Namco Announces Pre-order Campaign for Xenosaga Episode II|last=Young|first=Billy|publisher=RPGamer|date=11 December 2004|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20041214111035/https://www.rpgamer.com/news/Q4-2004/121104d.html|archivedate=14 December 2004|url-status=live}}</ref> The sequel was also published in Europe by [[Sony Computer Entertainment|Sony Computer Entertainment Europe]] in October of that year.<ref>{{cite web|url=http://www.eurogamer.net/articles/news050905xenosaga|title=Xenosaga II comes to Europe|last=Gibson|first=Ellie|website=[[Eurogamer]]|date=5 September 2005|accessdate=12 September 2017|archiveurl=https://web.archive.org/web/20170902162624/http://www.eurogamer.net/articles/news050905xenosaga|archivedate=2 September 2017|url-status=live}}</ref> Both ''Episode I'' and ''Episode II'' were re-imagined for the [[Nintendo DS]] as ''[[Xenosaga I & II]]'',<ref name="XenosagaDSannounced">{{cite web|url=http://www.rpgfan.com/news/2004/2057.html|title=Xenosaga, Baten Kaitos DS-Bound|author=Winkler, Chris|publisher=RPGFan|date=1 December 2004|accessdate=13 August 2017|archiveurl=https://web.archive.org/web/20050505023843/http://www.rpgfan.com/news/2004/2057.html|archivedate=5 May 2005|url-status=live}}</ref> released in March 2006.<ref name="XenoGames"/> Co-developed by Monolith Soft and Tom Create,<ref name="XenosagaDSannounced"/><ref name="XenoCreate">{{cite web|url=http://www.tomcreate.co.jp/k_rireki.htm|script-title=ja:トムクリエイト 開発履歴|language=Japanese|publisher=Tom Create|accessdate=13 August 2017|archiveurl=https://web.archive.org/web/20070314193654/http://www.tomcreate.co.jp/k_rireki.htm|archivedate=14 March 2007|url-status=dead}}</ref> the scenario was supervised by Takahashi and included material which needed to be cut from the original releases of the first two ''Xenosaga'' games.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1_2/interview/index.php|script-title=ja:ゼノサーガ I・II / 原案・監修高橋氏・脚本竹田氏スペシャル対談!|language=Japanese|publisher=Xenosaga I & II Website|accessdate=13 August 2017|archiveurl=https://web.archive.org/web/20151121185218/http://bandainamcoent.co.jp/cs/list/xenosaga1_2/interview/index.php|archivedate=21 November 2015|url-status=live}}</ref> ''Xenosaga I & II'' remains exclusive to Japan.<ref>{{cite web|url=http://www.gamerevolution.com/features/monolith-soft-and-nintendo-why-well-never-get-more-xenogearssaga|title=Monolith Soft and Nintendo: Why We'll Never Get More Xenogears/saga|author=Peterson, Blake|publisher=[[Game Revolution]]|date=3 December 2015|accessdate=20 January 2016|archiveurl=https://web.archive.org/web/20160107005349/http://www.gamerevolution.com/features/monolith-soft-and-nintendo-why-well-never-get-more-xenogearssaga|archivedate=7 January 2016|url-status=live}}</ref>
The sequel, ''[[Xenosaga Episode II]]'', was developed by a new team with Takahashi overseeing the project so the series could be taken in a new direction by younger staff members within Monolith Soft. The scenario, written by Norihiko Yonesaka based on the initial draft by Takahashi and Saga, ended up leaving out a lot of the originally planned content.<ref name="Xeno2Weekly"/><ref>{{cite magazine|date=23 May 2003|script-title=ja:ja|magazine=[[Famitsu]]|issue=6 June 2003|publisher=[[Enterbrain]]|language=ja|pages=34–35}}</ref> ''Episode II'' was released in Japan in June 2004,<ref>{{cite web|url=http://www.rpgfan.com/news/2004/1529.html|title=Huge Xenosaga Episode II Update|last=Winkler|first=Chris|publisher=RPGFan|date=30 May 2004|access-date=12 September 2017|archive-url=https://web.archive.org/web/20150906031612/http://www.rpgfan.com/news/2004/1529.html|archive-date=6 September 2015|url-status=live}}</ref> while it was released in North America in February 2005.<ref>{{cite web|url=https://www.rpgamer.com/news/Q4-2004/121104d.html|title=Namco Announces Pre-order Campaign for Xenosaga Episode II|last=Young|first=Billy|publisher=RPGamer|date=11 December 2004|access-date=12 September 2017|archive-url=https://web.archive.org/web/20041214111035/https://www.rpgamer.com/news/Q4-2004/121104d.html|archive-date=14 December 2004|url-status=live}}</ref> The sequel was also published in Europe by [[Sony Computer Entertainment|Sony Computer Entertainment Europe]] in October of that year.<ref>{{cite web|url=http://www.eurogamer.net/articles/news050905xenosaga|title=Xenosaga II comes to Europe|last=Gibson|first=Ellie|website=[[Eurogamer]]|date=5 September 2005|access-date=12 September 2017|archive-url=https://web.archive.org/web/20170902162624/http://www.eurogamer.net/articles/news050905xenosaga|archive-date=2 September 2017|url-status=live}}</ref> Both ''Episode I'' and ''Episode II'' were re-imagined for the [[Nintendo DS]] as ''[[Xenosaga I & II]]'',<ref name="XenosagaDSannounced">{{cite web|url=http://www.rpgfan.com/news/2004/2057.html|title=Xenosaga, Baten Kaitos DS-Bound|author=Winkler, Chris|publisher=RPGFan|date=1 December 2004|access-date=13 August 2017|archive-url=https://web.archive.org/web/20050505023843/http://www.rpgfan.com/news/2004/2057.html|archive-date=5 May 2005|url-status=live}}</ref> released in March 2006.<ref name="XenoGames"/> Co-developed by Monolith Soft and Tom Create,<ref name="XenosagaDSannounced"/><ref name="XenoCreate">{{cite web|url=http://www.tomcreate.co.jp/k_rireki.htm|script-title=ja:トムクリエイト 開発履歴|language=ja|publisher=Tom Create|access-date=13 August 2017|archive-url=https://web.archive.org/web/20070314193654/http://www.tomcreate.co.jp/k_rireki.htm|archive-date=14 March 2007|url-status=dead}}</ref> the scenario was supervised by Takahashi and included material which needed to be cut from the original releases of the first two ''Xenosaga'' games.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1_2/interview/index.php|script-title=ja:ゼノサーガ I・II / 原案・監修高橋氏・脚本竹田氏スペシャル対談!|language=ja|publisher=Xenosaga I & II Website|access-date=13 August 2017|archive-url=https://web.archive.org/web/20151121185218/http://bandainamcoent.co.jp/cs/list/xenosaga1_2/interview/index.php|archive-date=21 November 2015|url-status=live}}</ref> ''Xenosaga I & II'' remains exclusive to Japan.<ref>{{cite web|url=http://www.gamerevolution.com/features/monolith-soft-and-nintendo-why-well-never-get-more-xenogearssaga|title=Monolith Soft and Nintendo: Why We'll Never Get More Xenogears/saga|author=Peterson, Blake|publisher=[[Game Revolution]]|date=3 December 2015|access-date=20 January 2016|archive-url=https://web.archive.org/web/20160107005349/http://www.gamerevolution.com/features/monolith-soft-and-nintendo-why-well-never-get-more-xenogearssaga|archive-date=7 January 2016|url-status=live}}</ref>


Development of ''[[Xenosaga Episode III]]'' began while work was finishing on ''Episode II''.<ref name="Xeno2Weekly"/> While the team were open to further entries based on the game's commercial performance, it was designed to be the last entry in the series. Arai and Yonesaka returned respectively as director and scriptwriter. Takahashi provided the scenario draft and supervised the writing.<ref name="Xeno2Weekly"/><ref>{{cite web|url=http://uk.ign.com/articles/2006/08/10/reader-qa-xenosaga-episode-iii|title=Reader Q&A: Xenosaga Episode III|website=[[IGN]]|date=10 August 2006|accessdate=22 January 2015|archiveurl=https://web.archive.org/web/20160204142711/http://www.ign.com/articles/2006/08/10/reader-qa-xenosaga-episode-iii|archivedate=4 February 2016|url-status=live}}</ref> ''Episode III'' released in 2006 in Japan and North America.<ref>{{cite web|url=https://www.famitsu.com/k_tai/news/1179602_1350.html|script-title=ja:『ゼノサーガ エピソードIII[ツァラトゥストラはかく語りき]』のアイテムを先行配信!|language=Japanese|publisher=[[Famitsu]]|date=29 June 2006|accessdate=22 August 2017|archiveurl=https://web.archive.org/web/20170822205757/https://www.famitsu.com/k_tai/news/1179602_1350.html|archivedate=22 August 2017|url-status=live}}</ref><ref>{{cite web|url=http://www.gamezone.com/news/namco_bandai_games_ships_xenosaga_episode_iii_for_the_playstation_2|title=NAMCO BANDAI Games Ships Xenosaga Episode III for the PlayStation 2|publisher=GameZone|date=29 August 2006|accessdate=22 August 2017|archiveurl=https://web.archive.org/web/20170822205859/http://www.gamezone.com/news/namco_bandai_games_ships_xenosaga_episode_iii_for_the_playstation_2|archivedate=22 August 2017|url-status=live}}</ref> ''Episode III'' was the last game released in the ''Xenosaga'' series.<ref name="XenoGames">{{cite web|url=http://www.xenosaga.jp/xenosaga3/products/index.html|script-title=ja:Xenosaga.jp -Xenosaga EPISODE III- PRODUCTS|language=Japanese|publisher=Xenosaga Portal Site|accessdate=13 August 2017|archiveurl=https://web.archive.org/web/20060717122450/http://www.xenosaga.jp/xenosaga3/products/index.html|archivedate=17 July 2006|url-status=dead}}</ref>
Development of ''[[Xenosaga Episode III]]'' began while work was finishing on ''Episode II''.<ref name="Xeno2Weekly"/> While the team were open to further entries based on the game's commercial performance, it was designed to be the last entry in the series. Arai and Yonesaka returned respectively as director and scriptwriter. Takahashi provided the scenario draft and supervised the writing.<ref name="Xeno2Weekly"/><ref>{{cite web|url=http://uk.ign.com/articles/2006/08/10/reader-qa-xenosaga-episode-iii|title=Reader Q&A: Xenosaga Episode III|website=[[IGN]]|date=10 August 2006|access-date=22 January 2015|archive-url=https://web.archive.org/web/20160204142711/http://www.ign.com/articles/2006/08/10/reader-qa-xenosaga-episode-iii|archive-date=4 February 2016|url-status=live}}</ref> ''Episode III'' released in 2006 in Japan and North America.<ref>{{cite web|url=https://www.famitsu.com/k_tai/news/1179602_1350.html|script-title=ja:『ゼノサーガ エピソードIII[ツァラトゥストラはかく語りき]』のアイテムを先行配信!|language=ja|publisher=[[Famitsu]]|date=29 June 2006|access-date=22 August 2017|archive-url=https://web.archive.org/web/20170822205757/https://www.famitsu.com/k_tai/news/1179602_1350.html|archive-date=22 August 2017|url-status=live}}</ref><ref>{{cite web|url=http://www.gamezone.com/news/namco_bandai_games_ships_xenosaga_episode_iii_for_the_playstation_2|title=NAMCO BANDAI Games Ships Xenosaga Episode III for the PlayStation 2|publisher=GameZone|date=29 August 2006|access-date=22 August 2017|archive-url=https://web.archive.org/web/20170822205859/http://www.gamezone.com/news/namco_bandai_games_ships_xenosaga_episode_iii_for_the_playstation_2|archive-date=22 August 2017|url-status=live}}</ref> ''Episode III'' was the last game released in the ''Xenosaga'' series.<ref name="XenoGames">{{cite web|url=http://www.xenosaga.jp/xenosaga3/products/index.html|script-title=ja:Xenosaga.jp -Xenosaga EPISODE III- PRODUCTS|language=ja|publisher=Xenosaga Portal Site|access-date=13 August 2017|archive-url=https://web.archive.org/web/20060717122450/http://www.xenosaga.jp/xenosaga3/products/index.html|archive-date=17 July 2006|url-status=dead}}</ref>


===''Xenosaga: The Animation''===
===''Xenosaga: The Animation''===
{{Main|Xenosaga: The Animation}}
{{Main|Xenosaga: The Animation}}
Following the success of the game, a twelve-episode anime adaptation titled ''[[Xenosaga: The Animation]]'' was produced by [[Toei Animation]]; while no staff from the game were involved in the anime's production, the staff wanted to keep the anime as close to the game's events as possible.<ref>{{cite web|url=http://uk.ign.com/articles/2007/06/19/xenosaga-interview|title=Xenosaga Interview|last=Carle|first=Chris|website=[[IGN]]|date=19 June 2007|accessdate=9 September 2017|archiveurl=https://web.archive.org/web/20070914234117/http://dvd.ign.com/articles/797/797698p1.html|archivedate=14 September 2007|url-status=live}}</ref><ref>{{cite book|date=28 May 2005|script-title=ja:プレミアムアートコレクション「Xenosaga THE ANIMATION」|trans-title=Xenosaga: The Animation Premium Art Collection|publisher=[[Mag Garden]]|isbn=4-8612-7148-7}}</ref> First announced in 2004,<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20041110/xeno.htm|script-title=ja:「ゼノサーガ」アニメ化! 「Xenosaga THE ANIMATION」1月からテレビ朝日で放映|language=Japanese|publisher=Game Watch Impress|date=10 November 2004|accessdate=9 September 2017|archiveurl=https://web.archive.org/web/20100105065837/http://game.watch.impress.co.jp/docs/20041110/xeno.htm|archivedate=5 January 2010|url-status=live}}</ref> the anime was first transmitted on [[TV Asahi]] between January and March 2005.<ref>{{cite web|url=http://lineup.toei-anim.co.jp/ja/tv/xenosaga/|script-title=ja:ゼノサーガ THE ANIMATION|language=Japanese|publisher=[[Toei Animation]]|accessdate=9 September 2017|archiveurl=https://archive.today/20170909111757/http://lineup.toei-anim.co.jp/ja/tv/xenosaga/|archivedate=9 September 2017|url-status=live}}</ref> The anime was first licensed and dubbed by [[A.D. Vision]].<ref>{{cite web|url=http://uk.ign.com/articles/2007/06/19/xenosaga-anime-series-announced|title=Xenosaga Anime Series Announced|last=Carle|first=Chris|website=[[IGN]]|date=19 June 2007|archiveurl=https://web.archive.org/web/20070911120307/http://dvd.ign.com/articles/797/797704p1.html|archivedate=11 September 2007|url-status=live}}</ref> The license was later picked up by [[Funimation Entertainment]].<ref>{{cite news|url=http://www.animenewsnetwork.com/news/2008-07-04/funimation-picks-up-over-30-former-ad-vision-titles|title=Funimation Picks Up Over 30 Former AD Vision Titles|work=[[Anime News Network]]|date=4 July 2008|accessdate=9 September 2017|archiveurl=https://web.archive.org/web/20080705041336/http://www.animenewsnetwork.com/news/2008-07-04/funimation-picks-up-over-30-former-ad-vision-titles|archivedate=5 July 2008|url-status=live}}</ref> Multiple staff from ''Xenosaga: The Animation'' would later take part in the production of ''Xenosaga I & II''.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1_2/outline/|script-title=ja:ゼノサーガ エピソードI・II / 製品概要 / バンダイナムコゲームス公式サイト|language=Japanese|publisher=Xenosaga I & II Website|accessdate=13 August 2017|archiveurl=https://web.archive.org/web/20160730082702/http://bandainamcoent.co.jp/cs/list/xenosaga1_2/outline/|archivedate=30 July 2016|url-status=live}}</ref>
Following the success of the game, a twelve-episode anime adaptation titled ''[[Xenosaga: The Animation]]'' was produced by [[Toei Animation]]; while no staff from the game were involved in the anime's production, the staff wanted to keep the anime as close to the game's events as possible.<ref>{{cite web|url=http://uk.ign.com/articles/2007/06/19/xenosaga-interview|title=Xenosaga Interview|last=Carle|first=Chris|website=[[IGN]]|date=19 June 2007|access-date=9 September 2017|archive-url=https://web.archive.org/web/20070914234117/http://dvd.ign.com/articles/797/797698p1.html|archive-date=14 September 2007|url-status=live}}</ref><ref>{{cite book|date=28 May 2005|script-title=ja:プレミアムアートコレクション「Xenosaga THE ANIMATION」|trans-title=Xenosaga: The Animation Premium Art Collection|publisher=[[Mag Garden]]|isbn=4-8612-7148-7}}</ref> First announced in 2004,<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/20041110/xeno.htm|script-title=ja:「ゼノサーガ」アニメ化! 「Xenosaga THE ANIMATION」1月からテレビ朝日で放映|language=ja|publisher=Game Watch Impress|date=10 November 2004|access-date=9 September 2017|archive-url=https://web.archive.org/web/20100105065837/http://game.watch.impress.co.jp/docs/20041110/xeno.htm|archive-date=5 January 2010|url-status=live}}</ref> the anime was first broadcast on [[TV Asahi]] between January and March 2005.<ref>{{cite web|url=http://lineup.toei-anim.co.jp/ja/tv/xenosaga/|script-title=ja:ゼノサーガ THE ANIMATION|language=ja|publisher=[[Toei Animation]]|access-date=9 September 2017|archive-url=https://archive.today/20170909111757/http://lineup.toei-anim.co.jp/ja/tv/xenosaga/|archive-date=9 September 2017|url-status=live}}</ref> The anime was first licensed and dubbed by [[A.D. Vision]].<ref>{{cite web|url=http://uk.ign.com/articles/2007/06/19/xenosaga-anime-series-announced|title=Xenosaga Anime Series Announced|last=Carle|first=Chris|website=[[IGN]]|date=19 June 2007|archive-url=https://web.archive.org/web/20070911120307/http://dvd.ign.com/articles/797/797704p1.html|archive-date=11 September 2007|url-status=live}}</ref> The license was later picked up by [[Funimation Entertainment]].<ref>{{cite news|url=http://www.animenewsnetwork.com/news/2008-07-04/funimation-picks-up-over-30-former-ad-vision-titles|title=Funimation Picks Up Over 30 Former AD Vision Titles|work=[[Anime News Network]]|date=4 July 2008|access-date=9 September 2017|archive-url=https://web.archive.org/web/20080705041336/http://www.animenewsnetwork.com/news/2008-07-04/funimation-picks-up-over-30-former-ad-vision-titles|archive-date=5 July 2008|url-status=live}}</ref> Multiple staff from ''Xenosaga: The Animation'' would later take part in the production of ''Xenosaga I & II''.<ref>{{cite web|url=http://bandainamcoent.co.jp/cs/list/xenosaga1_2/outline/|script-title=ja:ゼノサーガ エピソードI・II / 製品概要 / バンダイナムコゲームス公式サイト|language=ja|publisher=Xenosaga I & II Website|access-date=13 August 2017|archive-url=https://web.archive.org/web/20160730082702/http://bandainamcoent.co.jp/cs/list/xenosaga1_2/outline/|archive-date=30 July 2016|url-status=live}}</ref>


==Notes==
==Notes==
Line 100: Line 103:


==References==
==References==
{{reflist|30em}}
{{Reflist|30em}}


==External links==
==External links==
* {{Official website|https://web.archive.org/web/20051231223032/http://www.namco-xenosaga.com/}}
* {{Official website|https://web.archive.org/web/20051231223032/http://www.namco-xenosaga.com/}}
* {{playstation.com|id=SLUS-20469|title=Xenosaga Episode I: Der Wille zur Macht}}


{{Xenosaga}}
{{Xenosaga}}
{{Monolith Soft}}
{{Monolith Soft}}
{{Authority control}}


[[Category:Role-playing video games]]
[[Category:PlayStation 2-only games]]
[[Category:PlayStation 2-only games]]
[[Category:Japanese role-playing video games]]
[[Category:Japanese role-playing video games]]
Line 115: Line 117:
[[Category:2002 video games]]
[[Category:2002 video games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:Video games developed in Japan]]
[[Category:Turn-based role-playing video games]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Yasunori Mitsuda]]
[[Category:Video games scored by Yasunori Mitsuda]]
[[Category:Video games set on fictional planets]]

Revision as of 20:10, 24 August 2023

Xenosaga Episode I
North American box art featuring one of the main characters KOS-MOS
Developer(s)Monolith Soft
Publisher(s)Namco
Director(s)Tetsuya Takahashi
Producer(s)Hirohide Sugiura
Artist(s)
Writer(s)
Composer(s)Yasunori Mitsuda
SeriesXenosaga
Platform(s)PlayStation 2
Release
  • JP: February 28, 2002
  • NA: February 25, 2003
Genre(s)Role-playing
Mode(s)Single-player

Xenosaga Episode I: Der Wille zur Macht[a] is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the Xenosaga trilogy and forms part of the wider Xeno metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.

Set far in the future when humanity has left Earth, the plot follows Shion Uzuki, an employee of Vector Industries; and KOS-MOS, a battle android designed to fight the hostile alien Gnosis. Forced to escape a Gnosis attack and head for the planet of Second Miltia, Shion and KOS-MOS are pulled into a fight between the Galaxy Federation and the hostile U-TIC Organization. With others who join them as they head to safety, they face a deeper mystery surrounding U-TIC's goals and the plans of the immortal Albedo Piazzolla.

Development began in 2000 under the codename "Project X" following the founding of Monolith Soft. Intended as a spiritual successor to the 1998 video game Xenogears, multiple staff were carried over including director and co-writer Tetsuya Takahashi, co-writer Soraya Saga, character designer Kunihiko Tanaka, and composer Yasunori Mitsuda. The game received generally positive reviews from critics and sold over one million copies worldwide. Its direct sequel, Xenosaga Episode II, was released in 2004 in Japan and 2005 overseas. The final Xenosaga game, Xenosaga Episode III, was released in 2006. The game received an anime adaptation which aired in 2005, and was re-imagined along with Episode II as part of Xenosaga I & II for the Nintendo DS.

Gameplay

A battle in Xenosaga Episode I; the party faces off against a group of enemies, with one performing a special ability.

Xenosaga Episode I is a role-playing video game; the player controls a party of characters, navigating them through a variety of environments tied to the progression of the story. Gameplay segments are separated by story sequences told mainly through traditional full-motion cutscenes. Exploring environments, the party can collect a variety of items, some of which can be used in gameplay to boost a character's statistics or restore health.[1] During the course of the game, a database is unlocked that documents the game's story events and terminology. The player can access several mini-game "plug-in" systems through Shion's portable console, and an e-mail system that allows players to make playful decisions that have little significance to the main plot. The console can also be used to access to cleared areas of the game; these grant access to side quests separate from the main storyline.[2]

While navigating environments, enemies are visible within the environment, with engagement being optional. If the player chooses to engage, some environmental elements such as combustible objects can be used to alter an enemy's statistics and grant the player an advantage in battle.[2] When battle begins, the three-character player party and the enemy party fight in a dedicated combat arena.[1][3] The combat is governed by a turn-based battle system. Each character has access to melee and ranged standard attacks, can use items to affect the party or enemies, and guard against attacks. The player party's attacks are determined through button combinations, with different combinations triggering different attack sequences that can have secondary effects on the party and neighboring enemies.[1][2][3][4] Attack combinations can be customized by the player between battles.[5]

Each attack uses Action Points (AP), with AP remaining after each turn carried over to the next turn. Special moves for each character are unlocked by building up AP over several turns. When a minimum of three AP are available, a character can perform an exclusive action which deals high damage to their opponent. More powerful attacks can be performed with higher amounts of AP. In addition, characters can perform Ether moves, powerful attacks and support actions which drain their Ether Points (EP). Both player and some enemy party members also have a "Boost" meter, which when full allows that character to perform an additional action while taking away an opponent's turn.[1][2][3][4]

The party has access to mecha, which can be equipped by surrendering a turn. Mecha have their own set of moves and boast more powerful attacks than the main party, but also carry over damage between battles.[2][3] Following the victory, the party is awarded with in-game currency which can be used to purchase items and accessories at shops. The party is also awarded experience points which raise a character's experience level, along with a variety of skill points. These are divided into EP to fuel Ether abilities, along with Skill Points (SP) and Tech Points (TP). SP are assigned to activate passive effects drawn from different accessories, while Tech Points raise the effectiveness and power of Tech attacks unlocked as the character's experience level rises.[1][2][3]

Synopsis

Setting

Xenosaga Episode I takes place in a universe based around science fiction. In the year "20XX", the Zohar—an artifact dating from the beginning of the universe which connects to the realm of a god-like energy dubbed U-DO—was unearthed by an archeological expedition in Kenya; the Zohar is key to enabling humanity to travel in space beyond the Solar System. Over 4000 years in the future, humanity has left Earth behind to colonize the galaxy following a terrible event, resulting in Earth's location being lost and the planet being dubbed "Lost Jerusalem": by the game's events, humanity has adopted a new calendar system dubbed "Transcend Christ" (T.C.), with the game's events taking place in T.C. 4767—equivalent to A.D. 7277. Humanity is now spread across 500,000 planets, with their governments forming the Galaxy Federation. Planets are connected through a time warp travel network called the Unus Mundus Network (U.M.N.). The U.M.N. is managed by Vector Industries, which also controls interests in the Federation's military. Existing alongside humans are Realians, synthetic humans who hold equal status with natural humans. The Federation has come under attack from the ancient alien Gnosis, which begin decimating Federation worlds. As normal weapons are ineffective against them, Vector develops two different weapon systems designed to fight them: humanoid mecha dubbed A.G.W.S. (Anti Gnosis Weapon System), and the similar but more powerful KOS-MOS battle androids. Another hostile faction is the U-TIC Organization, a once-scientific group that now wishes to gain control of the Zohar. A key episode in the game's backstory is the Miltian Conflict, a war between U-TIC and the Federation which triggered the Gnosis' arrival and caused Miltia to be swallowed in a space-time anomaly.[6][7][8][9]

Characters

The main characters are Shion Uzuki, a human scientist employed by Vector Industries, and her creation the prototype anti-Gnosis battle android KOS-MOS. She is assisted on the project by Allen Ridgeley, and during her time on the Federation ship Woglinde interacts with Federation officers Andrew Cherenkov and Luis Virgil. As the story progresses, Shion and KOS-MOS meet the crew of the passenger freighter Elsa, a ship associated with the Kukai Foundation run by Gaignun Kukai and "Jr.", the latter captaining the Durandal; both Gaignun and Jr. are artificial beings dubbed U.R.T.Vs, with Jr.'s gifts meaning his body has not aged beyond childhood. Among the crew of the Elsa is chaos, a melancholy young man with a mysterious past. The group are joined by the cyborg Ziggy—short for "Ziggurat 8"—and the prototype Realian MOMO. The main antagonists are Margulis, the leader of the U-TIC Organization; and Albedo Piazzolla, Jr. and Gaignun's brother. Events are monitored by Wilheim, CEO of Vector; and Nephilim, a young girl connected to the Zohar.[9][10]

Plot

Shion is running final tests on KOS-MOS aboard the Woglinde when the crew retrieve a Zohar Emulator, one of thirteen replicas of the Zohar. Cherenkov monitors Shion's progress, but is also a U-TIC spy furthering their goal of finding the original Zohar. Following the Zohar Emulator's retrieval, the Woglinde is attacked by Gnosis. KOS-MOS self-activates and protects Shion's team, in the process killing Virgil with friendly fire to save Shion and Allen. KOS-MOS brings them and Cherenkov on board the Elsa, which is heading to their destination of Second Miltia. When a Gnosis attacks, chaos' ability to dispel them saves Cherenkov's life. The attack begins mutating Cherenkov, tormenting him with visions of his past as a soldier who failed to adjust to civilian life and killed many people including his wife. During these periods, Shion becomes concerned about KOS-MOS's behavior, and Allen worries about Shion's emotional state. Alongside these events, the cyborg Ziggy is dispatched to rescue the Realian MOMO from U-TIC, as data stored inside her could open the way to the original planet Miltia, lost in a disaster for which her creator Joachim Mizrahi is blamed. Ziggy rescues MOMO and narrowly escapes, fending off attacks by Margulis. Albedo, who is working with U-TIC for his own goals, sets out in pursuit of MOMO.

The Elsa is pulled out of hyperspace and swallowed by a giant Gnosis. During their attempts to escape Cherenkov transforms into a Gnosis. The group are forced to kill the transformed Cherenkov before escaping on the Elsa and being rescued by Jr.. During the subsequent battle, KOS-MOS activates previously-unseen weaponry and absorbs the attacking Gnosis. While traveling with Jr., the group learn that the Kukai Foundation are gathering and storing the Zohar Emulators created by Mizrahi. Meanwhile, U-TIC uses agents within the Federation to doctor footage of Jr.'s battle with U-TIC and implicate the group in the destruction of the Woglinde. The group travel to the Kukai Foundation base above Second Miltia, operated by Jr.'s brother Gaignun. They are subsequently held hostage by Federation troops due to U-TIC's influence. With help from an ally of Gaignun, the group retrieve evidence from within KOS-MOS's memory center which can exonerate them.

While inside KOS-MOS's memory, the group are guided through a dream-like realm constructed from their repressed bad memories, all the way observed by Nephilim, with whom chaos is acquainted. Shion also meets a vision of Febronia, a Realian woman killed in the Miltian Conflict, who asks Shion to "free" her sisters Cecily and Cathe for the sake of both humans and Realians. Before fulfilling their mission, Nephilim tells them that KOS-MOS was designed to stop the energies of U-DO from entering their reality, an event which caused the original planet Miltia to vanish into a space-time void and could potentially destroy the universe. Due to surviving a Gnosis encounter and remaining human, Shion has the capacity to change the future for the better. During these events, Albedo captures and psychologically tortures MOMO before triggering the "Song of Nephilim", a song which attracts swarms of Gnosis.

The Federation fleet try to destroy the Kukai base as it appears to be the source of the Song, but Wilhelm—who has been secretly observing events—arrives with a private fleet that destroys the Gnosis and protects the base. KOS-MOS then uses an advanced weapon to detect the Song's source in a cloaked spaceship. Boarding the spaceship, the group rescue MOMO and fight Albedo, but are stopped by a blue-cloaked man who allows Albedo to escape with a piece of data extracted from MOMO that could grant access to Miltia. Albedo then summons Proto Merkebah, a research ship created by Mizrahi to summon U-DO, and destroys the Federation fleet before aiming Proto Merkebah's weapons at Second Miltia's capital. The blue-cloaked man—revealed to be a resurrected Virgil—observes events before being summoned away. Shion's group infiltrates Proto Markebah and destroys its core while Albedo flees. Escaping Proto Merkebah as it self-destructs, KOS-MOS shields the damaged Elsa as it enters Second Miltia's atmosphere.

Development

Xenosaga Episode I was the debut game title of Japanese developer Monolith Soft. Company founder Tetsuya Takahashi acted as director and co-writer.[11] Takahashi had previously worked at Square on the PlayStation RPG Xenogears. Initially planned as a six-part series and despite there being concept work for a sequel, Xenogears was left as a standalone project while Square decided to focus on their established franchises such as Final Fantasy.[12][13][14] Another stated reason was that Square said they did not have the money available to invest in his concept.[15] Following his departure from Square due to disagreeing with their strategy, Takahashi searched for another company which could help him create the game he and others from the Xenogears project envisioned.[13] According to producer Hirohide Sugiura, most of the companies they contacted suggested forming Monolith Soft as an independent developer, with only Namco suggesting that they become a subsidiary, and was willing to both fund the production and manage the logistics and marketing, allowing Monolith Soft staff to focus solely on creating the game.[16] Following this agreement, Namco helped in the development and marketing of the game. While production of the game began following the foundation of Monolith Soft in 2000, Takahashi had been working on the game's concept since 1999, intending it as a spiritual successor to Xenogears rather than a remake or sequel.[13] Production at Monolith Soft took two years.[12] The development budget apparently reached ¥1 billion—approximately US$7,700,000.[17]

Xenosaga Episode I was developed by a core team of between 60 and 80 people, expanding to over 100 people at its most active development period.[12] Among the staff, twenty of them had previously worked on Xenogears.[13] The biggest issue faced when building the team was that they were developing for the PlayStation 2, a console with far more power than any previous console they had worked on. A major improvement in Takahashi's view over his work on Xenogears was that he was able to make the entire game using 3D graphics, something he had been unable to do with Xenogears.[18] Due to the amount of preparatory work and getting accustomed to the new hardware, actual development did not start until 2000, lasting approximately a year.[11][13] Namco provided development support with the motion capture technology.[13] Takahashi later noted that the sheer number of young and inexperienced developers in Monolith Soft negatively impacted development, with the graphics engine being completed only six months before the game's release.[19] Prior to its announcement, the game was developed under the working title "Project X".[15]

Character designs were cooperatively handled by Kunihiko Tanaka and Kouichi Mugitani, while mecha designs were handled by Mugitani and Junya Ishigaki.[18] Mugitani also worked on the game as production designer.[20] The art director was Yasuyuki Honne, who had previously worked on both Xenogears and Chrono Cross, while character motion was handled by Norihiro Takami.[15] Honne collaborated with Takami in creating the character motions for cutscenes.[21] When creating the designs, Tanaka was given an outline of a character by Takahashi in addition to comparisons with real-life actors, and then created the designs from that. Tanaka's art style—which gave characters large eyes dominating their faces—provided a challenge for the team as Takahashi wanted to be as close to the original artwork as possible, but the expressive power of the large-eyed facial design could easily be "destroyed" by the wrong lighting.[18] Takami worked hard on character models to make sure the large eye styling was preserved without upsetting the model's balance.[22] Mugitani and Ishigaki respectively handled the designs for Vector staff and the Federation.[18] KOS-MOS was initially designed by Tanaka, but he had considerable trouble finalizing her design. Mugitani then contributed, creating something close to KOS-MOS's final design, which was then polished by Tanaka. Tanaka also had difficulty creating Shion's design, giving her glasses as an easy way of showing her personality.[9][23]

The scenario for Episode I was co-written by Takahashi and his wife Soraya Saga.[24] To ensure development of the game remained focused, Takahashi consulted the entire staff on the script's direction before the main production began.[18] Takahashi initially planned Xenosaga to span six games, with a narrative divided into three parts all featuring the dual figures of KOS-MOS and chaos.[15] The character of KOS-MOS was created by Takahashi. While human characters created by Takahashi and Saga were typically shown as strong despite having fragile bodies, KOS-MOS was designed to be the opposite; an "unbreakable" person with a fragile spirit.[25] The names of KOS-MOS and chaos were deliberate plays on the philosophical concepts of order and chaos in the universe, tying into elements of Zen incorporated into the world structure.[26] The game made heavy use of Biblical mythology, a trait shared with later entries in the series.[25] The game's subtitle is taken from the native title of The Will to Power, a collection of notes by German philosopher Friedrich Nietzsche. The use of Nietzsche's works and concepts was a recurring element in the series; within the context of Episode I, the subtitle directly reflects the game's characters and the strength of their will.[7][18] The Federation's military structure was based on the United States Army with some elements from the Imperial Japanese Army mixed in.[23] In addition to references to Nietzsche, Takahashi incorporated references to Richard Wagner such as the ship name Woglinde due to Wagner's historic association with Nietzsche.[18]

Xenosaga Episode I was first announced in June 2001, scheduled for release later that year.[27] In September of that year, it was confirmed that the game had been delayed into February the following year.[28] The game was released in Japan on February 28, 2002.[29] In an interview, Takahashi confirmed that Western localization would begin following the game's Japanese release.[13] The game was localized for the West by Interone Inc, with English dubbing handled by ZRO Limit Productions and Animaze.[30][31] The localization process took over a year.[32] While all blood, gore, religious references and adult language were retained in the Western release, one scene between the adult Albedo and the childlike MOMO had its more erotic elements toned down for the Western release.[33] The game released in North America on February 25, 2003.[34] This version, with the English voice work and additional costumes and bonus features, was later released in Japan under the title Xenosaga Episode I Reloaded on November 20, 2003.[35]

Music

The music was composed by Yasunori Mitsuda, who had previously worked with Takahashi on the score of Xenogears.[13] Mitsuda worked as both composer and orchestrator.[36] Mitsuda was almost unable to collaborate on the project due to a tight schedule, but they were able to bring him in.[18] As opposed to most RPG scores at the time, Mitsuda collaborated with Takahashi to create tracks for specific scenes in the game rather than a smaller number of repeating tracks.[13] Due to the game's religious references, the score incorporated Gregorian chants.[11] The score was performed by the London Philharmonic Orchestra.[36] Multiple soundtrack albums were released, first from DigiCube and later through Mitsuda's own label Sleigh Bells.[37][38] A single was released for the game's theme song "Kokoro".[39]

Reception

Xenosaga Episode I reached the top of sales charts, selling over 240,000 units within three days of its release.[44] By the end of the year, the game was the seventh best-selling game of 2002, with sales of near 340,000 units.[45] While no exact figures were given, Namco reported that Episode I was one of their games that had seen commercial success internationally.[46] In July 2003, Namco announced that the game had sold over one million copies worldwide.[47]

Japanese magazine Famitsu positively noted the world and character development,[41] while GamePro stated that the story and characters "[rivaled] that of a good, hard, science-fiction novel or the best anime series available".[42] Greg Kasavin of GameSpot enjoyed the narrative, but felt that the Biblical elements were only there for shock value rather than being meaningful additions.[3] Christian Nutt of GameSpy felt that the strong characters helped support the narrative.[43] IGN's Jeremy Dunham was highly positive about the story and the development of characters, but noted that some might be dissatisfied with the unresolved story elements held over to later games.[2] Jake Alley of RPGamer called the story "interesting",[5] while Eurogamer's Rob Fahey praised the complexity and depth of the narrative.[4] Multiple journalists noted the high number and length of cutscenes, with some enjoying them while others felt there were too many.[2][3][4][5][41][42][43]

GamePro noted that the game was enjoyable despite it appearing "convoluted at first, even for RPG [veterans]".[42] Kasavin appreciated the lack of random encounters and enjoyed the strategic flow of battle,[3] while Nutt appreciated both the game's challenge and its deep mechanics.[43] Dunham praised both the ease of gameplay following its introductory stages and the customization options available. He was less positive about most of the mini-games available.[2] Fahay felt that the game had "excellent" gameplay, and like Sasavin praised the removal of random encounters.[4] The A.G.W.S. mechs were seen by several reviewers as a lackluster addition to the gameplay.[2][3][4][5] The mechanic used to enable the player to revisit dungeons was also frequently seen as contrived.[2][3][42][43]

Kasavin called Episode I "a great-looking game" despite some lip-synching issues, and praised the cinematography and graphics used in cinematics.[3] Nutt called the environments "pure visual pleasure" and the character models "both varied and uniformly excellent".[43] Dunham praised the cinematography and gave particular praise to the animations of facial movements and expressions.[2] Fahay, while generally finding the graphics excellent, praised the merging of cinematic and real-time graphics to create a smooth experience while playing the game.[4] The music was generally praised by reviewers, although Kasavin and Alley felt that it was too scarce during gameplay segments.[2][3][5][43] The English voice earned contrasting opinions from reviewers; while Alley and Nutt gave praise to the English cast, Dunham and Kasavin were less impressed by the overall performances, with Dunham comparing the dub to an average dub of a Japanese anime.[2][3][5][43]

At the first Spike Video Game Awards in 2003, Xenosaga Episode I was nominated for the "Best Fantasy Game" and "Best Animation" categories, but lost to Star Wars: Knights of the Old Republic and Dead or Alive Xtreme Beach Volleyball respectively.[48] During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Xenosaga for "Console Role-Playing Game of the Year", which was ultimately awarded to Star Wars: Knights of the Old Republic.[49]

Legacy

The international success of Xenosaga Episode I prompted Namco to offer developer MonolithSoft more support, with Namco's then-Vice President Yoichi Haraguchi to name the company as a valuable development partner alongside Namco Tales Studio.[50] A manga adaptation was written by Atsushi Baba and published through Monthly Comic Zero Sum. The manga was released by the comic's publisher Ichijinsha across three volumes between 2004 and 2006.[51][52][53] Following the release of Episode I, a supplementary disc was created titled Xenosaga Freaks.[b] Released on April 28, 2004, Freaks is split into four segments; a visual novel segment featuring multiple characters from the game, a minigame dubbed XenoPitten, a dictionary that explains the game's terminology, and a demo for the game's official sequel.[54][55] Freaks was part of a movement with the Xenosaga series to turn it into a multimedia franchise, with the project growing substantially larger than previously planned.[56]

The sequel, Xenosaga Episode II, was developed by a new team with Takahashi overseeing the project so the series could be taken in a new direction by younger staff members within Monolith Soft. The scenario, written by Norihiko Yonesaka based on the initial draft by Takahashi and Saga, ended up leaving out a lot of the originally planned content.[56][57] Episode II was released in Japan in June 2004,[58] while it was released in North America in February 2005.[59] The sequel was also published in Europe by Sony Computer Entertainment Europe in October of that year.[60] Both Episode I and Episode II were re-imagined for the Nintendo DS as Xenosaga I & II,[61] released in March 2006.[62] Co-developed by Monolith Soft and Tom Create,[61][63] the scenario was supervised by Takahashi and included material which needed to be cut from the original releases of the first two Xenosaga games.[64] Xenosaga I & II remains exclusive to Japan.[65]

Development of Xenosaga Episode III began while work was finishing on Episode II.[56] While the team were open to further entries based on the game's commercial performance, it was designed to be the last entry in the series. Arai and Yonesaka returned respectively as director and scriptwriter. Takahashi provided the scenario draft and supervised the writing.[56][66] Episode III released in 2006 in Japan and North America.[67][68] Episode III was the last game released in the Xenosaga series.[62]

Xenosaga: The Animation

Following the success of the game, a twelve-episode anime adaptation titled Xenosaga: The Animation was produced by Toei Animation; while no staff from the game were involved in the anime's production, the staff wanted to keep the anime as close to the game's events as possible.[69][70] First announced in 2004,[71] the anime was first broadcast on TV Asahi between January and March 2005.[72] The anime was first licensed and dubbed by A.D. Vision.[73] The license was later picked up by Funimation Entertainment.[74] Multiple staff from Xenosaga: The Animation would later take part in the production of Xenosaga I & II.[75]

Notes

  1. ^ Zenosāga Episōdo Wan: Chikara e no Ishi (Japanese: ゼノサーガ エピソードI 力への意志)
  2. ^ Zenosāga Furīkusu (Japanese: ゼノサーガ フリークス)

References

  1. ^ a b c d e ゼノサーガ エピソードI 力への意志 - システム (in Japanese). Xenosaga Episode I Website. Archived from the original on 1 March 2016. Retrieved 12 September 2017.
  2. ^ a b c d e f g h i j k l m n o Dunham, Jeremy (24 February 2003). "Xenosaga Episode I Review". IGN. Archived from the original on 14 January 2006. Retrieved 30 November 2009.
  3. ^ a b c d e f g h i j k l m n Kasavin, Greg (21 February 2003). "Xenosaga Episode I Review". GameSpot. Archived from the original on 24 October 2013. Retrieved 30 November 2009.
  4. ^ a b c d e f g Fahay, Rob (7 October 2003). "First Impressions - XenoSaga Episode 1: Der Wille zur Macht". Eurogamer. Archived from the original on 30 June 2011. Retrieved 12 September 2017.
  5. ^ a b c d e f g Alley, Jake (10 March 2003). "Xenosaga - Review". RPGamer. Archived from the original on 14 June 2016. Retrieved 12 September 2017.
  6. ^ ゼノサーガ エピソードI 力への意志 - 物語と世界観 (in Japanese). Xenosaga Episode I Website. Archived from the original on 27 April 2015. Retrieved 25 August 2017.
  7. ^ a b Sato, Ike (8 June 2001). "Xenosaga Preview". GameSpot. Archived from the original on 8 December 2001. Retrieved 21 January 2016.
  8. ^ Fraundorf, Friz (2001). "Xenosaga Preview". The Gaming Intelligence Agency. Archived from the original on 13 August 2001. Retrieved 26 August 2017.
  9. ^ a b c ゼノサーガエピソードI 力への意志 オフィシャル設定資料集 [Xenosaga Episode I: Official Design Material Collection]. Enterbrain. 30 September 2002.
  10. ^ ゼノサーガ エピソードI 力への意志 - キャラクター紹介 (in Japanese). Xenosaga Episode I Website. Archived from the original on 27 April 2015. Retrieved 25 August 2017.
  11. ^ a b c インタビュー『ゼノサーガ』 - 電撃オンライン (in Japanese). Dengeki Online. 2002. Archived from the original on 20 January 2016. Retrieved 20 January 2016.
  12. ^ a b c Creator's Talk - Tetsuya Takahashi (in Japanese). Sony. 2002. Archived from the original on 5 February 2005. Retrieved 20 December 2015.
  13. ^ a b c d e f g h i Sato, Ike (8 November 2001). "Xenosaga Interview". GameSpot. Archived from the original on 5 December 2015. Retrieved 31 August 2008.
  14. ^ "A New Xenogears Game?". RPGFan. 22 October 1999. Archived from the original on 5 September 2015. Retrieved 20 December 2015.
  15. ^ a b c d Johansson, Martin (2002). "Xenosaga - The Power of Will". SUPER Play (in Swedish) (April 2002).
  16. ^ ザ・プレ特別インタビュー (in Japanese). Monolith Soft. 20 December 1999. Archived from the original on 21 April 2001. Retrieved 21 January 2016.
  17. ^ "Xenosaga Episode 2 Online?". RPGFan. 9 March 2002. Archived from the original on 14 June 2002. Retrieved 13 September 2017.
  18. ^ a b c d e f g h SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 高橋哲哉 (in Japanese). ITMedia. 18 June 2001. Archived from the original on 27 September 2013. Retrieved 13 September 2017.
  19. ^ "Iwata Asks: Xenoblade Chronicles 3D for New Nintendo 3DS". Nintendo UK. 2015. Archived from the original on 20 January 2017. Retrieved 8 December 2015.
  20. ^ Sahdev, Ishaan (2 December 2014). "Xenoblade Chronicles X Director On The Concept Behind The Game's Mechs". Siliconera. Archived from the original on 6 January 2015. Retrieved 11 July 2017.
  21. ^ SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 本根康之 (in Japanese). ITMedia. 3 July 2001. Archived from the original on 23 December 2004. Retrieved 13 September 2017.
  22. ^ SOFTBANK GAMES PS2 「Xenosaga EPISODE I」スタッフインタビュー - 高見典宏 (in Japanese). ITMedia. 4 September 2001. Archived from the original on 17 January 2005. Retrieved 13 September 2017.
  23. ^ a b 週刊ゼノサーガ. Weekly Xenosaga Episode I (in Japanese) (2). SoftBank Creative: 10–12. 1 March 2002.
  24. ^ "Xenosaga series loses key writer". GameSpot. 19 January 2005. Archived from the original on 29 November 2013. Retrieved 9 August 2017.
  25. ^ a b Yip, Spencer (11 June 2010). "Soraya Saga On Xenogears And Xenosaga". Siliconera. Archived from the original on 22 December 2015. Retrieved 27 May 2011.
  26. ^ ゼノサーガ SPECIAL FAN BOOK with DVD. SoftBank Publishing. 7 September 2001. p. 3.
  27. ^ Coming Soon! ゼノサーガ エピソードI 力への意志 (in Japanese). Famitsu. 1 June 2002. Archived from the original on 9 June 2001. Retrieved 13 September 2017.
  28. ^ "Xenosaga Delay Announced". RPGFan. 17 September 2001. Archived from the original on 5 September 2015. Retrieved 13 September 2017.
  29. ^ 【PS2】人型戦闘兵器も登場! 『ゼノサーガ エピソードI 力への意志』 (in Japanese). Famitsu. 29 December 2001. Archived from the original on 6 September 2008. Retrieved 13 September 2017.
  30. ^ Carless, Simon (21 January 2004). "Lost In Translation--Japanese and American Gaming's Culture Clash". Gamasutra. Archived from the original on 12 November 2014. Retrieved 13 September 2017.
  31. ^ Monolith Soft (25 February 2003). Xenosaga Episode I: Der Wille zer Macht (PlayStation 2). Namco Bandai Games. Scene: Credits.
  32. ^ Salbato, Mike (8 October 2004). "Xenosaga Episode II Gets US Release Date". RPGFan. Archived from the original on 15 August 2004.
  33. ^ Witham, Joseph (2002). "Xenosaga Censored for North American Release". RPGamer. Archived from the original on 19 September 2015. Retrieved 21 January 2016.
  34. ^ Witham, Joseph (21 December 2002). "North American Xenosaga Site Launches". RPGamer. Archived from the original on 19 September 2015. Retrieved 13 September 2017.
  35. ^ ゼノサーガ エピソードI リローディッド 力への意志 (in Japanese). Xenosaga Episode I Reloaded Website. Archived from the original on 24 May 2015. Retrieved 13 September 2017.
  36. ^ a b Mitsuda, Yasunori (6 March 2002). "Xenosaga Original Soundtrack liner notes". DigiCube. SSCX-10062. Retrieved on 13 September 2017.
  37. ^ Maas, Liz; Thomas, Damian; Farand, Eric (17 March 2002). "Xenosaga OST". RPGFan. Archived from the original on 6 October 2013. Retrieved 23 January 2010.
  38. ^ Gann, Patrick (13 August 2005). "Xenosaga Episode I". RPGFan. Archived from the original on 6 October 2013. Retrieved 23 January 2010.
  39. ^ Maas, Liz. "Xenosaga - Kokoro". RPGFan. Archived from the original on 6 October 2013. Retrieved 23 January 2010.
  40. ^ "Xenosaga Episode I: Der Wille Zer Macht for PlayStation 2 on Metacritic". Metacritic. Archived from the original on 24 June 2008. Retrieved 30 November 2009.
  41. ^ a b c (PS2) ゼノサーガ エピソード I 力への意志 (in Japanese). Famitsu. Archived from the original on 23 October 2012. Retrieved 12 September 2017.
  42. ^ a b c d e "Review: Xenosaga Episode I: Der Wille zur Macht". GamePro. 24 February 2003. Archived from the original on 2 February 2008. Retrieved 30 November 2009.
  43. ^ a b c d e f g h Nutt, Christian (13 February 2003). "Reviews - Xenosaga Episode I: Der Wille zur Macht". GameSpy. Archived from the original on 27 April 2009. Retrieved 12 September 2017.
  44. ^ Winkler, Chris (10 March 2002). "Xenosaga Tops Japanese Sales Charts". RPGFan. Archived from the original on 5 September 2015. Retrieved 12 September 2017.
  45. ^ 2002年テレビゲームソフト売り上げTOP300 (in Japanese). Geimin.net. Archived from the original on 30 October 2016. Retrieved 12 September 2017.
  46. ^ Clayton, Philip (26 May 2004). "Namco Announces Profits, Release Dates". RPGamer. Archived from the original on 27 March 2017. Retrieved 12 September 2017.
  47. ^ モノリスの新作3タイトル発表!『ゼノサーガエピソードII』では『I』の謎が明らかに! (in Japanese). Dengeki Online. 21 July 2003. Archived from the original on 5 September 2017. Retrieved 12 September 2017.
  48. ^ "Spike TV honors digital women, Ray Liotta in video game awards", The Victoria Advocate, December 4, 2003.
  49. ^ "2004 Awards Category Details Console Role-Playing Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 24 August 2023.
  50. ^ モノリスソフト新作発表会~EPISODE 2003~ (in Japanese). Namco. 2003. Archived from the original on 19 June 2006. Retrieved 12 September 2017.
  51. ^ ZERO-SUMコミックス - Xenosaga EPISODE I(1) (in Japanese). Ichijinsha. Archived from the original on 19 September 2017. Retrieved 19 September 2017.
  52. ^ ZERO-SUMコミックス - Xenosaga EPISODE I(2) (in Japanese). Ichijinsha. Archived from the original on 19 September 2017. Retrieved 19 September 2017.
  53. ^ ZERO-SUMコミックス - Xenosaga EPISODE I(3) (in Japanese). Ichijinsha. Archived from the original on 19 September 2017. Retrieved 19 September 2017.
  54. ^ ゼノサーガ フリークス (in Japanese). Xenosaga Freaks Website. Archived from the original on 12 March 2016. Retrieved 12 September 2017.
  55. ^ ナムコ、「ゼノサーガ フリークス」続報 ドタバタアドベンチャー「ぜのコミ」を紹介 (in Japanese). Game Watch Impress. 20 February 2004. Archived from the original on 28 June 2013. Retrieved 12 September 2017.
  56. ^ a b c d 週刊ゼノサーガ. Weekly Xenosaga Episode II (in Japanese) (3). SoftBank Creative: 6–12. 2004.
  57. ^ ja. Famitsu (in Japanese). No. 6 June 2003. Enterbrain. 23 May 2003. pp. 34–35.
  58. ^ Winkler, Chris (30 May 2004). "Huge Xenosaga Episode II Update". RPGFan. Archived from the original on 6 September 2015. Retrieved 12 September 2017.
  59. ^ Young, Billy (11 December 2004). "Namco Announces Pre-order Campaign for Xenosaga Episode II". RPGamer. Archived from the original on 14 December 2004. Retrieved 12 September 2017.
  60. ^ Gibson, Ellie (5 September 2005). "Xenosaga II comes to Europe". Eurogamer. Archived from the original on 2 September 2017. Retrieved 12 September 2017.
  61. ^ a b Winkler, Chris (1 December 2004). "Xenosaga, Baten Kaitos DS-Bound". RPGFan. Archived from the original on 5 May 2005. Retrieved 13 August 2017.
  62. ^ a b Xenosaga.jp -Xenosaga EPISODE III- PRODUCTS (in Japanese). Xenosaga Portal Site. Archived from the original on 17 July 2006. Retrieved 13 August 2017.
  63. ^ トムクリエイト 開発履歴 (in Japanese). Tom Create. Archived from the original on 14 March 2007. Retrieved 13 August 2017.
  64. ^ ゼノサーガ I・II / 原案・監修高橋氏・脚本竹田氏スペシャル対談! (in Japanese). Xenosaga I & II Website. Archived from the original on 21 November 2015. Retrieved 13 August 2017.
  65. ^ Peterson, Blake (3 December 2015). "Monolith Soft and Nintendo: Why We'll Never Get More Xenogears/saga". Game Revolution. Archived from the original on 7 January 2016. Retrieved 20 January 2016.
  66. ^ "Reader Q&A: Xenosaga Episode III". IGN. 10 August 2006. Archived from the original on 4 February 2016. Retrieved 22 January 2015.
  67. ^ 『ゼノサーガ エピソードIII[ツァラトゥストラはかく語りき]』のアイテムを先行配信! (in Japanese). Famitsu. 29 June 2006. Archived from the original on 22 August 2017. Retrieved 22 August 2017.
  68. ^ "NAMCO BANDAI Games Ships Xenosaga Episode III for the PlayStation 2". GameZone. 29 August 2006. Archived from the original on 22 August 2017. Retrieved 22 August 2017.
  69. ^ Carle, Chris (19 June 2007). "Xenosaga Interview". IGN. Archived from the original on 14 September 2007. Retrieved 9 September 2017.
  70. ^ プレミアムアートコレクション「Xenosaga THE ANIMATION」 [Xenosaga: The Animation Premium Art Collection]. Mag Garden. 28 May 2005. ISBN 4-8612-7148-7.
  71. ^ 「ゼノサーガ」アニメ化! 「Xenosaga THE ANIMATION」1月からテレビ朝日で放映 (in Japanese). Game Watch Impress. 10 November 2004. Archived from the original on 5 January 2010. Retrieved 9 September 2017.
  72. ^ ゼノサーガ THE ANIMATION (in Japanese). Toei Animation. Archived from the original on 9 September 2017. Retrieved 9 September 2017.
  73. ^ Carle, Chris (19 June 2007). "Xenosaga Anime Series Announced". IGN. Archived from the original on 11 September 2007.
  74. ^ "Funimation Picks Up Over 30 Former AD Vision Titles". Anime News Network. 4 July 2008. Archived from the original on 5 July 2008. Retrieved 9 September 2017.
  75. ^ ゼノサーガ エピソードI・II / 製品概要 / バンダイナムコゲームス公式サイト (in Japanese). Xenosaga I & II Website. Archived from the original on 30 July 2016. Retrieved 13 August 2017.