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==Features==
==Features==
Apart from creating a custom [[Mii]]-like character, players may also modify their houses and build furniture and appliances using a selection of building blocks.<ref>{{cite news|last=|first=|date=[[2007-02-26]]|url=http://www.aussie-nintendo.com/index.php?v=news&p=11239|title=EA officially announces MySims for DS and Wii|publisher=Aussie-Nintendo.com|accessdate=2007-02-27}}</ref> This gives the player more building options, allowing them to create objects by using [[Blueprint|blueprints]], moving away from the traditional virtual catalog. There are up to 80 characters with whom the player may interact in the Wii version (30 characters in the Nintendo DS version), such as a mad scientist, a magician, and a chef. Some of these characters may ask the player to build things for them. As with previous ''Sims'' games, meeting people and forming relationships are a major gameplay focus. Becoming a Sim's best friend will earn you a special blueprint not available anywhere else in the game. Another way you can earn blueprints is by preforming tasks for Commercial Sims (the Sims that have their own businesses). Typically you need to build around 5-10 items for sims,depending on your Star Level(the 1-5 level of your town)and the essences in which you have access to. Your first task will be building a podium for the Mayor.
Apart from creating a custom [[Mii]]-like character, players may also modify their houses and build furniture and appliances using a selection of building blocks.<ref>{{cite news|last=|first=|date=[[2007-02-26]]|url=http://www.aussie-nintendo.com/index.php?v=news&p=11239|title=EA officially announces MySims for DS and Wii|publisher=Aussie-Nintendo.com|accessdate=2007-02-27}}</ref> This gives the player more building options, allowing them to create objects by using [[Blueprint|blueprints]], moving away from the traditional virtual catalog. There are up to 80 characters with whom the player may interact in the Wii version (30 characters in the Nintendo DS version), such as a mad scientist, a magician, and a chef. Some of these characters may ask the player to build things for them. As with previous ''Sims'' games, meeting people and forming relationships are a major gameplay focus. Becoming a Sim's best friend will earn you a special blueprint not available anywhere else in the game. Another way you can earn blueprints is by preforming tasks for Commercial Sims (the Sims that have their own businesses). Typically you need to build around 5-10 items for Sims, depending on your Star Level (the 1-5 level of your town) and the essences in which you have access to. Your first task will be building a podium for the Mayor.
A feature comparatively unique to MySims is Essences. They can be found in various locations in town or by interacting with Sims or objects. Essences are used for a number of things, including paint for the walls of your house,items, as well as decoration. The mini games are Racket Ball, Waterskiing, Caking and more.
A feature comparatively unique to MySims is Essences. They can be found in various locations in town or by interacting with Sims or objects. Essences are used for a number of things, including paint for the walls of your house,items, as well as decoration. The mini games are Racket Ball, Waterskiing, Caking and more.
===Character design===
===Character design===

Revision as of 08:10, 31 December 2007

MySims
Developer(s)EA Redwood Shores
Publisher(s)Electronic Arts
Platform(s)Wii, Nintendo DS
Release[1]

[2]
Genre(s)Life simulation
Mode(s)Single player

MySims, released in Japan as Template:Nihongo title is a video game developed by EA Games for the Nintendo DS and Wii consoles and based on Maxis' The Sims series. It has sold more than 1 million copies.

Gameplay

The Wii version of MySims begins with your character moving into a run-down town with a mayor desperate to bring residents back. Your job is to invite business and 'townies' back into town via the hotel. You build their houses as well as furniture, and in return are given special decorations, blueprints and outfits for your Sim. As you increase your town's population, you unlock new areas of town in order to move in even more people. Soon enough the town is bustling with citizens again.

In contrast, the Nintendo DS version takes place in a vacation resort with the player tasked with the job to lure in tourists.You do this by doing tasks for the locals (shopkeepers). You collect stars to unlock other parts of the city. As you collect more stars, the town grows to be a much prettier place, and there are more mini-games in which you can earn money with.[3]

Unlike previous Sims titles, Sims in this game do not have needs.

Features

Apart from creating a custom Mii-like character, players may also modify their houses and build furniture and appliances using a selection of building blocks.[4] This gives the player more building options, allowing them to create objects by using blueprints, moving away from the traditional virtual catalog. There are up to 80 characters with whom the player may interact in the Wii version (30 characters in the Nintendo DS version), such as a mad scientist, a magician, and a chef. Some of these characters may ask the player to build things for them. As with previous Sims games, meeting people and forming relationships are a major gameplay focus. Becoming a Sim's best friend will earn you a special blueprint not available anywhere else in the game. Another way you can earn blueprints is by preforming tasks for Commercial Sims (the Sims that have their own businesses). Typically you need to build around 5-10 items for Sims, depending on your Star Level (the 1-5 level of your town) and the essences in which you have access to. Your first task will be building a podium for the Mayor. A feature comparatively unique to MySims is Essences. They can be found in various locations in town or by interacting with Sims or objects. Essences are used for a number of things, including paint for the walls of your house,items, as well as decoration. The mini games are Racket Ball, Waterskiing, Caking and more.

Character design

Compared to previous Sims titles, MySims has a more anime-inspired look, with Chibi character designs. This was Emmy Toyonaga's idea; in Official Nintendo Magazine she remarked: "Well, Mario and other Nintendo characters are pretty short and stubby. Also, being Japanese, I'm used to the mindset that fun games should have shorter, stubbier characters. So these characters kind of came naturally".[5] In Nintendo Power, designer Robin Hunicke said that the character designs also imply youthfulness, and that the aesthetic was chosen for world-wide appeal, while referring to the lesser sales of previous Sims games in Japan compared to other territories.[6] According to Official Nintendo Magazine one of the characters in MySims, 'Chaz', is based on their editor, Chandra Nair.[7]

Controls

In the Wii version of MySims, the Nunchuk is used for direct movement, with the Wii Remote used for object moving and building. The Nintendo DS version of MySims supports touch screen and microphone functionality. This version also features a number of mini games, such as fishing, scuba diving, making leis, etc.


See also


Template:SimUniverse

  1. ^ "Discover a New Town and Make it Your Own". Retrieved September 17. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ GoNintendo staff (2007-08-01). "MySims Dated for Europe". Retrieved August 10. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ "More My Sims details (Wii/DS)". Go Nintendo. 2007-02-26. Retrieved 2007-02-26. {{cite news}}: Check date values in: |date= (help)
  4. ^ "EA officially announces MySims for DS and Wii". Aussie-Nintendo.com. 2007-02-26. Retrieved 2007-02-27. {{cite news}}: Check date values in: |date= (help)
  5. ^ Official Nintendo Magazine, March 2007
  6. ^ "Nintendo Power April 2007 Get!". Buttonbasher. 2007-02-26. Retrieved 2007-02-26. {{cite news}}: Check date values in: |date= (help)
  7. ^ Official Nintendo Magazine, Issue 21, Page 9