WWF No Mercy (video game): Difference between revisions
m →Remake |
|||
Line 163: | Line 163: | ||
==Remake== |
==Remake== |
||
A remake for wii with updated roster is rumored to be planned for the new [[Wiiware]].<ref>http://blog.wired.com/games/2007/11/rumor-classic-w.html</ref> |
A remake for wii with updated roster is rumored to be planned for the new [[Wiiware]] service.<ref>http://blog.wired.com/games/2007/11/rumor-classic-w.html</ref> |
||
==References== |
==References== |
Revision as of 04:39, 26 April 2008
WWF No Mercy | |
---|---|
![]() North American boxart | |
Developer(s) | Asmik Ace Entertainment Aki Corporation |
Publisher(s) | THQ |
Platform(s) | Nintendo 64 |
Release | November 14 2000 |
Genre(s) | Fighting, Sports |
Mode(s) | Single player, multiplayer |
WWF No Mercy is a professional wrestling video game released in 2000 on the Nintendo 64 console and published by THQ. It is based on the World Wrestling Federation/Entertainment annual pay-per-view event of the same name. No Mercy is the follow-up to 1999's WWF WrestleMania 2000.
Gameplay
Some of the features included in WrestleMania 2000 were removed from No Mercy. First, wrestlers' entrances were cut short to showing the wrestler only appear on the stage/entrance ramp, and players never see wrestlers actually enter the ring (despite early screen shots showing full ring entrances). The belt options were also changed; rather than creating a belt from scratch, players now have to complete a story mode to win a title. While this added an extra challenge to the game, fans felt that they had been robbed of a unique and well-liked option from WrestleMania 2000 (The Create-A-Belt option would return in WWE WrestleMania X8). However, the 'official' WWF belts that replaced user-created ones can still be wagered in Exhibition matches and pay-per-view events. Additionally, there is noticeable slow down when four wrestlers are on the screen at once, something not present in WrestleMania 2000.
However, No Mercy features a much more extensive Create-a-Wrestler mode with, among other changes, more moves, better-organized clothing options (No Mercy utilizes descriptive categories and titles for each clothing item, whereas WrestleMania 2000 simply numbers items) and the ability to create female wrestlers, which is all but impossible in WrestleMania 2000. Each wrestler in the game has 4 different ring attires that could be independently edited, and each attire can be completely changed including name, height and weight, body parts and music, technically allowing 4 different wrestlers per slot; although, they must share a common moveset. Several of the game's unlockable wrestlers used this feature, such as Taka Michinoku who has his partner Funaki in 2 attire slots. The graphics also were improved significantly over the game's predecessor, and various match types made their debuts in Nintendo 64 wrestling games, including ladder matches and special referee matches. The game also marked the first time on the system in a WWF game that players could fight backstage.
The story mode is very extensive and much improved over WrestleMania's career mode. Each WWF title features a unique story. For the WWF Championship, players can choose any wrestler to reenact the classic feud between Mankind and Triple H that dominated the WWF in early to mid 2000. Other angles include Stone Cold Steve Austin's feud and The Rock's temporary alliance with Vince McMahon. After winning a title, the player can replay the story mode and defend the newly-acquired belt in a variety of new storylines. Also, unlike future wrestling games, players are allowed to fight for and defend any championship in the exhibition mode.
What gives the story mode so much depth is its branching storylines that develop based on the outcomes of the player's matches. In WrestleMania 2000, if the player is to lost a match in the career mode, the game only allows the player to retry the match, rather than adjusting the storyline accordingly. No Mercy's story mode is considered revolutionary in wrestling video games for offering branching storylines based on the outcomes of matches. The player has to actually play through each story several times and lose matches in order to achieve a 100% completion rating.
Another notable feature that was added to the game is the "SmackDown! Mall." With money earned from winning matches in story mode and playing the Survival mode, players can purchase unlockable characters, clothing, wrestling moves, props, tattoos, weapons, and venues. Characters are extremely expensive and some of them can be unlocked at much less effort by defeating them in special matches in the story mode. The addition of this feature greatly increases the game's replay value.
A notable twist in the WWF Championship story mode is the lack of The Big Show, who at the time was working at Ohio Valley Wrestling trying to lose weight. He was replaced with Steven Richards, the leader of Right to Censor. On an interesting note, although Big Show is not in the game, his face, attire, taunts, and moves are included in the game. However, a cheat device is necessary to unlock his face.
Japanese attributes
Several moves that are highly dangerous and/or unorthodox in terms of American professional wrestling were included in No Mercy. These were developed for the Virtual Pro Wrestling series, AKI's Japanese counterpart to its American wrestling games, and kept for No Mercy as bonus moves. Some of them were included in previous titles, and newer additions are purchased through SmackDown Mall!. This includes the Orange Crush, Russian neckdrop, Tiger '95 suplex, Burning Hammer, Hangman's DDT, Dragonrana, poison mist, and various striking combinations.
Roster
Note: People featured on the same line indicate that they are featured on the same slot as an alternative attire.
Featured wrestlers
Divas
Unlockable wrestlers
1: All of these Superstars can be created in Create-A-Wrestler mode as their parts and photos are available.
2: These wrestlers are available in one slot under "Ho".
3: These wrestlers' faces and clothes can be unlocked via Game Shark.
In-game arenas
- RAW is WAR
- SmackDown!
- Armageddon 1999 1
- Backlash 2000 1
- King of the Ring 2000
- No Mercy 1999
- Royal Rumble 2000
- SummerSlam 1999
- Survivor Series 1999
- WrestleMania 2000
1 These arenas must be unlocked to play in.
Backstage areas
Reception
No Mercy received generally positive reviews, receiving scores of 9.0 from IGN [1], 7.7 from GameSpot [2], and B+ from Game Revolution [3]. Overall, the game had an average score of 89% on Metacritic. [4] Common elements critics praised the game for included the improved graphics, large roster, diverse match stipulations, deep Create-a-Wrestler mode, and improved story mode.
Faulty Copies
The N64 cartridges were designed to be able to save game data without the use of a memory card like on the Playstation. However some of the first wave of copies of the game released in Europe were faulty, with saved data sporadically being erased to the default settings of the game as if it had never been played. There were many recalls and fixed copies of the game later replaced the faulty ones in shops.[citation needed]
Game Boy Color version
A sister game also titled WWF No Mercy was planned for the Game Boy Color (GBC). The GBC version was planned to utilize the N64's Transfer Pak to help unlock more features. This included an extra unlockable CAW slot and an extra GBC option in Championship mode. Unlike the GBC game for WrestleMania 2000, the GBC version of No Mercy was planned to be developed by AKI, rather than Natsume. The game was eventually canceled, but the modes can still be unlocked in the game through a cheat device. A similar idea of linking a portable port to the console port would eventually be used in WWE SmackDown! vs. RAW 2006, for unlocking Jake "The Snake" Roberts on the PlayStation 2.
Remake
A remake for wii with updated roster is rumored to be planned for the new Wiiware service.[5]
References
External links
- WWF No Mercy at GameFAQs
- WWF No Mercy at IGN