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{{Infobox video game!!!
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}
!!!!

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]]

{{Infobox video game
{{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]]

{{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| image = File:Retry_App_Icon.png
| image_size = 250px
| caption =
| developer = [[Rovio LVL11]]
| publisher = [[Rovio Entertainment]]
| engine = [[Unity (Game Engine)|Unity]]
| released = '''Canada, Finland and Poland'''<br />May 6, 2014<br />'''Worldwide'''<br />October 22, 2014
| platforms = [[iOS]],<br />[[Android (operating system)|Android]]
| genre = [[Action game|Action]]
| modes = [[Single-player video game|Single-player]]
}}

'''''Retry''''' was a [[free-to-play]] [[Retrogaming|retro-styled]] [[Side-scrolling video game|side-scrolling]] [[video game]] developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by ''[[Flappy Bird]]'', ''Retry'' had similar controls. The game was [[soft launch]]ed in Finland, Canada, and Poland in May 2014.<ref name="Pocketgamer">{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/RETRY/news.asp?c=59338|title=Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game|last=Pocketgamer|first=PG Admin|date=6 May 2014|work=[[Pocketgamer]]|accessdate=6 May 2014}}</ref> The worldwide iOS and Android release was on October 22, 2014.<ref>[https://thenextweb.com/apps/2014/10/22/rovio-launches-retry-first-video-game-experimental-publishing-arm-lvl-11/ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11]</ref> As of 2017, Retry has been taken off the app stores.

==Gameplay==
The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.<ref name="canada">{{Cite news|url = http://o.canada.com/technology/gaming/review-retry-takes-the-concept-behind-flappy-bird-and-makes-it-infinitely-better|title = Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better|last = Rourke|first = Patrick|date = May 13, 2014}}</ref>

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as ''[[Triplane Turmoil series|Triplane Turmoil]]'' (1996) by Dodekaedron Software and even more similarly in ''Super Sukkula'' (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike ''Flappy Bird'', could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

==Reception==
{{Video game reviews
| MC = 87/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/retry |title=RETRY for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 August 2018}}</ref>
}}

Patrick O'Rourke of [[canada.com]] described the game as taking "one of the few things that was great about [[Flappy Bird]]", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the [[Nintendo Entertainment System]] without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".<ref name="canada" />

==References==
{{reflist}}

== External links ==
* {{Official website|http://retry-game.com}}

{{Rovio Games}}

[[Category:2014 video games]]
[[Category:Android (operating system) games]]
[[Category:IOS games]]
[[Category:Video games developed in Finland]]
[[Category:Free-to-play video games]]
[[Category:Side-scrolling video games]]
[[Category:Rovio Entertainment games]]
[[Category:Single-player video games]] {{Infobox video game
| title = Retry
| title = Retry
| image = File:Retry_App_Icon.png
| image = File:Retry_App_Icon.png

Revision as of 14:46, 5 January 2023

Template:Infobox video game!!! !!!!

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

  1. ^ Pocketgamer, PG Admin (6 May 2014). "Angry Birds maker Rovio will publish Retry, a hardcore, retro-styled action game". Pocketgamer. Retrieved 6 May 2014.
  2. ^ Rovio tries again with RETRY, its first game under experimental publishing arm LVL11
  3. ^ a b Rourke, Patrick (May 13, 2014). "Review: RETRY takes the concept behind Flappy Bird and makes it infinitely better".
  4. ^ "RETRY for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 8 August 2018.
Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References

Retry
Developer(s)Rovio LVL11
Publisher(s)Rovio Entertainment
EngineUnity
Platform(s)iOS,
Android
ReleaseCanada, Finland and Poland
May 6, 2014
Worldwide
October 22, 2014
Genre(s)Action
Mode(s)Single-player

Retry was a free-to-play retro-styled side-scrolling video game developed by Rovio LVL11 and published by Rovio Entertainment. Inspired by Flappy Bird, Retry had similar controls. The game was soft launched in Finland, Canada, and Poland in May 2014.[1] The worldwide iOS and Android release was on October 22, 2014.[2] As of 2017, Retry has been taken off the app stores.

Gameplay

The goal of the game was to send an airplane from one hangar to another hangar in different places. There were many obstacles between the two points, including air and moving landscapes.[3]

The game had in-app purchases, and users could pay to make the game ad-free.

The goal of the game was to bring the airplane from one hangar into another hangar without crashing into obstacles (even the ground). In order to move the plane, the players simply had to tap the screen. The plane would then move forwards and upwards. Releasing the finger from the screen made the plane move down. (Similar gameplay has appeared before in old Finnish games, such as Triplane Turmoil (1996) by Dodekaedron Software and even more similarly in Super Sukkula (1994) by Lasse Makkonen.)

In every level, there was at least one "retry point", that when landed upon changes the plane's spawn point into that of the retry point for one coin. The game, unlike Flappy Bird, could also let players loop the plane, and even fly backwards. There were also new gameplay elements such as liquid physics, moving obstacles, stars, and currency (for unlocking levels early and acquiring retry points), which could be earned via achievements or playing levels and purchased for real money.

In certain levels, there were elements that could increase the difficulty. The wind could slow down the plane, water could drown the plane (but not crash), and moving terrain. There were also locked blocks in some levels that locks a certain level path, that could only be opened by unlocking the next level pack.

Like all Rovio games, Retry had a 3-star format. The first star was earned by finishing the level, the second star was earned by not crashing a certain number of times, and the third star by not flying more than a certain distance. Stars, not only shows the mastery of each level but are also used to unlock additional level packs.

Reception

Patrick O'Rourke of canada.com described the game as taking "one of the few things that was great about Flappy Bird", namely the satisfaction of repeatedly retrying the same simple task, and building a full game around the idea. He saw its visuals as paying homage to the Nintendo Entertainment System without "completely ripping them off" as Flappy Bird had done, and summarised the game as a "decent pick-up-and-play iOS title".[3]

References