This is a good article. Click here for more information.

Ridge Racer (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Ridge Racer
Ridge Racer Coverart.png
Developer(s) Namco
Publisher(s) Namco
Distributor(s)
Series Ridge Racer
Platform(s) Arcade, PlayStation, PlayStation Portable, mobile phone, Zeebo
Release date(s) Arcade
  • JP 30 October 1993
  • NA 1 January 1994[1]
  • EU 26 April 1994
PlayStation
  • JP 3 December 1994
  • NA 9 September 1995
  • EU 29 September 1995
Genre(s) Racing
Mode(s) Single-player
Cabinet Upright and sitdown
Arcade system Namco System 22
CPU 1x Motorola 68020 @ 24.576 MHz,
2x Texas Instruments TMS32025 @ 49.152 MHz
Sound 1x C352 @ 16.384 MHz
Display Horizontal orientation, Raster, 640 x 480 resolution, 32768 palette colours

Ridge Racer (リッジレーサー Rijji Rēsā?) is a 1993 racing video game developed and published by Namco. It was initially released on the Namco System 22 arcade system board, and was later ported to the PlayStation console in 1994. It is the first title in the long-running Ridge Racer series of games released for arcades and home consoles. The game's objective is to finish in first place in a series of races. Ridge Racer was among the first racing games to utilise polygon graphics to its full potential. The PlayStation version supports the use of Namco's NeGcon controller.

The first home version of Ridge Racer was released in Japan in 1994 as a launch title for the PlayStation; the versions for North America and Europe were released in 1995. The game was re-released in Japan for the PlayStation The Best range on 12 July 1997, and for the Greatest Hits and Platinum ranges in North America and PAL regions respectively the same year. The game played a major role in establishing the new system and in giving it an early edge over its nearest competitor, the Sega Saturn, and was considered a rival to Sega's Daytona USA.

After release, Ridge Racer received a highly positive reception. Reviewers praised the graphics, audio, drifting mechanics, and arcade-like gameplay, although some reviewers were critical of the lack of strong artificial intelligence and multiplayer mode. The arcade version was followed by a sequel, Ridge Racer 2, in 1994, whereas the PlayStation sequel, Ridge Racer Revolution, was released on 3 December 1995 in Japan, and in 1996 in North America and PAL regions. The game's soundtrack was remixed and released on the Namco Game Sound Express Vol. 11 album.

Gameplay[edit]

Screenshot of a race in progress, PlayStation version

In the PlayStation version, the player can play a mini-game of Galaxian as the game loads. If the player wins before the game loads, eight additional cars become available to drive in the game.[2](p50) The twelve cars are varied in their specifications, with some featuring a high top speed, others excelling at acceleration or turning, and others being more balanced. Certain cars are named after other Namco games such as Solvalou, Mappy, Bosconian, Nebulasray, and Xevious.[2](pp84–90)[3](pp50–51)[4] Once the game has loaded, all the CD is needed for afterwards is to play six instrumental music tracks. The player can replace the disc at any time during gameplay, although the game does not update to reflect the switch; regardless of what disc is inserted, there will always be six tracks to choose from, corresponding the starting points of the six tracks on the game disc.[2](p10)[4]

After launching the game, the player can choose a course, transmission (automatic or six-speed manual),[5] car and song. During the race, the player can observe the racetrack from the first-person perspective (or from the third-person perspective for the PlayStation version).[6] Namco's NeGcon controller can be used to play the game.[7](p3) Being an arcade racer, collisions do no damage to the car, and merely slow the player down. There is also a time limit, which ends the game if it counts down to zero. Checkpoints are present throughout the track that give the player additional time when passed through.[2](p2)[3](p4)[7](p1)

The game features only a single race track, although it consists of four race configurations of varying difficulty; Novice, Intermediate, Advanced and Time Trial (in the latter two, the track is extended).[8] The player races against eleven other cars except in Time Trial, where there is only one opponent.[7](pp4–5) The higher the difficulty level, the faster the cars run, with Time Trial mode featuring the fastest cars.[2](pp18,24,30,40)[8] Each race consists of three laps (two on the beginner course).[2](pp18,24,30,40)[7](p5) In the PlayStation version, after the player wins every race, "extra" races become available, which are raced on a reversed version of the course, and the player encounters an additional opponent in Time Trial mode; the 13th Racing "Devil" car, the fastest car in the game.[2](p84)[6] Upon winning this race, the car is unlocked for the player to drive. In the arcade version, after finishing the game, the winning player's score is saved in action-replay highlights.[4][5]

The PlayStation version also features hidden "mirror" version of the tracks. The track becomes a "mirror image" of itself; left turns become right turns and vice-versa, and the surroundings switch sides of the road.[3](p56)[4]

Development and release[edit]

At JAMMA's 1992 AM (Amusement Machines) show in Japan, held during 27–19 August 1992,[9](pp78,80) Namco debuted a racing game called Sim Drive,[9](pp78,80)[10] for the then new Namco System 22 arcade system board.[10] The game was a sequel to Eunos Roadster Driving Simulator, a Mazda MX-5 driving simulation arcade game that Namco developed with Mazda and released in 1990.[11] Its 3D polygon graphics stood out for its use of Gouraud shading and texture mapping.[12] After a location test at the show,[10] where it was previewed by the November 1992 issue of Electronic Gaming Monthly,[9](pp78,80) Sim Drive had a limited Japanese release in December 1992, but did not get a mass-market release.[10] It served as a prototype for Ridge Racer.[10]

Ridge Racer had a development cycle of eight months.[13](pp170–171) The development team was under pressure to complete the game before their rivals, and the game's designer Fumihiro Tanaka commented that "the other company" was in the same position.[14]

Development for the PlayStation version began in April 1994. Because of the radical differences between the Namco System 22 board and the PlayStation, the PlayStation version essentially had to be done from scratch, and so took nearly as long as the arcade version to develop, being completed in November 1994.[13](pp170–171) The PlayStation port was developed by the same team as the arcade version. Due to technical limitations, the PlayStation port was difficult to program and runs at a lower resolution, lower framerate (30 frames per second for NTSC, 25 for PAL), and was less detailed than the arcade original. The game's visual director Yozo Sakagami remarked that the hardest element of the game to port was the experience of driving a car.[15] Sakagami was concerned about loading times due to the CD-ROM format; the team countered this by having all the game data loaded into memory by the time the title screen appeared, while the player played a mini-game of Galaxian while waiting. Sakagami chose Galaxian for the mini-game because he was part of its arcade team, and wanted to honour his former boss.[14]

During release for arcade system board, Ridge Racer was called by Namco "the most realistic driving game ever".[16] The game featured three-dimensional polygon graphics with texture mapping and various types of terrain.[16] The game in the PlayStation version was shown at the 1995 Electronic Entertainment Expo event, and it was an innovation in the use of three-dimensional polygons.[17] Ridge Racer was released in Japan on 3 December 1994,[18] in North America on 9 September 1995,[19][20] and in Europe on 29 September[21][22][23] as a launch title for the PlayStation.

Music[edit]

Namco Game Sound Express Vol.11
Ridge Racer
RidgeRacer.jpg
Studio album by Namco
Released Japan 21 January 1994
Recorded 1994
Genre Video Game Music
Techno
Length 31:14
Label Victor Entertainment

The game's soundtrack was produced alongside the game itself, by Shinji Hosoe[24] and with contributions from Nobuyoshi Sano[25] and Ayako Saso,[26] as the development team didn't have enough time to produce them separately. The team chose techno music, which Tanaka believed helped players to enjoy a fun feeling while playing the game.[14] Hiroshi Okubo also believed techno music would give a feeling of energy, journey, and speed, and commented that tehno music was also chosen because it embodied the game's "unrealistic speed and tension".[27](p172) This was commemorated by the release of Namco Game Sound Express Vol. 11, which featured remixed versions of the game's musical score, on 21 January 1994 in Japan.[28]

Track listing
No. Title Length
1. "Welcome Racer"   0:50
2. "Ridge Racer (Power Remix)"   6:25
3. "Rare Hero (Sanodigy Mix)"   4:49
4. "Feeling Over (Underground)"   5:54
5. "Rotterdam Nation (Foo Mix)"   3:53
6. "Speedster (I Like A.T Mix)"   4:47
7. "Rhythm Shift (12" Version)"   3:38
8. "Win Win Win (Death Mix)"   0:58
Total length:
31:14

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 81% (PS1)[29]
Review scores
Publication Score
AllGame 4/5 stars (PS1)[30]
CVG 80% (ARC)[31]
Dragon 2/5 stars (PS1)[32](pp115–118)
Edge 9/10 (PS1)[33]
EGM 17.5/20 (PS1)[34](p114)
18/20 (PS1)[35](p74)
Famitsu 37/40 (PS1)[36](p21)[37](p114)
Game Informer 8.75/10 (PS1)[40]
GamePro 5/5 (PS1)[38](p37)[39](p42)
IGN 7.5/10 (PS1)[41]
Famitsu PS 36/40 (PS1)[42](p13)
Maximum 4/5 stars (PS1)[43]
Coming Soon Magazine 4.5/5 stars (PS1)[44]
Awards
Publication Award
Electronic Gaming Monthly Best Driving Game (1995)[45]

Ridge Racer received critical acclaim. In the April 1994 issue of the UK magazine Computer and Video Games, Paul Rand gave the game high marks, remarking that it was "far and away the most realistic arcade game ever seen" on reviewing the arcade machine (based on the full-scale unit).[31] In a review of its Japanese console release, GamePro called the PlayStation version "a near carbon copy of the original" and praised the graphics, soundtrack, and the fact that the entire game is loaded into the PlayStation's RAM, thus eliminating mid-game loading and giving players the option of removing the game disc and using the PlayStation as a music CD player while playing the game. Although they criticised that the game suffers from graphical glitches and slowdown, they gave it an overall recommendation.[38](p37) Their review of the later North American release judged that the game surpassed competitor Daytona USA in graphics, audio, and control responsiveness, and called it "The best racing game to date for home systems".[39](p42)

The two sports reviewers of Electronic Gaming Monthly praised the gameplay and music.[34](p114) Maximum commented that "Ridge Racer isn't without its bad points - basically, there is only one track and the game lacks the awesome crash sequences of Daytona USA, but everything else in the title is sheer class". They commented positively on the "feeling of smoothness and speed", the "distinctly European" dance music, the engine sounds, and the unrealistically exaggerated driving manoeuvres.[43] In 1996, IGN commented that despite two years of release the game "has definitely stood the test of time", but complained that "there is no two-player mode" and that "the cars don't really vary in performance that much".[41] AllGame's Shawn Sackenheim praised the game, particularly the graphics and audio, and concluded that it "is a fun title that racing fans will love".[30] Coming Soon Magazine praised its "ultra fluid and very realistic" graphics, but criticised the game for being too short.[44]

Despite the positive reviews of the game, the game was later criticised by 1UP.com for the arcade style of gameplay. The lack of artificial intelligence has also received criticism—the movement of the computer-controlled cars is restricted to predetermined waypoints.[6] The game was reviewed in 1995 in Dragon No. 221 by Jay & Dee in the "Eye of the Monitor" column, where Dee called it "just another racing game".[32](pp115–118)

Ridge Racer was awarded Best Driving Game of 1995 by Electronic Gaming Monthly.[45] It was later listed as one of the best games of all time by Game Informer in 2001,[46] Yahoo in 2005,[47] Electronic Gaming Monthly in 2006,[48] Guinness World Records in 2008[49] and 2009,[50] NowGamer in 2010,[51] and FHM in 2012.[52]

Legacy[edit]

Ridge Racer has been followed by many sequels and helped establish the position of the PlayStation console. IGN stated that Ridge Racer had been "one of PlayStation's first big system pushers" and "an excellent port of the arcade version that showed the true potential of Sony's 32-bit wonder".[53] UGO Networks's Michael Hess and Chris Plante said that the game had "set the stage for Gran Turismo by adding an option to choose between automatic and manual transmission".[17] John Davison of 1UP.com said that Ridge Racer was an "unbelievable demonstration of what the PlayStation could do".[6]

Ridge Racer is also mentioned in the song My Console (1999) from the Italian electronic dance group Eiffel 65.[54]

Other releases[edit]

The PlayStation version of Ridge Racer was re-released for The Best, Greatest Hits, and Platinum ranges in 1997.[18] Ridge Racer also received a number of ports and spin-offs:

Ridge Racer Full Scale[edit]

Ridge Racer Full Scale. The player uses the car's controls to race.

A Full Scale arcade version of Ridge Racer was released alongside the standard arcade version in 1993. This version was designed to give the player a more realistic driving experience. Players (a passenger could sit in the car next to the driver) sat inside an adapted red Eunos Roadster,[55] the Japanese right-hand-drive version of the Mazda MX-5 Miata, and controlled the same car on-screen. The game was played in front of a 10 feet (3.0 m) wide, front-projected triple screen (which benefited from dimmed ambient lighting), with the car's wheel, gear stick and pedals functioning as the game's controls. The ignition key was used to start the game, the speed and RPM gauges were fully functional, and fans blew wind on the player from inside the air vents. Speakers concealed inside the car provided realistic engine and tire sounds, while overhead speakers provided surround music. In almost all locations, an operator stood by a console, to collect payment and control the operation. The game's P.C.B. was located under the hood of the car.[11]

Ridge Racer: 3 Screen Edition[edit]

A version of Ridge Racer with three screens was also released in the arcades to give a peripheral vision effect. The machine used multiple System 22 arcade boards to drive the additional monitors and was only available in the sit down version.[10]

Pocket Racer[edit]

Pocket Racer; a version of Ridge Racer featuring buggies.

Pocket Racer (ポケットレーサー Poketto Rēsā?) is a super deformed version of Ridge Racer with cars that resemble Choro-Q model cars, and is aimed towards children. It was released in 1996 in Japan. The game was only available in upright cabinet version, and uses Namco System 11 hardware.[56] A similar game is included in Ridge Racer Revolution using the same cars under the name Pretty Racer (also known as buggy mode), which was the inspiration for this game.[27](p171)[57](p94)[58](p5)

Ridge Racer Turbo[edit]

Ridge Racer Turbo. The game features updated graphics and a higher frame rate.

R4: Ridge Racer Type 4 (released on 3 December 1998 in Japan,[59] 1 May 1999 in North America,[60] and on 1 September 1999 in Europe[61]) includes a bonus disc containing a new version of the original Ridge Racer, called Ridge Racer Turbo in North America, Ridge Racer Hi-Spec Demo in Europe,[62] and Ridge Racer Hi Spec Version (リッジレーサーハイスペックバージョン Rijji Rēsā Hai Supekku Bājon?) in Japan.[63] It featured improved graphics, runs at 60 frames per second (50 for PAL), as opposed to the original 30, and supports vibration feedback and the Jogcon controller.[64][65] There is only one opponent (two in time trial boss races), and the White Angel car from Ridge Racer Revolution appears in addition to the 13th Racing in this version of the game as a boss and unlockable car.[66](p139) The game also adds a Time Attack mode, in which the player attempts to beat the time record without any opponent cars. This is distinct from Time Trial mode, where there are opponent cars.[67](p54)

Mobile versions[edit]

On 31 December 2005, a version of the game for mobile phones was released.[68][69] It received mixed reviews. GameSpot's Jeff Gerstmann gave the game 6.1/10. He praised graphics as "somewhat impressive for a mobile game", but he criticised the steering, saying that "it doesn't take long to master the game."[70] Levi Buchanan of IGN gave Ridge Racer 6.2/10, complaining about the problematic controls and saying that the game without the analogue control "feels really lacking".[68] Also in 2005, a version of Ridge Racer was released for mobile phones under the name Ridge Racer 3D[71][72] (not to be confused with the later Ridge Racer 3D for the Nintendo 3DS). On 11 August 2009, this version of the game was ported to Zeebo.[73][74]

References[edit]

  1. ^ "Ridge Racer (1995)". IGN. Retrieved 7 January 2012. 
  2. ^ a b c d e f g Ridge Racer saisoku ou (Pureisutēshon hisshouhou supesharu) RIDGE RACER最速王 (プレイステーション必勝法スペシャル) [Ridge Racer fastest champion (PlayStation winning strategy special)] (in Japanese). Tokyo: Keibunsha. 1995. ISBN 4-7669-2166-6. 
  3. ^ a b c Rijji Rēsā hisshou kouryaku hou (Pureisutēshon kanpeki kouryaku shirīzu) リッジレーサー必勝攻略法 (プレイステーション完璧攻略シリーズ) [Ridge Racer Victory Guide (PlayStation complete guide series)] (in Japanese). Tokyo: Futabasha. 31 January 1995. ISBN 9784575284232. 
  4. ^ a b c d SEGABits. "This is Playstation - Ridge Racer". Youtube. SEGABits. Retrieved 22 September 2015. 
  5. ^ a b "Ridge Racer (3)". The Arcade Flyer Archive. 1993. Retrieved 6 January 2012. 
  6. ^ a b c d Davison, John (13 September 2006). "Ridge Racer". 1UP. Retrieved 6 January 2012. 
  7. ^ a b c d Ridge Racer Instruction Manual (PAL ed.). Namco. 1994. 
  8. ^ a b "Ridge Racer (2)". The Arcade Flyer Archive. 1993. Retrieved 6 January 2012. 
  9. ^ a b c Electronic Gaming Monthly, issue 40, November 1992,
  10. ^ a b c d e f "System 16 - Namco System 22 Hardware (Namco)". System 16. Retrieved 13 October 2015. 
  11. ^ a b "System 16 - Namco Medium Sized Attractions Hardware (Namco)". System 16. Retrieved 13 October 2015. 
  12. ^ McFerran, Damien (28 May 2015). "Throwback Thursday: Ridge Racer". Red Bull. Retrieved 23 September 2015. 
  13. ^ a b "Namco Discuss the Making of Ridge Racer for the Sony PlayStation!". Electronic Gaming Monthly (Ziff Davis) (66). January 1995. 
  14. ^ a b c "The Making of Ridge Racer". NowGamer. 6 March 2012. Retrieved 3 January 2016. 
  15. ^ Leadbetter, Richard. "20 years of PlayStation: the Ridge Racer revolution". Eurogamer.net. Retrieved 21 September 2015. 
  16. ^ a b "Ridge Racer (1)". The Arcade Flyer Archive. 1993. Retrieved 6 January 2012. 
  17. ^ a b Hess, Michael and Plante, Chris (27 April 2009). "E3 Retrospective: Past Games of the Show". UGO. Archived from the original on 30 April 2009. Retrieved 6 January 2012. 
  18. ^ a b "PlayStation/リッジレーサー バンダイナムコゲームス公式サイト バンダイナムコゲームス公式サイト". Namco Bandai Entertainment (in Japanese). Retrieved 25 September 2015. 
  19. ^ Cifaldi, Frank (9 September 2010). "This Day in History: Sony's PlayStation Launches in the U.S.". 1UP.com. Retrieved 19 January 2012. 
  20. ^ "Ridge Racer (1995) – PlayStation". IGN. Retrieved 7 January 2012. 
  21. ^ "15 Years of PlayStation Memories". playstation.com. 29 September 2010. Retrieved 25 September 2015. 
  22. ^ Higton, Rich. "Ready to Launch: The PS1 Launch Games". PSGamer. Retrieved 25 September 2015. 
  23. ^ Roberts, Dave (29 September 2005). "The day our world changed". Market for Home Computing and Video Games. Intent Media. Archived from the original on 15 April 2015. Retrieved 15 April 2015. The original PlayStation launched on September 29th 1995 priced £299. Launch software comprised Ridge Racer, WipEout, Toshinden, Jumping Flash, Kileak The Blood (from SCE) [...] . 
  24. ^ "Interview with Shinji Hosoe". Square Enix Music Online. January 2010. Retrieved 8 January 2016. 
  25. ^ Greening, Chris (11 August 2014). "Nobuyoshi Sano Interview: Musical and Technical Innovator". Video Game Music Online. Retrieved 8 January 2016. 
  26. ^ Greening, Chris (21 March 2014). "Ayako Saso Profile". Video Game Music Online. Retrieved 8 January 2016. 
  27. ^ a b "History of Ridge Racer". The PlayStation Book. Bournemouth: Imagine Publishing Ltd. 2015. ISBN 978-1785-461-064. 
  28. ^ Greening, Chris. "Namco Game Sound Express Vol. 11 - Ridge Racer :: Review by Chris". Video Game Music Online. Retrieved 3 January 2016. 
  29. ^ "Ridge Racer for PlayStation". GameRankings. 9 September 1995. Retrieved 9 November 2012. 
  30. ^ a b Sackenheim, Shawn. "Ridge Racer Review". allgame. Archived from the original on 15 November 2014. Retrieved 5 January 2012. 
  31. ^ a b "Ridge Racer arcade game review". Solvalou.com. Retrieved 22 September 2015. 
  32. ^ a b Jay & Dee (September 1995). "Eye of the Monitor". Dragon (221). 
  33. ^ "Ridge Racer is the killer app that Namco – and Sony – can be proud of.". EDGE. Retrieved 22 September 2015. 
  34. ^ a b "Ridge Racer (PlayStation) by Namco". Electronic Gaming Monthly (Ziff Davis) (74). September 1995. 
  35. ^ Electronic Gaming Monthly, 1998 Video Game Buyer's Guide
  36. ^ PLAYSTATION CROSS REVIEW: リッジレーサー. Weekly Famicom Tsūshin. No.333. 5 May 1995.
  37. ^ おオススメ!! ソフト カタログ!!: リッジレーサー. Weekly Famicom Tsūshin. No.335. 12–19 May 1995.
  38. ^ a b "PlayStation ProReview: Ridge Racer". GamePro (IDG) (68). March 1995. 
  39. ^ a b "ProReview: Ridge Racer". GamePro (IDG) (84). September 1995. 
  40. ^ "Game Informer Magazine September 1995 Issue". Game Informer. Retrieved 22 September 2015. 
  41. ^ a b "Ridge Racer". IGN. 26 November 1996. Retrieved 5 January 2012. 
  42. ^ PlayStation Cross Review: リッジレーサー. PlayStation Tsūshin. No.1 9 December 1994.
  43. ^ a b "Ridge Racer". Maximum: the Video Game Magazine (Emap International Limited) (1): 150–1. October 1995. 
  44. ^ a b "Ridge Racer - Sony Playstation Review". Coming Soon Magazine. 1996. Retrieved 18 October 2015. 
  45. ^ a b "Electronic Gaming Monthly's Buyer's Guide". 1996. 
  46. ^ "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. 2001. Retrieved 28 December 2014. 
  47. ^ "100 Greatest Games The Best Computer Games Ever Made". Yahoo!. 2005. Archived from the original on 31 July 2005. Retrieved 1 January 2016. 
  48. ^ "The Greatest 200 Videogames of Their Time". Electronic Gaming Monthly. 6 February 2006. Archived from the original on 1 August 2013. Retrieved 19 November 2013. 
  49. ^ "Top 100 Arcade Games", Guinness World Records Gamer's Edition, 2008
  50. ^ Guinness World Records 2009 Gamer's Edition reveals the Top 50 console games of all time, Guinness World Records Gamer's Edition, 2009
  51. ^ "100 Greatest Retro Games part 1". NowGamer. 31 March 2010. Retrieved 1 January 2016. 
  52. ^ Howitt, Grant (28 March 2012). "The 10 Greatest arcade games of ALL TIME". FHM. Archived from the original on 31 March 2012. 
  53. ^ "Top 25 Games of All Time: Complete List". IGN. 23 January 2002. Retrieved 6 January 2012. 
  54. ^ Eiffel 65 (1999). My Console. 
  55. ^ "Ridge Racer: Full Scale (3)". The Arcade Flyer Museum. 1993. Retrieved 1 June 2012. 
  56. ^ "System 16 - Namco System 11 Hardware (Namco)". System 16. Retrieved 24 September 2015. 
  57. ^ Rijji Rēsā Reboryūshon (Pureisutēshon hisshouhou supesharu) リッジレーサーレボリューション (プレイステーション必勝法スペシャル) [Ridge Racer Revolution (PlayStation winning strategy special)] (in Japanese). Tokyo: Keibunsha. 1996. ISBN 9784766924275. 
  58. ^ 100 pāsento asobu Rijji Rēsā Reboryūshon denju! saisoku rappu e no nouhau (Pureisutēshon 100% shirīzu) 100パーセント遊ぶリッジレーサーレボリューション 伝授!最速ラップへのノウハウ (プレイステーション100%シリーズ) [100 percent play Ridge Racer Revolution instruction! Fastest lap know-how (PlayStation 100% series)] (in Japanese). Tokyo. 6 March 1996. ISBN 9784874652909. 
  59. ^ "PlayStation/-R4 RIDGE RACER TYPE 4". Bandai Namco Entertainment. Retrieved 31 October 2015. 
  60. ^ "R4: Ridge Racer Type 4 - PlayStation". IGN. Retrieved 31 October 2015. 
  61. ^ Barker, Sammy (11 August 2010). "Feature: Late To The Party #2: Ridge Racer Type 4 on PSone". Push Square. Retrieved 31 October 2015. 
  62. ^ Ridge Racer Type 4 manual (PAL ed.). Namco. 1998. 
  63. ^ "R4 RIDGE RACER TYPE 4®". PlayStation.Store. Retrieved 18 October 2015. 
  64. ^ Scott Alan Marriott. "R4: Ridge Racer Type 4 - Overview". allgame. allgame. Archived from the original on 14 November 2014. Retrieved 18 October 2015. 
  65. ^ "Games with 3D graphics running at 60 fps - 5th Generation Consoles:". Gamepilgrimage. Retrieved 22 September 2015. 
  66. ^ Rijji Rēsā Taipu 4 ofisharu gaido bukku リッジレーサータイプ4オフィシャルガイドブック [Ridge Racer Type 4 Official Guide Book] (in Japanese). Tokyo: アスペクト. 7 January 1999. ISBN 9784757203075. 
  67. ^ "R4 Ridge Racer Type 4 Guran Puri Hisshou Kouryaku Pureisutēshon Magajin Tokubetsu Furoku" R4 Ridge Racer Type 4 グランプリ必勝攻略 プレイステーションマガジン 特別付録 [R4 Ridge Racer Type 4 Grand Prix Victory Guide PlayStation Magazine Special Extra]. PlayStation Magazine (Booklet) (in Japanese). 17 December 1998. 
  68. ^ a b Buchanan, Levi (11 January 2006). "Ridge Racer (2005) – Wireless". IGN. Retrieved 7 January 2012. 
  69. ^ "Namco Games - IGN". IGN. Retrieved 7 October 2015. 
  70. ^ Gerstmann, Jeff (15 December 2005). "Ridge Racer Review". GameSpot. Retrieved 7 January 2012. 
  71. ^ "Ridge Racer 3D". Namco Bandai Entertainment. Retrieved 25 September 2015. 
  72. ^ "R i d g e R a c e r ™ b y N A M C O" (PDF). Namco Bandai Entertainment. Retrieved 25 September 2015. 
  73. ^ "Zeebo ganha investimento, "Resident Evil" e "Ridge Racer"". UOL Jogos (in Portuguese). Retrieved 22 September 2015. 
  74. ^ "Ridge Racer (2009)". GameSpot. Retrieved 7 October 2015. 

External links[edit]