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{{Use dmy dates|date=October 2013}}
#REDIRECT [[Rockstar North]]
{{Use British English|date=July 2011}}
{{Infobox company
| name = DMA Design
| image =
| caption =
| genre =
| fate = bought by [[Rockstar Games]]
| predecessor = DMA Design
| successor = [[Rockstar North]]
| foundation = 1988 <small>(as DMA Design)</small><ref>{{cite web|url=http://www.giantbomb.com/rockstar-north/65-1408/|title=Rockstar North (video game company)|accessdate=9 June 2009}}</ref>
2002 <small>(as [[Rockstar North]])
| founder =
| defunct =
| location_city = [[Dundee]]
| location_country = Scotland, UK<!--Please do not change without first discussing on the talk page.-->
| location =
| locations =
| area_served =
| key_people = [[David Jones (game developer)|David Jones]], [[Russell Kay]], [[Steve Hammond]], [[Mike Dailly]]
| industry = [[Interactive entertainment]]<br />[[Video game industry|Computer and video games]]
| products = ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' series (1997 - 1999)<br />''[[Lemmings (video game)|Lemmings]]'' series (1991 - 1994)<br />''[[Body Harvest]]'' (1998)<br />
| services =
| revenue =
| operating_income =
| net_income =
| aum =
| assets =
| equity =
| num_employees =
| divisions =
| subsid =
| footnotes =
| intl =
}}

'''DMA Design''' was a British [[video game developer]] based in [[Dundee]], Scotland, best known for creating the original 2D [[Grand Theft Auto (series)|Grand Theft Auto]] and [[Lemmings (video game)|Lemmings]] franchises.

The company ran from 1988 when work began on their first game, [[Menace (video game)|Menace]], and ended with the last game developed by DMA, [[Grand Theft Auto 2]] in 2000.

==History==

===Late 1980s===
DMA Design was founded in 1988 by [[David Jones (game developer)|David Jones]], Russell Kay, Steve Hammond and Mike Dailly in [[Dundee]], Scotland.<ref>{{cite web|url=http://www.mobygames.com/company/rockstar-north-ltd/history|title=History for Rockstar North|accessdate=8 May 2008}}</ref> The name DMA was taken from the [[Amiga]] programming manuals (where it stood for [[Direct memory access|Direct Memory Access]]) and the initials were later '[[backronym|retrofitted]]' so that they briefly stood for Direct Mind Access (DMA was also jokingly referred to as "Doesn't Mean Anything" by a company founder).<ref name=NowGamer>{{cite web|url=http://www.nowgamer.com/features/895249/history_of_dma_design.html |title=History Of DMA Design |publisher=NowGamer |date=28 June 2010 |accessdate=25 September 2013}}</ref> In 1988 DMA signed with UK label [[Psygnosis]] and developed ''[[Menace (video game)|Menace]]'' and [[Blood Money (video game)|''Blood Money'']]&nbsp;– [[Scrolling shooters|side-scrolling space shooters]] which gained attention from gamers and critics for both their high-quality presentation and difficulty. As with all the company's early games, ''Menace'' and ''Blood Money'' debuted on the [[Amiga]], one of the leading platforms for video games in Europe between the late 1980s and the early 1990s. A [[Commodore 64]] port was published immediately after, later followed by [[DOS]] and [[Atari ST]] versions.
{{-}}

===Early 1990s===
DMA's major breakthrough came with 1991's ''[[Lemmings (video game)|Lemmings]]'', a dynamic puzzle game that sold over 20 million copies on 21 different systems. It debuted on the [[Amiga]] and it was available on other major platforms like the [[Nintendo Entertainment System|NES]], [[Sega Genesis|Sega Mega Drive/Genesis]] and [[Apple Macintosh|Macintosh]], and more obscure systems such as the [[FM Towns]] computer and the [[CD-i]]. Much of DMA's time over the next few years was devoted to ''Lemmings'' follow-ups (''[[Oh No! More Lemmings]]'', ''[[Lemmings 2: The Tribes]]'', ''[[All New World of Lemmings]]'', and two Christmas-themed ''[[Holiday Lemmings]]'' special editions). They also released two original titles: 1993's ''[[Walker (video game)|Walker]]'' (a side-scrolling [[mech]] shooter) and 1994's ''[[Hired Guns]]'' (a first-person tactical shooter game with a four-way split screen). Other Lemmings sequels and spinoffs, such as ''[[Lemmings Paintball]]'' and ''[[Lemmings 3D]]'', have appeared over the years, but these were produced without DMA.

===Mid-1990s===
1994's ''[[Uniracers]]'', a 2D [[platform game|platform]] racer featuring riderless unicycles, was the company's first game to debut on a console (the [[Super Nintendo Entertainment System|Super Nintendo]]). Published by [[Nintendo]], it also marked DMA's first game without [[Psygnosis]], which was bought out by [[Sony]] in 1993. This was the beginning of what would be a long and often bumpy relationship with the Japanese console giant. After spending some time experimenting with various next-generation consoles (particularly the [[3DO Interactive Multiplayer|3DO]]), DMA was asked by Nintendo to join their "Dream Team" of developers for the upcoming Ultra 64 system (later renamed [[Nintendo 64]]), alongside such other developers as [[Rare Ltd.|Rare]], [[Paradigm Entertainment|Paradigm]], [[Acclaim Entertainment|Acclaim]], [[Midway Games]], and [[Lucas Arts]].

====Nintendo arrangement====
Under this arrangement, DMA would produce a title for the [[Nintendo 64|N64]] that Nintendo would publish. The result of this collaboration was ''[[Body Harvest]]'', a third-person 3D vehicular action game with a storyline about aliens arriving on Earth to harvest humans for food. Nintendo requested a number of major overhauls, such as the addition of puzzle and role-playing elements to make the game more appealing to the Japanese market. After numerous delays Nintendo dropped their publishing plans prompting [[Gremlin Interactive|Gremlin Graphics]] and [[Midway Games|Midway]] to pick them up. ''[[Body Harvest]]'' was released in 1998, three years after the game was first shown to mostly favorable reviews.

====''Grand Theft Auto''====
{{Details|Grand Theft Auto (series)}}
[[File:GTA - Box Front.jpg|thumb|right|upright|alt=The front cover of GTA 1|The front cover for ''[[Grand Theft Auto (video game)|Grand Theft Auto]]''.]]
In October 1997 the company released (through the short-lived BMG Interactive label) [[Grand Theft Auto (video game)|Grand Theft Auto]] for the PC whilst neighbouring developer [[Visual Sciences (game company)|Visual Sciences]] converted the PlayStation version. Initially called Race and Chase, development began in 1995 with a relatively inexperienced team after a large group of new artists and programmers were hired.<ref>{{cite web|last=Yin |first=Wesley |url=http://www.eurogamer.net/articles/2013-09-16-how-the-first-grand-theft-auto-was-almost-cancelled |title=How the first Grand Theft Auto was almost cancelled • News • |publisher=Eurogamer.net |date=16 September 2013 |accessdate=30 October 2013}}</ref> On release ''GTA'' gained huge critical and commercial success with sales picking up dramatically in part due to the controversy attracted for its violent content, with the ''[[Daily Mail]]'' calling for an outright ban.{{citation needed|date=October 2013}} This controversy was due in part to publicist [[Max Clifford]] planting sensational stories in tabloid newspapers in order to help boost sales of the game.<ref name="Max Clifford">{{cite web|url=http://www.theregister.co.uk/2003/09/11/grand_theft_auto|title=Grand Theft Auto in the dock over US road killing • The Register|work=[[The Register]]|accessdate=27 March 2012}}</ref>
Due to this success the [[Grand Theft Auto: London 1969|London 1969]] and [[Grand Theft Auto: London, 1961|London 1961]] mission packs were released in 1999.

===Late 1990s===
During the late 1990’s DMA went through a series of financial moves which saw the company sold three times in two years and saw all the founding members leave with a new company set up in its place.

In October 1997, DMA was bought by British publisher [[Gremlin Interactive]], with Jones becoming Creative Director of both companies. BMG Interactive, who had purchased the rights to both ''GTA'' and ''Space Station Silicon Valley'', were bought by [[Take-Two Interactive]] in March 1998 forming [[Rockstar Games]]. Later that year in October both ''[[Space Station Silicon Valley]]'' and ''[[Body Harvest]]'' were released for the N64 to favorable reviews.<ref>http://www.metacritic.com/game/nintendo-64/space-station-silicon-valley</ref><ref>http://www.metacritic.com/game/nintendo-64/body-harvest</ref> After the release the core team behind ''[[Space Station Silicon Valley|Space Station]]'' began to experiment with a 3D city concept using the Dreamcast and the ''[[Body Harvest]]'' team worked on a follow up to their game while at the other end of the studio, ''[[Grand Theft Auto 2]]'' was in development.

As [[Gremlin Interactive]] began to falter with a lack of top name games and huge competition from other publishers they worked out a deal which saw them bought by [[Infogrames Entertainment, SA|Infogrames]] for a reported £24 million in March 1999. Complicating the sale was the pre-existing deal between DMA and the now named [[Rockstar Games]] for the publishing rights to the [[Grand Theft Auto (series)|Grand Theft Auto]] series. With DMA’s most lucrative property owned by another company and the company’s debts rising, [[Infogrames Entertainment, SA|Infogrames]] looked to offload DMA.
Due to a growing desire from many of the DMA staff an Edinburgh office was opened in June 1999. This studio was populated by the [[Space Station Silicon Valley|Space Station]] and [[Body Harvest]] teams. At the time of the move [[Rockstar Games]] were pushing for a 3D solution to the [[Grand Theft Auto (series)|GTA]] series, and with the the [[Space Station Silicon Valley|Space Station]] team essentially creating a 3D demo version of GTA, development of GTA III was to be started by the Space Station team in Edinburgh.

In September 1999 DMA both published their last game and were sold to Rockstar Games with GTA 2 becoming DMA’s last game as the original company. Released to a mixed response the game was criticized for not moving on as much as it could have from its predecessor. The day before GTA 2 was released, Take-Two officially purchased DMA Design. This new company was based around the Edinburgh Office with the Dundee studio closing very soon after. Formed around Leslie Benzies, Aaron Garbut, Adam Fowler, Obbe Vermeij and (originally hired as producer for the Body Harvest follow up) Andrew Semple this new company was focused almost exclusively on the development of GTA III.
Jones went on to found a subsidiary of Rage Software, which then turned into Real Time Worlds after a management buy-out. The company was most notable for releasing Crackdown for the Xbox360.

==Games==
{| class="wikitable sortable"
!Title !! Release<br />year !! Platform !! Notes
|-
| ''[[Menace (video game)|Menace]]''
|1988
|[[Commodore 64]], [[Amiga]], [[Atari ST]] and [[DOS]]
|
|-
| ''[[Ballistix]]''
| rowspan="3"| 1989
|ports to [[MS-DOS]] and [[Commodore 64]]
|
|-
| ''[[Shadow of the Beast]]''
|ports to [[MS-DOS]] and [[TurboGrafx-CD]]
|
|-
| ''[[Blood Money (video game)|Blood Money]]''
|[[Amiga]], MS-DOS, ST and C64
|
|-
| ''[[Lemmings (video game)|Lemmings]]''
| rowspan="2"| 1991
|[[Amiga]], [[Commodore CDTV|CDTV]], MS-DOS, ST, C64, [[ZX Spectrum|Spectrum]], [[CD-i]], [[Atari Lynx|Lynx]], [[Amstrad CPC]], [[Amiga CD32]], [[3DO Interactive Multiplayer|3DO]], [[Macintosh]], [[Sega Master System|Master System]], [[Mega Drive|Mega Drive/Genesis]], [[Nintendo Entertainment System|NES]], [[TurboGrafx-16|TG16]], [[FM Towns]] and [[Sega Game Gear|Game Gear]]
|
|-
| ''[[Oh No! More Lemmings]]''
|[[Amiga]], ST, MS-DOS, [[SAM Coupé]], Macintosh and [[Acorn Archimedes|Archimedes]]
|
|-
| ''[[Walker (video game)|Walker]]''
| rowspan="4"| 1993
|[[Amiga]]
|
|-
| ''[[Hired Guns]]''
|[[Amiga]], MS-DOS
|
|-
| ''[[Christmas Lemmings|Christmas Lemmings 1993]]''
|[[Amiga]], MS-DOS, [[OS/2]]
|Known as ''Holiday Lemmings 1993'' in North America
|-
| ''[[Lemmings 2: The Tribes]]''
|[[Amiga]], MS-DOS, [[Super Nintendo Entertainment System|SNES]], [[Game Boy]], FM Towns, Archimedes, Mega Drive/Genesis and ST
|
|-
| ''[[All New World of Lemmings]]''
| rowspan="3"| 1994
|[[Amiga]], MS-DOS
|Known as ''The Lemmings Chronicles'' in North America
|-
| ''[[Christmas Lemmings|Christmas Lemmings 1994]]''
|[[Amiga]], MS-DOS, OS/2
|Known as ''Holiday Lemmings 1994'' in North America
|-
| ''[[Uniracers|Unirally]]''
|SNES
|Known as ''Uniracers'' in North America
|-
| ''[[Grand Theft Auto (video game)|Grand Theft Auto]]''
|1997
|MS-DOS, PC, [[PlayStation (console)|PS1]], [[Game Boy Color]]
|
|-
| ''[[Body Harvest]]''
| rowspan="2"| 1998
|[[Nintendo 64|N64]]
|
|-
| ''[[Space Station Silicon Valley]]''
|N64, PS1, GBC
|
|-
| ''[[Grand Theft Auto: London, 1969]]''
| rowspan="5"| 1999
|PC, PS1
|Expansion pack for ''Grand Theft Auto''
|-
| ''[[Grand Theft Auto: London, 1961]]''
| rowspan="2"| PC
|Free expansion pack for ''Grand Theft Auto: London, 1969''
|-
| ''[[Tanktics (1999 video game)|Tanktics]]''
|
|-
| ''[[Wild Metal Country]]''
|PC, [[Dreamcast]]
|
|-
| ''[[Grand Theft Auto 2]]''
|PC, PS1, Dreamcast, GBC
|
==References==
{{reflist}}

{{Uncategorized|date=December 2013}}

Revision as of 19:49, 29 August 2015

DMA Design
IndustryInteractive entertainment
Computer and video games
PredecessorDMA Design
Founded1988 (as DMA Design)[1] 2002 (as Rockstar North)
Fatebought by Rockstar Games
SuccessorRockstar North
Headquarters,
Scotland, UK
Key people
David Jones, Russell Kay, Steve Hammond, Mike Dailly
ProductsGrand Theft Auto series (1997 - 1999)
Lemmings series (1991 - 1994)
Body Harvest (1998)

DMA Design was a British video game developer based in Dundee, Scotland, best known for creating the original 2D Grand Theft Auto and Lemmings franchises.

The company ran from 1988 when work began on their first game, Menace, and ended with the last game developed by DMA, Grand Theft Auto 2 in 2000.

History

Late 1980s

DMA Design was founded in 1988 by David Jones, Russell Kay, Steve Hammond and Mike Dailly in Dundee, Scotland.[2] The name DMA was taken from the Amiga programming manuals (where it stood for Direct Memory Access) and the initials were later 'retrofitted' so that they briefly stood for Direct Mind Access (DMA was also jokingly referred to as "Doesn't Mean Anything" by a company founder).[3] In 1988 DMA signed with UK label Psygnosis and developed Menace and Blood Money – side-scrolling space shooters which gained attention from gamers and critics for both their high-quality presentation and difficulty. As with all the company's early games, Menace and Blood Money debuted on the Amiga, one of the leading platforms for video games in Europe between the late 1980s and the early 1990s. A Commodore 64 port was published immediately after, later followed by DOS and Atari ST versions.

Early 1990s

DMA's major breakthrough came with 1991's Lemmings, a dynamic puzzle game that sold over 20 million copies on 21 different systems. It debuted on the Amiga and it was available on other major platforms like the NES, Sega Mega Drive/Genesis and Macintosh, and more obscure systems such as the FM Towns computer and the CD-i. Much of DMA's time over the next few years was devoted to Lemmings follow-ups (Oh No! More Lemmings, Lemmings 2: The Tribes, All New World of Lemmings, and two Christmas-themed Holiday Lemmings special editions). They also released two original titles: 1993's Walker (a side-scrolling mech shooter) and 1994's Hired Guns (a first-person tactical shooter game with a four-way split screen). Other Lemmings sequels and spinoffs, such as Lemmings Paintball and Lemmings 3D, have appeared over the years, but these were produced without DMA.

Mid-1990s

1994's Uniracers, a 2D platform racer featuring riderless unicycles, was the company's first game to debut on a console (the Super Nintendo). Published by Nintendo, it also marked DMA's first game without Psygnosis, which was bought out by Sony in 1993. This was the beginning of what would be a long and often bumpy relationship with the Japanese console giant. After spending some time experimenting with various next-generation consoles (particularly the 3DO), DMA was asked by Nintendo to join their "Dream Team" of developers for the upcoming Ultra 64 system (later renamed Nintendo 64), alongside such other developers as Rare, Paradigm, Acclaim, Midway Games, and Lucas Arts.

Nintendo arrangement

Under this arrangement, DMA would produce a title for the N64 that Nintendo would publish. The result of this collaboration was Body Harvest, a third-person 3D vehicular action game with a storyline about aliens arriving on Earth to harvest humans for food. Nintendo requested a number of major overhauls, such as the addition of puzzle and role-playing elements to make the game more appealing to the Japanese market. After numerous delays Nintendo dropped their publishing plans prompting Gremlin Graphics and Midway to pick them up. Body Harvest was released in 1998, three years after the game was first shown to mostly favorable reviews.

Grand Theft Auto

The front cover of GTA 1
The front cover for Grand Theft Auto.

In October 1997 the company released (through the short-lived BMG Interactive label) Grand Theft Auto for the PC whilst neighbouring developer Visual Sciences converted the PlayStation version. Initially called Race and Chase, development began in 1995 with a relatively inexperienced team after a large group of new artists and programmers were hired.[4] On release GTA gained huge critical and commercial success with sales picking up dramatically in part due to the controversy attracted for its violent content, with the Daily Mail calling for an outright ban.[citation needed] This controversy was due in part to publicist Max Clifford planting sensational stories in tabloid newspapers in order to help boost sales of the game.[5] Due to this success the London 1969 and London 1961 mission packs were released in 1999.

Late 1990s

During the late 1990’s DMA went through a series of financial moves which saw the company sold three times in two years and saw all the founding members leave with a new company set up in its place.

In October 1997, DMA was bought by British publisher Gremlin Interactive, with Jones becoming Creative Director of both companies. BMG Interactive, who had purchased the rights to both GTA and Space Station Silicon Valley, were bought by Take-Two Interactive in March 1998 forming Rockstar Games. Later that year in October both Space Station Silicon Valley and Body Harvest were released for the N64 to favorable reviews.[6][7] After the release the core team behind Space Station began to experiment with a 3D city concept using the Dreamcast and the Body Harvest team worked on a follow up to their game while at the other end of the studio, Grand Theft Auto 2 was in development.

As Gremlin Interactive began to falter with a lack of top name games and huge competition from other publishers they worked out a deal which saw them bought by Infogrames for a reported £24 million in March 1999. Complicating the sale was the pre-existing deal between DMA and the now named Rockstar Games for the publishing rights to the Grand Theft Auto series. With DMA’s most lucrative property owned by another company and the company’s debts rising, Infogrames looked to offload DMA. Due to a growing desire from many of the DMA staff an Edinburgh office was opened in June 1999. This studio was populated by the Space Station and Body Harvest teams. At the time of the move Rockstar Games were pushing for a 3D solution to the GTA series, and with the the Space Station team essentially creating a 3D demo version of GTA, development of GTA III was to be started by the Space Station team in Edinburgh.

In September 1999 DMA both published their last game and were sold to Rockstar Games with GTA 2 becoming DMA’s last game as the original company. Released to a mixed response the game was criticized for not moving on as much as it could have from its predecessor. The day before GTA 2 was released, Take-Two officially purchased DMA Design. This new company was based around the Edinburgh Office with the Dundee studio closing very soon after. Formed around Leslie Benzies, Aaron Garbut, Adam Fowler, Obbe Vermeij and (originally hired as producer for the Body Harvest follow up) Andrew Semple this new company was focused almost exclusively on the development of GTA III. Jones went on to found a subsidiary of Rage Software, which then turned into Real Time Worlds after a management buy-out. The company was most notable for releasing Crackdown for the Xbox360.

Games

Title Release
year
Platform Notes
Menace 1988 Commodore 64, Amiga, Atari ST and DOS
Ballistix 1989 ports to MS-DOS and Commodore 64
Shadow of the Beast ports to MS-DOS and TurboGrafx-CD
Blood Money Amiga, MS-DOS, ST and C64
Lemmings 1991 Amiga, CDTV, MS-DOS, ST, C64, Spectrum, CD-i, Lynx, Amstrad CPC, Amiga CD32, 3DO, Macintosh, Master System, Mega Drive/Genesis, NES, TG16, FM Towns and Game Gear
Oh No! More Lemmings Amiga, ST, MS-DOS, SAM Coupé, Macintosh and Archimedes
Walker 1993 Amiga
Hired Guns Amiga, MS-DOS
Christmas Lemmings 1993 Amiga, MS-DOS, OS/2 Known as Holiday Lemmings 1993 in North America
Lemmings 2: The Tribes Amiga, MS-DOS, SNES, Game Boy, FM Towns, Archimedes, Mega Drive/Genesis and ST
All New World of Lemmings 1994 Amiga, MS-DOS Known as The Lemmings Chronicles in North America
Christmas Lemmings 1994 Amiga, MS-DOS, OS/2 Known as Holiday Lemmings 1994 in North America
Unirally SNES Known as Uniracers in North America
Grand Theft Auto 1997 MS-DOS, PC, PS1, Game Boy Color
Body Harvest 1998 N64
Space Station Silicon Valley N64, PS1, GBC
Grand Theft Auto: London, 1969 1999 PC, PS1 Expansion pack for Grand Theft Auto
Grand Theft Auto: London, 1961 PC Free expansion pack for Grand Theft Auto: London, 1969
Tanktics
Wild Metal Country PC, Dreamcast
Grand Theft Auto 2 PC, PS1, Dreamcast, GBC

References

  1. ^ "Rockstar North (video game company)". Retrieved 9 June 2009.
  2. ^ "History for Rockstar North". Retrieved 8 May 2008.
  3. ^ "History Of DMA Design". NowGamer. 28 June 2010. Retrieved 25 September 2013.
  4. ^ Yin, Wesley (16 September 2013). "How the first Grand Theft Auto was almost cancelled • News •". Eurogamer.net. Retrieved 30 October 2013.
  5. ^ "Grand Theft Auto in the dock over US road killing • The Register". The Register. Retrieved 27 March 2012.
  6. ^ http://www.metacritic.com/game/nintendo-64/space-station-silicon-valley
  7. ^ http://www.metacritic.com/game/nintendo-64/body-harvest