Namco System 22: Difference between revisions
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*Main [[Central processing unit|CPU]]: [[Motorola 68020]] @ [[Clock rate|24.576 MHz]] |
*Main [[Central processing unit|CPU]]: [[Motorola 68020]] @ [[Clock rate|24.576 MHz]] |
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**[[Fixed-point arithmetic]]: [[32-bit]] [[ |
**[[Fixed-point arithmetic]]: [[32-bit]] [[Instruction set|instructions]] @ 7.45 MIPS (million [[instructions per second]])<ref name=mc68020>[http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=MC68020 MC68020 Product Summary Page]</ref> |
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*[[Graphics processing unit|GPU]]: [[Evans & Sutherland]] TR3 (''Texture Mapping, Real-Time, Real-Visual, Rendering System'')<ref name="flyer">[http://i.imgur.com/5nTluey.jpg ''Ridge Racer'' arcade flyer (Japan)]</ref> |
*[[Graphics processing unit|GPU]]: [[Evans & Sutherland]] TR3 (''Texture Mapping, Real-Time, Real-Visual, Rendering System'')<ref name="flyer">[http://i.imgur.com/5nTluey.jpg ''Ridge Racer'' arcade flyer (Japan)]</ref> |
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**[[Floating point]] performance: 400 MFLOPS (million [[FLOPS|floating-point operations per second]])<ref name="flyer"/> |
**[[Floating point|Floating-point]] performance: 400 MFLOPS (million [[FLOPS|floating-point operations per second]])<ref name="flyer"/> |
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**[[Color depth]]: 16,777,216 colors<ref name="system16">[http://www.system16.com/hardware.php?id=537 System 22], System16: The Arcade Museum</ref> ([[List of monochrome and RGB palettes#24-bit RGB|24-bit]] [[true color]]) |
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**Features: [[3D computer graphics|3D polygon graphics]], [[texture mapping]], [[Gouraud shading]], [[Alpha blending|translucency effects]], [[Depth perception|depth-cueing]]<ref name="system16"/> |
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**[[Digital geometry|Geometric]] performance: 240,000 [[Polygon (computer graphics)|polygons]] per second<ref name="system16"/> (with texture mapping and Gouraud shading) |
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*[[Digital signal processor|DSP]]: 2× [[Texas Instruments TMS320|Texas Instruments TMS32025]] @ 49.152 [[Megahertz|MHz]] (exact number of DSPs may vary) |
*[[Digital signal processor|DSP]]: 2× [[Texas Instruments TMS320|Texas Instruments TMS32025]] @ 49.152 [[Megahertz|MHz]] (exact number of DSPs may vary) |
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**Fixed-point arithmetic: [[16-bit]] & 32-bit instructions<ref name=tms23020>http://www.ti.com.cn/cn/lit/an/spra011/spra011.pdf</ref> @ 49.152 MIPS (24.576 MIPS per DSP, 0.5 MIPS per MHz<ref name=racing>http://historyofracinggames.files.wordpress.com/2007/06/060-1987-drivers-eyes-1989-winning-run.pdf</ref>) |
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*Sound CPU: [[Mitsubishi]] M37702 (System 22) / M37710 (Super System 22) @ 16.384 MHz |
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**Floating-point arithmetic: [[Half-precision floating-point format|16-bit]] & [[Single-precision floating-point format|32-bit operations]]<ref name=tms23020/> @ 504,103 [[FLOPS]] (252,051.5 FLOPS per DSP, 5128 FLOPS per MHz<ref name=tms23020/>) |
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⚫ | |||
*Sound CPU: |
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**System 22: 2× [[Mitsubishi]] M37702 (16-bit) @ 16.384 MHz<ref name="system16"/> |
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**Super System 22: Mitsubishi M37710 (16-bit) @ 16.384 MHz<ref>http://www.system16.com/hardware.php?id=538</ref> |
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⚫ | |||
**Features: 32 channels, 42 [[Kilohertz|kHz]] [[sampling rate]], [[Audio bit depth|8-bit]] linear [[Pulse-code modulation|PCM]], 8-bit [[μ-law algorithm|muLaw]] PCM |
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**Output: [[Stereophonic sound|Stereo]], 4-channel [[Surround sound|surround]] |
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* + Other [[Namco]] Custom chips |
* + Other [[Namco]] Custom chips |
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Revision as of 08:38, 22 December 2014
This article needs additional citations for verification. (November 2014) |
The Namco System 22 is the successor to the Namco System 21 arcade system board co-designed with the assistance of graphics & simulation experts Evans & Sutherland. It first had a limited release in 1992 with the game SimDrive and then a full release in 1993 with Ridge Racer. While the System 21 hardware design had the main CPU provide a scene description to a bank of DSP chips which perform all necessary 3D calculations, much of the graphics in the System 22 is now handled by the Evans & Sutherland 'TR3' GPU chipset, which introduced features such as texture mapping, Gouraud shading, and transparency effects, and handles depth cueing. TR3 stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System.
A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.
Both Super System 22 and System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher framerate compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than the Sega Dreamcast can produce. [citation needed]
According to Namco America, the twin seat Ridge Racer arcade unit sold to distribution for $11995.00 in 1993, equivalent to $25300 in 2024. In Europe, the Ridge Racer Full Scale deluxe unit cost £150000 for arcade operators upon release,[1] equivalent to £376844 or $459248 in 2024.
System 22 Specifications
- Main CPU: Motorola 68020 @ 24.576 MHz
- Fixed-point arithmetic: 32-bit instructions @ 7.45 MIPS (million instructions per second)[2]
- GPU: Evans & Sutherland TR3 (Texture Mapping, Real-Time, Real-Visual, Rendering System)[3]
- Floating-point performance: 400 MFLOPS (million floating-point operations per second)[3]
- Color depth: 16,777,216 colors[4] (24-bit true color)
- Features: 3D polygon graphics, texture mapping, Gouraud shading, translucency effects, depth-cueing[4]
- Geometric performance: 240,000 polygons per second[4] (with texture mapping and Gouraud shading)
- DSP: 2× Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary)
- Sound CPU:
- System 22: 2× Mitsubishi M37702 (16-bit) @ 16.384 MHz[4]
- Super System 22: Mitsubishi M37710 (16-bit) @ 16.384 MHz[7]
- Sound chip: Namco C352[4]
- + Other Namco Custom chips
List of System 22 / Super System 22 Games
- SimDrive (1992, location testing)[8][9]
- Ridge Racer (1993)
- Ace Driver (1994)
- Alpine Racer (1994)
- Cyber Commando (1994)
- Ridge Racer 2 (1994)
- Ace Driver: Victory Lap (1995)
- Air Combat 22 (1995)
- Cyber Cycles (1995)
- Dirt Dash (1995)
- Rave Racer (1995)
- Time Crisis (1995)
- Tokyo Wars (1995)
- Alpine Racer 2 (1996)
- Alpine Surfer (1996)
- Aqua Jet (1996)
- Armadillo Racing (1996)
- Prop Cycle (1996)
See also
References
- ^ http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html
- ^ MC68020 Product Summary Page
- ^ a b Ridge Racer arcade flyer (Japan)
- ^ a b c d e System 22, System16: The Arcade Museum
- ^ a b c http://www.ti.com.cn/cn/lit/an/spra011/spra011.pdf
- ^ http://historyofracinggames.files.wordpress.com/2007/06/060-1987-drivers-eyes-1989-winning-run.pdf
- ^ http://www.system16.com/hardware.php?id=538
- ^ http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659
- ^ http://mamedev.emulab.it/undumped/index.php?title=SimDrive