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'''Cozy game''' refers to a [[video game genre]] that emphasizes non-violence and relaxation. Initially derived from the [[Life simulation game|life simulation]] genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression.
'''Cozy game''' refers to a [[video game genre]] that emphasizes non-violence and relaxation. Initially derived from the [[life simulation]] genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression. While developers have suggested the style may have appeared in games as early as ''[[Little Computer People]]'' (1985) and ''[[The Sims]]'' (2000), it became a more common term following the release of ''[[Animal Crossing: New Horizons]]'' (2020), with dozens of games using it as part of their marketing.

While developers have suggested the style may have appeared in games as early as ''[[Little Computer People]]'' (1985) and ''[[The Sims]]'' (2000), it became a more common term following the release of ''[[Animal Crossing: New Horizons]]'' (2020). Following its release, with Colin Campbell of [[Gameindustry.biz]] stating that "dozens" of games on [[Steam (service)|Steam]] began being marketed as being cozy.{{sfn|Campbell|2022}}


==Characteristics==
==Characteristics==
[[File:A Short Hike Screenshot 1.png|thumb|''[[A Short Hike]]'' (2019), in which the player explores a park, has been described as a cozy game.]]
[[File:A Short Hike Screenshot 1.png|thumb|''[[A Short Hike]]'' (2019), in which the player explores a park, has been described as a cozy game.{{sfn|Campbell|2022}}]]
Colin Campbell of [[Gameindustry.biz]] described cozy games as being [[video games]] that generally have players functioning in activities such as farming, gathering, growing and nurturing and generally assisting other characters through non-violent acts. Campbell summarized that the core of the games was self-expression, and that progression goals are generally open-ended. Unlike other video game genres that apply gameplay mechanics such as [[first-person shooter]] or [[turn-based strategy]], Campbell said that cozy games are best defined by how they make the player feel.{{sfn|Campbell|2022}} According to Carli Velocci of ''[[CNN]]'', cozy games are "a broad genre that encompasses a lot of types of games, from farming sims to city builders, but they all elicit a special feeling that can be hard to explain".{{sfn|Velocci|2023|ref=CNN}} Similarly, [[Wired (magazine)|''Wired'']] described the genre as "meant to evoke feelings of warmth, comfort, and peace".{{sfn|Strampe|2024|ref=Wired}} The vague definition has led to disagreement and confusion among fans of the genre regarding what games qualify as "cozy".{{sfn|Morton|2024|ref=PC Gamer}}


Colin Campbell of ''[[GamesIndustry.biz]]'' described cozy games as [[video games]] that generally have players functioning in "activities such as farming, gathering, growing and nurturing" and generally assisting other characters through non-violent acts. Campbell summarized that the core of the games was self-expression, that progression goals are generally open-ended, and that, unlike other game genres that apply gameplay mechanics such as [[first-person shooter]] or [[turn-based strategy]], they are generally defined by their impact on the player's feelings.{{sfn|Campbell|2022}}
Campbell found that cozy games often feature cute characters such as [[anthropomorphic animals]] or child-like humans. [[Non-playable characters]] (NPCs) who are disagreeable are often played for comic effect.{{sfn|Campbell|2022}} Alternatively, Jess Rutland of [[Game Developer (website)|Game Developer]] suggested that cozy games involved satisfying, but not overly challenging gameplay, complementary colors, and mindful music and expanded that the style would include games like ''Brewmaster: Beer Brewing Simulator''.{{sfn|Rutland|2024}}


According to ''[[CNN]]''{{'}}s Carli Velocci, cozy games are "a broad genre that encompasses a lot of types of games, from farming sims to city builders, but they all elicit a special feeling that can be hard to explain".{{sfn|Velocci|2023}} Similarly, ''[[Wired (magazine)|Wired]]''{{'}}s Louryn Strampe described the genre as "meant to evoke feelings of warmth, comfort, and peace".{{sfn|Strampe|2024}} The vague definition has led to disagreement and confusion among fans of the genre regarding what games qualify as "cozy".{{sfn|Morton|2024}}
Campbell suggested in 2022 that cozy games were aiming to move beyond "gather and grow" themed gameplays, citing ''[[A Short Hike]]'' (2019) as an example.{{sfn|Campbell|2022}}


Rutland stated that cozy games were the most accessible genre to people who did not consider themselves to be [[Gamer|gamers]] and are easier for smaller independent developers to create.{{sfn|Rutland|2024}}
Campbell found that cozy games often feature cute characters such as [[anthropomorphic animals]] or child-like humans. [[Non-playable characters]] (NPCs) who are disagreeable are often played for comic effect.{{sfn|Campbell|2022}} Alternatively, Jess Rutland of ''[[Game Developer (website)|Game Developer]]'' suggested that cozy games involved satisfying but not overly challenging gameplay, complementary colors, and mindful music.{{sfn|Rutland|2024}} Campbell suggested in 2022 that cozy games were aiming to move beyond "gather and grow" themed gameplays, citing ''[[A Short Hike]]'' (2019) as an example.{{sfn|Campbell|2022}} Rutland stated that cozy games were the most accessible genre to people who did not consider themselves to be [[gamers]] and are easier for smaller independent developers to create.{{sfn|Rutland|2024}}


==History==
==History==
Some developers suggested the style evolved from the [[life simulation game]], which originated with games like ''[[Little Computer People]]'' (1985), ''[[Harvest Moon (video game)|Harvest Moon]]'' (1996) and ''[[The Sims]]'' (2000).{{sfn|Campbell|2022}}{{sfn|Rutland|2024}} ''[[Vice (magazine)|Vice]]'' suggested in 2018 that the element of "Coziness" in games could be "one of the most significant game design trends of recent years", noting its hybrid of escapism and the ability to appeal to players not seeking action-oriented gameplay.{{sfn|Vice|2018|ref=Vice}}
Some developers suggested the style evolved from the [[life simulation game]], which originated with games like ''[[Little Computer People]]'' (1985), ''[[Harvest Moon (video game)|Harvest Moon]]'' (1996), and ''[[The Sims]]'' (2000).{{sfn|Campbell|2022}}{{sfn|Rutland|2024}} ''[[Vice (magazine)|Vice]]'' suggested in 2018 that "coziness could ... be one of the most significant game design trends of recent years", noting its hybrid of escapism and the ability to appeal to players not seeking action-oriented gameplay.{{sfn|''Vice''|2018}}


The intense popularity of cozy games has been connected to the release of [[Nintendo]]'s ''[[Animal Crossing: New Horizons]]'' (2020), which was released during the [[COVID-19 lockdowns]]. Campbell wrote that digital game distributors such as [[Steam (service)|Steam]] listed "dozens" of games under its "cozy" rubric, with only "a handful" of them described in this way before 2020.{{sfn|Campbell|2022}} Alexandre Stroukoff, one of the founders of Alblune who created the game ''The Spirit and the Mouse'' commented on cozy games, said in 2022 that "People get depressed, and they need to relax. This has always existed in gaming, but it was a less marketable idea in the past. Now, we recognize that it's an important part of playing games."{{sfn|Campbell|2022}}
The release of [[Nintendo]]'s ''[[Animal Crossing: New Horizons]]'' (2020) during the [[COVID-19 lockdowns]] led to the increased popularity of cozy games; Campbell found only "a handful" of the "dozens" of games described as "cozy" on digital distributor [[Steam (service)|Steam]] were released before 2020.{{sfn|Campbell|2022}} Alexandre Stroukoff, one of the founders of Alblune who created the game ''The Spirit and the Mouse'', said in 2022 that "People get depressed, and they need to relax. This has always existed in gaming, but it was a less marketable idea in the past. Now, we recognize that it's an important part of playing games."{{sfn|Campbell|2022}}


==Cultural influence==
==Cultural influence==
Merchandise from cozy games such as ''[[Animal Crossing]]'' expanded beyond selling from dedicated websites, to being connected with house hold brands such as [[Puma (brand)|Puma]] and [[Build-a-bear]]. In 2023, ''The Sims'' released its first official line of merchandise to an overwhelming response which led to nearly all items available selling out in less than a day.{{sfn|Rutland|2024}}
Merchandise from cozy games such as ''[[Animal Crossing]]'' expanded beyond selling from dedicated websites, to being connected with brands such as [[Puma (brand)|Puma]] and [[Build-a-bear]]. In 2023, the first official line of ''The Sims'' merchandise was released to an overwhelming response which led to nearly all items selling out in less than a day. Rutland noted the influence of the cozy aesthetic inspired by the games in [[social media]]. This included the #CozyDeskSetup hashtag's annual usage doubling in March 2024. These setups echoed elements from the games such as calming lighting, pastel, or muted tone furniture and accessories from popular cozy video games franchises.{{sfn|Rutland|2024}}

Rutland noted the influence of the Cozy aesthetic inspired by the games in [[social media]]. This included the #CozyDeskSetup hashtag use as doubling in use in March 2024, from March 2023. These set-ups echoed elements from the games such as calming lighting, pastel or muted tone furniture and accessories from popular cozy video games franchises.{{sfn|Rutland|2024}}


==References==
==References==
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===Sources===
===Sources===
* {{cite web|url=https://www.vice.com/en/article/wj4v94/cozy-games-yoshi-animal-crossing|work=[[Vice (magazine)|Vice]]|title=Cozy Games Make Winter More Bearable|accessdate=March 12, 2024|date=March 13, 2018|ref=Vice|archiveurl=https://web.archive.org/web/20210411145135/https://www.vice.com/en/article/wj4v94/cozy-games-yoshi-animal-crossing|archivedate=April 11, 2021}}
* {{cite web|url=https://www.vice.com/en/article/wj4v94/cozy-games-yoshi-animal-crossing|work=[[Vice (magazine)|Vice]]|title=Cozy Games Make Winter More Bearable|accessdate=March 12, 2024|date=March 13, 2018|archiveurl=https://web.archive.org/web/20210411145135/https://www.vice.com/en/article/wj4v94/cozy-games-yoshi-animal-crossing|archivedate=April 11, 2021|url-status=live|ref={{harvid|''Vice''|2018}}}}
* {{cite web|url=https://www.gamesindustry.biz/what-makes-a-cozy-game-cozy|title=What are Cozy Games, and What Makes Them Cozy?|accessdate=March 12, 2024|date=November 28, 2022|last=Campbell|first=Colin|work=[[Gameindustry.biz]]|archiveurl=https://web.archive.org/web/20221207004455/https://www.gamesindustry.biz/what-makes-a-cozy-game-cozy|archivedate=December 7, 2022}}
* {{cite web|url=https://www.gamesindustry.biz/what-makes-a-cozy-game-cozy|title=What are Cozy Games, and What Makes Them Cozy?|accessdate=March 12, 2024|date=November 28, 2022|last=Campbell|first=Colin|work=[[GamesIndustry.biz]]|archiveurl=https://web.archive.org/web/20221207004455/https://www.gamesindustry.biz/what-makes-a-cozy-game-cozy|archivedate=December 7, 2022|url-status=live}}
* {{Cite news |last=Morton |first=Lauren |date=March 7, 2024 |title=Even 'Cozy' Gaming's Biggest Fans Can't Decide on its Definition, but They Aren't Worried: 'There's a Whole Lot of Grey Area, and That's What Makes it Interesting' |ref=PC Gamer|url=https://www.pcgamer.com/games/life-sim/even-cozy-gamings-biggest-fans-cant-decide-on-its-definition-but-they-arent-worried-theres-a-whole-lot-of-grey-area-and-thats-what-makes-it-interesting/ |access-date=March 21, 2024 |work=[[PC Gamer]] |language=en}}
* {{Cite news |last=Morton |first=Lauren |date=March 7, 2024 |title=Even 'Cozy' Gaming's Biggest Fans Can't Decide on its Definition, but They Aren't Worried: 'There's a Whole Lot of Grey Area, and That's What Makes it Interesting' |url=https://www.pcgamer.com/games/life-sim/even-cozy-gamings-biggest-fans-cant-decide-on-its-definition-but-they-arent-worried-theres-a-whole-lot-of-grey-area-and-thats-what-makes-it-interesting/ |access-date=March 21, 2024 |work=[[PC Gamer]] |archiveurl=https://web.archive.org/web/20240307153948/https://www.pcgamer.com/games/life-sim/even-cozy-gamings-biggest-fans-cant-decide-on-its-definition-but-they-arent-worried-theres-a-whole-lot-of-grey-area-and-thats-what-makes-it-interesting/ |archivedate=March 7, 2024 |url-status=live }}
* {{cite web|url=https://www.gamedeveloper.com/design/the-quest-for-cosy-a-deep-dive-into-cosy-gaming|title=The Quest for Cosy | A Deep Dive into Cosy Gaming|last=Rutland|first=Jess|date=March 1, 2024|work=[[Game Developer (website)|Game Developer]]|accessdate=March 12, 2024|archiveurl=https://web.archive.org/web/20240301180202/https://www.gamedeveloper.com/design/the-quest-for-cosy-a-deep-dive-into-cosy-gaming|archivedate=March 1, 2024}}
* {{cite web|url=https://www.gamedeveloper.com/design/the-quest-for-cosy-a-deep-dive-into-cosy-gaming|title=The Quest for Cosy | A Deep Dive into Cosy Gaming|last=Rutland|first=Jess|date=March 1, 2024|work=[[Game Developer (website)|Game Developer]]|accessdate=March 12, 2024|archiveurl=https://web.archive.org/web/20240301180202/https://www.gamedeveloper.com/design/the-quest-for-cosy-a-deep-dive-into-cosy-gaming|archivedate=March 1, 2024 |url-status=live}}
* {{Cite web |last=Strampe |first=Louryn |date=January 23, 2024 |title=The Best Cozy Games |ref=Wired|url=https://www.wired.com/gallery/best-cozy-games/ |access-date=March 21, 2023 |website=[[Wired (magazine)|Wired]] |language=en-US}}
* {{Cite web |last=Strampe |first=Louryn |date=January 23, 2024 |title=The Best Cozy Games |url=https://www.wired.com/gallery/best-cozy-games/ |access-date=March 21, 2023 |website=[[Wired (magazine)|Wired]] |archiveurl=https://web.archive.org/web/20231110130853/https://www.wired.com/gallery/best-cozy-games/ |archivedate=November 10, 2023 |url-status=live }}
* {{Cite web |last=Velocci |first=Carli |date=April 28, 2023 |title=The Best Cozy Games for Unwinding and Relaxing |ref=CNN|url=https://www.cnn.com/cnn-underscored/electronics/best-cozy-games |access-date=March 21, 2024 |website=CNN Underscored |language=en}}
* {{Cite web |last=Velocci |first=Carli |date=April 28, 2023 |title=The Best Cozy Games for Unwinding and Relaxing |url=https://www.cnn.com/cnn-underscored/electronics/best-cozy-games |access-date=March 21, 2024 |website=[[CNN Underscored]] |archiveurl=https://web.archive.org/web/20230502164355/https://www.cnn.com/cnn-underscored/electronics/best-cozy-games |archivedate=May 2, 2023 |url-status=live }}

{{Video game genre}}


[[Category:Video game genres]]
[[Category:2020s neologisms]]
[[Category:2020s neologisms]]
[[Category:Video game genres]]

Revision as of 23:16, 8 April 2024

Cozy game refers to a video game genre that emphasizes non-violence and relaxation. Initially derived from the life simulation genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression. While developers have suggested the style may have appeared in games as early as Little Computer People (1985) and The Sims (2000), it became a more common term following the release of Animal Crossing: New Horizons (2020), with dozens of games using it as part of their marketing.

Characteristics

A Short Hike (2019), in which the player explores a park, has been described as a cozy game.[1]

Colin Campbell of GamesIndustry.biz described cozy games as video games that generally have players functioning in "activities such as farming, gathering, growing and nurturing" and generally assisting other characters through non-violent acts. Campbell summarized that the core of the games was self-expression, that progression goals are generally open-ended, and that, unlike other game genres that apply gameplay mechanics such as first-person shooter or turn-based strategy, they are generally defined by their impact on the player's feelings.[1]

According to CNN's Carli Velocci, cozy games are "a broad genre that encompasses a lot of types of games, from farming sims to city builders, but they all elicit a special feeling that can be hard to explain".[2] Similarly, Wired's Louryn Strampe described the genre as "meant to evoke feelings of warmth, comfort, and peace".[3] The vague definition has led to disagreement and confusion among fans of the genre regarding what games qualify as "cozy".[4]

Campbell found that cozy games often feature cute characters such as anthropomorphic animals or child-like humans. Non-playable characters (NPCs) who are disagreeable are often played for comic effect.[1] Alternatively, Jess Rutland of Game Developer suggested that cozy games involved satisfying but not overly challenging gameplay, complementary colors, and mindful music.[5] Campbell suggested in 2022 that cozy games were aiming to move beyond "gather and grow" themed gameplays, citing A Short Hike (2019) as an example.[1] Rutland stated that cozy games were the most accessible genre to people who did not consider themselves to be gamers and are easier for smaller independent developers to create.[5]

History

Some developers suggested the style evolved from the life simulation game, which originated with games like Little Computer People (1985), Harvest Moon (1996), and The Sims (2000).[1][5] Vice suggested in 2018 that "coziness could ... be one of the most significant game design trends of recent years", noting its hybrid of escapism and the ability to appeal to players not seeking action-oriented gameplay.[6]

The release of Nintendo's Animal Crossing: New Horizons (2020) during the COVID-19 lockdowns led to the increased popularity of cozy games; Campbell found only "a handful" of the "dozens" of games described as "cozy" on digital distributor Steam were released before 2020.[1] Alexandre Stroukoff, one of the founders of Alblune who created the game The Spirit and the Mouse, said in 2022 that "People get depressed, and they need to relax. This has always existed in gaming, but it was a less marketable idea in the past. Now, we recognize that it's an important part of playing games."[1]

Cultural influence

Merchandise from cozy games such as Animal Crossing expanded beyond selling from dedicated websites, to being connected with brands such as Puma and Build-a-bear. In 2023, the first official line of The Sims merchandise was released to an overwhelming response which led to nearly all items selling out in less than a day. Rutland noted the influence of the cozy aesthetic inspired by the games in social media. This included the #CozyDeskSetup hashtag's annual usage doubling in March 2024. These setups echoed elements from the games such as calming lighting, pastel, or muted tone furniture and accessories from popular cozy video games franchises.[5]

References

Sources

  • "Cozy Games Make Winter More Bearable". Vice. March 13, 2018. Archived from the original on April 11, 2021. Retrieved March 12, 2024.
  • Campbell, Colin (November 28, 2022). "What are Cozy Games, and What Makes Them Cozy?". GamesIndustry.biz. Archived from the original on December 7, 2022. Retrieved March 12, 2024.
  • Morton, Lauren (March 7, 2024). "Even 'Cozy' Gaming's Biggest Fans Can't Decide on its Definition, but They Aren't Worried: 'There's a Whole Lot of Grey Area, and That's What Makes it Interesting'". PC Gamer. Archived from the original on March 7, 2024. Retrieved March 21, 2024.
  • Rutland, Jess (March 1, 2024). "The Quest for Cosy | A Deep Dive into Cosy Gaming". Game Developer. Archived from the original on March 1, 2024. Retrieved March 12, 2024.
  • Strampe, Louryn (January 23, 2024). "The Best Cozy Games". Wired. Archived from the original on November 10, 2023. Retrieved March 21, 2023.
  • Velocci, Carli (April 28, 2023). "The Best Cozy Games for Unwinding and Relaxing". CNN Underscored. Archived from the original on May 2, 2023. Retrieved March 21, 2024.