Toys and games in ancient Rome: Difference between revisions
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[[Gambling]] and betting were popular games in ancient Rome.{{Sfn|Doeden|2010|p=18-20}}{{Sfn|Lanciani|1892|pp=97-105}}{{Sfn|France|1902|p=366}} Roman gaming tables frequently appear in the [[archaeological record]]; they are often found in public spaces, private buildings, and urban areas.{{Sfn|Lieberman|Solomon|Uziel|2019|p=222}} Finds of gambling-related materials are rarer in residential spaces than in public spaces. Possibly because gambling was a communal activity, therefore occurring primarily in social areas.{{Sfn|Lieberman|Solomon|Uziel|2019|p=223}} Gambling tables are especially common near [[Military of ancient Rome|military]] sites. The inscriptions found on military gaming tables often reference foul play or violence. One inscription reads "Get up! You know nothing about the game; make room for better players!" Two paintings discovered in [[Pompeii]] depict a brawl emerging between two players over a disagreement about the game; the brawl is interrupted by the innkeeper, who demands they exit the shop.{{Sfn|Lanciani|1892|p=98}} ''[[Popina|Popinae]]'', ancient Roman [[Wine bar|wine bars]], often functioned as casinos for customers. Due to their connotations of [[Prostitution in ancient Rome|prostitution]] and gambling, the Romans viewed ''popinae'' as centers of violence and crime.{{Sfn|Potter|2008|p=374}} The Latin term "''susceptor''," meaning "entrepreneur" was used euphemistically to refer to the managers of gambling establishments.{{Sfn|Faris|2012|p=204}} Gambling without a gaming board, exclusively using dice, was also common in ancient Rome.{{Sfn|Lieberman|Solomon|Uziel|2019|p=222}} |
[[Gambling]] and betting were popular games in ancient Rome.{{Sfn|Doeden|2010|p=18-20}}{{Sfn|Lanciani|1892|pp=97-105}}{{Sfn|France|1902|p=366}} Roman gaming tables frequently appear in the [[archaeological record]]; they are often found in public spaces, private buildings, and urban areas.{{Sfn|Lieberman|Solomon|Uziel|2019|p=222}} Finds of gambling-related materials are rarer in residential spaces than in public spaces. Possibly because gambling was a communal activity, therefore occurring primarily in social areas.{{Sfn|Lieberman|Solomon|Uziel|2019|p=223}} Gambling tables are especially common near [[Military of ancient Rome|military]] sites. The inscriptions found on military gaming tables often reference foul play or violence. One inscription reads "Get up! You know nothing about the game; make room for better players!" Two paintings discovered in [[Pompeii]] depict a brawl emerging between two players over a disagreement about the game; the brawl is interrupted by the innkeeper, who demands they exit the shop.{{Sfn|Lanciani|1892|p=98}} ''[[Popina|Popinae]]'', ancient Roman [[Wine bar|wine bars]], often functioned as casinos for customers. Due to their connotations of [[Prostitution in ancient Rome|prostitution]] and gambling, the Romans viewed ''popinae'' as centers of violence and crime.{{Sfn|Potter|2008|p=374}} The Latin term "''susceptor''," meaning "entrepreneur" was used euphemistically to refer to the managers of gambling establishments.{{Sfn|Faris|2012|p=204}} Gambling without a gaming board, exclusively using dice, was also common in ancient Rome.{{Sfn|Lieberman|Solomon|Uziel|2019|p=222}} |
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One common variety of gambling in ancient Rome involved the usage of nuts. In one of this game, popular amongst children, consisted of building a pyramidal structure with a base of three nuts and a fourth nut placed on top. The players would then try and knock down the structure with another nut. In another variation, players divided a tringle into several subdivisions using chalk. The players would try and throw the nut into the differing compartments, with winnings distributed according to the section the nut landed in. Emperor [[Gallienus]] is recorded as substituting the nuts for apples in these games. Terracotta models of nuts have been unearthed in Roman grave sites; possibly for usage in games involving nuts. In one grave site in [[Vetralla]], a woman was buried with a nut carved from [[quartz]].{{Sfn|Grubbs|Parkin|2013|p=326}} Another gambling game in ancient Rome involved the placement of the stakes inside a vase. The stakes were awarded to the player who first threw a chosen object into the jar. [[Lucius Verus]] is credited with inventing a variation of this game where the player was required to destroy the vase with a copper coin thrown from a distance.{{Sfn|Lanciani|1892|p=101}} |
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[[File:Dice for Gambling - 1st-2nd Century - Cartagena - Spain (14280393448).jpg|thumb|176x176px|1st-2nd century Roman dice from [[Cartagena, Spain|Cartagena]], [[Spain]].]] |
[[File:Dice for Gambling - 1st-2nd Century - Cartagena - Spain (14280393448).jpg|thumb|176x176px|1st-2nd century Roman dice from [[Cartagena, Spain|Cartagena]], [[Spain]].]] |
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The majority of ancient Roman dice were asymmetrical. Roman dice display slightly different characteristics or ornamentation depending upon the manufacturer.{{Sfn|Nuţu|Boţan|2009|p=149}} Dice were sometimes stored in ''fritillus'',{{Sfn|Tschen-Emmons|2014|p=70}} a dice box shaped like a wooden tower containing a spiral. ''Fritilli'' may be identified with a type of Roman ware consisting of small pear or oval-shaped pots. Archaeological excavations in [[Bevagna]] unearthed pots of this type containing dice, indicating that the ''fritili'' and the pots may be synonymous.{{Sfn|Mastrocinque|2021|pp=57-58}} ''Fritilli'' were used to roll dice without player intervention, preventing cheating.{{Sfn|Botermans|2008|p=288}} The archeological finds of pots suggest that the exact methods by which a ''fritillus'' was used varied depending on the structure. In some pots, the mouth is large enough to allow dice to be inserted easily. Other pots had significantly smaller mouths, ensuring only small dice could be inserted. It is also possible that the dice were placed on the funnel and then thrown.{{Sfn|Mastrocinque|2021|p=58}} ''Fritilli'' disappeared from the archaeological record by the 4th century; by the 5th century scholars were limited to only hypothesizing about the characteristics of a ''fritillus''.{{Sfn|Mastrocinque|2021|p=60}} The ancient Romans possibly thought that the results of dice games were determined by fate rather than [[Probability theory|mathematical probability]].{{Sfn|Eerkens|de Voogt|2022|p=1-12}} |
The majority of ancient Roman dice were asymmetrical. Roman dice display slightly different characteristics or ornamentation depending upon the manufacturer.{{Sfn|Nuţu|Boţan|2009|p=149}} Dice were sometimes stored in ''fritillus'',{{Sfn|Tschen-Emmons|2014|p=70}} a dice box shaped like a wooden tower containing a spiral. ''Fritilli'' may be identified with a type of Roman ware consisting of small pear or oval-shaped pots. Archaeological excavations in [[Bevagna]] unearthed pots of this type containing dice, indicating that the ''fritili'' and the pots may be synonymous.{{Sfn|Mastrocinque|2021|pp=57-58}} ''Fritilli'' were used to roll dice without player intervention, preventing cheating.{{Sfn|Botermans|2008|p=288}} The archeological finds of pots suggest that the exact methods by which a ''fritillus'' was used varied depending on the structure. In some pots, the mouth is large enough to allow dice to be inserted easily. Other pots had significantly smaller mouths, ensuring only small dice could be inserted. It is also possible that the dice were placed on the funnel and then thrown.{{Sfn|Mastrocinque|2021|p=58}} ''Fritilli'' disappeared from the archaeological record by the 4th century; by the 5th century scholars were limited to only hypothesizing about the characteristics of a ''fritillus''.{{Sfn|Mastrocinque|2021|p=60}} The ancient Romans possibly thought that the results of dice games were determined by fate rather than [[Probability theory|mathematical probability]].{{Sfn|Eerkens|de Voogt|2022|p=1-12}} |
Revision as of 17:50, 21 April 2024
![](http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Children_games_Louvre_Ma99.jpg/300px-Children_games_Louvre_Ma99.jpg)
The ancient Romans had a variety of toys and games. Children used toys such as tops, marbles, wooden swords, kites,[2] whips, seesaws, dolls, chariots, and swings. Gambling and betting were popular games in ancient Rome. Legislation heavily regulated gambling, however, these laws were likely not enforced. Tali, Terni lapilli, Duodecim Scripta, and Ludus Latrunculorum were all popular games in ancient Rome. They were similar to poker, tic-tac-toe, backgammon, and chess respectively. Nine men's morris may also have been a popular game in ancient Rome. Roman children also played games simulating historical battles and could pretend to be important government officials.
Gambling and betting
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/99/Roman_bone_dice_from_Silchester.jpg/173px-Roman_bone_dice_from_Silchester.jpg)
Gambling and betting were popular games in ancient Rome.[3][4][5] Roman gaming tables frequently appear in the archaeological record; they are often found in public spaces, private buildings, and urban areas.[6] Finds of gambling-related materials are rarer in residential spaces than in public spaces. Possibly because gambling was a communal activity, therefore occurring primarily in social areas.[7] Gambling tables are especially common near military sites. The inscriptions found on military gaming tables often reference foul play or violence. One inscription reads "Get up! You know nothing about the game; make room for better players!" Two paintings discovered in Pompeii depict a brawl emerging between two players over a disagreement about the game; the brawl is interrupted by the innkeeper, who demands they exit the shop.[8] Popinae, ancient Roman wine bars, often functioned as casinos for customers. Due to their connotations of prostitution and gambling, the Romans viewed popinae as centers of violence and crime.[9] The Latin term "susceptor," meaning "entrepreneur" was used euphemistically to refer to the managers of gambling establishments.[10] Gambling without a gaming board, exclusively using dice, was also common in ancient Rome.[6]
One common variety of gambling in ancient Rome involved the usage of nuts. In one of this game, popular amongst children, consisted of building a pyramidal structure with a base of three nuts and a fourth nut placed on top. The players would then try and knock down the structure with another nut. In another variation, players divided a tringle into several subdivisions using chalk. The players would try and throw the nut into the differing compartments, with winnings distributed according to the section the nut landed in. Emperor Gallienus is recorded as substituting the nuts for apples in these games. Terracotta models of nuts have been unearthed in Roman grave sites; possibly for usage in games involving nuts. In one grave site in Vetralla, a woman was buried with a nut carved from quartz.[11] Another gambling game in ancient Rome involved the placement of the stakes inside a vase. The stakes were awarded to the player who first threw a chosen object into the jar. Lucius Verus is credited with inventing a variation of this game where the player was required to destroy the vase with a copper coin thrown from a distance.[12]
![](http://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Dice_for_Gambling_-_1st-2nd_Century_-_Cartagena_-_Spain_%2814280393448%29.jpg/176px-Dice_for_Gambling_-_1st-2nd_Century_-_Cartagena_-_Spain_%2814280393448%29.jpg)
The majority of ancient Roman dice were asymmetrical. Roman dice display slightly different characteristics or ornamentation depending upon the manufacturer.[13] Dice were sometimes stored in fritillus,[14] a dice box shaped like a wooden tower containing a spiral. Fritilli may be identified with a type of Roman ware consisting of small pear or oval-shaped pots. Archaeological excavations in Bevagna unearthed pots of this type containing dice, indicating that the fritili and the pots may be synonymous.[15] Fritilli were used to roll dice without player intervention, preventing cheating.[16] The archeological finds of pots suggest that the exact methods by which a fritillus was used varied depending on the structure. In some pots, the mouth is large enough to allow dice to be inserted easily. Other pots had significantly smaller mouths, ensuring only small dice could be inserted. It is also possible that the dice were placed on the funnel and then thrown.[17] Fritilli disappeared from the archaeological record by the 4th century; by the 5th century scholars were limited to only hypothesizing about the characteristics of a fritillus.[18] The ancient Romans possibly thought that the results of dice games were determined by fate rather than mathematical probability.[19]
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Bar-Lupanar_Osteria_della_Via_di_Mercurio_Pompeii_VI_10%2C_1-19_Detail_of_fresco_from_east_end_of_south_wall_of_rear_room_-_Painting_of_men_gambling_courtesy_of_Nicolas_Monteix_2003.jpg/181px-thumbnail.jpg)
Although gambling was certainly extremely popular in ancient Rome, it was viewed as sinful and corrupt.[20] According to Ammianus Marcellinus, most members of the upper classes did not wish to identify themselves as gamblers, instead preferring the term tesserarii, meaning "dicer."[21] Aleator, the Latin term for a hobbyist gambler, was viewed in at least a somewhat derogatory sense.[10] Marcellinus describes a "gambling mania" that was ubiquitous across all Roman social classes. Marcellinus argued that the decline of Rome itself was attributable to the pervasiveness of gambling; Marcellinus claimed that gambling obsession prevented "anything memorable or serious from being done in Rome."[22] Similarly, Horace complained that "The young Roman is no longer devoted to the manly habits of riding and hunting; his skill seems to develop more in the games of chance forbidden by law."[23] Paranoia over young men losing their money through gambling was widespread in ancient Rome, and likely motivated the legislation against the pastime.[24] Gambling was associated with the lower social classes; gamblers were viewed similarly to petty criminals. Connotations of low social status prompted the Roman fear that, through gambling, an individual could become indebted to another of lower social status.[20] Roman youth were expected to dedicate their leisure time to activities of self-betterment. Such concepts may have influenced the Roman legislation on gambling, including the exemption of elderly persons from these laws.[24] Numerous Roman emperors, such as Augustus and Claudius were enthusiasts in gambling.[25][26][27] Claudius wrote a now-lost book about playing dice.[28] This book is speculated to have been titled De arte aleae, which translates to On the Art of Dice.[29] Augustus is recorded to have offered sums of money to his guests to ensure they continued betting and gambling.[30] Emperors such as Caligula, Nero, or Commodus were all depicted as either enthusiastic gamblers or full-on gambling addicts by ancient biographers. However, these descriptions were possibly part of a smear campaign to discredit these unpopular emperors.[20]
The earliest known ancient Roman gambling law is the lex Talaria, or the lex Alearia.[10] The law most likely outlawed gambling and dicing.[31] Although gambling was heavily regulated, these laws were lifted during the holiday of Saturnalia.[32] There is in any case little evidence that regulations against gambling were well-enforced.[23][33] Sports betting was exempt from Roman gambling laws, and it remained decriminalized even after the rise of Christianity.[34] Sports gambling may have been viewed more favorably due to the lack of any large-scale industry centered around sports betting, the tendency for sports bets to occur between friends, and because such bets likely carried smaller stakes than other forms of gambling.[22] Julius Paulus, Roman jurist, records three laws passed by Sulla regarding gambling: the lex Cornelia, the lex Titia, and the lex Publicia. According to Paulus, these laws exempted betting on "contests of manhood," specifically javelin-throwing, wrestling,Roman jurist running, jumping, and ancient Olympic sports, from the prohibition on gambling.[35] The criminalization of gambling prevented, in some circumstances, the collection of gambling debts. Under Roman law, a Pater Familias could demand the repayment of money any member of their household lost through gambling. The losers of the bets could demand the restoration of their wealth from the pater familias of the winner's family. Slave owners operated according to identical principles regarding their slaves and gambling.[36] Roman gambling laws may have primarily existed for symbolic reasons rather than any practical benefit derived from such legislation. These laws may have been used to portray their proponents as righteous citizens and the protectors of the “mos maiorum,” the customs and traditions of Ancient Rome.[37]
Tali
Tali, also known as astragali or knucklebones was an ancient Roman dice game similar to poker.[38][39] It used two kinds of dice. One kind was a large die with only four marks. It only had the numbers 1, 2, 3, and 6.[40][41] Each player had four dice, and would throw them as part of the game. If all dice had landed on a different number, it was called a Venus or Royal. If all the dice had landed on the number one, then it was known as the dogs or four vultures. If the player threw a dogs then they would put materials in the pot. If they threw a Venus then they would claim all of the wagered material.[42] In another version of this game, players would throw knucklebones into the air and attempt to catch them as they fell. The winner was the player who caught the most.[43] Another variety of the game called Tropa, meaning "hole-game," involved players tossing the knucklebones into a hole.[44]
Twelve Writings
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/be/Roman_Game_of_12_Lines_Board_-_Aphrodisias-trimmed.jpg/231px-Roman_Game_of_12_Lines_Board_-_Aphrodisias-trimmed.jpg)
One popular dice game was known as Duodecim Scripta or Ludus Duodecim Scriptorum,[45] meaning Twelve Lines, Twelve Signs, Twelve Points, or Twelve Writings,[46][47][48] and was similar to Backgammon. Rounded bone pieces were used to play this game. They could be a variety of colors: blue, black, green, or red. Each player had 15 pieces and placed them on a playing table divided into three horizontal lines with 12 spaces.[49][50] Some boards used squares, letters, lines, circles, monograms, crescents, or crosses instead of boxes. It was also common for boxes to contain six-letter words.[16] Collectively, a Duodecim Scripta board could contain 36-letter hexagrams detailing the circumstances surrounding the game.[51] The playing tables, known as the alveolus, were typically made from limestone or marble. Although, leather and wood were also used. Wooden boards were likely common in ancient Rome. However, few have persisted in the archaeological record.[51] Players would roll dice; the number it landed on determined the movement of the pieces.The players aimed to move all of their pieces onto the other side of the board.[52] They were permitted to spend their points on one piece or to distribute them amongst multiple pieces.[49] Each piece moved clockwise.[53] Pieces blocked from moving were known as intici.[54]
Others
![](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2b/Museum_Quintana_-_R%C3%A4uberspiel.jpg/181px-Museum_Quintana_-_R%C3%A4uberspiel.jpg)
Ludus Latrunculorum, meaning "Game of Robbers," was another popular game similar to chess[55] In this game each counter had a different value; the goal was to capture the opponent's pieces.[56][57] This game was especially popular with soldiers.[56] Terni lapilli, or three pebbles, was an ancient Roman game played on a board with a nine-square grid.[58][59] It resembled tic-tac-toe, although three stones were used instead of marks.[60][61][62] Nine men's morris might have been played in ancient Rome.[63] Ovid possibly describes the game in Ars Amatoria:[64][65][66]
There is another game divided into as many parts as there are months in the year. A table has three pieces on either side; the winner must get all the pieces in a straight line. It is a bad thing for a woman not to know how to play, for love often comes into being during play.
Seneca the Younger describes young children pretending to be senators or other magistrates.[67] Children were said to have played games simulating the Battle of Actium. The children used a nearby pond to simulate the Adriatic Sea, and they took different sides and fought in the streets.[68] Macrobius describes another ancient Roman children’s game called capita aut navim, in which the players tossed a coin in the air and predicted the side it would land on. The coin used in this game depicted the head of Janus on one side and a ship on the other side.[30] According to Macrobius, this type of coin was designed by Janus, who marked the coin with a boat to commemorate the arrival of Saturn to Italy, which had been by boat.[69]
Other archaeological items, such as tesserae lusoriae have been interpreted as games, even though their functionality is still unknown.
Toys
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d9/Fragment_de_poup%C3%A9e_romaine.jpg/143px-Fragment_de_poup%C3%A9e_romaine.jpg)
Different age groups had different toys. Babies played with charms, bells, animal-shaped whistles, and rattles known as crepitacula.[70] They could be made from either wood, pottery, bone, or clay. Pebbles were sometimes placed inside these toys. Toddlers were given pull toys, pushcarts, and wooden carts to help them learn to walk.[2][71] Older male children had spinning tops,[72] hoops, and toy horses made from sticks. The toy horses could be accompanied by toy chariots. Roman children would push around toy chariots with wooden sticks or pull them along with strings. Children could have races between toy chariots driven by mice. Roman boys could use larger toy chariots with two or four wheels as riding devices. Artwork from sarcophagi and mosaics depicts these chariots being pulled by goats, peacocks, or dogs.[73] Another similar toy was a mounted figure with a hole in the legs to allow a thread to be strung through. Wheels could be attached to the thread, allowing for the toy to be pushed or pulled around.[74] Other common toys included tops, marbles, wooden wheels, metal hoops, wooden swords,[75] kites, terracotta or plaster figures of animals,[74] whips, seesaws, and swings. Roman children would receive toys as gifts for their birthdays or other ceremonies.[76] For most children, their toys were made by their parents. Children in wealthier families usually had toys made by skilled craftsmen.[2] Wealthier families could afford toys made from more expensive materials, such as ivory.[76] Roman children likely would have made use of household objects or common materials such as sticks, hands, spindle whorls, loom weights, stones, broken pottery, and possibly earth as makeshift toys.[77]
Dolls, typically made from bone, terracotta, cloth, alabaster, wood, wax, marble,[78] or ivory were popular toys for ancient Roman girls.[79][80] Jointed limbs connected by a peg device capable of facilitating flexible movement were also present in Roman dolls.[81] Dolls with detachable limbs have been found in the Catacombs of Priscilla and Callixtus.[82] Roman dolls often display physical similarities to empresses or other prominent figures. Resemblances to prominent women may not stem from an attempt to mimic specific, individual women; instead, Roman doll manufacturers may have sought to imitate styles associated with typical aristocratic women at the time.[83] Faustina the Elder and Faustina the Younger were two Roman empresses often lauded in Imperial imagery for their status as wives and mothers. They exemplified the Roman ideal of fecunditas, meaning "fertility." Roman dolls depicting these figures may have been used for similar purposes as other portrayals of these figures: to promote Roman ideals of motherhood.[84]
Ancient Roman dolls contained features such as accentuated breasts and detailed secondary sex characteristics such as wide hips,[85] protruding bellies, accentuated breasts, and marked-out pubes.[86] Designs of Roman dolls were consistent with Roman ideals of femininity and their beauty standards for women.[87] Roman girls adorned their dolls with fashion or jewelry according to the female fashion styles of ancient Rome.[88] The dolls may have been designed to portray the Roman ideal of a housewife and to encourage young girls to imitate Roman standards of femininity.[89] Horace mentions a tradition in which Roman girls dedicated the dolls to the Lares, household guardians, upon reaching adulthood. Persius mentions a similar custom in which Roman girls dedicated their dolls to Venus before marriage.[90] Roman male dolls existed; they were possibly intended to be used by boys. One remnant of the torso of a Roman soldier doll was found in Lyon, in the grave of a 10-year-old Roman girl named Claudia Victoria.[91] Figures of gladiators, actors, soldiers, and slaves were popular toys.[70] Gladiator dolls had mobile limbs, creating an illusion of lifelike movements.[92]
By the 3rd and 4th centuries, a more stylized type of doll became popular in ancient Rome.[93] Dolls of this type utilized lines and incisions to indicate anatomical detail.[94] Instead of molded breasts, manufacturers utilized oblique incisions to depict breasts.[81] Similarly, V-shaped incisions were used to mark the pubis. Examples of stylized figures with similar incisions from southern Umbria and Ostia were likely carved from a single piece of bone. The joints of these dolls were connected by a thread running through the arm or leg that runs through the torso of the doll.[81] In another doll found in Hawara, a thread of red yarn was used to attach the arms to the body, to hold up the skirt, and to highlight the breasts. Other examples of Roman dolls from Hawara were also decorated with paint. One doll had its nipples marked with red paint; another had its eyebrows colored with black paint. Like earlier styles of Roman dolls, the newer style contained highly detailed faces with elaborate and sharp incisions.[95]
See also
References
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- ^ Grubbs & Parkin 2013, pp. 323–324.
- ^ Elderkin 2009, p. 456.
- ^ Nardo 2015, p. 23.
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- ^ a b c Dolansky 2012, p. 264.
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