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{{refimprove|date=November 2014}}
{{refimprove|date=November 2014}}
[[File:Sys22 point rom pcb 01.jpg|thumb|SYSTEM22 POINT ROM PCB|right|250px]]
[[File:Sys22 point rom pcb 01.jpg|thumb|SYSTEM22 POINT ROM PCB|right|250px]]
The '''Namco System 22''' is the successor to the [[Namco System 21]] [[arcade system board]] co-designed with the assistance of graphics & simulation experts [[Evans & Sutherland]]. It first had a limited release in 1992 with the game ''[[SimDrive]]'' and then a full release in 1993 with ''[[Ridge Racer (video game)|Ridge Racer]]''. While the System 21 hardware design had the main CPU provide a scene description to a bank of [[Digital signal processor|DSP]] chips which perform all necessary [[3-D computer graphics|3D]] calculations, much of the graphics in the System 22 is now handled by the [[Evans & Sutherland]] 'TR3' [[Graphics processing unit|GPU]] chipset, which introduced features such as [[texture mapping]], [[Gouraud shading]], and [[Transparency (optics)|transparency effects]], and handles [[Depth perception|depth cueing]]. TR3 stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System.
The '''Namco System 22''' is the successor to the [[Namco System 21]] [[arcade system board]] co-designed with the assistance of graphics & simulation experts [[Evans & Sutherland]]. It debuted in {{vgy|1992}} with ''Sim Drive'' [[Video gaming in Japan|in Japan]],<ref name="simdrive"/> followed by a worldwide debut in {{vgy|1993}} with ''[[Ridge Racer (video game)|Ridge Racer]]''. While the System 21 hardware design had the main CPU provide a scene description to a bank of [[Digital signal processor|DSP]] chips which perform all necessary [[3D computer graphics|3D]] calculations, much of the graphics in the System 22 is now handled by the [[Evans & Sutherland]] 'TR3' (''Texture Mapping, Real-Time, Real-Visual, Rendering System'') [[Graphics processing unit|GPU]] chipset.<ref name="flyer"/>


It was the first arcade system board to feature [[texture mapping]],<ref>https://historyofracinggames.files.wordpress.com/2011/01/087-1993-rr.pdf</ref><ref name="Flyer-1">{{cite web | url=http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2853&image=1 | title=Ridge Racer (1) | publisher=The Arcade Flyer Archive | year=1993 | accessdate=2012-01-06}}</ref> and it could handle [[Gouraud shading]], [[Transparency (optics)|transparency effects]] and [[Depth perception|depth cueing]].<ref name="system16"/> According to Namco America, the twin seat ''Ridge Racer'' arcade unit sold to distribution for [[United States dollar|$]]11995.00 in 1993, equivalent to ${{Inflation|US|11995|1993}} in {{currentyear}}. In Europe, the ''Ridge Racer Full Scale'' deluxe unit cost [[Pound sterling|£]]150000 for arcade operators upon release,<ref name="CVG_Arcade">http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html</ref> equivalent to £{{Inflation|UK|150000|1994}} or ${{Inflation|US|{{To USD|{{inflation|UK|150000|1994|2012|r=0}}|GBR}}|2012}} in {{currentyear}}.
A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher [[polygon]] rate and more special effects possible.


A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a higher [[polygon]] rate and more special effects possible.
Both Super System 22 and System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher framerate compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than the Sega Dreamcast can produce. {{Citation needed|date=July 2011}}


Both the System 22 and Super System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher frame rate, compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than the Sega Dreamcast can produce. {{Citation needed|date=July 2011}}
According to Namco America, the twin seat ''Ridge Racer'' arcade unit sold to distribution for [[United States dollar|$]]11995.00 in 1993, equivalent to ${{Inflation|US|11995|1993}} in {{currentyear}}. In Europe, the ''Ridge Racer Full Scale'' deluxe unit cost [[Pound sterling|£]]150000 for arcade operators upon release,<ref name="CVG_Arcade">http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html</ref> equivalent to £{{Inflation|UK|150000|1994}} or ${{Inflation|US|{{To USD|{{inflation|UK|150000|1994|2012|r=0}}|GBR}}|2012}} in {{currentyear}}.


==System 22 Specifications==
==System 22 Specifications==
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*[[Graphics processing unit|GPU]]: [[Evans & Sutherland]] TR3 (''Texture Mapping, Real-Time, Real-Visual, Rendering System'')<ref name="flyer">[http://i.imgur.com/5nTluey.jpg ''Ridge Racer'' arcade flyer (Japan)]</ref>
*[[Graphics processing unit|GPU]]: [[Evans & Sutherland]] TR3 (''Texture Mapping, Real-Time, Real-Visual, Rendering System'')<ref name="flyer">[http://i.imgur.com/5nTluey.jpg ''Ridge Racer'' arcade flyer (Japan)]</ref>
**[[Floating point|Floating-point]] performance: 400 MFLOPS (million [[FLOPS|floating-point operations per second]])<ref name="flyer"/>
**[[Floating point|Floating-point]] performance: 400 MFLOPS (million [[FLOPS|floating-point operations per second]])<ref name="flyer"/>
**[[Display resolution]]: [[480p|640x480]] [[pixel]]s, 59.9042&nbsp;[[Hertz|Hz]] [[refresh rate]],<ref>https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c</ref> [[progressive scan]]
**[[Color depth]]: 16,777,216 colors<ref name="system16">[http://www.system16.com/hardware.php?id=537 System 22], System16: The Arcade Museum</ref> ([[List of monochrome and RGB palettes#24-bit RGB|24-bit]] [[true color]])
**[[Color depth]]: 16,777,216 colors<ref name="system16">[http://www.system16.com/hardware.php?id=537 System 22], System16: The Arcade Museum</ref> ([[List of monochrome and RGB palettes#24-bit RGB|24-bit]] [[true color]])
**Features: [[3D computer graphics|3D polygon graphics]], [[texture mapping]], [[Gouraud shading]], [[Alpha blending|translucency effects]], [[Depth perception|depth-cueing]]<ref name="system16"/>
**Features: [[3D computer graphics|3D polygon graphics]], [[texture mapping]], [[Gouraud shading]], [[Alpha blending|translucency effects]], [[Depth perception|depth-cueing]]<ref name="system16"/>
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[[File:Time crisis P170312 11.30 01.jpg|thumb|Namco System22 Time Crisis]]
[[File:Time crisis P170312 11.30 01.jpg|thumb|Namco System22 Time Crisis]]


*''[[SimDrive]]'' (1992, location testing)<ref>http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659</ref><ref>http://mamedev.emulab.it/undumped/index.php?title=SimDrive</ref>
*''[[Sim Drive]]'' (1992, location testing)<ref name="simdrive">http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659</ref><ref>http://mamedev.emulab.it/undumped/index.php?title=SimDrive</ref>
*''[[Ridge Racer (video game)|Ridge Racer]]'' (1993)
*''[[Ridge Racer (video game)|Ridge Racer]]'' (1993)
*''[[Ace Driver]]'' (1994)
*''[[Ace Driver]]'' (1994)

Revision as of 08:55, 22 December 2014

SYSTEM22 POINT ROM PCB

The Namco System 22 is the successor to the Namco System 21 arcade system board co-designed with the assistance of graphics & simulation experts Evans & Sutherland. It debuted in Template:Vgy with Sim Drive in Japan,[1] followed by a worldwide debut in Template:Vgy with Ridge Racer. While the System 21 hardware design had the main CPU provide a scene description to a bank of DSP chips which perform all necessary 3D calculations, much of the graphics in the System 22 is now handled by the Evans & Sutherland 'TR3' (Texture Mapping, Real-Time, Real-Visual, Rendering System) GPU chipset.[2]

It was the first arcade system board to feature texture mapping,[3][4] and it could handle Gouraud shading, transparency effects and depth cueing.[5] According to Namco America, the twin seat Ridge Racer arcade unit sold to distribution for $11995.00 in 1993, equivalent to $25300 in 2024. In Europe, the Ridge Racer Full Scale deluxe unit cost £150000 for arcade operators upon release,[6] equivalent to £376844 or $459248 in 2024.

A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a higher polygon rate and more special effects possible.

Both the System 22 and Super System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher frame rate, compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than the Sega Dreamcast can produce. [citation needed]

System 22 Specifications

List of System 22 / Super System 22 Games

Namco System 22 Rave Racer
Namco System22 Time Crisis

See also

References

  1. ^ a b http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659
  2. ^ a b c Ridge Racer arcade flyer (Japan)
  3. ^ https://historyofracinggames.files.wordpress.com/2011/01/087-1993-rr.pdf
  4. ^ "Ridge Racer (1)". The Arcade Flyer Archive. 1993. Retrieved 2012-01-06.
  5. ^ a b c d e f System 22, System16: The Arcade Museum
  6. ^ http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html
  7. ^ MC68020 Product Summary Page
  8. ^ https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c
  9. ^ a b c http://www.ti.com.cn/cn/lit/an/spra011/spra011.pdf
  10. ^ http://historyofracinggames.files.wordpress.com/2007/06/060-1987-drivers-eyes-1989-winning-run.pdf
  11. ^ http://www.system16.com/hardware.php?id=538
  12. ^ http://mamedev.emulab.it/undumped/index.php?title=SimDrive